I thought all AOE where un-blockable.
You can only block something that targets you. (not things that target an area)
So if they changed blocking so it could block anything (all AOE's, arrows etc) but only if your facing the source (180 instead of 360 blocking)I thought all AOE where un-blockable.
You can only block something that targets you. (not things that target an area)
Nope, only Magika based AOE is unblockable. This coupled with the crazy broken spell penetration mechanics and casting while holding block are a big part of why Magika builds > Stamina builds.
So if they changed blocking so it could block anything (all AOE's, arrows etc) but only if your facing the source (180 instead of 360 blocking)I thought all AOE where un-blockable.
You can only block something that targets you. (not things that target an area)
Nope, only Magika based AOE is unblockable. This coupled with the crazy broken spell penetration mechanics and casting while holding block are a big part of why Magika builds > Stamina builds.
Would that be more fair?
steel tornado has half the impulse damage and is blockable, and some still wonder why everyone is playing with a staff.
steel tornado has half the impulse damage and is blockable, and some still wonder why everyone is playing with a staff.
trimsic_ESO wrote: »steel tornado has half the impulse damage and is blockable, and some still wonder why everyone is playing with a staff.
But in the update 5, pulsar has a 6 m radius, while steel tornado has a 11 m radius. And that makes the difference.
I've tried the other morph of whirlwind, whirling blades, which has a 5 m radius, and I could hardly hit more than 2 or 3 enemies while fighting against another raid. There is a great chance that the new version of pulsar is not as interesting as steel tornado. And there is a great chance that magical classes demand a return to the previous situation concerning pulsar.
So if they changed blocking so it could block anything (all AOE's, arrows etc) but only if your facing the source (180 instead of 360 blocking)I thought all AOE where un-blockable.
You can only block something that targets you. (not things that target an area)
Nope, only Magika based AOE is unblockable. This coupled with the crazy broken spell penetration mechanics and casting while holding block are a big part of why Magika builds > Stamina builds.
Would that be more fair?
trimsic_ESO wrote: »steel tornado has half the impulse damage and is blockable, and some still wonder why everyone is playing with a staff.
But in the update 5, pulsar has a 6 m radius, while steel tornado has a 11 m radius. And that makes the difference.
I've tried the other morph of whirlwind, whirling blades, which has a 5 m radius, and I could hardly hit more than 2 or 3 enemies while fighting against another raid. There is a great chance that the new version of pulsar is not as interesting as steel tornado. And there is a great chance that magical classes demand a return to the previous situation concerning pulsar.
Yeah because the full penetration 6m is more worse that a blocked stamina eating ability what is blockable ehh???? Pulsar has debuff too... pretty awesome on. Till they dont fix magicka OPness including pulsar, and the broken and OP spell penetration, Pulsar will always be more interesting that steel tornado what is a big joke.
Stamina AOE is only "good" when a mindless, comon swarm+aoe spamming staffer running in and you spam tornado. Because that mindless fgpire doesnt blocking.
Do you ever wondered why they dont using tornado when they swarming? Because its blockable so the dmg is really bad. But you cant block pulsar, ring etc...
Another reason: Stamina: used to break CC, used to block, used to roll, used to sprint. Magicka: used to spamm the hell out of server. Magicka will always be OP because ZoS wanted that, and screwed up the mechanics of game. Ruined an ES game with this kind of crap.
ZoS love AOE spamming, they love magic, and they hate stamina.
They just LOVE magic.
What is unblockable skill what you cant remove? Curse... its MAGIC, it has good damage, its ranged.
ZoS is insane and does a pretty bad job about ballancing game.
I thought all AOE where un-blockable.
You can only block something that targets you. (not things that target an area)
Nope, only Magika based AOE is unblockable. This coupled with the crazy broken spell penetration mechanics and casting while holding block are a big part of why Magika builds > Stamina builds.
So if they changed blocking so it could block anything (all AOE's, arrows etc) but only if your facing the source (180 instead of 360 blocking)I thought all AOE where un-blockable.
You can only block something that targets you. (not things that target an area)
Nope, only Magika based AOE is unblockable. This coupled with the crazy broken spell penetration mechanics and casting while holding block are a big part of why Magika builds > Stamina builds.
Would that be more fair?
it would be better but i would not call it fair. Casting while holding block is a bigger issue imo. And never forget the totally stupid spell penetration mechanics. I would say that needs fixed. i can't understand why that has yet to be addressed this far into the game. Moreover, it should be paramount to actually making magika stamina balanced. The only reason i can think of that spell penetration has yet to be addressed this far into live, is utter incompetence.
So if they changed blocking so it could block anything (all AOE's, arrows etc) but only if your facing the source (180 instead of 360 blocking)I thought all AOE where un-blockable.
You can only block something that targets you. (not things that target an area)
Nope, only Magika based AOE is unblockable. This coupled with the crazy broken spell penetration mechanics and casting while holding block are a big part of why Magika builds > Stamina builds.
Would that be more fair?
trimsic_ESO wrote: »steel tornado has half the impulse damage and is blockable, and some still wonder why everyone is playing with a staff.
But in the update 5, pulsar has a 6 m radius, while steel tornado has a 11 m radius. And that makes the difference.
I've tried the other morph of whirlwind, whirling blades, which has a 5 m radius, and I could hardly hit more than 2 or 3 enemies while fighting against another raid. There is a great chance that the new version of pulsar is not as interesting as steel tornado. And there is a great chance that magical classes demand a return to the previous situation concerning pulsar.
demonlkojipub19_ESO wrote: »trimsic_ESO wrote: »steel tornado has half the impulse damage and is blockable, and some still wonder why everyone is playing with a staff.
But in the update 5, pulsar has a 6 m radius, while steel tornado has a 11 m radius. And that makes the difference.
I've tried the other morph of whirlwind, whirling blades, which has a 5 m radius, and I could hardly hit more than 2 or 3 enemies while fighting against another raid. There is a great chance that the new version of pulsar is not as interesting as steel tornado. And there is a great chance that magical classes demand a return to the previous situation concerning pulsar.
Have you looked at impulse on the PTS, in-game? I wrote a big thread about various things that do not match the patch notes and impulse was one of them. Impulse, pulsar, and elemental ring are all still 8 meters.
demonlkojipub19_ESO wrote: »Have you looked at impulse on the PTS, in-game? I wrote a big thread about various things that do not match the patch notes and impulse was one of them. Impulse, pulsar, and elemental ring are all still 8 meters.
I thought all AOE where un-blockable.
You can only block something that targets you. (not things that target an area)
Nope, only Magika based AOE is unblockable. This coupled with the crazy broken spell penetration mechanics and casting while holding block are a big part of why Magika builds > Stamina builds.
Are you doing the same for Magicka Projectiles not stealth critting?ExiledKhallisi wrote: »Just start reporting impulse not being blocked as a bug.
Nightreaver wrote: »demonlkojipub19_ESO wrote: »Have you looked at impulse on the PTS, in-game? I wrote a big thread about various things that do not match the patch notes and impulse was one of them. Impulse, pulsar, and elemental ring are all still 8 meters.
Actually Impulse, Pulsar and Elemental ring are all 6 meters on PTS as anyone who tested them can testify. True, it shows 8M in the skills window but once you add that skill to your ability bar it properly displays as 6M when you mouse over it on your skill bar.
Using Impulse on Live will create a huge fire blast radiating out from the caster.
Using Impulse on PTS will create a "poof" radiating out from the caster.