Greetings All,
Since there has been a great deal of discussion about the bow (and why wouldn't there be), but the discussion always gets derailed, I thought I'd take a shot at it.
As the title indicates, this is for Sustained PvE End-Game Single-Target DPS discussion. Please feel free to include Live experience as the starting point can be very helpful when discussing changes. There seems to be a substantial playerbase that wants to play a Nightblade with a bow, so let's limit the discussion to that, just to simplify things.
Is the bow currently a competetive Sustained PvE End-Game Single-Target DPS weapon?
If so, please post some basics on your build, shot priority/rotation and DPS return at 60 seconds+ single-target.
If not, please post your ideas on producing a balanced solution. Things to keep in mind: Remove as few abilities which are highly utilized elsewhere as possible (PvP morphs, questing abilities) and consider whether or not your suggestion would overpower an ability in another setting. I say that if the bow is in fact not up to this mark,it should have an ability created or updated to exclusively increase damage over time. My initial thoughts to get this going:
1) Poison Injection - since venom arrow is such a strong PvP morph, alter this morph to provide sustained DPS; perhaps allow the debuff to stack (but only w/this morph).
Pros: Does not increase burst, follows the current sta curve, easily balanced by altering the max stack count
Cons: Players would want a different morph for PvP and PvE
2) Arrow Spray/Volley - there are 4 AOE morphs. Alter one of four morphs to be a multi-strike (perhaps similar to Flurry) and alter the sta cost to allow this to be the most often fired skill (MOFS) (calling this "spam" really isn't accurate and I'm excluding light attacks as they aren't a skill).
Arrow Barrage and Venom Spray could easily be changed to pelt a single target multiple times through multiple quick shots or through splitting a single shot (fires multiple venemous projectiles at your target, etc)
Pros: Creates a MOFS that doesn't infringe on any other aspect of the game that also reduces AOE bloat
Cons: Players might have to level an unleveled skill
3) Snipe - this seems to be the shoehorned ability of choice, so let's discuss not increasing its burst and instead increasing its sustained DPS. Remove the additional range from Focused Aim, add a "does not benefit from stealth" and add some sustained-oriented DPS increase (ex. a short-duration bleed, boost to further FAs, greater increased Weapon Damage). Perhaps leave the 20% buff in place through a morph, or add it to both based on PvP needs.
Pros: Shoehorns in Snipe, creates a morph which allows only sustained DPS while not effecting PvP opener balance.
Cons: Players would want differrent morphs for PvP and PvE, and a channeled skill as a MOFS can feel uninvolved in PvE
So those are my thoughts; if some folks with greater experience and/or time than I have would like to jump in that would be great! I like the idea of changing 1/4 AOE morphs most myself, but I'm hoping to see some really useful discussion. Heck, maybe bows are already fine. What do you think? Thanks for reading, and please keep it constructive.
~Mars
TLDR: go read it.