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Cyrodiil limit abuse!

  • Pancake-Tragedy
    Pancake-Tragedy
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    Nope , dont agree with this idea.

    Sometimes people have other things to attend to so they leave their chars for a few minutes , sometimes they are just relaxing in that area for some reason , some probably even RP there (i saw people RP on all kinds of places so i assume :P...)

    People thet got in , got in , they also had to wait just like everybody for their chance to be there , they have the same right to remain inside.

    PS: the game already has a system in place to kick you from the game if spend to much time AFK , which is enough in my opinion.

    who the hell RPs in cyrodiil? No lounging around or RPing and blocking the queue for pvpers is not acceptable. Go play in the pve zones to do that.

    I can't see how that could be implemented, however, OP.

    Cyrodiil is just another game zone , there is already a safe guard in place for AFK players and that is enough , just because it is not acceptable to you , doesnt make it to everyone.

    Like i said , i believe they have all the right to do so , they waited to get in like everyone else.

    With that said , i agree , i dont see this happening either , because there is already a system in place to quick afk players.

    there are safe places so you can buy siege equipment and change horses and get things from the bank before going out to pvp. It's not there to idle or chat. If the campaign is locked and people are waiting for an hour to get through the queue to pvp, you should not be dawdling around in the safe area. Go out into the zone and do things, or leave the zone. If you want to do pve objectives or rp, for that matter, just do it somewhere other than thornblade, which is having these problems currently.

    It's called making the gaming experience pleasant for everyone instead of always placing your every little desire first. I realize this is hard to grasp for some people, but just try.

    It is each player call to me.

    I personally think most players like this already indeed join empty cyros just because they can bypass the wait and still do what they want, BUT if they are willing to wait like everybody else , then they have the same right everybody else does in my opinion.

    and that has been your philosophy consistently, which I strongly disagree with. This is a multiplayer game, and if we all think only about ourselves, so does everyone else, and we all stop having fun at some point.

    That is the thinking that griefers use to justify how they play. Being a net benefit to the game should be encouraged.

    Makes sense since it is my opinion , probably would be weird if it kept changing all the time :P.

    I dont really believe this has to do with griefers at all either , cyrodiil is a zone of the game , everyone has the right to use it.

    There are queues now on one of them , so people need to wait to enter it , which is annoying and all , but doesnt mean to me that some have more right to enter than others. If people are willing to wait for their turn , then when it comes , they can enjoy the zone.

    If players are doing this to grief others , then that is another matter , if they for some reason want that cyro above all others to RP/PvE or whatever really , then it is their right to use that one and not the others.

    People could ask these players to not do this , because it makes the wait longer to others , that is perfectly fine , making rules to toss those players out against their will is not.

    Ofc , all that in my opinion.

    pvp'rs have more rights to the pvp zone because they are using it as intended.

    It is there for that purpose, and you are hurting the experience of other players if you choose to pve or rp in a locked campaign. It's intentionally causing others grief. Which everyone is so quick to complain about when it happens to them.

    What goes around comes around.

    Anyone RPing in cyrodiil can RP while PVPing, so RP while you murder people and you are justified in going to a locked campaign.

    Haha it really does , but the same could be said about our discussion about PvP players killing PvE players that are just questing and didnt want to fight to start with :P.

    Im guessing some players even with the current issue on this cyro would still dont agree that there should be a PvE cyro.

    Too many views of too many "issues". Which is what makes the forums so interesting to begin with.

    Sometimes something perfectly fine to you causes others issues , it is hard to walk without stepping on others toes.

    except the people being pvp'd are once again in a pvp zone.

    And since there are dead campaigns, no this is not a reason we need pve cyrodiil. We need more 30 day campaigns and for people to work to not be ***.

    I agree they could add more campaings , i actually prefer that also.

    But until zen comes foward and says cyro is not for RP or PvE (which would be weird) , i see it like just another zone , every player has the right to enter and play in their own way in there as long as they follow the rules. In this case , they are waiting in line like everyone else.

    Really now that some brought this up i just find this funny , tons were against the creation of the PvE cyro, now RP and PvE players also fill it up and PvP players have to wait to enter , they start to say there is not enough space and they must toss out said players ... "What goes around comes around." indeed.

