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I don't understand people who want Solo Content

bosmern_ESO
bosmern_ESO
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ATTENTION EVERYONE, THIS WAS A TROLL POST (As posted below from a Mod) SO STOP POSTING ON IT, IT IS NO LONGER RELEVANT.

[Moderator Note: Edited per our rules on Trolling & Baiting]
~Thallen~
  • Cazic
    Cazic
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    Nestor wrote: »
    Cazic wrote: »
    I believe the OP is coming from a more traditional MMO standpoint.

    Even the 2,000 pound MMO gorilla in the room, WOW, is played mostly, if not almost completely, Solo by people.

    By traditional I meant the UO - EQ - AC era.
  • Cazic
    Cazic
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    Cazic wrote: »
    I believe the OP is coming from a more traditional MMO standpoint. I agree on that level.

    However, the genre has progressed a lot over the years, and ESO is not a traditional MMO. It is supposed to please MMO fans as well as TES fans, and everything in between. It does a good job of this in my opinion, but it's impossible to please everyone.

    There is a lot of group content in this game, as well as lot of solo content. OP, I share your view to a certain extent, but have accepted that MMOs these days to cater to solo players. Even during solo play, it's cool to encounter other people randomly, it makes you feel like you're part of a living world even if you aren't making an effort to group up with those people. A win-win situation really.


    It just annoys me that people want to take out the Massive Multiplayer part for an MMO and leave it just online. That's not what a MMO is or ever will be. for questing you can do it all solo easily, but for end game they want people to group up, they want to have a good social community that can actively respond to each other and to the developers of what they want.

    Never have I seen a MMO with endgame thats focused on single player, because then there would be no point to it being a MMO and may as well be a single player.

    For sure, you have some good points. I think what it comes down to is accessibility. The player base will be larger if the game is solo friendly. As long as there is still ENOUGH group content for those who want to group...
  • Cazic
    Cazic
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    Cazic wrote: »
    Nestor wrote: »
    Cazic wrote: »
    I believe the OP is coming from a more traditional MMO standpoint.

    Even the 2,000 pound MMO gorilla in the room, WOW, is played mostly, if not almost completely, Solo by people.

    By traditional I meant the UO - EQ - AC era.

    I've played all of those, and they all had their own Solo elements to the game as well.

    MMO's are designed for multiplayer interaction. That interaction does not mean always grouping. Being able to buy/sell/trade, chat, guild support, etc.. all contribute to that interaction.

    Every MMO has always designed their main quest lines and side quests to be accomplished solo. Including those you mentioned above. Group required quests have always been a separate entity, and pretty much the minority of the content until endgame where it's all about raiding. No other MMO's have ever made grouping essential to achieve level cap (well, the successful ones anyway).

    Older MMOs were just a lot less forgiving, which put more emphasis on having to group. At least at the beginning - I know games like EQ have changed a lot over the years.
  • Cazic
    Cazic
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    In my opinion a good fantasy MMO should have plenty of:
    • Solo content
    • Small group content
    • Large group content
    • PVP
    • Crafting
    That is the standard. Sorry if you don't personally like solo content. Not everyone does. Not everyone enjoys PvP or crafting. They should still be included.

    This stuff here
  • Vahrokh
    Vahrokh
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    Cazic wrote: »
    Older MMOs were just a lot less forgiving, which put more emphasis on having to group. At least at the beginning - I know games like EQ have changed a lot over the years.

    There's even more than this. I have read many times that since <enter here 1999 MMO> encouraged or forced grouping then ESO should do the same.

    Well... I don't know the other people in here... but 15-20 years ago cars were different, music was different, fashion was different, hairstyles were different.

    Why don't I see so many people demanding we all drive 1999 cars or wear like in the 90s?

    World's changing, for the better or the worse and MMOs change with it.
    In 2003 I could raid for 14h a day, these days I have 1-2h tops and I am already considered hard core!
  • Cazic
    Cazic
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    Vahrokh wrote: »
    Cazic wrote: »
    Older MMOs were just a lot less forgiving, which put more emphasis on having to group. At least at the beginning - I know games like EQ have changed a lot over the years.

    There's even more than this. I have read many times that since <enter here 1999 MMO> encouraged or forced grouping then ESO should do the same.

    Well... I don't know the other people in here... but 15-20 years ago cars were different, music was different, fashion was different, hairstyles were different.

    Why don't I see so many people demanding we all drive 1999 cars or wear like in the 90s?

    World's changing, for the better or the worse and MMOs change with it.
    In 2003 I could raid for 14h a day, these days I have 1-2h tops and I am already considered hard core!

    Oh yeah, I fully agree. I was just using the older MMOs as an example of why some players view things the way they do. I think the genre has evolved in many positive ways, and to me ESO provides a good balance.
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