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AoE Cap Removal

  • Monsoon
    Monsoon
    ✭✭✭
    Yay
    I hear ZOS is going to make the Batswarms with bats on fire so that Sorcs don t have to spam Firerings anymore, the bats will do that for them so they have more skills to use like impulse or streak and another.
  • Domander
    Domander
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    Nay
    There would have to be added defensive options for keep breaches (mostly thinking inner keep) because with enough aoe's on a breach it would be impenetrable. (instakill)
  • Draxys
    Draxys
    ✭✭✭✭✭
    ✭✭
    Yay
    Tried to find a "this thread again" gif, but I couldn't find one snarky enough.
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  • Shaun98ca2
    Shaun98ca2
    ✭✭✭✭✭
    Nay
    Draxys wrote: »
    Tried to find a "this thread again" gif, but I couldn't find one snarky enough.

    You should make one :smile:
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yay
    Even Odds wrote: »
    This game already has a huge problem with elite no life losers who play together every day ruining PVP for casual players.

    AOE Caps are the only thing that holds these "elite" PVP guilds in check and gives casual players a fighting chance. (simply due to the fact that casuals have the ability to form a zerg and to outnumber the l33t's and beat them by sheer force of overwhelming numbers).

    Be careful what you wish for because if AOE caps are removed you will have 8 man groups wiping out 100 man zergs of casuals who will never set foot in PVP again afterwards.

    I have witnessed what happens in DAOC with this sort of thing.

    Removing AOE caps will take all enjoyment away from PVP for all but the "leet doods" who play together 12 hours a day and will exploit the crap out of AOE CC followed by AOE DPS to wipe out ridiculous amounts of people at once.

    I hate to tell you this, but Casual players in zergs are not the ones who are currently using the AOE caps to their advantage right now. Its those elite guilds you're currently crying about who are running around spamming impulse on your face. Removing the AOE caps would require them to actually sneak up on a stack of you casuals before they bomb you..and at that point if you were stacking then it was really your fault you died now is it?



  • themizario
    themizario
    ✭✭✭
    Saw a lot of good reasons for yay and nay. I'm undecided - I'm for anything that helps improve PvP. I value @Columba‌ idea, they seem to have a good grasp of PvP mechanics maybe increase then move from there.
  • Dudis
    Dudis
    ✭✭✭
    Yay
    The irony here is that the only reason people can ball up and only spam AoE is that there is no cap.

    No caps > peple spreading out > AoE is less usefull > AoE won't be as common anymore.

    People already mostly spread out anyways. It's the blobs abusing the fact that AoE caps means nothing can touch them when stacking tightly that are the problem.
    Edited by Dudis on September 25, 2014 11:57AM
  • seanolan
    seanolan
    ✭✭✭✭
    Yay
    So why don't they simply cap the ULTIMATE you can get from AoE instead of the AoEs?
  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    Nay
    Even Odds wrote: »
    This game already has a huge problem with elite no life losers who play together every day ruining PVP for casual players.

    AOE Caps are the only thing that holds these "elite" PVP guilds in check and gives casual players a fighting chance. (simply due to the fact that casuals have the ability to form a zerg and to outnumber the l33t's and beat them by sheer force of overwhelming numbers).

    Be careful what you wish for because if AOE caps are removed you will have 8 man groups wiping out 100 man zergs of casuals who will never set foot in PVP again afterwards.

    I have witnessed what happens in DAOC with this sort of thing.

    Removing AOE caps will take all enjoyment away from PVP for all but the "leet doods" who play together 12 hours a day and will exploit the crap out of AOE CC followed by AOE DPS to wipe out ridiculous amounts of people at once.

    And what is wrong with a group of 8 organized people wiping a 100 "casuals"?

    People currently hide in zerg blobs because they are safe inside a zergball. Why? Because of the Aoe caps.

    Do the elites want anyone else to PVP against? Casuals running in blobs 'solo' are the life blood of PVP. Give them no chance, and PVP is dead.
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  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    Nay
    There has been a poll like this before and it has been explained at great length that selection bias makes polls like this pretty much meaningless.
  • Dudis
    Dudis
    ✭✭✭
    Yay
    Erock25 wrote: »
    Do the elites want anyone else to PVP against? Casuals running in blobs 'solo' are the life blood of PVP. Give them no chance, and PVP is dead.

    The reason I want the cap removed is not so i can farm casual zergers.
    I want the cap removed so the zerg-blobs can't do that either.

    The "casual solos" are not the ones running coordinated blobs. They are not the people targeted by or affected by this change.
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    Yay
    Remove AoE cap, keep AoEs at their current range.

