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Is AOE lazy playstyle?

Tapio75
Tapio75
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Me and my friend were arguing about this a bit earlier today and i would like to know what others think.

I think it is lazy. Slap something there and fire style of playstyle compared to select a tactical ytarget to kill first that most benefits your survival.
Edited by Tapio75 on August 18, 2014 8:32PM
>>PC-EU Mostly PVE. Played since BETA<<

Is AOE lazy playstyle? 204 votes

Yes it is.
50%
pitdemon_ESONikkaeindytims_ESONivzruo_ESOh1roshim4_ESOGreybarrenIorailmichaelb14a_ESO2IllumousGravisNivana1717XnemesisOrangeTheCatSer LoboDominoidsqushy7TheBulltraigusb14_ESO2AlphashadoBodeanG 102 votes
No it is not!
50%
NestorTerminuspotato404PolskiBunny_ESOmw8472_ESOKikazarujambam817_ESOObscureEvandustipperofcow_ESOtheyanceyTeargrantsTargrothwafant412b14a_ESOMongooseOneNorthernFuryDemiradaryl.rasmusenb14_ESOSockmunkeyRatatouille 102 votes
  • jambam817_ESO
    jambam817_ESO
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    No it is not!
    50/50... quite a divided subject!!! :)
  • Illumous
    Illumous
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    Yes it is.
    Not all AoE is lazy, but skills that just shoot a 360 AoE from the players location like Impulse and Bat Swarm is lazy (especially if it moves with the player).
    Edited by Illumous on August 18, 2014 8:35PM
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  • jrgray93
    jrgray93
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    Kind of a bad poll. I don't see how it could be considered "lazy." It's just the most effective thing to do in ESO 90% of the time.
    EP: Slania Isara : Harambe Was an Inside Job
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    No it is not!
    Well OK. I have Pulsar, the Impulse morph. It strips 10% Max Health as well as the damage. That means I am the guy who has to go up to the boss group and nail them all. Then I switch bars and run. ;)
    Edited by poodlemasterb16_ESO on August 18, 2014 8:38PM
  • Nestor
    Nestor
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    No it is not!
    If there are 3 or less Mobs, I take them out one or two at a time with Melee or Single Target DPS. If the mob count is higher than 3, then it's all out AoE until they are dead.

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  • Wifeaggro13
    Wifeaggro13
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    Yes it is.
    Tapio75 wrote: »
    Me and my friend were arguing about this a bit earlier today and i would like to know what others think.

    I think it is lazy. Slap something there and fire style of playstyle compared to select a tactical ytarget to kill first that most benefits your survival.

    AOE when it is used in the fashion ZOS uses it is lazy Development style plain and simple.
  • Nox_Aeterna
    Nox_Aeterna
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    No it is not!
    They are different , that doesnt mean either of them is lazy or anything like that.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • PBpsy
    PBpsy
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    No it is not!
    In PVE my Destro or AOE DW NB builds are more involved and dynamic than any single target builds I played. To be effective you need to do much more than using the same AOE skill over and over again. First, I need to use good positioning and maximize my target number without getting myself into to much trouble. I am generally surrounded and need to pay attention to my resources and avoid over blocking to have enough stamina for CC breaks and interrupts. Second. I am playing in such a way as to maximize ultimate gains.The AOE skills Sap Essence/Impulse/Steel Tornado do help with this but for optimal result I maintain as much DOT's and HOT's as I can. This involve quite a bit of quick weapon swapping. If I used only AOEs I would certainly not be able to put down an ultimate every encounter or 3,4 time a boss fight. Third, AOEs are only good for dense trash mobs and there are plenty of times when I have to make a decision between doing some more DPS or quickly taking a dangerous target. There are also quite few dungeon bosses where alternating between AOE to get rid of adds and single target boss burning is essential.


    In PvP, I don't usually play in Zergs so using AOEs is just infective.
    Edited by PBpsy on August 18, 2014 9:11PM
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  • Ser Lobo
    Ser Lobo
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    Yes it is.
    Of all mechanics, point blank area of effect attacks are the easiest and simplest to use, followed closely by targeted AOE.

    Why games then insist on making PBAOE do as much damage as single target always confuses me. In my mind, AOE should be significantly resource heavy and almost impossible to spam.

