Players have been noting this for awhile. Eventually? Let's hope.stefan.gustavsonb16_ESO wrote: »Having a 12-thread 64-bit Intel Xeon CPU and a high end Nvidia GPU, I am being limited to around 30 FPS almost regardless of graphics quality, apparently because one CPU thread is hitting 100%. The loading screens show 12 threads active with a good balancing, but once the graphics engine starts and I'm in the game world, one CPU thread is seriously overloaded and the other 11 are more or less idle. In fact, four seem to be completely idle.
Anyone else seeing this problem? Xeon CPUs are overpriced and not terribly good with 32-bit code, so they are not a popular choice among gamers, but this is my best 3D machine by far, and I am surprised it doesn't perform better with ESO.