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Why isn't impulse blockable?

  • Varicite
    Varicite
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    Kego wrote: »
    Just start reporting impulse not being blocked as a bug.
    Are you doing the same for Magicka Projectiles not stealth critting?

    That's not a bug, that's the way spells have always worked in TES games.

    Magic gives off light and sound when you cast it, giving away your position, so you can't sneak up on people w/ it.
  • ExiledKhallisi
    ExiledKhallisi
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    Have you looked at impulse on the PTS, in-game? I wrote a big thread about various things that do not match the patch notes and impulse was one of them. Impulse, pulsar, and elemental ring are all still 8 meters.

    Actually Impulse, Pulsar and Elemental ring are all 6 meters on PTS as anyone who tested them can testify. True, it shows 8M in the skills window but once you add that skill to your ability bar it properly displays as 6M when you mouse over it on your skill bar.

    Using Impulse on Live will create a huge fire blast radiating out from the caster.
    Using Impulse on PTS will create a "poof" radiating out from the caster.

    The out ring that emanates out is still the same size. All they did was change the central animation.

    PTS
    http://youtu.be/l_kAf7jsQbY

    Live
    http://youtu.be/tcI0sHOIS_I


    If you go by central animation size, the radius of PTS impulse would be more like 3 meters. If anything all they really did was make it easier to see whats going on through your impulse spam.

    didnt know commodor 64 could run modern games
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