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I decided to get all the normal group dungeons out of the way before scaling...

Qhival
Qhival
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I've wasted so much time on this endeavor. EVERY. SINGLE. DUNGEON. is riddled with bugs, making you abandon and repeat them 2-3 times each. I've given up on vaults of madness and blackheart haven. Those are the only 2 I couldnt finish after 5-6 tries each from bugs.

This week has been the worst gaming experience I have ever had in my 16 years of mmorpgs. I'm not quiting or raging or expecting anything from this. I just wanted to warn everyone that might have the same idea. Wait until this *** is fixed, despite the fact that scaling will likely happen before the fixes.
-Archival -Templar, NA
  • Zabus
    Zabus
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    I haven't had a problem with a dungeon ever since vet wayrest was fixed ages ago.
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  • emeraldbay
    emeraldbay
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    I haven't had a problem with a dungeon ever since vet wayrest was fixed ages ago.
    Same. I'm not sure which dungeons you're running, but you may want to send an in-game bug report about the ones that have issues.
  • Qhival
    Qhival
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    i have submitted liek 13 bug reports on the group dungeons this week. Perhaps noone is experiencing these bugs because most people have the normal modes completed already?
    -Archival -Templar, NA
  • Grunim
    Grunim
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    People are still experiencing group dungeon bugs. Vaults of Madness is maddening ( pun intended ). I finally completed it with my AD sorc this past week after having a bug where we couldn't get past the first stage. We abandoned the group and started over and we were thrilled when we didn't receive any more blocking bugs.

    Each one of us had been unable to recently complete that dungeon, with different blocked progress bugs at various quest stages, so I know that many people continue to have problems with it.
    Am a whimsical Generation Jones gamer. Online RPGs hooked me since '94 and no sign of stopping soon...


  • PBpsy
    PBpsy
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    1/10
    Some of us do vet and normal dungeons pretty consistently without issues so we are not that impressed by that kind of BS
    Edited by PBpsy on October 16, 2014 10:26PM
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  • Qhival
    Qhival
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    PBpsy wrote: »
    1/10
    Some of us do vet and normal dungeons pretty consistently without issues so we are not that impressed by that kind of BS

    there is no way that's true after the week i've had.
    -Archival -Templar, NA
  • Circuitous
    Circuitous
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    I ran VoM three times without issue. Only dungeon bugs I've had were the usual grouping/leadership issues, Direfrost Keep not distributing its quest to the group, and one instance early on of the final boss of Elden Hollow not resetting properly, but the second attempt resolved this.

    Sorry you've been having so many issues, though. :(
    Thank Stendarr it’s Fredas.
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  • GoatKnuckle
    GoatKnuckle
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    Oh Geez. The dungeons will scale to the level of the group leader. This means you can still complete those dungeons on easy-mode if you like to hang out with teenie-boppers. Yes, I'm a levelist.
  • Circuitous
    Circuitous
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    Oh Geez. The dungeons will scale to the level of the group leader. This means you can still complete those dungeons on easy-mode if you like to hang out with teenie-boppers. Yes, I'm a levelist.

    'Strue. Designate a low-level group leader, recruit the rest of the team, enter the dungeon, replace the leader with your real fourth and run an ezmode dungeon to your heart's content.
    Thank Stendarr it’s Fredas.
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  • MercutioElessar
    MercutioElessar
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    I haven't had a problem with a dungeon ever since vet wayrest was fixed ages ago.

    Actually, that is exactly my experience.

    Could you describe where and wich bugs you discovered?
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  • Nerouyn
    Nerouyn
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    Qhival wrote: »
    there is no way that's true after the week i've had.

    Yes there is.

    I've only done a few of the lowbie dungeons but I'm in the same position as everyone else with no bugs there.

    It's possible the dungeons aren't bugged but your character is and that's why you alone are having trouble with the dungeons. You could have some bad / outdated dungeon data saved in your character. If you have any other characters capable of running one of the affected dungeons try that. If the other character doesn't see the bugs but your main character does, submit a ticket with that info.
  • Qhival
    Qhival
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    I haven't had a problem with a dungeon ever since vet wayrest was fixed ages ago.