    Why does ZOS need to come forward and say that? Do they have to walk people through everything? The entire goal and objective of the zone is pvp. Everything else exists to facilitate that. It is the only zone like that.

    By virtue of waiting in the queue or being in the zone in a locked campaign and not pvping, you are blocking people from doing just that.
    If you come to a queued campaign to do PvE or RP when there are 3 other empty campaigns, then you are selfish. Cyrodiil is the only zone in the game that allows PvP and the only reason that some people even play ESO.

    The argument that "I can play how I want" isn't valid here because you are infringing on other peoples ability to play the way that they want and really, can be considered griefing by some.

    Nope , because currently it is their right to PvE/RP... in any cyro they want.

    The most PvP players can do is ask that those players join empty cyros , which most probably already do anyway to avoid said queues , but there is no rule to support those players being tossed outside.

    If those rules change , then it is on zen to come out and tell those players they cant do that.

    Like i said before , i agree with adding more cyros , but not with tossing players out of it.

    So, let me put out a scenario for you...

    You and 3 people start a dungeon group. One of those people decide not to actually do the dungeon, but instead that person wants to search the dungeon for crafting mats. You and the two other players have the option to kick them out, since they aren't there to do what was intended when you formed the group. Your idea of "Play how you want, since that person pays a sub" doesn't fit here, since all of the members of the group have an option to kick that member.

    This same idea is how most of us in Cyrodiil feel, except we don't have an option to kick people out. If you aren't there to pvp, you are placing your alliance at a disadvantage, especially during queues.
    Edited by Pancake-Tragedy on August 12, 2014 8:36PM
    Pancake Tragedy - Sorcerer
  • Nox_Aeterna
    Nox_Aeterna
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    Nope , dont agree with this idea.

    Sometimes people have other things to attend to so they leave their chars for a few minutes , sometimes they are just relaxing in that area for some reason , some probably even RP there (i saw people RP on all kinds of places so i assume :P...)

    People thet got in , got in , they also had to wait just like everybody for their chance to be there , they have the same right to remain inside.

    PS: the game already has a system in place to kick you from the game if spend to much time AFK , which is enough in my opinion.

    who the hell RPs in cyrodiil? No lounging around or RPing and blocking the queue for pvpers is not acceptable. Go play in the pve zones to do that.

    I can't see how that could be implemented, however, OP.

    Cyrodiil is just another game zone , there is already a safe guard in place for AFK players and that is enough , just because it is not acceptable to you , doesnt make it to everyone.

    Like i said , i believe they have all the right to do so , they waited to get in like everyone else.

    With that said , i agree , i dont see this happening either , because there is already a system in place to quick afk players.

    there are safe places so you can buy siege equipment and change horses and get things from the bank before going out to pvp. It's not there to idle or chat. If the campaign is locked and people are waiting for an hour to get through the queue to pvp, you should not be dawdling around in the safe area. Go out into the zone and do things, or leave the zone. If you want to do pve objectives or rp, for that matter, just do it somewhere other than thornblade, which is having these problems currently.

    It's called making the gaming experience pleasant for everyone instead of always placing your every little desire first. I realize this is hard to grasp for some people, but just try.

    It is each player call to me.

    I personally think most players like this already indeed join empty cyros just because they can bypass the wait and still do what they want, BUT if they are willing to wait like everybody else , then they have the same right everybody else does in my opinion.

    and that has been your philosophy consistently, which I strongly disagree with. This is a multiplayer game, and if we all think only about ourselves, so does everyone else, and we all stop having fun at some point.

    That is the thinking that griefers use to justify how they play. Being a net benefit to the game should be encouraged.

    Makes sense since it is my opinion , probably would be weird if it kept changing all the time :P.

    I dont really believe this has to do with griefers at all either , cyrodiil is a zone of the game , everyone has the right to use it.

    There are queues now on one of them , so people need to wait to enter it , which is annoying and all , but doesnt mean to me that some have more right to enter than others. If people are willing to wait for their turn , then when it comes , they can enjoy the zone.

