This game already has a huge problem with elite no life losers who play together every day ruining PVP for casual players.
AOE Caps are the only thing that holds these "elite" PVP guilds in check and gives casual players a fighting chance. (simply due to the fact that casuals have the ability to form a zerg and to outnumber the l33t's and beat them by sheer force of overwhelming numbers).
Be careful what you wish for because if AOE caps are removed you will have 8 man groups wiping out 100 man zergs of casuals who will never set foot in PVP again afterwards.
I have witnessed what happens in DAOC with this sort of thing.
Removing AOE caps will take all enjoyment away from PVP for all but the "leet doods" who play together 12 hours a day and will exploit the crap out of AOE CC followed by AOE DPS to wipe out ridiculous amounts of people at once.
ThyIronFist wrote: »This game already has a huge problem with elite no life losers who play together every day ruining PVP for casual players.
AOE Caps are the only thing that holds these "elite" PVP guilds in check and gives casual players a fighting chance. (simply due to the fact that casuals have the ability to form a zerg and to outnumber the l33t's and beat them by sheer force of overwhelming numbers).
Be careful what you wish for because if AOE caps are removed you will have 8 man groups wiping out 100 man zergs of casuals who will never set foot in PVP again afterwards.
I have witnessed what happens in DAOC with this sort of thing.
Removing AOE caps will take all enjoyment away from PVP for all but the "leet doods" who play together 12 hours a day and will exploit the crap out of AOE CC followed by AOE DPS to wipe out ridiculous amounts of people at once.
And what is wrong with a group of 8 organized people wiping a 100 "casuals"?
People currently hide in zerg blobs because they are safe inside a zergball. Why? Because of the Aoe caps.
Do the elites want anyone else to PVP against? Casuals running in blobs 'solo' are the life blood of PVP. Give them no chance, and PVP is dead.
ThyIronFist wrote: »This game already has a huge problem with elite no life losers who play together every day ruining PVP for casual players.
AOE Caps are the only thing that holds these "elite" PVP guilds in check and gives casual players a fighting chance. (simply due to the fact that casuals have the ability to form a zerg and to outnumber the l33t's and beat them by sheer force of overwhelming numbers).
Be careful what you wish for because if AOE caps are removed you will have 8 man groups wiping out 100 man zergs of casuals who will never set foot in PVP again afterwards.
I have witnessed what happens in DAOC with this sort of thing.
Removing AOE caps will take all enjoyment away from PVP for all but the "leet doods" who play together 12 hours a day and will exploit the crap out of AOE CC followed by AOE DPS to wipe out ridiculous amounts of people at once.
And what is wrong with a group of 8 organized people wiping a 100 "casuals"?
People currently hide in zerg blobs because they are safe inside a zergball. Why? Because of the Aoe caps.
Do the elites want anyone else to PVP against? Casuals running in blobs 'solo' are the life blood of PVP. Give them no chance, and PVP is dead.
Remove it. Give everyone an incentive to spread out and spend a little bit more time being aware of their position. Give small man/solo players some ammunition against large groups, and simultaneously reduce the calculations needed on server.
Large organized groups will adapt. They will need to learn to spread/recondense/survive independently for some time, or they will die horrible miserable deaths over and over.
Rune_Relic wrote: »Remove it. Give everyone an incentive to spread out and spend a little bit more time being aware of their position. Give small man/solo players some ammunition against large groups, and simultaneously reduce the calculations needed on server.
Large organized groups will adapt. They will need to learn to spread/recondense/survive independently for some time, or they will die horrible miserable deaths over and over.
It will only reduce the lag on the server if you wipe everyone.
Nothing stopping you hitting 100s of people in one spot that never die unless your AoE can one shot people.
Then you have just increased all the damage calcs mitigations/dots/purges/aoe/heals instead and made the lag even worse.
You want to fix the lag you reduce all of the AoE related calcs... and not by Gods one shotting people.
That just makes player gods.
Of course if there was player collision you would force people outside heal/purge radius and reduce the calcs by default.
You could make it an impossibility for any more than 6 people to fit within a heal purge radius.
But that causes lag doesn't it and people would rather have that then griefed
Like ZOS petty much lost control of resource generation on Hits with 50 man AoE.. they have lost control of the damage calcs in large battles.
Lag will never be fixed until they get control back.
Publius_Scipio wrote: »Do it. After all this time of FENGRUSH explaining how the AOE cap was set in place by Brian Wheeler specifically to shackle him at the ankles and effectively neuter him against his enemies. Remove it. I want to see what Fengrush will do.