Siliconhobbit_ESO wrote: »Deconstructing, and the items you recover from that process, is tied to your character level, not your crafting level.
Thus, deconstructing items that are higher level then you will result in less material returned, and often times none at all if the level of the item is much greater then your own character level. In essence, if you cannot personally USE that item, do not expect to get materials back from that items deconstruction.
It's always been this way.
Just tested this with an item I made with my V4 character. I went to deconstruct using my lvl10 mule and I did get the message the OP is talking about and I did NOT receive any upper level materials.
Before yesterdays update I would receive upper level mats deconstructing so either it wasn't working properly before and they fixed it OR it was working properly before and now it is broken. I can see not allowing upper level mats on lower level deconstructs but it was never an issue before so I would like to know how this should be working.
Can a ZOS person chime in here and let us know how this is suppose to work?
Siliconhobbit_ESO wrote: »Deconstructing, and the items you recover from that process, is tied to your character level, not your crafting level.
Thus, deconstructing items that are higher level then you will result in less material returned, and often times none at all if the level of the item is much greater then your own character level. In essence, if you cannot personally USE that item, do not expect to get materials back from that items deconstruction.
It's always been this way.
mark.rats-nestb16_ESO wrote: »Never had a problem with this before today. When I started playing the game pre-launch I didn't want to risk running out of skill points on my main so made a character for each craft. I don't have the time to level each character and keep them all at the same level, so though their crafts are all around 35 their character levels vary between 13 and 38 (I play slowly, sue me). I'm not trying to game any systems here I just like to keep my crafts on the characters I started them on and not use up precious skill points on my main on crafts I already do on my alts, so I funnel materials and drops for deconstruction from my other characters to the relevant crafting alt. My woodworker is (for me) high level and my blacksmith is level 13 and suddenly today I'm being penalized for either not playing that alt enough or for not powerlevelling my main to the point that I have skillpoints to spare to do all the crafts on her. That's ridiculous.
DBHAShadow wrote: »Not true, up until this patch, I've been deconstructing perfectly fine, I have never received that message, I use my alt to make my light pieces for my VR main, I leveled to that level of woodworking and tailoring by deconstruction. I wouldn't have as huge of a surplus of clothing and woodworking mats if this was true. It's based on crafting level and number of skill points placed.
DBHAShadow wrote: »Not true, up until this patch, I've been deconstructing perfectly fine, I have never received that message, I use my alt to make my light pieces for my VR main, I leveled to that level of woodworking and tailoring by deconstruction. I wouldn't have as huge of a surplus of clothing and woodworking mats if this was true. It's based on crafting level and number of skill points placed.
They only added the message. You were getting inspiration, tannins, style and trait materials, but no base materials. It's been that way for a long time, I can't say whether from the beginning. I noticed that a few months back, when I was deconstructing wooden items with an alt around level 10, and got 0 sanded wood from deconstructing hundreds of items level 35-50. Back then I even found a topic where someone said you stop getting base mats if the item is 20 levels above yours. Recently I've been playing with another alt, and IIRC around level 25, he was not getting any Calcinium from VR1-3 items. Yesterday (before patch) he was level 34, deconstructed a few VR4-6 items and got some Galatite, so I'm inclined to believe the 20 levels theory.
DBHAShadow wrote: »DBHAShadow wrote: »Not true, up until this patch, I've been deconstructing perfectly fine, I have never received that message, I use my alt to make my light pieces for my VR main, I leveled to that level of woodworking and tailoring by deconstruction. I wouldn't have as huge of a surplus of clothing and woodworking mats if this was true. It's based on crafting level and number of skill points placed.
They only added the message. You were getting inspiration, tannins, style and trait materials, but no base materials. It's been that way for a long time, I can't say whether from the beginning. I noticed that a few months back, when I was deconstructing wooden items with an alt around level 10, and got 0 sanded wood from deconstructing hundreds of items level 35-50. Back then I even found a topic where someone said you stop getting base mats if the item is 20 levels above yours. Recently I've been playing with another alt, and IIRC around level 25, he was not getting any Calcinium from VR1-3 items. Yesterday (before patch) he was level 34, deconstructed a few VR4-6 items and got some Galatite, so I'm inclined to believe the 20 levels theory.
I have trouble believing you don't get crafting mats back, considering I have woods and hides that I have not gathered myself from deconstruct. I used to get heaps of mats from deconstruct both material, racial, improvement, now I get on average per piece, one item, usually a racial item.
ZOS_JasonLeavey wrote: »Hey there, everyone. We wanted to provide some clarity on the deconstructing issue described in this thread. Previously, if your character’s level was not as high as the item you were deconstructing, you would receive an increasing penalty, which would potentially reduce the amount of material you’d get from deconstructing the item – this would depend on how far below your character level was compared to the item itself. However, there was no clear indication that this was the case.
In Update 4, we added an error message that now appears providing that information -- no change was actually made to the mechanic itself. However, based on your feedback, our team is going to change this in a future update so that we’ll check your passive skill rank level in addition to your character level, using whichever is higher to help give you the full deconstruct credit easier. As always, thanks so much for your feedback on this issue, and for helping us to improve the game.