    If players are doing this to grief others , then that is another matter , if they for some reason want that cyro above all others to RP/PvE or whatever really , then it is their right to use that one and not the others.

    People could ask these players to not do this , because it makes the wait longer to others , that is perfectly fine , making rules to toss those players out against their will is not.

    Ofc , all that in my opinion.

    pvp'rs have more rights to the pvp zone because they are using it as intended.

    It is there for that purpose, and you are hurting the experience of other players if you choose to pve or rp in a locked campaign. It's intentionally causing others grief. Which everyone is so quick to complain about when it happens to them.

    What goes around comes around.

    Anyone RPing in cyrodiil can RP while PVPing, so RP while you murder people and you are justified in going to a locked campaign.

    Haha it really does , but the same could be said about our discussion about PvP players killing PvE players that are just questing and didnt want to fight to start with :P.

    Im guessing some players even with the current issue on this cyro would still dont agree that there should be a PvE cyro.

    Too many views of too many "issues". Which is what makes the forums so interesting to begin with.

    Sometimes something perfectly fine to you causes others issues , it is hard to walk without stepping on others toes.

    except the people being pvp'd are once again in a pvp zone.

    And since there are dead campaigns, no this is not a reason we need pve cyrodiil. We need more 30 day campaigns and for people to work to not be ***.

    I agree they could add more campaings , i actually prefer that also.

    But until zen comes foward and says cyro is not for RP or PvE (which would be weird) , i see it like just another zone , every player has the right to enter and play in their own way in there as long as they follow the rules. In this case , they are waiting in line like everyone else.

    Really now that some brought this up i just find this funny , tons were against the creation of the PvE cyro, now RP and PvE players also fill it up and PvP players have to wait to enter , they start to say there is not enough space and they must toss out said players ... "What goes around comes around." indeed.

    Why does ZOS need to come forward and say that? Do they have to walk people through everything? The entire goal and objective of the zone is pvp. Everything else exists to facilitate that. It is the only zone like that.

    By virtue of waiting in the queue or being in the zone in a locked campaign and not pvping, you are blocking people from doing just that.
    If you come to a queued campaign to do PvE or RP when there are 3 other empty campaigns, then you are selfish. Cyrodiil is the only zone in the game that allows PvP and the only reason that some people even play ESO.

    The argument that "I can play how I want" isn't valid here because you are infringing on other peoples ability to play the way that they want and really, can be considered griefing by some.

    Nope , because currently it is their right to PvE/RP... in any cyro they want.

    The most PvP players can do is ask that those players join empty cyros , which most probably already do anyway to avoid said queues , but there is no rule to support those players being tossed outside.

    If those rules change , then it is on zen to come out and tell those players they cant do that.

    Like i said before , i agree with adding more cyros , but not with tossing players out of it.

    So, let me put out a scenario for you. You and 3 people start a dungeon group. One of those people decide not to actually do the dungeon, but instead wants to search the dungeon for crafting mats. You and the two other players have the option to kick them out, since they aren't there to do what was intended when you formed the group.

    This same idea is how most of us in Cyrodiil feel. If you aren't there to pvp, you are placing your alliance at a disadvantage, especially during queues.

    The difference is that you joined in a group with a set objective, you cant kick people from public dungeons , they can do whatever they want in there.

    The actual comparion you are making is , we should have the power to kick anyone that joins a public dungeon if they are not there to kill the mobs.

    Same with cyro , you can solo join to do whatever you want.

    And eitherway , cyro is always full of people that are not there at all to PvP , there are PvE quests... all of those are in contested areas , but usually are far from the main action. Any and all player have the right to go there do this doesnt matter how full cyro become.

    If nothing else , now that i remember how so against were PvP players to the creation of a PvE cyro , i can only think they should stay quiet about this , since they were against the solution of this issue since the start and now are trying to force their will upon other players lols.

    PvE/RP... players are forced to join the "risk" of cyro to earn their achivs and so on , not forced to join in any active PvP combat and no player has the right to force them into it.

    Like i said , until zen comes here and says they are forced to PvP , it is perfectly fine to join a full campaing to do whatever you want , that is the right you earn by waiting in line like any other player.

