The Polearm Skill Line
(NOTE: This is an updated/edited version based on replies)
Stuff
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Malpherian wrote: »
I agree that the other weapon lines still need improving, especially 2handed, but how can you claim what I've suggested is overpowered when no hard numbers were really given?
I think it's ment that you'll be able to equip a shield, but not actually gain 1h/s abilities and passives - only increased armor and 1 more set item. Having access to both would indeed be too OP.FrenchTickler wrote: »just saying that fend ability on a DK tank theres no way to beat it. block that much damage able to carry a shield with the rest of the abilities. NO way
I think it's ment that you'll be able to equip a shield, but not actually gain 1h/s abilities and passives - only increased armor and 1 more set item. Having access to both would indeed be too OP.
I have just one thing to add - this weapon will have to suffice for everything, because with that atypic range, you'd have to use ranged class skills (or non-damage skills) with it for them to work, or go into "ineffective" range to use them.
We'll if you're talking about realism, then the 2h axe and 2h mace in this game would be completely rubbish in actual combat. Same thing with dual wield.
Most 2h swords in this game are also probably rubbish because they are large and your character doesn't wield them realistically. Historically, the large 2h swords were wielded in a separated grip, with one hand on the grip, and the other hand below the parry hook. In this sense, zweihanders were used like polearms.
The actual 2h axes used in combat look nothing like those you see in fantasy games. The ones in fantasy games have no combat value at all.
If speaking of realism, a fighter with a polearm such as a naginata would beat someone who is armed with a fantasy-style 2h weapon or dual wield.