Greatfellow wrote: »they cost half what they used to cost...
Greatfellow wrote: »they cost half what they used to cost...
They were for a second and then they went back to their ridiculous prices.
Greatfellow wrote: »they cost half what they used to cost...
They were for a second and then they went back to their ridiculous prices.
Wow, calm down. No need to get your jimmies in a rustle.What the hell else are you spending money on? Good god, the things people complain about....what, it should be free? You should be able to change daily? Hourly? Why? Where's the challenge to build your character step by step? Get over the entitlement and play the frakking game.
What the hell else are you spending money on? Good god, the things people complain about....what, it should be free? You should be able to change daily? Hourly? Why? Where's the challenge to build your character step by step? Get over the entitlement and play the frakking game.
Wow, calm down. No need to get your jimmies in a rustle.What the hell else are you spending money on? Good god, the things people complain about....what, it should be free? You should be able to change daily? Hourly? Why? Where's the challenge to build your character step by step? Get over the entitlement and play the frakking game.
KhajitFurTrader wrote: »Two reasons I can think of:
- A MMO needs strong money sinks to counter the acceleration of mudflation, which happens anyway. Question is how fast. No-one wants a "Ring of Jordan" situation, where in-game currency has become utterly meaningless and the subsequent bartering market is firmly in the hands of those who game it.
- In the words of Sid Meier: "A game is a series of interesting choices." Without the costs, skilling choices would be trivialized, and thus no longer be interesting. Boring systems are no fun in the long run. So the costs are a good thing to keep interest up.
The costs for respecs are a moot point, anyway. There are enough skill points to be found in the game that eventually, every skill line can be maxed out. And while being on the journey, the new option to reset/respec morphs only is another recently added convenience.
KhajitFurTrader wrote: »In the words of Sid Meier: "A game is a series of interesting choices." Without the costs, skilling choices would be trivialized, and thus no longer be interesting. Boring systems are no fun in the long run. So the costs are a good thing to keep interest up.
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About your second point. Respeccing is not an interesting choice.
Greatfellow wrote: »What the hell else are you spending money on? Good god, the things people complain about....what, it should be free? You should be able to change daily? Hourly? Why? Where's the challenge to build your character step by step? Get over the entitlement and play the frakking game.
Yeah, i agree. Look, the price of re-spec is a part of providing challenge and sense of accomplishment in the game. I get that not everybody wants the same level of challenge, or that some people don't want any challenge at all. I just don't like a game that has no challenge or reward. i think the respec price is just right: not too expensive to accomplish, not so cheap that my character build has little sense of accomplishment.
guybrushtb16_ESO wrote: »Greatfellow wrote: »What the hell else are you spending money on? Good god, the things people complain about....what, it should be free? You should be able to change daily? Hourly? Why? Where's the challenge to build your character step by step? Get over the entitlement and play the frakking game.
Yeah, i agree. Look, the price of re-spec is a part of providing challenge and sense of accomplishment in the game. I get that not everybody wants the same level of challenge, or that some people don't want any challenge at all. I just don't like a game that has no challenge or reward. i think the respec price is just right: not too expensive to accomplish, not so cheap that my character build has little sense of accomplishment.
I don't see challenge in it at all, and it appears to be more of a hindrance then a feature to me.
For example, on my Templar, I would like to use Solar Barrage while solo occasionally, but I know Dark Flare is more neccessary for pvp so I just stick with it because changing it twice just for that is not worth the hassle. Not being able to change skills on the fly mean I'm more locked into my default skillset which ultimately means less diverse gameplay, and the game is already not going overboard with gameplay diversity as it is.
Didnt go for all the shards where ever because I wanted my respecs to be cheaper. 7k is manageable everytime.
What the hell else are you spending money on? Good god, the things people complain about....what, it should be free? You should be able to change daily? Hourly? Why? Where's the challenge to build your character step by step? Get over the entitlement and play the frakking game.
When Skill Choices are then unnecessary as all go for the same it also becomes boring and people lose interest...In the words of Sid Meier: "A game is a series of interesting choices." Without the costs, skilling choices would be trivialized, and thus no longer be interesting. Boring systems are no fun in the long run. So the costs are a good thing to keep interest up.
What the hell else are you spending money on? Good god, the things people complain about....what, it should be free? You should be able to change daily? Hourly? Why? Where's the challenge to build your character step by step? Get over the entitlement and play the frakking game.