GreyRanger wrote: »Sorry, but I have to ask: Is there any idea on the priority timeline on the change (it is an important core game mechanic).
Can you tell us how the current mechanic works: the base percentage, degree of penalty, and whether the penalty applies to all materials e.g.: base materials versus tempers versus upgrade stones
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
Siliconhobbit_ESO wrote: »Deconstructing, and the items you recover from that process, is tied to your character level, not your crafting level.
Thus, deconstructing items that are higher level then you will result in less material returned, and often times none at all if the level of the item is much greater then your own character level. In essence, if you cannot personally USE that item, do not expect to get materials back from that items deconstruction.
It's always been this way.
d.crosgrove_ESO wrote: »Siliconhobbit_ESO wrote: »Deconstructing, and the items you recover from that process, is tied to your character level, not your crafting level.
Thus, deconstructing items that are higher level then you will result in less material returned, and often times none at all if the level of the item is much greater then your own character level. In essence, if you cannot personally USE that item, do not expect to get materials back from that items deconstruction.
It's always been this way.
Wrong. I played every beta weekend, and was in the game during the entire early access. My launcher still reads beta. And let me state this perfectly clear, the game, up until today, has NEVER cared about character level. I would usually get something out of deconstructing. (Aside from skill gains, which when you hit level 50, are zero.)
As of right now, the game makes no sense--my character can make a VR7 item using VR7 mats, but because she is only level 24, she cannot break down a VR7 item and get anything out of it?
My crafting character, which was created 20 minutes after the servers opened up an hour early, has just become worthless.
This needs to be fixed fast.
He is right, you are wrong here. It has always been this way, even during the last betas. But it is very nice to hear, it will finally be changed. So I will keep up to /feedbackd.crosgrove_ESO wrote: »Siliconhobbit_ESO wrote: »Deconstructing, and the items you recover from that process, is tied to your character level, not your crafting level.
Thus, deconstructing items that are higher level then you will result in less material returned, and often times none at all if the level of the item is much greater then your own character level. In essence, if you cannot personally USE that item, do not expect to get materials back from that items deconstruction.
It's always been this way.
Wrong. I played every beta weekend, and was in the game during the entire early access. My launcher still reads beta. And let me state this perfectly clear, the game, up until today, has NEVER cared about character level. I would usually get something out of deconstructing. (Aside from skill gains, which when you hit level 50, are zero.)
ZOS_JasonLeavey wrote: »... However, based on your feedback, our team is going to change this in a future update so that we’ll check your passive skill rank level in addition to your character level, using whichever is higher to help give you the full deconstruct credit easier..
sgraybillb14_ESO wrote: »Thank you but why should it have ANYthing to do with character level? Creating items doesn't why would deconstructing them? It should be based solely on extraction skill, nothing at all to do with character level.
As long as you are still allowed to deconstruct it anyway, since many people use the IP gained from deconstructing to level the craft, and wouldn't necessarily care that they won't get any mats from it.lordrichter wrote: »@ZOS_JasonLeavey If you could pass along a suggestion to the team. If a deconstruct will result in nothing, have some sort of UI indication in advance so we know not to try to deconstruct it. I am thinking something like the red used for items we cannot equip because of level.
d.crosgrove_ESO wrote: »Siliconhobbit_ESO wrote: »Deconstructing, and the items you recover from that process, is tied to your character level, not your crafting level.
Thus, deconstructing items that are higher level then you will result in less material returned, and often times none at all if the level of the item is much greater then your own character level. In essence, if you cannot personally USE that item, do not expect to get materials back from that items deconstruction.
It's always been this way.
Wrong. I played every beta weekend, and was in the game during the entire early access. My launcher still reads beta. And let me state this perfectly clear, the game, up until today, has NEVER cared about character level. I would usually get something out of deconstructing. (Aside from skill gains, which when you hit level 50, are zero.)
As of right now, the game makes no sense--my character can make a VR7 item using VR7 mats, but because she is only level 24, she cannot break down a VR7 item and get anything out of it?
My crafting character, which was created 20 minutes after the servers opened up an hour early, has just become worthless.
This needs to be fixed fast.
ZOS_JasonLeavey wrote: »Hey there, everyone. We wanted to provide some clarity on the deconstructing issue described in this thread. Previously, if your character’s level was not as high as the item you were deconstructing, you would receive an increasing penalty, which would potentially reduce the amount of material you’d get from deconstructing the item – this would depend on how far below your character level was compared to the item itself. However, there was no clear indication that this was the case.
