Me and my friend were arguing about this a bit earlier today and i would like to know what others think.
I think it is lazy. Slap something there and fire style of playstyle compared to select a tactical ytarget to kill first that most benefits your survival.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
In TESO, Impulse can't reach more than 60% of the damage done by single target skills of most classes, Steel tornado can reach the high damage single target skills if on low health and has some extra problems. Compared to other skills they require proximity to a many targets to be worth using in pve, this means that one should put himself in danger,If you are using something like impulse you do not have as much defense either. For PVP they are easily avoidable if you see Impulse stay tf away and use raged attacks or CC. It is as simple as that, avoiding crap like Cristal fragments,Funnel Health etc is a bit more involved and they certainty do a lot more damage. If long ranged, high damage, hard to avoid attacks can be spamable then short ranged, medium damage , easy to avoid skills should be spamble also.ruze84b14_ESO wrote: »Why games then insist on making PBAOE do as much damage as single target always confuses me. In my mind, AOE should be significantly resource heavy and almost impossible to spam.
Exellent excuses, someone actually tried to explain there is tactic and intelligence behind getting enemies in front of you and all that.
My point stands, AOE is lazy. You run to enemies, get aggro and put yourself where you can hit most enemies. If this really works in this game, it means AOE is too strong compared to single target attacks and should be nerfed to be in balance with single target abilities.
This means if single target attack deals say 100 damage, in AOE it has ro be divided amogst the targets you hit. The more targets, the less damage per target.
You stick your sword to one enemy, tou hit hard. This actually goes through many armors as well but when you swing that sword to 3 enemies in front of you, it only scratches the surface of armor and creates superficial wouds if any.
A wizard casts an energy ball, it hits the target, it deals all its energy to that one sigle target, now if you need to hit more enemies, a wizard would have to divide his magick powers to less concentrated attack with less energy per target. Now in case of wizards, they always have these god like powers to do almost anything but this is nothing a normal player in the game should have.
If AOE has to exist, this is the way it needs to be done. Count targets in area of effect and divide that damage amogst enemies that it hits.
Exellent excuses, someone actually tried to explain there is tactic and intelligence behind getting enemies in front of you and all that.
My point stands, AOE is lazy. You run to enemies, get aggro and put yourself where you can hit most enemies. If this really works in this game, it means AOE is too strong compared to single target attacks and should be nerfed to be in balance with single target abilities.
This means if single target attack deals say 100 damage, in AOE it has ro be divided amogst the targets you hit. The more targets, the less damage per target.
You stick your sword to one enemy, tou hit hard. This actually goes through many armors as well but when you swing that sword to 3 enemies in front of you, it only scratches the surface of armor and creates superficial wouds if any.
A wizard casts an energy ball, it hits the target, it deals all its energy to that one sigle target, now if you need to hit more enemies, a wizard would have to divide his magick powers to less concentrated attack with less energy per target. Now in case of wizards, they always have these god like powers to do almost anything but this is nothing a normal player in the game should have.
If AOE has to exist, this is the way it needs to be done. Count targets in area of effect and divide that damage amogst enemies that it hits.
There is a massive gap between implementation on PVE and PVP. this is where the majority of the community disagreements ensue. PVE a sorc is a faceroll easy class in tanking and DPSing . why because the tank builds in PVE simply suck. they even suck for tanking lolExellent excuses, someone actually tried to explain there is tactic and intelligence behind getting enemies in front of you and all that.
My point stands, AOE is lazy. You run to enemies, get aggro and put yourself where you can hit most enemies. If this really works in this game, it means AOE is too strong compared to single target attacks and should be nerfed to be in balance with single target abilities.
This means if single target attack deals say 100 damage, in AOE it has ro be divided amogst the targets you hit. The more targets, the less damage per target.
You stick your sword to one enemy, tou hit hard. This actually goes through many armors as well but when you swing that sword to 3 enemies in front of you, it only scratches the surface of armor and creates superficial wouds if any.
