So I bought a stack of runes because I wanted to level up my enchanting a little. When creating potions, only a few would increase your level pretty quickly. With provisioning, it's slower but the ingredients are everywhere. And then there's enchanting... After making several glyphs and deconstructing several others, I've barely made a scratch on my level. This is ridiculous! Is enchanting so much better than cooking and mixing potions that it should be this much of a grind?
The problem is, that you'll have very few dedicated enchanters who level it all the way up to 50. And those few enchanters will corner the market and charge outrageous prices for their product.
It's an economy thing. This is a bad idea.
Enchanting should be in line with the other professions so that few crafters don't monopolize the economy.
The problem is, that you'll have very few dedicated enchanters who level it all the way up to 50. And those few enchanters will corner the market and charge outrageous prices for their product.
hammer_fella wrote: »Another complain thread from would-be enchanters too lazy to put in the time. Why is there an expectation that Alchemy, Provisioning and Enchanting be required to level at the same pace? Enchanting is easily the most powerful crafting skill and should be more difficult to level and obtain materials for as such. Find some buddies to trade glyphs with and it is really not so difficult to do in a reasonable time. I think I hit level 40 at VR1 or VR2 without any special effort to grind the skill, and that feels appropriate.
So I bought a stack of runes because I wanted to level up my enchanting a little. When creating potions, only a few would increase your level pretty quickly. With provisioning, it's slower but the ingredients are everywhere. And then there's enchanting... After making several glyphs and deconstructing several others, I've barely made a scratch on my level. This is ridiculous! Is enchanting so much better than cooking and mixing potions that it should be this much of a grind?
mips_winnt wrote: »
mips_winnt wrote: »
Creation/Deconstruction of white glyhps -> irrelevant crafting XP
Creation/Deconstruction of coloured glyphs -> viable crafting XP
Problem: unlike other crafting skill with deconstruction, you'll won't find any coloured glyphs.
Tips:
forget Ta-Runes at the crafting table
never deconustruct glyphs you had built
exchange material/glyphs with another enchanter (she/he is using your runes to make glyphs you'll deconstruct and vice versa)
mips_winnt wrote: »
I don't recall getting the same experience trying this method; but its been a while maybe I'm wrong.
The problem is, that you'll have very few dedicated enchanters who level it all the way up to 50. And those few enchanters will corner the market and charge outrageous prices for their product.
It's an economy thing. This is a bad idea.
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I prefer white and green glyph.demonlkojipub19_ESO wrote: »Creation/Deconstruction of white glyhps -> irrelevant crafting XP
Creation/Deconstruction of coloured glyphs -> viable crafting XP
Problem: unlike other crafting skill with deconstruction, you'll won't find any coloured glyphs.
Tips:
forget Ta-Runes at the crafting table
never deconustruct glyphs you had built
exchange material/glyphs with another enchanter (she/he is using your runes to make glyphs you'll deconstruct and vice versa)
Some people think creating and deconning white runes is somehow better. Dunno where it started, but its making it hard to find anyone to trade green and blue runes with for leveling up. Maybe they don't know they raised the exp given for blue and green runes /shrug. They give 3 to 6 times the amount for crafting and deconning them lol.