    If I was in charge of scaling damage, it would follow this logic: single-target melee, ranged single-target, ranged AOE, PBAOE. Saving the simplest and easiest to use for the least amount of damage potential.
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    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • kieso
    kieso
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    Yes it is.
    I said yes but now that i think about it no; its really just impulse spam that's lazy; that spell really needs to be toned down some; either in radius, damage or both.
  • SoulScream
    SoulScream
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    No it is not!
    I don't care let them play how they like if all those players didn't play the game would cost more or not exist.
  • reggielee
    reggielee
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    No it is not!
    why would any skill be considered lazy? overkill maybe but hey, dead is dead.

    Its just a matter of efficiency. the game already will deduct finesse points from loot drops if the player doesnt use all the strategies properly against foes, but in the end faster kills win out
    Mama always said the fastest way to a man's heart is through his chest.
  • Azzuria
    Azzuria
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    No it is not!
    No. It's -a- playstyle. Some people like it, some don't. Some classes / builds do it well, some not at all.

    To say one person's preferred style is 'lazy' is silly and elitist.
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  • PBpsy
    PBpsy
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    No it is not!
    Why games then insist on making PBAOE do as much damage as single target always confuses me. In my mind, AOE should be significantly resource heavy and almost impossible to spam.
    In TESO, Impulse can't reach more than 60% of the damage done by single target skills of most classes, Steel tornado can reach the high damage single target skills if on low health and has some extra problems. Compared to other skills they require proximity to a many targets to be worth using in pve, this means that one should put himself in danger,If you are using something like impulse you do not have as much defense either. For PVP they are easily avoidable if you see Impulse stay tf away and use raged attacks or CC. It is as simple as that, avoiding crap like Cristal fragments,Funnel Health etc is a bit more involved and they certainty do a lot more damage. If long ranged, high damage, hard to avoid attacks can be spamable then short ranged, medium damage , easy to avoid skills should be spamble also.
    Edited by PBpsy on August 18, 2014 9:59PM
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  • Lynx7386
    Lynx7386
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    It's just different.

    In this game, AoE is much harder (pve-wise) than it is in most MMO's, because so many enemies will fight you at range and use special attacks that you have to dodge, block, or interrupt.

    AoE is a risk vs reward situation: You run a higher risk of death because you're taking an exponentially highery amount of damage than fighting one or two enemies at a time, but the reward is higher in that your own damage becomes exponentially more efficient as you hit greater numbers of enemies.

    I always loved running AoE groups in WoW. I had an unholy deathknight tank back when WOTLK first released who was awesome at AoE tanking, and before that I had a paladin tank for the same purpose. Even did some AoE tanking as a druid. It was a real rush seeing how fast you could complete dungeons with three mages, a healer, and an aoe tank blasting down several groups at a time.

    In this game, you cant AoE tank, you can aoe control at best. If you try to pull several groups at a time, control or no control, you'll probably wipe. The only situation right now where AoE is really a problem is in pvp, and that's only because ZOS implemented AoE caps, which make it more beneficial to clump up together and spam aoe spells of your own than to spread out like you're supposed to in a pvp environment.
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  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    No it is not!
    I can DPS single target + dungeon groups of 8 - 10 mobs 2 - 4 over my level. It's a series of tactics really.

    I have now serious AoE capability and it really does not make that much easier. It's more useful to a group and a nice change of pace. You screw up AoE you die just like any other method, but you are usually deep in the trash at that point.

    Now it's true I can cast Devouring Swarm and spam Pulsar for very serious AoE group destruction but it's a boss thing. The only time I drop Ults.
  • Tapio75
    Tapio75
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    Yes it is.
    Exellent excuses, someone actually tried to explain there is tactic and intelligence behind getting enemies in front of you and all that.

    My point stands, AOE is lazy. You run to enemies, get aggro and put yourself where you can hit most enemies. If this really works in this game, it means AOE is too strong compared to single target attacks and should be nerfed to be in balance with single target abilities.

    This means if single target attack deals say 100 damage, in AOE it has ro be divided amogst the targets you hit. The more targets, the less damage per target.

    You stick your sword to one enemy, tou hit hard. This actually goes through many armors as well but when you swing that sword to 3 enemies in front of you, it only scratches the surface of armor and creates superficial wouds if any.

