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AoE Cap Removal

Davadin
Davadin
✭✭✭✭✭
It was uncapped. Then people complained. Then it was capped. Then we got balls of firebats rolling everything in its path with no way of stopping them.

Seems like we gotta pick the lesser of two evils. Let DK reign the fields of terror (or other class capable of AoE, naturally), or let unleash the firebats of Mordor!


.... wait. Wrong game.

Anyway. AoE cap. In PvP. Remove them???
Edited by Davadin on September 23, 2014 7:47PM
August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber

AoE Cap Removal 217 votes

Yay
74%
FENGRUSHcozmon3c_ESOTintinabulaAlomarMorHawkMisterJimothyGaettuskJoy_Divisionk1llorbek1lledAzarulTeargrantseximiustelumb14a_ESOJahosefatmichaelb14a_ESO2aclarkob14_ESObigscoothb14_ESOBraidasdarkdruidssb14_ESOdjnapstyb14_ESOIllumous 162 votes
Nay
25%
ZOS_EdLynchBlackhornekevlarto_ESOXexpoErock25XnemesisOrangeTheCatRylanaTheBullKagheiRune_Relicp_tsakirisb16_ESOAllPlayAndNoWorkrsciwsupernicoLava_CroftCuddlerdennissomb16_ESOskillastatDHBM 55 votes
  • Huntler
    Huntler
    ✭✭✭✭✭
    It was uncapped. Then people complained. Then it was capped.


    Wow this thread again. *Eyeroll*

    And if you're going to post about something at least make sure you're right. Everything was always capped, there were just some abilities that were inadvertently uncapped and Zeni fixed them. Facts. Use them.

  • Davadin
    Davadin
    ✭✭✭✭✭
    Yay
    Yeah, true. Just grabbing what the forums been screaming about. So I thought to talk in their terminology. "AoE caps". In a skill or wherever whatever it is.

    To capped? Or not to capped? That is the question.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Nox_Aeterna
    Nox_Aeterna
    ✭✭✭✭✭
    Yay
    I dont really care one way or the other in this case.

    So i went with an yay.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Arowe_eso
    Arowe_eso
    ✭✭
    Nay
    As much as I want to see 3 dks hold hundreds back at a breach... No
    V14 Nightblade DC
    V14 Sorc DC
  • DuelWieldingCheesyPoofs
    Yay
    Lol 100% yey

    lets make pvp more challenging please shall we, remove bats too.
  • darkdruidssb14_ESO
    darkdruidssb14_ESO
    ✭✭✭
    Yay
    Huntler wrote: »
    It was uncapped. Then people complained. Then it was capped.


    Wow this thread again. *Eyeroll*

    And if you're going to post about something at least make sure you're right. Everything was always capped, there were just some abilities that were inadvertently uncapped and Zeni fixed them. Facts. Use them.

    I vote no cap... but we always had a cap like the above poster mentions. We just didn't know what that cap was exactly. The only things without caps are siege... same as it was before they corrected their information on AoE caps. Some abilities had higher caps than intended and they were toned down to follow similar abilities.
  • eliisra
    eliisra
    ✭✭✭✭✭
    What's with these choices? Only 6 targets or Armageddon?

    I don't want to remove them fully, I dont think any sane player wants that. Consider HP drains like Inhale or Devouring Swarm. That stuff makes players immortals with infinite targets.

    Instead I want to add more targets on offensive AoE abilities. Today it's only 6, making it very hard to damage someone hiding in a cluster of 20+. Even harder with all the healing and shield-stacking going on. You take more damage by spreading out, than stacking, right now. Shouldn't be able to avoid taking dmg, hiding behind numbers.
    Edited by eliisra on September 23, 2014 8:54PM
  • darkdruidssb14_ESO
    darkdruidssb14_ESO
    ✭✭✭
    Yay
    eliisra wrote: »
    What's with these choices? Only 6 targets or Armageddon?

    I don't want to remove them fully, I dont think any sane player wants that. Consider HP drains like Inhale or Devouring Swarm. That stuff makes players immortals with infinite targets.

