This is already happening I do 200-300 less dps if I use my AOE bar on a single target than if I am using my single target tab on that target. It is a waste of resource and time. Anyway the game is designed in such a way that a DPS player should and certainly can do both AOE and Single target dps at the same time with any weapon setup. If one chose to just go in one direction one should accept the consequences. Lack of flexibility should be inefficient,ruze84b14_ESO wrote: »My personal point is this: If two players of equal skill and level enter a dungeon, a player casting very specific PBAOE skills will kill larger groups of mobs faster than a player using single-target attacks.
I'm not arguing that single-target should kill large groups of 'trash' mobs faster, but I am arguing that there should be equality. If the single-target player has to work much harder (not only approaching the target, facing the target, making sure the target is within range, avoiding hitting other targets, etc), to accomplish less output ... and all with more 'cost' in resources and time.
And I'm referencing ALL AOE, though the relation of magicka and/or sorcerer/dragonknight AOE to the options of other classes does weight this debate more heavily against those classes. I'm not saying Sap Essence or Steel Tornado shouldn't be considered in the AOE debate, just that they are few in number compared to other options.
I feel players should feel the need to switch to single-target attacks when mobs are few in number. They should feel the wasted resources. This of course would highlight other issues that exist aside from these.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
It is noticeable waste of resources and time in any situation of importance, that is boss fights in vet dungeons and trials. Going with impulse against a Healer in COH instead of a a concentrated single target burst is inefficient and very noticeably so. The weapon swap time at the moment is hardly a factor and even so nothing stops you to have single target skill on your aoe tab. I think you may actually see inefficient lazy players instead of AOE being lazy, I must swap a lot in order to be efficient.ruze84b14_ESO wrote: »It is not a noticable waste of resources. It would be an actual waste of time for that sorcerer to switch to single-target bars when he can simply finish off the last two mobs more QUICKLY by sinking just a little more magicka.
Again. It is your choice.Some encounters are designed to require some AOE dps.You have access to it. If you decide that you want to use a build with no flexibility you must accept that it will be more difficult to do.ruze84b14_ESO wrote: »
DPS numbers are great, if a fight lasts an hour. But when that player takes less than 20 seconds to clear 5 mobs that another player has to work for almost a minute for, the fact that the first player is scoring 100-300 less DPS doesn't calculate in any noticeable way.
Both magicka and stamina are infinitely recharged, which means that resource waste doesn't really come into the picture UNLESS you are completely running out.
So in short, AOE, and more specifically magicka focused AOE which is most powerfully demonstrated in Sorcerer and Dragonknight classes, and with destruction staves, are far more efficient against any number of mobs except in some instances of elites and bosses that are without adds.
Even tested in weapon builds, Steel Tornado is a more efficient and practical skill in the vast majority of PvE gameplay than any of it's single-target counterparts.
I don't aim this at one class, though certain classes are stronger in this than others. Part of the problem is even mob AI and dungeon layout. But the simplest issues arise from how much time, and effort, is spent spamming PBAOE attacks versus having to aggressively approach and target each individual mob, as well as the overall lack of variety for AOE attacks in other weapon builds.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
No. I am certainly not saying that. I am saying that AOE's is required for efficient progress in some encounters while it is not in others.This is by design and this is why everyone has access to some AOE.ruze84b14_ESO wrote: »It seems, @PBpsy, that you're saying 'go destruction staff if you want to do 90% of the content this game is designed around, or be inefficient'.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
In TESO, Impulse can't reach more than 60% of the damage done by single target skills of most classes, Steel tornado can reach the high damage single target skills if on low health and has some extra problems. Compared to other skills they require proximity to a many targets to be worth using in pve, this means that one should put himself in danger,If you are using something like impulse you do not have as much defense either. For PVP they are easily avoidable if you see Impulse stay tf away and use raged attacks or CC. It is as simple as that, avoiding crap like Cristal fragments,Funnel Health etc is a bit more involved and they certainty do a lot more damage. If long ranged, high damage, hard to avoid attacks can be spamable then short ranged, medium damage , easy to avoid skills should be spamble also.ruze84b14_ESO wrote: »Why games then insist on making PBAOE do as much damage as single target always confuses me. In my mind, AOE should be significantly resource heavy and almost impossible to spam.
In TESO, Impulse can't reach more than 60% of the damage done by single target skills of most classes, Steel tornado can reach the high damage single target skills if on low health and has some extra problems. Compared to other skills they require proximity to a many targets to be worth using in pve, this means that one should put himself in danger,If you are using something like impulse you do not have as much defense either. For PVP they are easily avoidable if you see Impulse stay tf away and use raged attacks or CC. It is as simple as that, avoiding crap like Cristal fragments,Funnel Health etc is a bit more involved and they certainty do a lot more damage. If long ranged, high damage, hard to avoid attacks can be spamable then short ranged, medium damage , easy to avoid skills should be spamble also.ruze84b14_ESO wrote: »Why games then insist on making PBAOE do as much damage as single target always confuses me. In my mind, AOE should be significantly resource heavy and almost impossible to spam.
someone doesnt pvp much. impulse spammers are never alone. they move in swarms. abuse the AoE cap, and always have healers, unstoppable (so no CC), barrier for bubblage and speed buffs.
one does not simply "avoid it and range them"
ravenhartb14_ESO wrote: »Terrible poll is terrible.
You have a black and white option for a very grey topic. Your poll offers no alternatives, and no understanding of AOE vs. DD.
Reduced damage over an area vs. high damage vs. a single target.
By definition both are different, and both are useful in specific situations.
Are you fighting a group, or are you fighting a single target?
Neither option can be useful in both situations.
Also, your choice might also be affected by:
Your health
Is a certain MOB healing other MOBs? Does a certain MOB deal more damage that other MOBs? etc.
There are an almost an endless amount of variables that would affect your personal choice of tactics.
One tactic is not "lazier" than another. It's just another tool in your toolbox. You're a fool if you're not using both.
Depend on the number of targets you face, you don't use AoE on single targets.Kind of a bad poll. I don't see how it could be considered "lazy." It's just the most effective thing to do in ESO 90% of the time.
Trying to say that AOE users are lazy is like trying to say Single Target damage users are too dumb to realise their is more than one enemy around them !
(neither is true and neither makes sense)
Trying to say that AOE users are lazy is like trying to say Single Target damage users are too dumb to realise their is more than one enemy around them !
(neither is true and neither makes sense)