A wizard casts an energy ball, it hits the target, it deals all its energy to that one sigle target, now if you need to hit more enemies, a wizard would have to divide his magick powers to less concentrated attack with less energy per target. Now in case of wizards, they always have these god like powers to do almost anything but this is nothing a normal player in the game should have.
If AOE has to exist, this is the way it needs to be done. Count targets in area of effect and divide that damage amogst enemies that it hits.
Let me guess... you play a tank or other class who has limited AOE capabilities.... so you feel those who use AOE have an advantage over your play-style.
BTW, there are no "wizards" in ESO... but there are Sorcerers.
To play a sorcerer takes finesse, tactics and a knowledge of your opponent. One mistake is usually non-recoverable. The skilled sorcerer is your best friend in challenging encounters. A knowledgeable sorcerer can weave their weapons and skills to heal and damage on split second judgments.
To call AOE a "lazy play-style", is incredibly ignorant regarding the mechanics of these skills.
Wifeaggro13 wrote: »There is a massive gap between implementation on PVE and PVP. this is where the majority of the community disagreements ensue. PVE a sorc is a faceroll easy class in tanking and DPSing . why because the tank builds in PVE simply suck. they even suck for tanking lolExellent excuses, someone actually tried to explain there is tactic and intelligence behind getting enemies in front of you and all that.
My point stands, AOE is lazy. You run to enemies, get aggro and put yourself where you can hit most enemies. If this really works in this game, it means AOE is too strong compared to single target attacks and should be nerfed to be in balance with single target abilities.
This means if single target attack deals say 100 damage, in AOE it has ro be divided amogst the targets you hit. The more targets, the less damage per target.
You stick your sword to one enemy, tou hit hard. This actually goes through many armors as well but when you swing that sword to 3 enemies in front of you, it only scratches the surface of armor and creates superficial wouds if any.
A wizard casts an energy ball, it hits the target, it deals all its energy to that one sigle target, now if you need to hit more enemies, a wizard would have to divide his magick powers to less concentrated attack with less energy per target. Now in case of wizards, they always have these god like powers to do almost anything but this is nothing a normal player in the game should have.
If AOE has to exist, this is the way it needs to be done. Count targets in area of effect and divide that damage amogst enemies that it hits.
Let me guess... you play a tank or other class who has limited AOE capabilities.... so you feel those who use AOE have an advantage over your play-style.
BTW, there are no "wizards" in ESO... but there are Sorcerers.
To play a sorcerer takes finesse, tactics and a knowledge of your opponent. One mistake is usually non-recoverable. The skilled sorcerer is your best friend in challenging encounters. A knowledgeable sorcerer can weave their weapons and skills to heal and damage on split second judgments.
To call AOE a "lazy play-style", is incredibly ignorant regarding the mechanics of these skills.
Wifeaggro13 wrote: »Me and my friend were arguing about this a bit earlier today and i would like to know what others think.
I think it is lazy. Slap something there and fire style of playstyle compared to select a tactical ytarget to kill first that most benefits your survival.
AOE when it is used in the fashion ZOS uses it is lazy Development style plain and simple.
Wifeaggro13 wrote: »There is a massive gap between implementation on PVE and PVP. this is where the majority of the community disagreements ensue. PVE a sorc is a faceroll easy class in tanking and DPSing . why because the tank builds in PVE simply suck. they even suck for tanking lolExellent excuses, someone actually tried to explain there is tactic and intelligence behind getting enemies in front of you and all that.
My point stands, AOE is lazy. You run to enemies, get aggro and put yourself where you can hit most enemies. If this really works in this game, it means AOE is too strong compared to single target attacks and should be nerfed to be in balance with single target abilities.
This means if single target attack deals say 100 damage, in AOE it has ro be divided amogst the targets you hit. The more targets, the less damage per target.
You stick your sword to one enemy, tou hit hard. This actually goes through many armors as well but when you swing that sword to 3 enemies in front of you, it only scratches the surface of armor and creates superficial wouds if any.
A wizard casts an energy ball, it hits the target, it deals all its energy to that one sigle target, now if you need to hit more enemies, a wizard would have to divide his magick powers to less concentrated attack with less energy per target. Now in case of wizards, they always have these god like powers to do almost anything but this is nothing a normal player in the game should have.
