FYI I asked the dev who developed DSA tonight (ZOS Jason) and he confirmed that the Hodor strat is NOT an exploit. And yes, he watched the videos.
Wow, after all this trash talk it turns out you're cheesing the atronachs? That is absolutely hilarious. No wonder you downed it pre-nerf, the issue they fixed didn't even affect your strategy.
P.S. Its poor practice to post a video of your kill before a few other guilds have killed it on their own. Very disrespectful to guilds like Da Funk and Deviance who are trying to compete.
FYI I asked the dev who developed DSA tonight (ZOS Jason) and he confirmed that the Hodor strat is NOT an exploit. And yes, he watched the videos.
well its nice to see your still working around mechanics, granted we did this as well on the PTS but only because of time constraints.
We are going to down this the way it is currently intended by NOT out of ranging the atronochs.
I do agree with @Tripwyr to an extent about posting these videos that include mechanics that are not supposed to be working the way they are currently IE: out of ranging the Atronochs, which will hopefully be fixed in a later update.
well its nice to see your still working around mechanics, granted we did this as well on the PTS but only because of time constraints.
We are going to down this the way it is currently intended by NOT out of ranging the atronochs.
I do agree with @Tripwyr to an extent about posting these videos that include mechanics that are not supposed to be working the way they are currently IE: out of ranging the Atronochs, which will hopefully be fixed in a later update.
FYI I asked the dev who developed DSA tonight (ZOS Jason) and he confirmed that the Hodor strat is NOT an exploit. And yes, he watched the videos.
well its nice to see your still working around mechanics, granted we did this as well on the PTS but only because of time constraints.
We are going to down this the way it is currently intended by NOT out of ranging the atronochs.
and its starting again ... all the kids from alacrity coming and posting in here now ...
"I am so honored to have Braidas comment on my thread! I'm currently in the process of leveling my Templar to be just like you Braidas!" - Tripwyr
As well you should be. You are wise in aspiring to the ways of BRAIDAS, though know you will never come close to his unassailable might.
Well i mean its really interesting there is so many things you guys bugged out, i do say props to finding these obviously finding exploits and bugs like these is actually lot of work, it is however disappointing that they made it to live.
Hopefully ZoS Can take a look at these and get them fixed soon, seems like Dragon Star Arena will need a leaderboard clean up as well when they get fixed.
Well i mean its really interesting there is so many things you guys bugged out, i do say props to finding these obviously finding exploits and bugs like these is actually lot of work, it is however disappointing that they made it to live.
Hopefully ZoS Can take a look at these and get them fixed soon, seems like Dragon Star Arena will need a leaderboard clean up as well when they get fixed.
If this are bugs then they will get fixed and ZOS can have a look at the videos.
Anyway it will make no difference if stage 9 is changed liked u said or anything else. We will beat u anyway and that's your problem.
We don't have a problem to show how we finished arena ... what about u guys?
Blaming us is just childish ...
It is not a big secret how it can be done ... following your own statements the only way it has to be done is to take the fire and the attronarchs and kill them and circle around the islands, which isn't harder or easier than the way we did it.
Chain them together, negate them and stacking aoe them ... same like everything else where the ppl complain about impulse spam and healing springs.
Its all about timing in the fight ... whether if u go the risk that the tank is separated from the group or if u kill the attronarchs.
So where is the difference at stage 9? If the ppl go before or after the round has started? There will be one skeleton to kill for each person who goes down. That makes it so much harder
Stage 10 is a valid tactic. Stage 9 with or without skeleton makes no difference. I would agree when the player can only go down when the shade is spawned.
I think encounters are designed to be killed in different way. At Stage 2 why there are 3 fire places. We are using only 1. Is that exploiting?
At Stage 3, standing somewhere near the wall where the poison cant reach you is that exploiting?
Stage 1 place the mobs on the traps because they take damage is that exploiting?
Stage 5 killing the coursers before they course you, exploiting?
Stage 7 killing the sacrifisers before the adds spawns? exploiting?
AA negating the first boss not to move into the circle? exploiting?
AA negating the 2nd boss and stacking? exploiting?
HELRA first boss using magma armor to avoid his enrage and the moving? exploiting?
For me that's different ways to kill a boss and different tactics to kill a boss.
There is a reason why the spell has a range. There is a reason why the range was increased a bit with the live version. There is a reason why u have a huge space for the fight and there is a reason why u have two safe spots which are not ignited with fire.
Getting off your horse before an enemy knocks you off, exploiting?
Casting Caltrops because it makes you immune to siege, exploiting?
Pouring Oil on Siege Engines because it deals bonus damage, exploiting?
Casting Energy Orbs several times killing a boss instantly, exploiting?
I can state random facts to dilute legitimate exploits too, it doesn't make your method any less shady.
Getting off your horse before an enemy knocks you off, exploiting?
Casting Caltrops because it makes you immune to siege, exploiting?
Pouring Oil on Siege Engines because it deals bonus damage, exploiting?
Casting Energy Orbs several times killing a boss instantly, exploiting?
I can state random facts to dilute legitimate exploits too, it doesn't make your method any less shady.
No
Yes
Yes
Yes
So much rage because you guys didn't get real World first in Arena HM and feel the need to criticize the only team who is actually open about how they do stuff.
The butthurt can be smelled from miles away, especially when you claim getting out of range of spells is "an exploit" because you consider it's not as it was intended to be done, but you laugh at the fact that using oil on siege weapons is deemed an exploit (Yah cuz ZOS clearly intended for you to sneak to a siege weapon, place an oil on the ground and use it in the middle of the battlefield, that's most likely why it causes extra damage).
It's ok to be mad but you could at least try to keep your "arguments" coherent