    People can spread out to avoid being AoE'd to death, but there is no incentive to do so in game right now.
    Edited by Samadhi on September 25, 2014 6:17PM
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  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yay
    Erock25 wrote: »
    Even Odds wrote: »
    This game already has a huge problem with elite no life losers who play together every day ruining PVP for casual players.

    AOE Caps are the only thing that holds these "elite" PVP guilds in check and gives casual players a fighting chance. (simply due to the fact that casuals have the ability to form a zerg and to outnumber the l33t's and beat them by sheer force of overwhelming numbers).

    Be careful what you wish for because if AOE caps are removed you will have 8 man groups wiping out 100 man zergs of casuals who will never set foot in PVP again afterwards.

    I have witnessed what happens in DAOC with this sort of thing.

    Removing AOE caps will take all enjoyment away from PVP for all but the "leet doods" who play together 12 hours a day and will exploit the crap out of AOE CC followed by AOE DPS to wipe out ridiculous amounts of people at once.

    And what is wrong with a group of 8 organized people wiping a 100 "casuals"?

    People currently hide in zerg blobs because they are safe inside a zergball. Why? Because of the Aoe caps.

    Do the elites want anyone else to PVP against? Casuals running in blobs 'solo' are the life blood of PVP. Give them no chance, and PVP is dead.

    Well, generally if you don't learn not to stack after first 3 times you got blown up by PBAE.. you really can't fault the game now can ya?

    If you think an AOE cap should be in the game despite the fact it causes a massive amount of problems to the game that have been well documented all because you think casuals are dumb enough not to stack after it went away..I don't know what to tell ya..I'd rather have a working game then a game that's catered to mouth breathers.

  • Sestar
    Sestar
    ✭✭
    Yay
    We do have smart healing (most hurt ally gets healed first), why can't we get smart AOE damage (most hurt enemy gets hit first).

    This would take care of people blobbing up for damage avoidance.


    In that case we could keep AOE caps.
    (people not dying so quick in huge numbers means longer fights)
    Edited by Sestar on September 26, 2014 7:02AM
  • Davadin
    Davadin
    ✭✭✭✭✭
    Yay
    Fire ring gotta go. I don't care about anything else anymore lol....

    It's just ridicolous to have 10-15 people (in skeleton suit optional) that spam Impulse and they're able to cut through EVERYTHING AND ANYTHING in their path without losing any member...



    ...except enough people spam Volcanic rune, which will knock-off a few people one at a time to reduce the size of the blob. (Pro-tip: if you see fireblob people getting knocked off, GET THEM before they rejoin the blob)

    However we can fix this, the better. If AoE caps the answer, then so be it.

    It's really ruining the fun in PvP. People are laughing, enjoying the battle, swearing, coordinating, dying, whatever the hell we do, but still fun, until the fireblog shows up and people flip their table sayin nopenopenopenopenopenopoenope immagettaoutttahere..... and logs off.

    This was last night too when the battle changed from 3 pop-locked factions into AD-locked only with EP left at 2 bar....
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  • Nicko_Lps
    Nicko_Lps
    ✭✭✭✭✭
    Yay
    Arowe_eso wrote: »
    As much as I want to see 3 dks hold hundreds back at a breach... No

    You sorcs have an aoe root as well, use it
  • Gecko
    Gecko
    ✭✭
    Well, considering it was only a few skills that were ever uncapped, and this unintentionally, I want them all uncapped. If not, have some other way to discourage the best tactic being to group up as close as possible.
  • Kosar
    Kosar
    ✭✭✭
    Nay
    hahahaha omg you can't even get people to vote correctly on this. there are FAR too many people who voted "yay" and then wrote extensively on why their answer is NO. this poll is null and void, just like the argument. games with uncapped AoE are unplayable piles of frustration.

    the answer to "omg we can't counter bat swarm pulsars" is not "we should add more bat swarm pulsars!!!"

    everyone needs to stop being stupid. it's killing the game.

    the only argument to removing the AoE caps is "but i'm a bat swarm pulsar and i miss being able to drop my banner and wipe 127 people solo"... i'm sure that was fun, but it's over now, so welcome to a game that is trying to be realistic.
  • aco5712
    aco5712
    ✭✭✭✭✭
    Yay
    #beatingdeadhorse - lets start this poll again :hushed:
    Edited by aco5712 on August 20, 2015 12:22AM
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  • Kupoking
    Kupoking
    ✭✭✭✭✭
    Yes only if they limit CP gains per seasons.

    Getting my raid 1 shot my 1 dude with 1.5 k cp isnt my deal.
  •  Jules
    Jules
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    ✭✭
    Yay
    Remove it. Give everyone an incentive to spread out and spend a little bit more time being aware of their position. Give small man/solo players some ammunition against large groups, and simultaneously reduce the calculations needed on server.