    Instead I want to add more targets on offensive AoE abilities. Today it's only 6, making it very hard to damage someone hiding in a cluster of 20+. Even harder with all the healing and shield-stacking going on. You take more damage by spreading out, than stacking, right now. Shouldn't be able to avoid taking dmg, hiding behind numbers.

    Devouring Swarm is an offensive ultimate...
  • ThyIronFist
    ThyIronFist
    ✭✭✭✭✭
    Yay
    AoE caps are killing PvP.
    The Elder Zergs Online
    Sainur Ironfist - DK - EU - Ebonheart Pact
    Retired
  • seneferab16_ESO
    seneferab16_ESO
    ✭✭✭
    Yay
    IF they come with a pretty big player AoE nerf and siege buff.

    Player cast AoE should _never_ be the go to damage type for I-win PvP, sieges should take care of that. Takes some time to set up, cast and give a nice red circle as a warning. People dying to siege deserve it.
    Edited by seneferab16_ESO on September 23, 2014 9:17PM
    Aerin Treerunner, pre dinner snack
  • Zintair
    Zintair
    ✭✭✭✭
    Huntler wrote: »
    It was uncapped. Then people complained. Then it was capped.


    Wow this thread again. *Eyeroll*

    And if you're going to post about something at least make sure you're right. Everything was always capped, there were just some abilities that were inadvertently uncapped and Zeni fixed them. Facts. Use them.

    This 100%
    Vokundein
    Zintair aka Primetime - VR14 - Guild Leader and PvP Dept Leader

    www.Legend-Gaming.net
  • Columba
    Columba
    ✭✭✭✭✭
    Nay
    how about increase them, test, learn and adapt?
  • supernico
    supernico
    ✭✭✭
    Nay
    are we insane? we already are complaining about fire ring/bat swarm/Aoe Barbeque (pun intended :D) FEST, do we want aoe cap removed? Incoming genoncide!

    This is by far the most mindless thread on an internet forum. Ever. I'm literally face-palm irl.
    Edited by supernico on September 24, 2014 1:24AM
    Supernico - VR14 DragonKnight - Daggerfall Covenant - Former Emperor

    My name is Maximus Decimus Meridius, commander of the Armies of the North, General of the Felix Legions, loyal servant to the true emperor, Marcus Aurelius. Father to a murdered son, husband to a murdered wife. And I will have my vengeance, in this life or the next.
  • krim
    krim
    ✭✭✭✭✭
    Yay
    Arowe_eso wrote: »
    As much as I want to see 3 dks hold hundreds back at a breach... No


    supernico wrote: »
    are we insane? we already are complaining about fire ring/bat swarm/Aoe Barbeque FEST, do we want aoe cap removed?
    are we really this mentally challenged?

    This is by far the most mindless thread on an internet forum. Ever. I'm literally face-palm irl.

    This is the first one you have seen? AoE cap threads like this have been around for some time already. I have always been vocal about my thoughts on the matter at first. I already do fine with 20+ people on me(solo) and i always said people just need to learn the mechanics of the game better. No one wants to listen to trolly krim though hes just trying to troll you. Lets remove aoe caps so I can solo push your group with even more ease. One day without aoe caps and the people with tank aoe builds or batswarm builds are going to have people on the forums in a complete whiny complainy frenzy.

    Im all for it though hahahaha.
  • FluffiestOne
    FluffiestOne
    ✭✭✭✭
    Yay
    The amount of zergs that will be wiped by Fluffy will make me consider playing again. *Chuckle*
    Fluffy
    Senior Fluffykins, Daggerfall Liberator of Haderus, Dragonknight.
    Fliffers, Daggerfall Liberator of Hopesfire, Templar.
    Prophet Fluffy of Death, Casual of the Dominion, Sorceror.
    Nozdorumu The Timeless, Daggerfall. Dragon. Nightblade.
    All my toon names are subject to change.
    " Ignorance must be bliss because I can't imagine why anyone would live in it. " -Fluffy
  • Asgari
    Asgari
    ✭✭✭✭✭
    ✭✭
    Yay
    I want my negate sorc back! Streak with shields and immovable please :smile:
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
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    Banner Down!
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  • Phinix1
    Phinix1
    ✭✭✭✭✭
    ✭✭✭✭✭
    Where's my "Buff DK and Sorc" thread?