    One way or the other , the solution to this will come with more 30 day cyros.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Turelus
    Turelus
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    I agree with the home players getting priority, not the needing ranks or the idle timer.
    There are often times I need to take a 10min break for food for drink and I don't want to queue again because I went to keep myself alive. :P
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Pancake-Tragedy
    Pancake-Tragedy
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    PvE/RP... players are forced to join the "risk" of cyro to earn their achivs and so on , not forced to join in any active PvP combat and no player has the right to force them into it.

    If I see any enemy roaming in cyrodiil, I have the right to force them into pvp (and I will). o:)

    One way or the other , the solution to this will come with more 30 day cyros.

    I want to touch on this point. There are other campaigns available that stay practically empty, why do we need to have another 30 day? From your previous posts, you have made it clear that you only want to join a campaign where your alliance is dominating, so what does the length of the campaign have to do with it?
    Turelus wrote: »
    I agree with the home players getting priority, not the needing ranks or the idle timer.
    There are often times I need to take a 10min break for food for drink and I don't want to queue again because I went to keep myself alive. :P

    I do think giving home players a priority in the queue would be a step in the right direction.
    Edited by Pancake-Tragedy on August 12, 2014 9:25PM
    Pancake Tragedy - Sorcerer
  • Nox_Aeterna
    Nox_Aeterna
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    PvE/RP... players are forced to join the "risk" of cyro to earn their achivs and so on , not forced to join in any active PvP combat and no player has the right to force them into it.

    If I see any enemy roaming in cyrodiil, I have the right to force them into pvp (and I will). o:)

    One way or the other , the solution to this will come with more 30 day cyros.

    I want to touch on this point. There are other campaigns available that stay practically empty, why do we need to have another 30 day? From your previous posts, you have made it clear that you only want to join a campaign where your alliance is dominating, so what does the length of the campaign have to do with it?
    Turelus wrote: »
    I agree with the home players getting priority, not the needing ranks or the idle timer.
    There are often times I need to take a 10min break for food for drink and I don't want to queue again because I went to keep myself alive. :P

    I do think giving home players a priority in the queue would be a step in the right direction.

    I dont post only for what is convenient to me really :P.

    Im against them kicking player from cyro just because they are there for other thing then PvP , like you said , you have the right to atk those players , they also have the right to go about doing whatever they want in the zone , even if there is 0 PvP involved.

    I usually play in cyros that AD is dominating everything myself. Which means i spend my time on the Haderus cyro for the most part currently. Not only it allows me to usually play without having to deal with the other factions , when they do appear , i can just ask on zone chat for our PvP players to deal with them.

    Ofc , im not against PvP myself , it just bothers me to deal with it while i want to do other things , so i do enter cyro from time to time to just join a zerg here and there.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • dbishop
    dbishop
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    Home players priority number 1.
    10 minute inactivity timer could be extended to add on a X minutes combat activity timer. No combat, no PVP for you.
    The 150 player queue taking nearly an hour to move is great as it means Thornblade is always full but how long till those 150 just go play something else and stop donating their $15.

  • DuckfisH
    DuckfisH
    Soul Shriven
    Today in Cyrodiil i noticed group of about 20 people standing around doing nothing in 'safe' zone near wayshrines while campaign was full and 20+ people on queve.

    This begs the question: were those characters alts/friends/guildmates of other alliance people trying to artifically 'reduce' opponent numbers or just random slackers?

    Current queve system needs rework, here's what i believe could improve situation:

    If campaign reaches status 'full'
    >>> inactive characters get disconnected/kicked out of campaign. Inactivity would translate as being in 'safe zone' or being in any other general area and not using skills/horse etc.
    >>> characters in queve get sorted by priorities:
    1) Home campaign descending by tyro rank or current points in campaign.
    2) Guests descending by tyro rank or points.

    This would solve near every situation where system would be abused by opponent alliances, like it can be done now.

