ZOS_BrianWheeler wrote: »@Columba
Yes we are looking into the ways people are able to bypass physical structures in the world as well.
Thank you. I assume that these things are considered bannable.
they arent, obviously, as they are looking into the methods used, not the players.
Sigh...So it seems.
We will be back here in a month discussing the same thing once again because the real problem isn't being dealt with. The explanation for a house being robbed is not a faulty door lock...it's the thief. Install a new lock and the thief will take the window. Lock the window and the thief will break the window. If you want to stop the Thief put him in jail.
thats the stupidest analogy i have ever read in my life, you should be banned from having an opinion after that comment.
ZOS_BrianWheeler wrote: »@Columba
Yes we are looking into the ways people are able to bypass physical structures in the world as well.
Thank you. I assume that these things are considered bannable.
they arent, obviously, as they are looking into the methods used, not the players.
Sigh...So it seems.
We will be back here in a month discussing the same thing once again because the real problem isn't being dealt with. The explanation for a house being robbed is not a faulty door lock...it's the thief. Install a new lock and the thief will take the window. Lock the window and the thief will break the window. If you want to stop the Thief put him in jail.
thats the stupidest analogy i have ever read in my life, you should be banned from having an opinion after that comment.
Let me know when you can provide reason rather than assertion.
ZOS_BrianWheeler wrote: »@Columba
Yes we are looking into the ways people are able to bypass physical structures in the world as well.
Thank you. I assume that these things are considered bannable.
they arent, obviously, as they are looking into the methods used, not the players.
Sigh...So it seems.
We will be back here in a month discussing the same thing once again because the real problem isn't being dealt with. The explanation for a house being robbed is not a faulty door lock...it's the thief. Install a new lock and the thief will take the window. Lock the window and the thief will break the window. If you want to stop the Thief put him in jail.
thats the stupidest analogy i have ever read in my life, you should be banned from having an opinion after that comment.
Let me know when you are able to provide reason rather than assertion.
ZOS_BrianWheeler wrote: »@Columba
Yes we are looking into the ways people are able to bypass physical structures in the world as well.
Thank you. I assume that these things are considered bannable.
they arent, obviously, as they are looking into the methods used, not the players.
Sigh...So it seems.
We will be back here in a month discussing the same thing once again because the real problem isn't being dealt with. The explanation for a house being robbed is not a faulty door lock...it's the thief. Install a new lock and the thief will take the window. Lock the window and the thief will break the window. If you want to stop the Thief put him in jail.
thats the stupidest analogy i have ever read in my life, you should be banned from having an opinion after that comment.
Let me know when you can provide reason rather than assertion.
the explanation of why the house is being robbed, is that it can be robbed. if it couldnt be robbed in the first place, then the thieves wouldnt exist.
tl;dr you don't understand logic, move to a better neighborhood
ZOS_BrianWheeler wrote: »@Columba
Yes we are looking into the ways people are able to bypass physical structures in the world as well.
False. A house can be capable of being robbed and yet not be robbed. It is true that if the house could not be robbed then there would not be a thief in the final sense. But it is the present case that it can be robbed. And it is the case that their previous attempt at making an unrobbable house has failed.
While a vulnerability is a necessary condition of a house being robbed it does not necessitate it being robbed. It is only a material cause that is contingent on an efficient cause for the final cause. The efficient cause can still exist even though it does not have a material cause for the final cause.
tl;dr My neighborhood is just fine, I would examine your own streets.
the easiest solution to implement is to make the scrolls inactive until the gate is open, as the inactive function for world objects already exists, thus removing any reason for anyone to go there when the gate isnt open
wolfguard101 wrote: »the easiest solution to implement is to make the scrolls inactive until the gate is open, as the inactive function for world objects already exists, thus removing any reason for anyone to go there when the gate isnt open
OMG finally a good idea and comment from you. I agree with this one
wolfguard101 wrote: »the easiest solution to implement is to make the scrolls inactive until the gate is open, as the inactive function for world objects already exists, thus removing any reason for anyone to go there when the gate isnt open
OMG finally a good idea and comment from you. I agree with this one
He is capable of sooo much good. I much prefer this Lowbei.
the easiest solution to implement is to make the scrolls inactive until the gate is open, as the inactive function for world objects already exists, thus removing any reason for anyone to go there when the gate isnt open