I'm seriously running out of patience with zenimax lately. I had high hopes for ESO, I preordered, beta tested, and then jumped right into the game as soon as it went live with early access... only to find myself still beta testing.
Bugs left and right, glitches that should have been caught in alpha, balance changes that seem entirely random, and too much focus on 'new' content when the 'old' content is still struggling.
Prior to the 1.3 patch, I had unsubscribed and was using my remaining subscription time to do nothing more than log in for trait researching on my crafters. I resubscribed after 1.3, expecting things to be drastically better (this was supposed to be the patch to rule all patches, after all). I was appeased by the dye system and rebalancing changes for all of a couple days before I was right back to trait researching while playing other games.
At one point, when my subscription ended, I became unable to post on the forums. I immediately assumed that this was because I lacked an active subscription (and I seriously get irked by MMO's that dont let you keep forum access when unsubscribed), so after renewing my subscription it was another 2 days and several tickets to customer service later before finally getting forum access back - even though it's supposed to be automatic within 24 hours once you renew.
We're still stuck with 4 boring classes. We're still stuck twirling sticks and running around in skirts. There's no such thing as "Play your way" unless you want to never experience pvp or endgame pve content. To top all of that off, this is the most alt-unfriendly MMO I've ever played, forcing you through the other faction's quest zones to gain veteran ranks. I dont want to play the same story (or stories) a dozen times over just to level two or three characters. Come up with some REAL endgame for vet ranks, not re-hashed level 1-50 quests. Doesnt even make sense going through the other factions from the start after hitting 50.
Melee skill lines are still terrible. The only one even worth using right now is sword and board, and only for the passive bonuses to blocking if you're a tank. Dual wield is half-decent for damage, but you're forced to choose between single target and AoE, while a staff wielder can have both and then some. Melee weapons scale off of an entirely different set of character stats than class skills, while staff lines use the same stats.
The two handed weapon line looks like it took all of the leftover, useless skill ideas after everything else was finished and threw them together, with no attempts to synergize between any of the abilities. You have no spammable damage abilities (which is entirely necessary in a game where you only have 5 abilities available at any one time, DOTS DO NOT WORK WITH THAT SYSTEM, why is that so hard to understand?). You have crap AoE, and your single target damage is entirely reliant on a cast-time ability (which, oddly enough, even the staff skill lines dont use) that doesnt even benefit from it's own damage boost. Momentum and it's morphs are entirely worthless, providing a fifth as much damage bonus as power extraction and forcing you to wait 20 seconds for the full effect (you never actually get to that full effect, though, because you're spamming the ability to get out of movement impairing effects, GREAT design there).
Bows suffer much the same issue with the lack of spammable damage abilities, though at least they've got snipe (buggy as it may be). Again we're left with a damage over time ability as the primary source of damage. Zenimax, please listen clearly: NOBODY wants to waste a skill slot spamming an ability when more than 50% of it's damage is done over the next twenty seconds. Up front damage is required in a game with such limited ability slots as this, especially when everything dies so quickly that DoT never comes into play to begin with.
Heavy armor got some cake with the patch, but cant really eat it. The passives still blow compared to light, or even medium, and even for a nightblade with so many class abilities using weapon critical it's still a better idea to go with light armor and a restoration staff.
Still no polearms, spears, or other iconic weapons of the elder scrolls IP available, either. Newsflash: skyrim was not the only elder scrolls game.
So here I sit, logging on for nothing more than trait research and watching patches go by not really fixing anything, and almost always introducing more problems than improvements.
What year do you think we'll actually get a real product, when will this beta end?
PS4 / NA
M'asad - Khajiit Nightblade - Healer
Pakhet - Khajiit Dragonknight - Tank
Raksha - Khajiit Sorcerer - Stamina DPS
Bastet - Khajiit Templar - Healer
Leonin - Khajiit Warden - Tank