    A wizard casts an energy ball, it hits the target, it deals all its energy to that one sigle target, now if you need to hit more enemies, a wizard would have to divide his magick powers to less concentrated attack with less energy per target. Now in case of wizards, they always have these god like powers to do almost anything but this is nothing a normal player in the game should have.

    If AOE has to exist, this is the way it needs to be done. Count targets in area of effect and divide that damage amogst enemies that it hits.

    >>PC-EU Mostly PVE. Played since BETA<<
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    No it is not!
    Tapio75 wrote: »
    Exellent excuses, someone actually tried to explain there is tactic and intelligence behind getting enemies in front of you and all that.

    My point stands, AOE is lazy. You run to enemies, get aggro and put yourself where you can hit most enemies. If this really works in this game, it means AOE is too strong compared to single target attacks and should be nerfed to be in balance with single target abilities.

    This means if single target attack deals say 100 damage, in AOE it has ro be divided amogst the targets you hit. The more targets, the less damage per target.

    You stick your sword to one enemy, tou hit hard. This actually goes through many armors as well but when you swing that sword to 3 enemies in front of you, it only scratches the surface of armor and creates superficial wouds if any.

    A wizard casts an energy ball, it hits the target, it deals all its energy to that one sigle target, now if you need to hit more enemies, a wizard would have to divide his magick powers to less concentrated attack with less energy per target. Now in case of wizards, they always have these god like powers to do almost anything but this is nothing a normal player in the game should have.

    If AOE has to exist, this is the way it needs to be done. Count targets in area of effect and divide that damage amogst enemies that it hits.

    I have a 50 Destro Staff. You want I should tickle my enemies to death like some low level char does. I face, routinely, 6000 health mini bosses. The normal tough Orc is 2600 and the average in that area is about 1750 max health.

    I have to deal with groups of these things. Pray enlighten me as to a useful way to do this in a reasonable time.

    I just recently acquired my first AoE weaponry and I use it. As I said I am very competent with targeted DPS and I figure I've earned it. Anyway both methods have their place and when you get into high level areas AoE is useful, mainly for 2000 health trash, so you can deal with the dangerous things in that place..
  • KhajitFurTrader
    KhajitFurTrader
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    No it is not!
    Using AoE isn't lazy, it's efficient!

    Now, in CS, there's something called "lazy evaluation". And because it only computes things if and when they're really needed, it's also super efficient! So, being lazy can be efficient.

    Hmm. May I recast my vote? :wink:
  • Zabalah
    Zabalah
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    No it is not!
    Tapio75 wrote: »
    Exellent excuses, someone actually tried to explain there is tactic and intelligence behind getting enemies in front of you and all that.

    My point stands, AOE is lazy. You run to enemies, get aggro and put yourself where you can hit most enemies. If this really works in this game, it means AOE is too strong compared to single target attacks and should be nerfed to be in balance with single target abilities.

    This means if single target attack deals say 100 damage, in AOE it has ro be divided amogst the targets you hit. The more targets, the less damage per target.

    You stick your sword to one enemy, tou hit hard. This actually goes through many armors as well but when you swing that sword to 3 enemies in front of you, it only scratches the surface of armor and creates superficial wouds if any.

    A wizard casts an energy ball, it hits the target, it deals all its energy to that one sigle target, now if you need to hit more enemies, a wizard would have to divide his magick powers to less concentrated attack with less energy per target. Now in case of wizards, they always have these god like powers to do almost anything but this is nothing a normal player in the game should have.

    If AOE has to exist, this is the way it needs to be done. Count targets in area of effect and divide that damage amogst enemies that it hits.

    Let me guess... you play a tank or other class who has limited AOE capabilities.... so you feel those who use AOE have an advantage over your play-style.

    BTW, there are no "wizards" in ESO... but there are Sorcerers.

    To play a sorcerer takes finesse, tactics and a knowledge of your opponent. One mistake is usually non-recoverable. The skilled sorcerer is your best friend in challenging encounters. A knowledgeable sorcerer can weave their weapons and skills to heal and damage on split second judgments.

    To call AOE a "lazy play-style", is incredibly ignorant regarding the mechanics of these skills.
  • Wifeaggro13
    Wifeaggro13
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    Yes it is.
    Zabalah wrote: »
    Tapio75 wrote: »
    Exellent excuses, someone actually tried to explain there is tactic and intelligence behind getting enemies in front of you and all that.