    I feel so under-represented.
  • Dudis
    Dudis
    ✭✭✭
    Yay
    Uncapping AoE would just change the meta (for the better imo).

    1) NO MORE BLOBS! People would be forced to spread out to counter AoE, making single target abilities stronger by comparison.

    2) Keep defenders get an advantage since they can easier defend a chokepoint opening up all kinds of posibilities that are already possible but rarely used such as
    - Needing more than one hole in the wall
    - Defenders can use gank squads to pick people off that aren't with the main zerg
    - etc...

    3) It would mean more people will run duel/skirmish builds rather than just being optimized for sieging. In combination with nerfed tents, we'd actually get decent open field smallscale action again!
  • krim
    krim
    ✭✭✭✭✭
    Yay
    Dudis wrote: »
    Uncapping AoE would just change the meta (for the better imo).

    1) NO MORE BLOBS! People would be forced to spread out to counter AoE, making single target abilities stronger by comparison.

    2) Keep defenders get an advantage since they can easier defend a chokepoint opening up all kinds of posibilities that are already possible but rarely used such as
    - Needing more than one hole in the wall
    - Defenders can use gank squads to pick people off that aren't with the main zerg
    - etc...

    3) It would mean more people will run duel/skirmish builds rather than just being optimized for sieging. In combination with nerfed tents, we'd actually get decent open field smallscale action again!


    PURE speculation.
  • Agrippa_Invisus
    Agrippa_Invisus
    ✭✭✭✭✭
    ✭✭✭
    I doubt they'll ever remove the cap, and the consequences of doing so might be rather different than the magical thinking that seems to be going on.

    OTOH, modifying the AOE cap might be a better choice. Up it to 8-10 targets, maybe drop the damage slightly, and you'll be able to handle the larger groups a bit better.

    At the same time, removing AE caps completely promotes more use of Impulse (and others) spam, even without zergballing.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • GRxKnight
    GRxKnight
    ✭✭✭✭✭
    By removing aoe caps your going to come in contact with that one person who hits impulse three times, hits a crap ton of people, pops bats, rinse and repeat.i think people are forgetting this portion of removing the AoE cap.
    Member of Victorem, RÁGE ; Decibel Alumni (RIP)

    Kalista Schefer: VR16 AD Sorcerer; Alliance Rank 22

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  • Dudis
    Dudis
    ✭✭✭
    Yay
    krim wrote: »
    Dudis wrote: »
    [...]


    PURE speculation.

    Never claimed anything else ;)


    I don't know but my game (and normal) logic just says you shouldn't benefit from putting MORE people in the damaging AoE.
    If they remove the cap they also need to add a falloff, meaning you take less damage the further from the source you are when getting hit.

    I just don't see any other way to change the current zerg-blob meta.
    Edited by Dudis on September 24, 2014 7:59PM
  • krim
    krim
    ✭✭✭✭✭
    Yay
    Dudis wrote: »
    krim wrote: »
    Dudis wrote: »
    [...]


    PURE speculation.

    Never claimed anything else ;)


    I don't know but my game (and normal) logic just says you shouldn't benefit from putting MORE people in the damaging AoE.
    If they remove the cap they also need to add a falloff, meaning you take less damage the further from the source you are when getting hit.

    I just don't see any other way to change the current zerg-blob meta.

    More people running better builds.

  • Monsoon
    Monsoon
    ✭✭✭
    Yay
    WTB AOE cap removal and Friendly Fire turned on once a week on Saturday night...PST
  • Aoe_Barbecue
    Aoe_Barbecue
    ✭✭✭✭✭
    Yay
    In an open world PvP game, overwhelming numbers are already an advantage. There is no need to make mechanics to enhance this further. There could be a hard ultimate gain cap per skill used to balance AoE caps. Certain skills would have to retain limited targets for portions of the skill due to the nature of the skill too. Sap Essence could damage everyone in its radius, but only calculate its effects for 6 for example. Inhale would need to keep a hard AoE cap for the inhale and a "soft" (hitting everyone, calculating effects for 6) exhale portions, to avoid immortal DK's and inhale also becoming a magicka heal.