If AOE has to exist, this is the way it needs to be done. Count targets in area of effect and divide that damage amogst enemies that it hits.
Let me guess... you play a tank or other class who has limited AOE capabilities.... so you feel those who use AOE have an advantage over your play-style.
BTW, there are no "wizards" in ESO... but there are Sorcerers.
To play a sorcerer takes finesse, tactics and a knowledge of your opponent. One mistake is usually non-recoverable. The skilled sorcerer is your best friend in challenging encounters. A knowledgeable sorcerer can weave their weapons and skills to heal and damage on split second judgments.
To call AOE a "lazy play-style", is incredibly ignorant regarding the mechanics of these skills.
Maybe it's the player who plays the tank that sucks.
Exellent excuses, someone actually tried to explain there is tactic and intelligence behind getting enemies in front of you and all that.
My point stands, AOE is lazy. You run to enemies, get aggro and put yourself where you can hit most enemies. If this really works in this game, it means AOE is too strong compared to single target attacks and should be nerfed to be in balance with single target abilities.
In my experience for Vet dungeons AOE dps is required only to the point that you kind of need one on the group just like you kind of need a tank and a healer.. There are Bosses where AOE is not necessary at all though and there are bosses where they are pretty essential.
This.
It's a great tool. But it should never be an essential mechanic like it is in ESO.
Wifeaggro13 wrote: »Wifeaggro13 wrote: »There is a massive gap between implementation on PVE and PVP. this is where the majority of the community disagreements ensue. PVE a sorc is a faceroll easy class in tanking and DPSing . why because the tank builds in PVE simply suck. they even suck for tanking lolExellent excuses, someone actually tried to explain there is tactic and intelligence behind getting enemies in front of you and all that.
My point stands, AOE is lazy. You run to enemies, get aggro and put yourself where you can hit most enemies. If this really works in this game, it means AOE is too strong compared to single target attacks and should be nerfed to be in balance with single target abilities.
This means if single target attack deals say 100 damage, in AOE it has ro be divided amogst the targets you hit. The more targets, the less damage per target.
You stick your sword to one enemy, tou hit hard. This actually goes through many armors as well but when you swing that sword to 3 enemies in front of you, it only scratches the surface of armor and creates superficial wouds if any.
A wizard casts an energy ball, it hits the target, it deals all its energy to that one sigle target, now if you need to hit more enemies, a wizard would have to divide his magick powers to less concentrated attack with less energy per target. Now in case of wizards, they always have these god like powers to do almost anything but this is nothing a normal player in the game should have.
If AOE has to exist, this is the way it needs to be done. Count targets in area of effect and divide that damage amogst enemies that it hits.
Let me guess... you play a tank or other class who has limited AOE capabilities.... so you feel those who use AOE have an advantage over your play-style.
BTW, there are no "wizards" in ESO... but there are Sorcerers.
To play a sorcerer takes finesse, tactics and a knowledge of your opponent. One mistake is usually non-recoverable. The skilled sorcerer is your best friend in challenging encounters. A knowledgeable sorcerer can weave their weapons and skills to heal and damage on split second judgments.
To call AOE a "lazy play-style", is incredibly ignorant regarding the mechanics of these skills.
Maybe it's the player who plays the tank that sucks.
No , well not in my case. I have a VR 12 DK and a VR 12 Sorc. I tank with both i have heavy armor set ups for both, as well as DPS light armor. I prefer the DPS set up. you can buff your self to hard cap , retain all the survivability and have all the magica regen and reduction plus crit from light. on top of that you will have better spell resistance by a large margin.
As for suckin no i have all the achievements in VR dungeons aside from the no death in COH because ive not found DPS that can kill him in the lift up phase. Ive some of the Trials achieves too. I say the tank builds suck because the tank role does not exist in ESO for the most part. Its just DPS with a taunt.
nice try at flame bait. If i sucked i would have a small friends list and not get hounded to tank every time i'm on.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Yes they are just like [snip] everyone has one. unfortunately my head is up mine most of the time so i took your response as a flaming insult. have a good dayWifeaggro13 wrote: »Wifeaggro13 wrote: »There is a massive gap between implementation on PVE and PVP. this is where the majority of the community disagreements ensue. PVE a sorc is a faceroll easy class in tanking and DPSing . why because the tank builds in PVE simply suck. they even suck for tanking lolExellent excuses, someone actually tried to explain there is tactic and intelligence behind getting enemies in front of you and all that.