    My point stands, AOE is lazy. You run to enemies, get aggro and put yourself where you can hit most enemies. If this really works in this game, it means AOE is too strong compared to single target attacks and should be nerfed to be in balance with single target abilities.

    This means if single target attack deals say 100 damage, in AOE it has ro be divided amogst the targets you hit. The more targets, the less damage per target.

    You stick your sword to one enemy, tou hit hard. This actually goes through many armors as well but when you swing that sword to 3 enemies in front of you, it only scratches the surface of armor and creates superficial wouds if any.

    A wizard casts an energy ball, it hits the target, it deals all its energy to that one sigle target, now if you need to hit more enemies, a wizard would have to divide his magick powers to less concentrated attack with less energy per target. Now in case of wizards, they always have these god like powers to do almost anything but this is nothing a normal player in the game should have.

    If AOE has to exist, this is the way it needs to be done. Count targets in area of effect and divide that damage amogst enemies that it hits.

    Let me guess... you play a tank or other class who has limited AOE capabilities.... so you feel those who use AOE have an advantage over your play-style.

    BTW, there are no "wizards" in ESO... but there are Sorcerers.

    To play a sorcerer takes finesse, tactics and a knowledge of your opponent. One mistake is usually non-recoverable. The skilled sorcerer is your best friend in challenging encounters. A knowledgeable sorcerer can weave their weapons and skills to heal and damage on split second judgments.

    To call AOE a "lazy play-style", is incredibly ignorant regarding the mechanics of these skills.
    There is a massive gap between implementation on PVE and PVP. this is where the majority of the community disagreements ensue. PVE a sorc is a faceroll easy class in tanking and DPSing . why because the tank builds in PVE simply suck. they even suck for tanking lol
  • Zabalah
    Zabalah
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    No it is not!
    Zabalah wrote: »
    Tapio75 wrote: »
    Exellent excuses, someone actually tried to explain there is tactic and intelligence behind getting enemies in front of you and all that.

    My point stands, AOE is lazy. You run to enemies, get aggro and put yourself where you can hit most enemies. If this really works in this game, it means AOE is too strong compared to single target attacks and should be nerfed to be in balance with single target abilities.

    This means if single target attack deals say 100 damage, in AOE it has ro be divided amogst the targets you hit. The more targets, the less damage per target.

    You stick your sword to one enemy, tou hit hard. This actually goes through many armors as well but when you swing that sword to 3 enemies in front of you, it only scratches the surface of armor and creates superficial wouds if any.

    A wizard casts an energy ball, it hits the target, it deals all its energy to that one sigle target, now if you need to hit more enemies, a wizard would have to divide his magick powers to less concentrated attack with less energy per target. Now in case of wizards, they always have these god like powers to do almost anything but this is nothing a normal player in the game should have.

    If AOE has to exist, this is the way it needs to be done. Count targets in area of effect and divide that damage amogst enemies that it hits.

    Let me guess... you play a tank or other class who has limited AOE capabilities.... so you feel those who use AOE have an advantage over your play-style.

    BTW, there are no "wizards" in ESO... but there are Sorcerers.

    To play a sorcerer takes finesse, tactics and a knowledge of your opponent. One mistake is usually non-recoverable. The skilled sorcerer is your best friend in challenging encounters. A knowledgeable sorcerer can weave their weapons and skills to heal and damage on split second judgments.

    To call AOE a "lazy play-style", is incredibly ignorant regarding the mechanics of these skills.
    There is a massive gap between implementation on PVE and PVP. this is where the majority of the community disagreements ensue. PVE a sorc is a faceroll easy class in tanking and DPSing . why because the tank builds in PVE simply suck. they even suck for tanking lol

    Maybe it's the player who plays the tank that sucks.
  • BodeanG
    BodeanG
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    Yes it is.
    Tapio75 wrote: »
    Me and my friend were arguing about this a bit earlier today and i would like to know what others think.

    I think it is lazy. Slap something there and fire style of playstyle compared to select a tactical ytarget to kill first that most benefits your survival.

    AOE when it is used in the fashion ZOS uses it is lazy Development style plain and simple.

    This.

    It's a great tool. But it should never be an essential mechanic like it is in ESO.