    Actually, that is exactly my experience.

    Could you describe where and wich bugs you discovered?

    http://forums.elderscrollsonline.com/discussion/comment/1324699#Comment_1324699 this was yesterday & confirmed by the dev, still am unable to get it working. i've abandoned and reran this about a dozen times with different people always getting this bug unless i solo it. It's obviously a grouping bug, but when I solo it I don't get the bug, but I can't beat the final boss because he turns a random player into a helpless skeleton for 20 seconds, which is long enough for any character to die if they are the only target.

    Today I've ran into 3 different bugs on vaults of madness. Firstly, the quest giver doesnt always spawn after you kill him. Secondly the Ugunda or whatever boss doesnt always give you kill credit and update the quest, thirdly the guy you are supposed to rescue doesnt always spawn.

    These are just examples of the last two dungeons ive tried. I've had bugs with every other group dungeon as well, but was able to solo them without bugs.
    -Archival -Templar, NA
  • someuser
    someuser
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    Sorry to hear some people have been hitting bugs with the group dungeons.

    I've run them up to 4th zone (some, many many times) and never had it bug out and prevent completion. Occasionally there have been some grouping glitches but never anything disbanding and re-grouping/re-entering the instance doesn't fix.
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  • Syntse
    Syntse
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    In same lines with the poster above. Just have done recently all normal dungeons except Blackheart Haven. Only issues have been Selenes web and Vaults of Madness where someone from the group didn't get the quest so we had to regroup and these cases were more because of some people in the group was too anxious and started going already before all were ready and in the dungeon.
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  • Grunim
    Grunim
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    Qhival wrote: »
    I haven't had a problem with a dungeon ever since vet wayrest was fixed ages ago.

    Actually, that is exactly my experience.

    Could you describe where and wich bugs you discovered?

    http://forums.elderscrollsonline.com/discussion/comment/1324699#Comment_1324699 this was yesterday & confirmed by the dev, still am unable to get it working. i've abandoned and reran this about a dozen times with different people always getting this bug unless i solo it. It's obviously a grouping bug, but when I solo it I don't get the bug, but I can't beat the final boss because he turns a random player into a helpless skeleton for 20 seconds, which is long enough for any character to die if they are the only target.

    Today I've ran into 3 different bugs on vaults of madness. Firstly, the quest giver doesnt always spawn after you kill him. Secondly the Ugunda or whatever boss doesnt always give you kill credit and update the quest, thirdly the guy you are supposed to rescue doesnt always spawn.

    These are just examples of the last two dungeons ive tried. I've had bugs with every other group dungeon as well, but was able to solo them without bugs.

    Very good description about the Vaults of Madness issues. As I previously posted, I finally could complete it for one of my newer characters this past week after several attempts. The quest sometimes just doesn't update after a boss has been killed and your quest markers will vanish. For my first dungeon run with an AD character, I received the dungeon achievement when we killed the final boss, but since the quest glitched out, I didn't receive quest completion or the skill point.

    Our group left the dungeon, disbanded, reformed and again tried to complete the quest with the quest glitching at a different stage. We made 3 separate attempts that day and we did a complete run through of the dungeon 3 times that session.

    Only when I returned the following week with a different group could I complete the dungeon. The quest glitched the first attempt with the new group and other members mentioned they had trouble completing this quest in the past. We also left the dungeon, disbanded and tried again and we had quite the celebration when the quest didn't glitch for anyone on our second try.

    It seems as if Sheogorath has a hand in these temperamental Vaults of Madness issues.

    Am a whimsical Generation Jones gamer. Online RPGs hooked me since '94 and no sign of stopping soon...


  • KenjiJU
    KenjiJU
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    I've had the same issue with Vault of Madness. Got a pug together and we had to try getting credit for the first boss three times without luck. Only one person was able to finish it. I believe it has something to do with the pop-up when one person talks to the quest NPC. As soon as you talk to the NPC it will give you the quest anyway, but accepting the pop-up might screw with it.

