Just wait for the crybabies who dont get any less lag cause their system is bad, but blame the EU server.....
Just wait for the crybabies who dont get any less lag cause their system is bad, but blame the EU server.....
I live halfway between Europe and the US (on an island close to the backbone, with 200Mbps line and oversized computer). Depending on the status of the game, I still got more or less severe lag. When they'd fix it (as per sticked post) the "lag" went down a lot.
Basically, anyone with a decent line would not experience ESO lag even before the migration, anyone with a crappy line (there are MANY countries in EU with that) won't see anything but a marginal improvement. The biggest differences, for me, have come from simply bugfixing the game.
Roll a character on the NA server and play that during the migration?
Seriously a 9 hour outage feels like such a small price to pay for something that will hopefully have a huge improvement on in-game responsiveness. You'd think people were having their arms cut off or something.
@Cogo
Yes, my system is 20 years old and I do not know how to build a proper one. It's definately MY fault.
How was the brainwash, fanboy?
Ok, let me get this straight...
EU megaserver is being migrated to Frankfurt. To do that, they are going to unplug the megaserver, transfer it by car, truck or (if you really want to press your luck) airplane to Frankfurt. They will then transfer it to their new data center, where they will then plug data in. At 5:00 p.m. (roughly), EU megaserver will be back online.
Signed,
Arena25
I HAVE you ask. Is this a SERIOUS post?
If its a joke, ok, I just didnt get it and fine.
This is NOT how you migrate data centers.
The data center IS ready. Its IN EU.
The Downtime has to do with MANY of these AREAS like Network, databases and Virtual environment. You do not pick up a server, fly it to EU, put it up, change the IP and turn it on.
This is a MMO, NOT a single game!
In a DATA CENTER! NOT in your computer.
Why do people believe MMO runs like Skyrim and your server is 1 server?
Roll a character on the NA server and play that during the migration?
Seriously a 9 hour outage feels like such a small price to pay for something that will hopefully have a huge improvement on in-game responsiveness. You'd think people were having their arms cut off or something.
It's not about THAT it happens, it's about WHEN it happens. How do you seriously not get this?
A server in the EU before Release would have been the best choice.
After a serious outcry on the forums ZOS rescheduled the maintenance and now they seem to have forgotten that we complained and do the exact same thing again.
The problem is that this Publisher doesn't listen very well.
@Cogo
Yes, my system is 20 years old and I do not know how to build a proper one. It's definately MY fault.
How was the brainwash, fanboy?
Just wait for the crybabies who dont get any less lag cause their system is bad, but blame the EU server.....
Sorry - not strictly on-topic, but did anybody else think "Borg Regeneration Alcove" when looking at the bottom picture in the article? *smile*
Well dude, first:
Do you have to make every mistake over and over again, even if others made the same mistake and improved afterwards? (Yes I played WoW since release)
There is no problem with learning from others mistakes.
2nd: Did you start playing a week ago? In the first months ZOS did indeed have maintenance during european primetime. (I don't complain about hotfixes here)
@Dilly_Waffles
Lagspikes and latency did have an impact on my guildmates and my game play experience a lot. When dealing with bosses in dungeons often someone died because he stood in "bad things" but did not stand in them on HIS screen.
Cyrodiil, as you mentioned it yourself, is another good example for latency caused deaths. Someone mentioned the weapon swap delay which also seems to be caused by latency.
I once played the game with a friend, using teamspeak, when I told him that a quest item was right in front of me, while he was behind me, he responded that on his screen I was behind him.
I've never experienced such an inaccuracy in an online game ever before.
2014.4.11 - 05:00 BST (00:00 EST)
The European Megaserver is currently unavailable while we perform maintenance.
Cyrodiil, as you mentioned it yourself, is another good example for latency caused deaths. Someone mentioned the weapon swap delay which also seems to be caused by latency.
I once played the game with a friend, using teamspeak, when I told him that a quest item was right in front of me, while he was behind me, he responded that on his screen I was behind him.
I've never experienced such an inaccuracy in an online game ever before.
Yes:( we must burn them all...b4 the infection spreads to the other pods...I SAID BURN DEM ALL!!!VinnOmniusVeritas wrote: »OH NO!! The servers are already infested with torchbugs!!