  • Wifeaggro13
    Wifeaggro13
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    Yes it is.
    Zabalah wrote: »
    Zabalah wrote: »
    Tapio75 wrote: »
    Exellent excuses, someone actually tried to explain there is tactic and intelligence behind getting enemies in front of you and all that.

    My point stands, AOE is lazy. You run to enemies, get aggro and put yourself where you can hit most enemies. If this really works in this game, it means AOE is too strong compared to single target attacks and should be nerfed to be in balance with single target abilities.

    This means if single target attack deals say 100 damage, in AOE it has ro be divided amogst the targets you hit. The more targets, the less damage per target.

    You stick your sword to one enemy, tou hit hard. This actually goes through many armors as well but when you swing that sword to 3 enemies in front of you, it only scratches the surface of armor and creates superficial wouds if any.

    A wizard casts an energy ball, it hits the target, it deals all its energy to that one sigle target, now if you need to hit more enemies, a wizard would have to divide his magick powers to less concentrated attack with less energy per target. Now in case of wizards, they always have these god like powers to do almost anything but this is nothing a normal player in the game should have.

    If AOE has to exist, this is the way it needs to be done. Count targets in area of effect and divide that damage amogst enemies that it hits.

    Let me guess... you play a tank or other class who has limited AOE capabilities.... so you feel those who use AOE have an advantage over your play-style.

    BTW, there are no "wizards" in ESO... but there are Sorcerers.

    To play a sorcerer takes finesse, tactics and a knowledge of your opponent. One mistake is usually non-recoverable. The skilled sorcerer is your best friend in challenging encounters. A knowledgeable sorcerer can weave their weapons and skills to heal and damage on split second judgments.

    To call AOE a "lazy play-style", is incredibly ignorant regarding the mechanics of these skills.
    There is a massive gap between implementation on PVE and PVP. this is where the majority of the community disagreements ensue. PVE a sorc is a faceroll easy class in tanking and DPSing . why because the tank builds in PVE simply suck. they even suck for tanking lol

    Maybe it's the player who plays the tank that sucks.

    No , well not in my case. I have a VR 12 DK and a VR 12 Sorc. I tank with both i have heavy armor set ups for both, as well as DPS light armor. I prefer the DPS set up. you can buff your self to hard cap , retain all the survivability and have all the magica regen and reduction plus crit from light. on top of that you will have better spell resistance by a large margin.

    As for suckin no i have all the achievements in VR dungeons aside from the no death in COH because ive not found DPS that can kill him in the lift up phase. Ive some of the Trials achieves too. I say the tank builds suck because the tank role does not exist in ESO for the most part. Its just DPS with a taunt.

    nice try at flame bait. If i sucked i would have a small friends list and not get hounded to tank every time i'm on.
  • PBpsy
    PBpsy
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    No it is not!
    Tapio75 wrote: »
    Exellent excuses, someone actually tried to explain there is tactic and intelligence behind getting enemies in front of you and all that.

    My point stands, AOE is lazy. You run to enemies, get aggro and put yourself where you can hit most enemies. If this really works in this game, it means AOE is too strong compared to single target attacks and should be nerfed to be in balance with single target abilities.

    Excuses? LMAO. Like I really give a crap what some randoms on the internet think about my playstyle.

    The AoE and Single target DPS is at the moment balanced and available to anyone. (I am talking about skills using the same stat not the Stamina/magicka imbalance.). The maximum you can get from AOE crits is around 500(average) while the single target attacks can crit for 1000+ if one really builds for them. The AOE can take care of weak trash mobs, and boss adds, the single target dps and the tank should concentrate on high priority targets like healers and bosses quickly, they should certainly not be able to clear large packs of weak mobs which is the job of the AOE dps.


    Mudfin wrote: »

    This.

    It's a great tool. But it should never be an essential mechanic like it is in ESO.
    In my experience for Vet dungeons AOE dps is required only to the point that you kind of need one on the group just like you kind of need a tank and a healer.. There are Bosses where AOE is not necessary at all though and there are bosses where they are pretty essential.

    Edited by PBpsy on August 18, 2014 11:48PM
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  • Zabalah
    Zabalah
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    No it is not!
    Zabalah wrote: »
    Zabalah wrote: »
    Tapio75 wrote: »
    Exellent excuses, someone actually tried to explain there is tactic and intelligence behind getting enemies in front of you and all that.