In Update 4, we added an error message that now appears providing that information -- no change was actually made to the mechanic itself. However, based on your feedback, our team is going to change this in a future update so that we’ll check your passive skill rank level in addition to your character level, using whichever is higher to help give you the full deconstruct credit easier. As always, thanks so much for your feedback on this issue, and for helping us to improve the game.
@ZOS_JasonLeavey How will this work? I don't even see this as a doable fix?
If I am a level 10 adventurer and a level50 crafter deconstructing a VR14 item Will there be any penalty for the 14 level difference? What happens in the future when they raise the cap to V16? V18? V20? etc....
stefan.gustavsonb16_ESO wrote: »Saying your character is now worthless is an overstatement. Are you really completely dependent on deconstruction as your only source for base raw materials? It's not as if farming for materials is difficult.
Taleof2Cities wrote: »There are so many outlets for materials (guilds, guild stores, using an alt, trading with other players, or just simply farming) that I'm not sure why there is still an urgency to have this fixed yesterday.
I am not convinced it was totally broken forever, at one point I had gotten some high level materials while deconstructing on a lower level character.Taleof2Cities wrote: »There are so many outlets for materials (guilds, guild stores, using an alt, trading with other players, or just simply farming) that I'm not sure why there is still an urgency to have this fixed yesterday.
Especially since it's been "broken" forever, and most people didn't even realize it until ZOS added the message letting us know.
ZOS_JasonLeavey wrote: »(...) based on your feedback, our team is going to change this in a future update so that we’ll check your passive skill rank level in addition to your character level, using whichever is higher to help give you the full deconstruct credit easier. As always, thanks so much for your feedback on this issue, and for helping us to improve the game.
Uh, I'm pretty sure that they did, in fact, change this.Geralt_of_Aalst wrote: »Almost a year later this has not changed yet, even though it was announced by ZOS in this threadZOS_JasonLeavey wrote: »(...) based on your feedback, our team is going to change this in a future update so that we’ll check your passive skill rank level in addition to your character level, using whichever is higher to help give you the full deconstruct credit easier. As always, thanks so much for your feedback on this issue, and for helping us to improve the game.
PS yes necro but precisely to make a point that it has been a year since the promise to change it for us...
You will no longer receive deconstruction penalties when your skill rank in a corresponding tradeskill is high enough to craft with the material in question.
DBHAShadow wrote: »Siliconhobbit_ESO wrote: »Deconstructing, and the items you recover from that process, is tied to your character level, not your crafting level.
Thus, deconstructing items that are higher level then you will result in less material returned, and often times none at all if the level of the item is much greater then your own character level. In essence, if you cannot personally USE that item, do not expect to get materials back from that items deconstruction.
It's always been this way.
Not true, up until this patch, I've been deconstructing perfectly fine, I have never received that message, I use my alt to make my light pieces for my VR main, I leveled to that level of woodworking and tailoring by deconstruction. I wouldn't have as huge of a surplus of clothing and woodworking mats if this was true. It's based on crafting level and number of skill points placed.
Uh, I'm pretty sure that they did, in fact, change this.Geralt_of_Aalst wrote: »Almost a year later this has not changed yet, even though it was announced by ZOS in this threadZOS_JasonLeavey wrote: »(...) based on your feedback, our team is going to change this in a future update so that we’ll check your passive skill rank level in addition to your character level, using whichever is higher to help give you the full deconstruct credit easier. As always, thanks so much for your feedback on this issue, and for helping us to improve the game.
PS yes necro but precisely to make a point that it has been a year since the promise to change it for us...
EDIT:
Just found it. From the 1.5.2 Patch Notes...You will no longer receive deconstruction penalties when your skill rank in a corresponding tradeskill is high enough to craft with the material in question.
ZOS_JasonLeavey wrote: »Hey there, everyone. We wanted to provide some clarity on the deconstructing issue described in this thread. Previously, if your character’s level was not as high as the item you were deconstructing, you would receive an increasing penalty, which would potentially reduce the amount of material you’d get from deconstructing the item – this would depend on how far below your character level was compared to the item itself. However, there was no clear indication that this was the case.
In Update 4, we added an error message that now appears providing that information -- no change was actually made to the mechanic itself. However, based on your feedback, our team is going to change this in a future update so that we’ll check your passive skill rank level in addition to your character level, using whichever is higher to help give you the full deconstruct credit easier. As always, thanks so much for your feedback on this issue, and for helping us to improve the game.
Do you have points in the Woodworking and Metalworking passives?Saw the above patch note. Can someone explain HOW it works? I still get this message despite being nearly max level in Woodworking and Blacksmithing.