What is in it for us if we spend time testing?
I do not know. Every time I go on tho the PTS people either ignore me or are not there.lordrichter wrote: »I have not been able to test the chat bubbles. So far, I have been alone in the world. I have noticed that they did not add chat bubbles for NPC chatter. That would have been handy. I could at least see what they look like.
Is there any particular common town/village/city that people are hanging out on PTS this Update?
Crafting writs
This is just wrong, my BS is level 39 my Char is Vr2 and I'm asked to make Quicksilver items, I'm told that is Vr 5 or 6, come on guys think about it, how much am I gonna get ripped of buying that stuff. What is superb? I have no idea what Mat or what level that is, I'm guessing its again way out of my level, I don't know anything about Mahogany yet I'm guessing that Vr 5 or 6 too.
So I'm wasting my time here it seems. this need to have an intro at a level the char can attain I think not so place that take me a month to get to
WraithAzraiel wrote: »
WraithAzraiel wrote: »
I'd just rather put my time towards playing the actual game and progressing my character. There will be bugs regardless, like every past update.
Posting in this thread is perfect! We pull feedback and bug reports from here daily, so although it may look like a mess, having it in one centralized place is helpful for us.@ZOS_GinaBruno I'd love to help test a bit. But where should we post the feedback? In this thread? This is just one big mess. :-)
You are welcome to test anything currently on the PTS. The list provided on the first page are merely suggestions since there's a lot of new content. That said, we normally only have one campaign in Cyrodiil available on the PTS.@ZOS_GinaBruno So I know you don't want us to test anything outside of this list, but I can't get into ANY PvP campaign aside from Thornblade on PTS. I want to test some combat with a friend and we all run EP, so I get the error "can't home/guest this campaign because you already have a char from another faction here". This is fine, but when I home/guest Azura's star I get a queue of 1 forever - no errors, just forever stays at 1 and I never get into the campaign. Can you PLEASE tell me why I can't PvP anywhere but Thornblade.
Mountain_Dewed wrote: »I believe you had the Dwemer motif drop correct the first time and that first time may be to frequent. I just picked up my 3rd motif since 3:08 central time and it is now 5:44 central time. I was taking breaks(thought there might be cooldown), making them shorter each time and am thinking I can have the whole chapter either late tonight or early tomorrow, only because of duplicates.
I truly believe you should go with your first thoughts on most of these ideas and maybe not listen to ours sometimes. I said this before that you have a brilliant team and I think pleasing us sometimes needs to take a backseat to what you know is best for the game.
Unfortunately I have to make dinner now and can't continue this time process until later...
WraithAzraiel wrote: »
I'd just rather put my time towards playing the actual game and progressing my character. There will be bugs regardless, like every past update.
Mountain_Dewed wrote: »Ok, I have them all already and a few extras. If I can do this, what would it do for the style in the real game?
Note: I would not do this in the NA server, I just want to show how flooded Dwemer style could become at current rate.
The only negative feedback I have is about the chat bubbles. Simply put, they are very bland.
lordrichter wrote: »You were able to see them? I bow before you.
The few hours I was on PTS, I was alone. I found myself wishing that the random NPCs had chat bubbles just so that I could see them when they prattle on about my exploits.
It is a noticeable omission that NPC chat bubbles cannot be toggled.
Posted this in another but thought I'd drop it here too for coverage:)
Allow werewolves to retain their ultimate that they have gained when transformation occurs. We still need a boost to damage in after 1.5.1 reasonably at least a 15-20%. Above all, something I would love to see is the pack element.
Right now we get a maximum of an additional 7 sec in werewolf form if we are hunting in a pack with the passive... is this anything to even bat an eye to? Make this passive worth it... slow the timer by 25% for each ww to a maximum of... 100%!!! Aka a permanent wolf pack
RPers would love this!
Packs would pop up in pvp. No one would be upset and there would be balance!
Pros:
-they would be deadlier (boost damage by 20%) strong bleeds,disease ticks and heal reduction.
-we are more mobile in combat.
-werewolves...
Cons:
-Werewolves can't stealth
-lack of stealth means lack of bonus burst damage.... no 1.5k sneak attack
-We have no real range attack (attacking those on walls or keeps)
-We really don't have any surprises (cookie cutter skill bar)
-Countered easily by every bow user or Fighters Guild ability because you KNOW a werewolf when you see it... no mistake.
Though I honestly think it would still be fair if werewolves were given the ability to stealth. This new pack format would really make WW want to group up.
Allow those running evil hunter to see glowing footprints or werewolf outline when werewolves are stealthed 15m (hunt the hunters). How fun would this be?