    My point stands, AOE is lazy. You run to enemies, get aggro and put yourself where you can hit most enemies. If this really works in this game, it means AOE is too strong compared to single target attacks and should be nerfed to be in balance with single target abilities.

    This means if single target attack deals say 100 damage, in AOE it has ro be divided amogst the targets you hit. The more targets, the less damage per target.

    You stick your sword to one enemy, tou hit hard. This actually goes through many armors as well but when you swing that sword to 3 enemies in front of you, it only scratches the surface of armor and creates superficial wouds if any.

    A wizard casts an energy ball, it hits the target, it deals all its energy to that one sigle target, now if you need to hit more enemies, a wizard would have to divide his magick powers to less concentrated attack with less energy per target. Now in case of wizards, they always have these god like powers to do almost anything but this is nothing a normal player in the game should have.

    If AOE has to exist, this is the way it needs to be done. Count targets in area of effect and divide that damage amogst enemies that it hits.

    Let me guess... you play a tank or other class who has limited AOE capabilities.... so you feel those who use AOE have an advantage over your play-style.

    BTW, there are no "wizards" in ESO... but there are Sorcerers.

    To play a sorcerer takes finesse, tactics and a knowledge of your opponent. One mistake is usually non-recoverable. The skilled sorcerer is your best friend in challenging encounters. A knowledgeable sorcerer can weave their weapons and skills to heal and damage on split second judgments.

    To call AOE a "lazy play-style", is incredibly ignorant regarding the mechanics of these skills.
    There is a massive gap between implementation on PVE and PVP. this is where the majority of the community disagreements ensue. PVE a sorc is a faceroll easy class in tanking and DPSing . why because the tank builds in PVE simply suck. they even suck for tanking lol

    Maybe it's the player who plays the tank that sucks.

    No , well not in my case. I have a VR 12 DK and a VR 12 Sorc. I tank with both i have heavy armor set ups for both, as well as DPS light armor. I prefer the DPS set up. you can buff your self to hard cap , retain all the survivability and have all the magica regen and reduction plus crit from light. on top of that you will have better spell resistance by a large margin.

    As for suckin no i have all the achievements in VR dungeons aside from the no death in COH because ive not found DPS that can kill him in the lift up phase. Ive some of the Trials achieves too. I say the tank builds suck because the tank role does not exist in ESO for the most part. Its just DPS with a taunt.

    nice try at flame bait. If i sucked i would have a small friends list and not get hounded to tank every time i'm on.

    Wow... I didn't say YOU sucked, I implied that maybe some tanks just don't play to their potential.

    Sorry you took it wrong. Regardless, your opinion that AOE play-style is lazy... is simply that... your opinion. And you know what they say about opinions right?
  • Ser Lobo
    Ser Lobo
    ✭✭✭✭✭
    Yes it is.
    My personal point is this: If two players of equal skill and level enter a dungeon, a player casting very specific PBAOE skills will kill larger groups of mobs faster than a player using single-target attacks.

    I'm not arguing that single-target should kill large groups of 'trash' mobs faster, but I am arguing that there should be equality. If the single-target player has to work much harder (not only approaching the target, facing the target, making sure the target is within range, avoiding hitting other targets, etc), to accomplish less output ... and all with more 'cost' in resources and time.

    And I'm referencing ALL AOE, though the relation of magicka and/or sorcerer/dragonknight AOE to the options of other classes does weight this debate more heavily against those classes. I'm not saying Sap Essence or Steel Tornado shouldn't be considered in the AOE debate, just that they are few in number compared to other options.



    I feel players should feel the need to switch to single-target attacks when mobs are few in number. They should feel the wasted resources. This of course would highlight other issues that exist aside from these.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    Yes it is.
    Zabalah wrote: »
    Zabalah wrote: »
    Zabalah wrote: »
    Tapio75 wrote: »
    Exellent excuses, someone actually tried to explain there is tactic and intelligence behind getting enemies in front of you and all that.

    My point stands, AOE is lazy. You run to enemies, get aggro and put yourself where you can hit most enemies. If this really works in this game, it means AOE is too strong compared to single target attacks and should be nerfed to be in balance with single target abilities.

    This means if single target attack deals say 100 damage, in AOE it has ro be divided amogst the targets you hit. The more targets, the less damage per target.