    I'm also just straight-up sick of the group leader bug. I don't group that often for dungeons/delves/whatever, so I'm surprised I don't see more rage about the issue from everyone else. Supposedly fixed next patch.
    Edited by KenjiJU on October 17, 2014 10:06AM
  • tinythinker
    tinythinker
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    Qhival wrote: »
    I've wasted so much time on this endeavor. EVERY. SINGLE. DUNGEON. is riddled with bugs, making you abandon and repeat them 2-3 times each. I've given up on vaults of madness and blackheart haven. Those are the only 2 I couldnt finish after 5-6 tries each from bugs.
    I've rarely had dungeon bugs, but yeah, I've had the no-show Shifty Tom bug more than once. It was listed as fixed in the patch notes for Update 4, so I went back for another try, and it happened again.


    Oh Geez. The dungeons will scale to the level of the group leader. This means you can still complete those dungeons on easy-mode if you like to hang out with teenie-boppers. Yes, I'm a levelist.
    Perhaps he is referring to soloing the dungeons while over-leveled. Some folks don't have the time or patience for pugs and just go back to pickup the achievement and skill point later. I doubt they will want to try to find random lower-level players to run the dungeons if they couldn't or wouldn't do so when they were "at level". That isn't an argument against scaling per se other than playstyle preference, but it seems like soloing is the main issue for people averse to this change from what I've read.
    Edited by tinythinker on October 17, 2014 1:26PM
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  • Martinus72
    Martinus72
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    I have done all normal dungeons and first tier of veteran ones so far and the only bug I've encountered it was Roost Mother in Blackheart Haven when she was turning invisible but that's been fixed recently.
    Sorry to say but stating that every single dungeon is riddled with bugs is just just spreading BS around...
  • Elloa
    Elloa
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    Qhival wrote: »
    I've wasted so much time on this endeavor. EVERY. SINGLE. DUNGEON. is riddled with bugs, making you abandon and repeat them 2-3 times each. I've given up on vaults of madness and blackheart haven. Those are the only 2 I couldnt finish after 5-6 tries each from bugs.

    This week has been the worst gaming experience I have ever had in my 16 years of mmorpgs. I'm not quiting or raging or expecting anything from this. I just wanted to warn everyone that might have the same idea. Wait until this *** is fixed, despite the fact that scaling will likely happen before the fixes.

    I've done all Dungeons like 3, 4 or more time each, with my main character and some runs with other characters, and if I've encountered few bugs with a quest, or with a boss (Banished Cells and Selen Web on my first tries, problem was solved later) 90 % of my experience had been smooth, bug free and extremly fun and pleasant.

    Maybe you should not spread false ideas. It's not like poeple are usually over positive about things. They could listen to you and believe you. Being negative is not helping, and do not bring yourself anything good either.

    If you want to help, report bug to Zenimax. You may have been unlucky, (or they broke the Dungeons with the last hotfix)
  • Breg_Magol
    Breg_Magol
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    Elloa wrote: »
    Maybe you should not spread false ideas. It's not like poeple are usually over positive about things. They could listen to you and believe you. Being negative is not helping, and do not bring yourself anything good either.
    This response is garbage. You seriously want to sweep issues people are having under the carpet? I've resubbed recently and starting to have 2nd thoughts again because well meaning simpletons let out a clamor everytime someone shares an issue and I wonder if the issues that I have might be swamped under pointless positiveness for positiveness sake.
    I get it that the game runs well for some people but you need to get it that some people experience legitimate issues ... and sitting in your own cosy bit of the world, you nor anyone else (except ZOS tech support) is in even a vague position to troubleshoot. Dufflepuds!
    Elloa wrote: »
    If you want to help, report bug to Zenimax. You may have been unlucky, (or they broke the Dungeons with the last hotfix)

    Finally, a bit of useful advice.

    Edited by Breg_Magol on October 17, 2014 1:54PM
  • Gyudan
    Gyudan
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    @Elloa I've also had problems on both Blackheart Haven and Vaults of Madness in the last 2 weeks because of NPCs blocking the quest progress. They were fine a few months ago ; these are new bugs.
    I tried Vaults 3 times before it worked and I have only done Blackheart twice, still without success though.