My point stands, AOE is lazy. You run to enemies, get aggro and put yourself where you can hit most enemies. If this really works in this game, it means AOE is too strong compared to single target attacks and should be nerfed to be in balance with single target abilities.
This means if single target attack deals say 100 damage, in AOE it has ro be divided amogst the targets you hit. The more targets, the less damage per target.
You stick your sword to one enemy, tou hit hard. This actually goes through many armors as well but when you swing that sword to 3 enemies in front of you, it only scratches the surface of armor and creates superficial wouds if any.
A wizard casts an energy ball, it hits the target, it deals all its energy to that one sigle target, now if you need to hit more enemies, a wizard would have to divide his magick powers to less concentrated attack with less energy per target. Now in case of wizards, they always have these god like powers to do almost anything but this is nothing a normal player in the game should have.
If AOE has to exist, this is the way it needs to be done. Count targets in area of effect and divide that damage amogst enemies that it hits.
Let me guess... you play a tank or other class who has limited AOE capabilities.... so you feel those who use AOE have an advantage over your play-style.
BTW, there are no "wizards" in ESO... but there are Sorcerers.
To play a sorcerer takes finesse, tactics and a knowledge of your opponent. One mistake is usually non-recoverable. The skilled sorcerer is your best friend in challenging encounters. A knowledgeable sorcerer can weave their weapons and skills to heal and damage on split second judgments.
To call AOE a "lazy play-style", is incredibly ignorant regarding the mechanics of these skills.
Maybe it's the player who plays the tank that sucks.
No , well not in my case. I have a VR 12 DK and a VR 12 Sorc. I tank with both i have heavy armor set ups for both, as well as DPS light armor. I prefer the DPS set up. you can buff your self to hard cap , retain all the survivability and have all the magica regen and reduction plus crit from light. on top of that you will have better spell resistance by a large margin.
As for suckin no i have all the achievements in VR dungeons aside from the no death in COH because ive not found DPS that can kill him in the lift up phase. Ive some of the Trials achieves too. I say the tank builds suck because the tank role does not exist in ESO for the most part. Its just DPS with a taunt.
nice try at flame bait. If i sucked i would have a small friends list and not get hounded to tank every time i'm on.
Wow... I didn't say YOU sucked, I implied that maybe some tanks just don't play to their potential.
Sorry you took it wrong. Regardless, your opinion that AOE play-style is lazy... is simply that... your opinion. And you know what they say about opinions right?
This is already happening I do 200-300 less dps if I use my AOE bar on a single target than if I am using my single target tab on that target. It is a waste of resource and time. Anyway the game is designed in such a way that a DPS player should and certainly can do both AOE and Single target dps at the same time with any weapon setup. If one chose to just go in one direction one should accept the consequences. Lack of flexibility should be inefficient,ruze84b14_ESO wrote: »My personal point is this: If two players of equal skill and level enter a dungeon, a player casting very specific PBAOE skills will kill larger groups of mobs faster than a player using single-target attacks.
I'm not arguing that single-target should kill large groups of 'trash' mobs faster, but I am arguing that there should be equality. If the single-target player has to work much harder (not only approaching the target, facing the target, making sure the target is within range, avoiding hitting other targets, etc), to accomplish less output ... and all with more 'cost' in resources and time.
And I'm referencing ALL AOE, though the relation of magicka and/or sorcerer/dragonknight AOE to the options of other classes does weight this debate more heavily against those classes. I'm not saying Sap Essence or Steel Tornado shouldn't be considered in the AOE debate, just that they are few in number compared to other options.
I feel players should feel the need to switch to single-target attacks when mobs are few in number. They should feel the wasted resources. This of course would highlight other issues that exist aside from these.