    You stick your sword to one enemy, tou hit hard. This actually goes through many armors as well but when you swing that sword to 3 enemies in front of you, it only scratches the surface of armor and creates superficial wouds if any.

    A wizard casts an energy ball, it hits the target, it deals all its energy to that one sigle target, now if you need to hit more enemies, a wizard would have to divide his magick powers to less concentrated attack with less energy per target. Now in case of wizards, they always have these god like powers to do almost anything but this is nothing a normal player in the game should have.

    If AOE has to exist, this is the way it needs to be done. Count targets in area of effect and divide that damage amogst enemies that it hits.

    Let me guess... you play a tank or other class who has limited AOE capabilities.... so you feel those who use AOE have an advantage over your play-style.

    BTW, there are no "wizards" in ESO... but there are Sorcerers.

    To play a sorcerer takes finesse, tactics and a knowledge of your opponent. One mistake is usually non-recoverable. The skilled sorcerer is your best friend in challenging encounters. A knowledgeable sorcerer can weave their weapons and skills to heal and damage on split second judgments.

    To call AOE a "lazy play-style", is incredibly ignorant regarding the mechanics of these skills.
    There is a massive gap between implementation on PVE and PVP. this is where the majority of the community disagreements ensue. PVE a sorc is a faceroll easy class in tanking and DPSing . why because the tank builds in PVE simply suck. they even suck for tanking lol

    Maybe it's the player who plays the tank that sucks.

    No , well not in my case. I have a VR 12 DK and a VR 12 Sorc. I tank with both i have heavy armor set ups for both, as well as DPS light armor. I prefer the DPS set up. you can buff your self to hard cap , retain all the survivability and have all the magica regen and reduction plus crit from light. on top of that you will have better spell resistance by a large margin.

    As for suckin no i have all the achievements in VR dungeons aside from the no death in COH because ive not found DPS that can kill him in the lift up phase. Ive some of the Trials achieves too. I say the tank builds suck because the tank role does not exist in ESO for the most part. Its just DPS with a taunt.

    nice try at flame bait. If i sucked i would have a small friends list and not get hounded to tank every time i'm on.

    Wow... I didn't say YOU sucked, I implied that maybe some tanks just don't play to their potential.

    Sorry you took it wrong. Regardless, your opinion that AOE play-style is lazy... is simply that... your opinion. And you know what they say about opinions right?
    Yes they are just like [snip] everyone has one. unfortunately my head is up mine most of the time so i took your response as a flaming insult. have a good day

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_SandraF on August 19, 2014 5:00AM
  • charley222
    charley222
    ✭✭✭✭
    Yes it is.
    for sure you dont need to be skilful to spam always Impulse and Bat Swarm
    the skill need 1/2 sec to 1sec delay ,
    because is so ridiculous and easy in pvp , the skill have any Rotation or Cooldowns only hold block and spam this skill is lame :(
    Edited by charley222 on August 19, 2014 12:01AM
    the wall of the covenant
  • PBpsy
    PBpsy
    ✭✭✭✭✭
    ✭✭✭
    No it is not!
    My personal point is this: If two players of equal skill and level enter a dungeon, a player casting very specific PBAOE skills will kill larger groups of mobs faster than a player using single-target attacks.

    I'm not arguing that single-target should kill large groups of 'trash' mobs faster, but I am arguing that there should be equality. If the single-target player has to work much harder (not only approaching the target, facing the target, making sure the target is within range, avoiding hitting other targets, etc), to accomplish less output ... and all with more 'cost' in resources and time.

    And I'm referencing ALL AOE, though the relation of magicka and/or sorcerer/dragonknight AOE to the options of other classes does weight this debate more heavily against those classes. I'm not saying Sap Essence or Steel Tornado shouldn't be considered in the AOE debate, just that they are few in number compared to other options.



    I feel players should feel the need to switch to single-target attacks when mobs are few in number. They should feel the wasted resources. This of course would highlight other issues that exist aside from these.
    This is already happening I do 200-300 less dps if I use my AOE bar on a single target than if I am using my single target tab on that target. It is a waste of resource and time. Anyway the game is designed in such a way that a DPS player should and certainly can do both AOE and Single target dps at the same time with any weapon setup. If one chose to just go in one direction one should accept the consequences. Lack of flexibility should be inefficient,

    Edited by PBpsy on August 19, 2014 12:20AM
    ESO forums achievements
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