    The situation may not be as bad as OP says but there are still issues.
    Edited by Gyudan on October 17, 2014 2:26PM
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  • Beesting
    Beesting
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    I had a fair share of bugs as well doing dungeons while leveling up, but was always able to do them later when the bug was fixed. A simple search will confirm these bugs existed

    1. Elden hollow last boss spawning up to 20 skeletons adds after first wipe we wiped 4 more times as a group. It was hilarious to see all the skeletons waiting for us. We just left it and a week or two later it was fixed
    2. Blackheart haven hagraven boss that using the fire attacks went invisble, so that causes us a lol, and we wiped. After wiping we went trough again and no bug
    3. Selene's web first try and forth run with a pug, we killed her to fast so she did not get to the second stage , she was supposed to fall trough the web and become human, but the quest got bugged as she was a dead spider still on the web.
    Not so funny, it was hard to get to her in the first place and we did not know about the second stage.
    4. Veteran spindle cluth at the boss that first summons three waves of spiders / healer adds and once you survived that it summons a ring that moves around and can instakill you. there is supposed to be a quest point where you are searching for a guy called at'avar, but he is not there. We finished the dungeon but i could not finish the quest. I did it a few weeks later with a different group and it was fine, we even got the undaunted achievement.

    So if you run all the dungeons in a row, it is likely you will encounter a few bugs, making you feel like you waster time, like the OP.
    Spread them out and it is more a LOL it is bugged, lets come back later ...
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  • Syntse
    Syntse
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    Breg_Magol wrote: »
    I get it that the game runs well for some people but you need to get it that some people experience legitimate issues ...

    This pretty well sums up the issues in game making for PC. For some content works without problems but for some the exact same content is not working. Now we can think has the content different for these 2 persons or is the PC that runs this content different. So the same content needs to work for these 2 different persons with different setups in their PC but hey, there's 3rd person that has different setup from the 2... you start to get the picture.

    There are so many things effecting how something works or doesn't work and in troubleshoot perspective it helps a little to know that maybe 50% people doesn't have issue and 50% has instead of 100% people has issue then it definitely is the content and the coding. If the odds are 90% works and 10% doesn't then maybe it might be something in the client side.

    It is understandable that if something doesn't work it pisses, but still one cannot stamp some content to be totally broken since it's not broken for everyone. When something works for some and doesn't work for some it makes it even harder to find the cause and takes time to fix.
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  • loudent
    loudent
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    Syntse wrote: »
    Breg_Magol wrote: »
    I get it that the game runs well for some people but you need to get it that some people experience legitimate issues ...

    This pretty well sums up the issues in game making for PC. For some content works without problems but for some the exact same content is not working. Now we can think has the content different for these 2 persons or is the PC that runs this content different. So the same content needs to work for these 2 different persons with different setups in their PC but hey, there's 3rd person that has different setup from the 2... you start to get the picture.

    that is not what is happening here. What you are talking about would be client issues. (e.g. sometimes during statrup my client stops working and I have to restart it or, occasionally when I select my first character for a session the client times out and I have to re-log.

    The problems described here are *server* issues. The roost mother turning invisible or quest givers not showing up have zip to do with the PC running the client,

  • Qhival
    Qhival
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    Beesting wrote: »
    So if you run all the dungeons in a row, it is likely you will encounter a few bugs, making you feel like you waster time, like the OP.
    Spread them out and it is more a LOL it is bugged, lets come back later ...

    This is a good point. The no completion bugs in total have been about a dozen, and if that were spaced over the normal period of time people would be accomplishing these dungeons, it wouldnt seem as bad and you would likely forget over the spread amount of time. But when you do them all in a short period of time it opens up a new level of perspective and frustration. I think most people have blinders on because they did these dungeons as they were leveling up in a spaced out period of time. The bugs are there. Just pick any group dungeon and google it's name + bug and you will likely find 2-3 still occurring bugs per dungeon. The fact that some people think im just lying or spreading false nonsense is just plain ignorance..

    and for the record, i've reported every single bug i've come across. I don't know why people assume im not reporting the bugs, but whatever.
    Edited by Qhival on October 17, 2014 4:19PM
    -Archival -Templar, NA
  • starkerealm
    starkerealm
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    Grunim wrote: »
    People are still experiencing group dungeon bugs. Vaults of Madness is maddening ( pun intended ). I finally completed it with my AD sorc this past week after having a bug where we couldn't get past the first stage. We abandoned the group and started over and we were thrilled when we didn't receive any more blocking bugs.