    Large organized groups will adapt. They will need to learn to spread/recondense/survive independently for some time, or they will die horrible miserable deaths over and over.
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  • Publius_Scipio
    Publius_Scipio
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    ✭✭✭
    Yay
    Do it. After all this time of FENGRUSH explaining how the AOE cap was set in place by Brian Wheeler specifically to shackle him at the ankles and effectively neuter him against his enemies. Remove it. I want to see what Fengrush will do.
    Edited by Publius_Scipio on August 20, 2015 6:33AM
  • Asmael
    Asmael
    ✭✭✭✭✭
    ✭✭
    Yay
    All hail necroposts.

    Don't mind removing the AoE caps, just to make a fairly impolite gesture to zergs and promote 1vX and small groups VS zergs.
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  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    Nay
    Jules wrote: »
    Remove it. Give everyone an incentive to spread out and spend a little bit more time being aware of their position. Give small man/solo players some ammunition against large groups, and simultaneously reduce the calculations needed on server.

    Large organized groups will adapt. They will need to learn to spread/recondense/survive independently for some time, or they will die horrible miserable deaths over and over.

    It will only reduce the lag on the server if you wipe everyone.
    Nothing stopping you hitting 100s of people in one spot that never die unless your AoE can one shot people.
    Then you have just increased all the damage calcs mitigations/dots/purges/aoe/heals instead and made the lag even worse.

    You want to fix the lag you reduce all of the AoE related calcs... and not by Gods one shotting people.
    That just makes player gods.

    Of course if there was player collision you would force people outside heal/purge radius and reduce the calcs by default.
    You could make it an impossibility for any more than 6 people to fit within a heal purge radius.
    But that causes lag doesn't it and people would rather have that then griefed ;)

    Like ZOS petty much lost control of resource generation on Hits with 50 man AoE.. they have lost control of the damage calcs in large battles.
    Lag will never be fixed until they get control back.
    Edited by Rune_Relic on August 20, 2015 12:48PM
    Anything that can be exploited will be exploited
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yay
    We tried it the "nay" way. Doesn't work. Now it time to gracefully step aside.
  • Lava_Croft
    Lava_Croft
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    ✭✭✭✭
    Nay
    Coming back to this poll after some time, I have to change my vote and say 'Yay' to the proposed removal of AoE caps.
  • IxSTALKERxI
    IxSTALKERxI
    ✭✭✭✭✭
    ✭✭
    Yay
    If a group has more players then they already have an advantage, why should they take less damage to? Removing it wouldn't make the game unbalanced or unfair. Larger groups would still be larger groups with more damage/healing output.

    The changes to battle spirit has increased the TTK and so large groups of players will be even harder to burst down. The best way to balance this change would be to remove aoe caps.
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  • Takllin
    Takllin
    ✭✭✭✭✭
    Yay
    Rune_Relic wrote: »
    Jules wrote: »
    Remove it. Give everyone an incentive to spread out and spend a little bit more time being aware of their position. Give small man/solo players some ammunition against large groups, and simultaneously reduce the calculations needed on server.

    Large organized groups will adapt. They will need to learn to spread/recondense/survive independently for some time, or they will die horrible miserable deaths over and over.

    It will only reduce the lag on the server if you wipe everyone.
    Nothing stopping you hitting 100s of people in one spot that never die unless your AoE can one shot people.
    Then you have just increased all the damage calcs mitigations/dots/purges/aoe/heals instead and made the lag even worse.

    You want to fix the lag you reduce all of the AoE related calcs... and not by Gods one shotting people.
    That just makes player gods.

    Of course if there was player collision you would force people outside heal/purge radius and reduce the calcs by default.
    You could make it an impossibility for any more than 6 people to fit within a heal purge radius.
    But that causes lag doesn't it and people would rather have that then griefed ;)

    Like ZOS petty much lost control of resource generation on Hits with 50 man AoE.. they have lost control of the damage calcs in large battles.
    Lag will never be fixed until they get control back.

    This removes some lag because it removes the calculation of who gets what % of damage based on where they are relative to the person using the AoE ability that is hitting them.

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  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    Yay
    Do it. After all this time of FENGRUSH explaining how the AOE cap was set in place by Brian Wheeler specifically to shackle him at the ankles and effectively neuter him against his enemies. Remove it. I want to see what Fengrush will do.

    YES!


    Please see: http://forums.elderscrollsonline.com/en/discussion/88049/do-you-think-there-should-be-an-aoe-cap/p1

    Note, this is when the game had that many players - and they clearly voted against having AOE caps!
  • Etaniel
    Etaniel
    ✭✭✭✭✭
    ✭✭
    Yay
    Came on this thread, started reading posts, saw Columba's name, realised it's a necro
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