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So is porting to a camp behind a closed gate bannable?

  • Lowbei
    Lowbei
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    haha to do what with?

    i hope you dont tell mom
  • Armitas
    Armitas
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    Nala_ wrote: »
    Armitas wrote: »
    Lowbei wrote: »
    Columba wrote: »
    @Columba‌

    Yes we are looking into the ways people are able to bypass physical structures in the world as well.


    Thank you. I assume that these things are considered bannable.

    they arent, obviously, as they are looking into the methods used, not the players.

    Sigh...So it seems.

    We will be back here in a month discussing the same thing once again because the real problem isn't being dealt with. The explanation for a house being robbed is not a faulty door lock...it's the thief. Install a new lock and the thief will take the window. Lock the window and the thief will break the window. If you want to stop the Thief put him in jail.

    thats the stupidest analogy i have ever read in my life, you should be banned from having an opinion after that comment.

    Let me know when you are able to provide reason rather than assertion.
    Edited by Armitas on August 7, 2014 9:52PM
    Retired.
    Nord mDK
  • Columba
    Columba
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    Lowbei wrote: »
    haha to do what with?

    i hope you dont tell mom
    to smear their reputations unfairly and unjustly of course!
  • Nala_
    Nala_
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    Armitas wrote: »
    Nala_ wrote: »
    Armitas wrote: »
    Lowbei wrote: »
    Columba wrote: »
    @Columba‌

    Yes we are looking into the ways people are able to bypass physical structures in the world as well.


    Thank you. I assume that these things are considered bannable.

    they arent, obviously, as they are looking into the methods used, not the players.

    Sigh...So it seems.

    We will be back here in a month discussing the same thing once again because the real problem isn't being dealt with. The explanation for a house being robbed is not a faulty door lock...it's the thief. Install a new lock and the thief will take the window. Lock the window and the thief will break the window. If you want to stop the Thief put him in jail.

    thats the stupidest analogy i have ever read in my life, you should be banned from having an opinion after that comment.

    Let me know when you can provide reason rather than assertion.

    the explanation of why the house is being robbed, is that it can be robbed. if it couldnt be robbed in the first place, then the thieves wouldnt exist.

    tl;dr you don't understand logic, move to a better neighborhood
  • Pixysticks
    Pixysticks
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    Armitas wrote: »
    Nala_ wrote: »
    Armitas wrote: »
    Lowbei wrote: »
    Columba wrote: »
    @Columba‌

    Yes we are looking into the ways people are able to bypass physical structures in the world as well.


    Thank you. I assume that these things are considered bannable.

    they arent, obviously, as they are looking into the methods used, not the players.

    Sigh...So it seems.

    We will be back here in a month discussing the same thing once again because the real problem isn't being dealt with. The explanation for a house being robbed is not a faulty door lock...it's the thief. Install a new lock and the thief will take the window. Lock the window and the thief will break the window. If you want to stop the Thief put him in jail.

    thats the stupidest analogy i have ever read in my life, you should be banned from having an opinion after that comment.

    Let me know when you are able to provide reason rather than assertion.

    I have to agree that it was an incredibly terrible analogy, seriously.
    Alacrity

    Retired 05/04/15.
  • Armitas
    Armitas
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    Nala_ wrote: »
    Armitas wrote: »
    Nala_ wrote: »
    Armitas wrote: »
    Lowbei wrote: »
    Columba wrote: »
    @Columba‌

    Yes we are looking into the ways people are able to bypass physical structures in the world as well.


    Thank you. I assume that these things are considered bannable.

    they arent, obviously, as they are looking into the methods used, not the players.

    Sigh...So it seems.

    We will be back here in a month discussing the same thing once again because the real problem isn't being dealt with. The explanation for a house being robbed is not a faulty door lock...it's the thief. Install a new lock and the thief will take the window. Lock the window and the thief will break the window. If you want to stop the Thief put him in jail.

    thats the stupidest analogy i have ever read in my life, you should be banned from having an opinion after that comment.

    Let me know when you can provide reason rather than assertion.

    the explanation of why the house is being robbed, is that it can be robbed. if it couldnt be robbed in the first place, then the thieves wouldnt exist.

    tl;dr you don't understand logic, move to a better neighborhood

    False. A house can be capable of being robbed and yet not be robbed. It is true that if the house could not be robbed then there would not be a thief in the final sense. But it is the present case that it can be robbed. And it is the case that their previous attempt at making an unrobbable house has failed.