    Each one of us had been unable to recently complete that dungeon, with different blocked progress bugs at various quest stages, so I know that many people continue to have problems with it.

    I ran into that Pact side. It seems to be if you kill the Harvester Boss while she's got The Feast up, you don't get credit for the kill.

    I also remember... I think it's Direfrost Keep? The Eastmarch dungeon screwed over one of our party members, locking him at a stage where he had to kill a boss to progress that we'd already snuffed.
  • Syntse
    Syntse
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    loudent wrote: »
    Syntse wrote: »
    Breg_Magol wrote: »
    I get it that the game runs well for some people but you need to get it that some people experience legitimate issues ...

    This pretty well sums up the issues in game making for PC. For some content works without problems but for some the exact same content is not working. Now we can think has the content different for these 2 persons or is the PC that runs this content different. So the same content needs to work for these 2 different persons with different setups in their PC but hey, there's 3rd person that has different setup from the 2... you start to get the picture.

    that is not what is happening here. What you are talking about would be client issues. (e.g. sometimes during statrup my client stops working and I have to restart it or, occasionally when I select my first character for a session the client times out and I have to re-log.

    The problems described here are *server* issues. The roost mother turning invisible or quest givers not showing up have zip to do with the PC running the client,

    Well... I think in this very same thread I have mentioned that inside a week I have done all normal dungeons except Blackheart Haven without issues. With exception of some of members not getting the quest because members started the dungeon before everyone was in and ready. So it could be server side issue but how come I have not had these issues in the past week when I did these dungeons?

    It is not necessary client side thing but also it might not be server side thing either. Juding that I have no issues but some do it might be the client side in means of software... maybe bad sector in the installation or that someone uses Seagate HDD where I use Samsung SSD. If it would be server side issue shouldn't I have had the same issues too?
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  • hammer_fella
    hammer_fella
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    I ran VoM on two separate occasions today with two completely different groups.

    On both occasions all group members had the quest fail to advance to the next stage after we defeated the first boss Ulguna. I'm no rookie to avoiding grouping/phasing issues either, so don't start pointing fingers my way. It's complete nonsense that I'm still encountering these sort of issues so long after launch. It's not as though this was new content, it's a 1-50 dungeon that has been around from day one, just figure it out already.
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  • loudent
    loudent
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    Syntse wrote: »
    Well... I think in this very same thread I have mentioned that inside a week I have done all normal dungeons except Blackheart Haven without issues. With exception of some of members not getting the quest because members started the dungeon before everyone was in and ready. So it could be server side issue but how come I have not had these issues in the past week when I did these dungeons?

    It's possible different factions have different bugs, or that it gets bugged after some time and you completed it shortly after a reset or it could be that there is a chance it works and a chance it doesn't

    Also, they fix things and then re-break them all the time. It's possible that you ran a dungeon during a fixed window and now it's broken (I've seen this happen several times).

    What this gentlemen did is give us a snapshot of the current state of all the dungeons (since he just ran them). Next week the truth might be different



    Edited by loudent on October 17, 2014 9:06PM
  • Elloa
    Elloa
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    Breg_Magol wrote: »
    This response is garbage. You seriously want to sweep issues people are having under the carpet? I've resubbed recently and starting to have 2nd thoughts again because well meaning simpletons let out a clamor everytime someone shares an issue and I wonder if the issues that I have might be swamped under pointless positiveness for positiveness sake.

    I'm tired of people being irrationally hateful, spitting their frustration and anger. OP was virulent, unfair and extremely unpleasant. This deserved an answer. And I still think mine was polite and moderate. Especially as... No, not every dungeon are bugged, and suggesting to people to NOT do Dungeon because OP had a bad week is wrong and misleading.


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