    I suspect there would be a noticeable improvement to server performance as well. The server would not need to calculate six specific targets for each specific player for entire zerg v zerg v zerg battles, except for certain skills. This would give better smaller groups better efficiency verses disorganized big groups, while disorganized big groups would benefit from, for example, Healing Springs not having an AoE cap for the heal portion.
  • Akgurd
    Akgurd
    ✭✭✭
    Yay
    Yay! God mode for my dk! Bring it on:D
    Aknight
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yay
    I doubt they'll ever remove the cap, and the consequences of doing so might be rather different than the magical thinking that seems to be going on.

    OTOH, modifying the AOE cap might be a better choice. Up it to 8-10 targets, maybe drop the damage slightly, and you'll be able to handle the larger groups a bit better.

    At the same time, removing AE caps completely promotes more use of Impulse (and others) spam, even without zergballing.

    While it would promote more use of impulse, you'd see groups far less willing to stack up to do it.

  • Even Odds
    Even Odds
    ✭✭
    Nay
    This game already has a huge problem with elite no life losers who play together every day ruining PVP for casual players.

    AOE Caps are the only thing that holds these "elite" PVP guilds in check and gives casual players a fighting chance. (simply due to the fact that casuals have the ability to form a zerg and to outnumber the l33t's and beat them by sheer force of overwhelming numbers).

    Be careful what you wish for because if AOE caps are removed you will have 8 man groups wiping out 100 man zergs of casuals who will never set foot in PVP again afterwards.

    I have witnessed what happens in DAOC with this sort of thing.

    Removing AOE caps will take all enjoyment away from PVP for all but the "leet doods" who play together 12 hours a day and will exploit the crap out of AOE CC followed by AOE DPS to wipe out ridiculous amounts of people at once.
    Edited by Even Odds on September 25, 2014 4:07AM
    VR14 Breton Healer in ESO.
    Medical Laboratory Scientist, MLS(ASCP)
    ....Saving your life in game and in the real world.
  • ThyIronFist
    ThyIronFist
    ✭✭✭✭✭
    Yay
    Even Odds wrote: »
    This game already has a huge problem with elite no life losers who play together every day ruining PVP for casual players.

    AOE Caps are the only thing that holds these "elite" PVP guilds in check and gives casual players a fighting chance. (simply due to the fact that casuals have the ability to form a zerg and to outnumber the l33t's and beat them by sheer force of overwhelming numbers).

    Be careful what you wish for because if AOE caps are removed you will have 8 man groups wiping out 100 man zergs of casuals who will never set foot in PVP again afterwards.

    I have witnessed what happens in DAOC with this sort of thing.

    Removing AOE caps will take all enjoyment away from PVP for all but the "leet doods" who play together 12 hours a day and will exploit the crap out of AOE CC followed by AOE DPS to wipe out ridiculous amounts of people at once.

    And what is wrong with a group of 8 organized people wiping a 100 "casuals"?

    People currently hide in zerg blobs because they are safe inside a zergball. Why? Because of the Aoe caps.
    The Elder Zergs Online
    Sainur Ironfist - DK - EU - Ebonheart Pact
    Retired
  • Columba
    Columba
    ✭✭✭✭✭
    Nay
    Even Odds wrote: »
    This game already has a huge problem with elite no life losers who play together every day ruining PVP for casual players.

    AOE Caps are the only thing that holds these "elite" PVP guilds in check and gives casual players a fighting chance. (simply due to the fact that casuals have the ability to form a zerg and to outnumber the l33t's and beat them by sheer force of overwhelming numbers).

    Be careful what you wish for because if AOE caps are removed you will have 8 man groups wiping out 100 man zergs of casuals who will never set foot in PVP again afterwards.

    I have witnessed what happens in DAOC with this sort of thing.

    Removing AOE caps will take all enjoyment away from PVP for all but the "leet doods" who play together 12 hours a day and will exploit the crap out of AOE CC followed by AOE DPS to wipe out ridiculous amounts of people at once.

    And what is wrong with a group of 8 organized people wiping a 100 "casuals"?

    People currently hide in zerg blobs because they are safe inside a zergball. Why? Because of the Aoe caps.
    What's wrong with that? It's immoral.
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