    While a vulnerability is a necessary condition of a house being robbed it does not necessitate it being robbed. It is only a material cause that is contingent on an efficient cause for the final cause. The efficient cause can still exist even though it does not have a material cause for the final cause.

    tl;dr My neighborhood is just fine, I would examine your own streets.
    Edited by Armitas on August 7, 2014 11:49PM
    Retired.
    Nord mDK
  • Lowbei
    Lowbei
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    Columba wrote: »
    Lowbei wrote: »
    haha to do what with?

    i hope you dont tell mom
    to smear their reputations unfairly and unjustly of course!

    with your reputation, i dont think anyone is worried lol
  • Cody
    Cody
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    this thread has become interesting.
    on a side note, I hope something is done about this cheating. I don't pay 15 bucks a month to lose to someone who is afraid to lose
  • kijima
    kijima
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    @Columba‌

    Yes we are looking into the ways people are able to bypass physical structures in the world as well.

    Not sure if possible but an instakill feature for those that get past physical structures they shouldn't be getting past, along with players that shouldn't be in safe areas would be welcomed, at least by me.
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • Lowbei
    Lowbei
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    the easiest solution to implement is to make the scrolls inactive until the gate is open, as the inactive function for world objects already exists, thus removing any reason for anyone to go there when the gate isnt open
    Edited by Lowbei on August 8, 2014 3:21AM
  • kijima
    kijima
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    Apart from farming of course.
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • Lowbei
    Lowbei
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    kijima wrote: »
    Apart from farming of course.

    farming what? npcs?

    watch out for them mob killaz!
    Edited by Lowbei on August 8, 2014 3:28AM
  • kijima
    kijima
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    Going behind the gate, jumping into stealth and farming players that are wandering by. Everyone has done that from time to time. (well not everyone, but you know what I mean)
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • Lowbei
    Lowbei
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    why would players be "wandering by" when the gate is closed and the keeps belong to you? why wouldnt they port somewhere?
  • Aoe_Barbecue
    Aoe_Barbecue
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    Armitas wrote: »
    False. A house can be capable of being robbed and yet not be robbed. It is true that if the house could not be robbed then there would not be a thief in the final sense. But it is the present case that it can be robbed. And it is the case that their previous attempt at making an unrobbable house has failed.

    While a vulnerability is a necessary condition of a house being robbed it does not necessitate it being robbed. It is only a material cause that is contingent on an efficient cause for the final cause. The efficient cause can still exist even though it does not have a material cause for the final cause.

    tl;dr My neighborhood is just fine, I would examine your own streets.

    Mirin appropriate definition and application of Aristotle's four causes. However, I am afraid analytic philosophy is wasted on these philistines ;).

  • kijima
    kijima
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    They do.

    There is a burnt out building foward of the reds gate, it has a skyshard there. Plenty of people wandering around grabbing shards and just exploring in general.
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • wolfguard101
    wolfguard101
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    Lowbei wrote: »
    the easiest solution to implement is to make the scrolls inactive until the gate is open, as the inactive function for world objects already exists, thus removing any reason for anyone to go there when the gate isnt open

    OMG finally a good idea and comment from you. I agree with this one
  • Armitas
    Armitas
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    Lowbei wrote: »
    the easiest solution to implement is to make the scrolls inactive until the gate is open, as the inactive function for world objects already exists, thus removing any reason for anyone to go there when the gate isnt open

    OMG finally a good idea and comment from you. I agree with this one

    He is capable of sooo much good. I much prefer this Lowbei.
    Retired.
    Nord mDK
  • Lowbei
    Lowbei
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    Armitas wrote: »
    Lowbei wrote: »
    the easiest solution to implement is to make the scrolls inactive until the gate is open, as the inactive function for world objects already exists, thus removing any reason for anyone to go there when the gate isnt open

    OMG finally a good idea and comment from you. I agree with this one

    He is capable of sooo much good. I much prefer this Lowbei.

    lol :neutral_face:
    Edited by Lowbei on August 8, 2014 5:06PM
  • Jaxom
    Jaxom
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    Lowbei wrote: »
    the easiest solution to implement is to make the scrolls inactive until the gate is open, as the inactive function for world objects already exists, thus removing any reason for anyone to go there when the gate isnt open

    It's actually a pretty brilliant solution. This is something that should have been implemented originally.
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