"Would you kindly stop spamming /z with your over inflated prices - Thanks"
- that one normally sorts them out.
I Just noticed, over the last week or two, VR12 Warlock signets (rings) have gone from averaging 3-10k gold to 30,000 and over. I can only think of one way it did that, and that's market manipulation. The supply is still very high, so the example here would be similar to ramping. All that it takes is for one or a few people to set the example to artificially raise the normal market price.
I know what some of you will say though; "The value of an item is what someone is willing to pay for it". Well yes, but in a case where a far lesser population can no longer even afford it, should the value remain the same since supply is remaining very high? Is it still the free market and capitalistic structure when a small group of people forcefully drive the price up and out of range of its normal customer base?
At VR12 squeezing that 2 extra points of magicka regen and 10 extra damage from our build is pretty much what we have left to do. Who really cares about that gold ?
It's actually not that big an upgrade from the VR1 jewellery. If you feel you need the VR12 jewellery to succeed then it's probably your playing that needs to be looked at more than your gear.
I Just noticed, over the last week or two, VR12 Warlock signets (rings) have gone from averaging 3-10k gold to 30,000 and over. I can only think of one way it did that, and that's market manipulation. The supply is still very high, so the example here would be similar to ramping. All that it takes is for one or a few people to set the example to artificially raise the normal market price.
I know what some of you will say though; "The value of an item is what someone is willing to pay for it". Well yes, but in a case where a far lesser population can no longer even afford it, should the value remain the same since supply is remaining very high? Is it still the free market and capitalistic structure when a small group of people forcefully drive the price up and out of range of its normal customer base?
Price is made when offer meets demand. A guy asks for 50k? That's not price. That's asking for 50k. The guy sells for 50k? Then price has been made.
So if people buy for 40k then price has been made to 40k. It's been made to 40k because the guilds who could super-efficiently farm trials are on heavy farm status and don't bother grinding that content as often any more.
I have counted our last trial yesterday: out of 2 runs (one a time run) we got 1 chest, 2 hats and 1 ring. And a massive amount of "just good for deconstruction" blues and purples (funny how purples are so less valuable than blues sometimes). Also, you tend to need two rings so the demand is doubled right at the start.
Result: if you want to make a price you believe it's fairer then go and farm trials yourself and then give away your rare drops.
We'll be there laughing.
philip.ploegerb16_ESO wrote: »Warlock Rings are kind of rare, don't know why. In my trade-guilds, there are at least 50-80 warlock parts that are not rings, last time I looked though, there wasn't even a single ring. Ofc talking about the VR12 versions, though even low-level Warlock Rings have become rare.
Maybe someone screwed up the Drop-rate.
I Just noticed, over the last week or two, VR12 Warlock signets (rings) have gone from averaging 3-10k gold to 30,000 and over. I can only think of one way it did that, and that's market manipulation. The supply is still very high, so the example here would be similar to ramping. All that it takes is for one or a few people to set the example to artificially raise the normal market price.
I know what some of you will say though; "The value of an item is what someone is willing to pay for it". Well yes, but in a case where a far lesser population can no longer even afford it, should the value remain the same since supply is remaining very high? Is it still the free market and capitalistic structure when a small group of people forcefully drive the price up and out of range of its normal customer base?
I ve noticed the same. To me it is result of guild stores and item adjustment (now 2 rings needed). Some month ago the normal and vet 1 where rare and kind of expensive for the level.I Just noticed, over the last week or two, VR12 Warlock signets (rings) have gone from averaging 3-10k gold to 30,000 and over.
When they switched the Warlock set from 3-items to 5-items, I found I now needed two rings since I was using the other armor for a different set. As was noted above, it may be that a lot of others did the same, causing a spike in demand and a price bubble that has yet to resolve.
philip.ploegerb16_ESO wrote: »Warlock Rings are kind of rare, don't know why. In my trade-guilds, there are at least 50-80 warlock parts that are not rings, last time I looked though, there wasn't even a single ring. Ofc talking about the VR12 versions, though even low-level Warlock Rings have become rare.
Maybe someone screwed up the Drop-rate.