    In all seriousness, even if this was a nefarious cross alliance conspiracy, don't you think it's an awful lot of effort and coordination just to reduce one alliance's numbers by 20 players?? In a full campaign, if your alliance is losing coz 20 people are standing around humming argonian lullabies to themselves then you are doing it wrong, rofl.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    DuckfisH wrote: »
    Today in Cyrodiil i noticed group of about 20 people standing around doing nothing in 'safe' zone near wayshrines while campaign was full and 20+ people on queve.

    This begs the question: were those characters alts/friends/guildmates of other alliance people trying to artifically 'reduce' opponent numbers or just random slackers?

    Current queve system needs rework, here's what i believe could improve situation:

    If campaign reaches status 'full'
    >>> inactive characters get disconnected/kicked out of campaign. Inactivity would translate as being in 'safe zone' or being in any other general area and not using skills/horse etc.
    >>> characters in queve get sorted by priorities:
    1) Home campaign descending by tyro rank or current points in campaign.
    2) Guests descending by tyro rank or points.

    This would solve near every situation where system would be abused by opponent alliances, like it can be done now.

    In all seriousness, even if this was a nefarious cross alliance conspiracy, don't you think it's an awful lot of effort and coordination just to reduce one alliance's numbers by 20 players?? In a full campaign, if your alliance is losing coz 20 people are standing around humming argonian lullabies to themselves then you are doing it wrong, rofl.

    Its really not. You see the RMT buying hundreds of accounts across many MMO's just to spam something that might not gain them anything and definitely get them banned unless its some weak F2P MMO, why would it be so unthinkable for a more normal player to get an extra account or two and make characters to take up opposing alliance slots? Some people have the money to throw away to do such things.

    One person stated, "Don't underestimate human greed".
    Edited by demonlkojipub19_ESO on August 13, 2014 3:19PM
  • Kwas
    Kwas
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    So, even tho I've finished both campaigns in top 100, I have to GTFO from Cyro every time I need a smoke and new beer ? Or after few hours of PvP I just fancy a little bit of trolling in zone chat?
  • Lionxoft
    Lionxoft
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    This is far from 'abuse' but I suppose one could take it that seriously. I suggest you (If you're of age) do what we are doing when we afk for a short bit in Cyrodil.

    Take a break. Calm down a bit big guy.
  • Kewljag_66_ESO
    Kewljag_66_ESO
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    I understand you want the people who want to play to be able to play over those just standing in the safe zone. But in all fairness no one side is at a disadvantage because these afk people are effecting all 3 sides. It not just yourside that has this problem. its a equal chance for all 3 alliances to have to deal with this
  • Sneaky-Snurr
    Sneaky-Snurr
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    OP. You have to remember that there are PVE players as well. They would require more time to spend in safe zones to deconstruct items and sorting bank spaces compared to PVP players who just spend time in safe zones to buy siege equipment. Hell, those stuff can be purchased at any alliance-owned keeps or resource points so really, imposing a 'timer' of some sort won't help address this issue.
    Edited by Sneaky-Snurr on August 14, 2014 9:14PM
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  • DontBeAfraid
    DontBeAfraid
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    10 minutes is too long i believe, i'd go for 5 minutes.
    perhaps best would be 5 minutes without alliance point gain and let some1 else be in your place( of course ONLY IF campaign is 'FULL' and there are any1 on the queve)


    awesome idea.
    so grabbing a drink/snack. getting a phonecall. going to the toilet. alt-tab to read "not thought through" ideas like this - all this would result you being kicked out of cyrodiil.

    really awesome. you earned my LOL button :-)
    Marlic - Dragonknight - VR12 - Aldmeri Dominion - PvP Rank 29 - Ex-Emperor on Dawnbreaker - EU


  • JamilaRaj
    JamilaRaj
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    Turelus wrote: »
    I agree with the home players getting priority, not the needing ranks or the idle timer.
    There are often times I need to take a 10min break for food for drink and I don't want to queue again because I went to keep myself alive. :P

    That is rather cheap excuse as you could eat by your computer like more dedicated players do.
    Are you aware that your slacking off undermines the war effort for whole 10 minutes? If not, you should be lashed by your commanding zergball leader for dereliction of duty. However, if you are indeed aware, you should be stripped of rank and pension and outright hanged for treason!
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