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Are Veteran Dungeons too hard?

Wodwo
Wodwo
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Me and my group have been stuck on the second boss on Fungal Grotto for around an hour, I personally think the amount of health on these bosses needs to be toned down, the rest of the game does not prepare you at all for the challenge you face in vet dungeons. I would love to run them but they are simply too hard. Does Zenimax need to patch these?
Edited by Wodwo on July 26, 2014 1:56PM

Are Veteran Dungeons too hard? 130 votes

Yes, they are way too hard and I would love to see Zenimax nerf these, I can never seem to complete them
9%
andersvaeldsb16_ESOGrim13ccole.nhub17_ESOsotoninSuelAdrastesVinnOmniusVeritasGrimreaper2000SirknightMMBRatsnevEUnholyPerfectionScylos 12 votes
Yes, they are quite hard and I think Zenimax should look into nerfing them, I do clear them some of the time
8%
Erock25Ayrec0rpWodwoAektannMoxanEccoTheosisLord_HevalreadybakedJordon987 11 votes
No, they are fairly easy and if they nerf them the challenge would not be high enough for me, I clear them the majority of the time
62%
Udyrfryktestrutz.2_ESOArsenic_TouchWhitePawPrintsnerevarine1138NorthernFuryEthonaKevinmonBigMSer LobozdkazzxMovingTargetFlinkeKlingeZaeniddPhantaxleejohn85b16_ESOOjustabooEnodocTannakaobifreespirit 81 votes
No, they are way too easy and Zenimax should look to buff them, I always complete them with no problems
20%
SorianaAnjelicusGrasshopperWizzo91guybrushtb16_ESOTehMagnusTwystNicky_WArmianleeMunkuelwhyMatuzesstefanosbekrwb17_ESOzmanuSkworWifeaggro13KimbyungmoTeraAngelosanothermeDeffiance 26 votes
  • nerevarine1138
    nerevarine1138
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    No, they are fairly easy and if they nerf them the challenge would not be high enough for me, I clear them the majority of the time
    I had to choose this option because you didn't include a "No, because the level of challenge is appropriate. Neither too easy nor too hard." option.
    ----
    Murray?
  • Phantax
    Phantax
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    No, they are fairly easy and if they nerf them the challenge would not be high enough for me, I clear them the majority of the time
    Haven't failed one yet, so I'd say about right !
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • TequilaFire
    TequilaFire
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    No, they are fairly easy and if they nerf them the challenge would not be high enough for me, I clear them the majority of the time
    I feel they are about right.
    That being said I wish there was an easy, normal, uber hard setting settable
    by the group leader to please everybody.
    If you are solo you would be considered the group leader having the same option.
  • Phantax
    Phantax
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    No, they are fairly easy and if they nerf them the challenge would not be high enough for me, I clear them the majority of the time
    I feel they are about right.
    That being said I wish there was an easy, normal, uber hard setting settable
    by the group leader to please everybody.
    If you are solo you would be considered the group leader having the same option.

    Hmm, I've never tried but could a high level VR player actually solo the lower level vet Dungeons ???

    :/
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Anvos
    Anvos
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    No, they are fairly easy and if they nerf them the challenge would not be high enough for me, I clear them the majority of the time
    My vote is nerfing vet zones make them seem harder.
  • Phantax
    Phantax
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    No, they are fairly easy and if they nerf them the challenge would not be high enough for me, I clear them the majority of the time
    Anvos wrote: »
    My vote is nerfing vet zones make them seem harder.

    You realise that making something harder and nerfing something are actually opposites, right ??

    :/
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • stefanosbekrwb17_ESO
    No, they are way too easy and Zenimax should look to buff them, I always complete them with no problems
    not mean to be elitist or something,but if you cant get through faceroll content like vet dungeons in eso then you will barely survive trials
    Edited by stefanosbekrwb17_ESO on July 26, 2014 2:50PM
    Spoiler Alert
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  • TequilaFire
    TequilaFire
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    No, they are fairly easy and if they nerf them the challenge would not be high enough for me, I clear them the majority of the time
    Phantax wrote: »
    I feel they are about right.
    That being said I wish there was an easy, normal, uber hard setting settable
    by the group leader to please everybody.
    If you are solo you would be considered the group leader having the same option.

    Hmm, I've never tried but could a high level VR player actually solo the lower level vet Dungeons ???

    :/

    I haven't tried either as I am only VR3, but was just trying to include everybody and was thinking more about all dungeons in general.

  • Wifeaggro13
    Wifeaggro13
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    No, they are way too easy and Zenimax should look to buff them, I always complete them with no problems
    Me and my group have been stuck on the second boss on Fungal Grotto for around an hour, I personally think the amount of health on these bosses needs to be toned down, the rest of the game does not prepare you at all for the challenge you face in vet dungeons. I would love to run them but they are simply too hard. Does Zenimax need to patch these?
    The only one that is hard is COH and its only hard because of one boss road blocking progression the bone golem and the dumb adds that spawn adds.
  • madangrypally
    madangrypally
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    No, they are fairly easy and if they nerf them the challenge would not be high enough for me, I clear them the majority of the time

    ZoS is making dungeons with scalable difficulty based on how the group is doing.

    If Group A wipes a few times then Boss A will be easier then if Group B does not wipe and tries to fight Boss A.

    Not sure how I like such a feature but it is coming to ESO.
  • Wifeaggro13
    Wifeaggro13
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    No, they are way too easy and Zenimax should look to buff them, I always complete them with no problems
    ZoS is making dungeons with scalable difficulty based on how the group is doing.

    If Group A wipes a few times then Boss A will be easier then if Group B does not wipe and tries to fight Boss A.

    Not sure how I like such a feature but it is coming to ESO.

    its horrible and easily exploited.
  • tinythinker
    tinythinker
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    No, they are fairly easy and if they nerf them the challenge would not be high enough for me, I clear them the majority of the time
    Regarding the poll, I don't think they are easy, I think some of them like Fungal Grotto can be incredibly hard. I was randomly invited while PvE questing to do vet FG and that one time I ran it we wiped on this one boss 8 to 10 times. Our PUG nearly got her the last time, but some folks had to log off for the night. I would like to run it again sometime, and beating it will be awesome after such a challenge.

    Still, my answer would be "No I don't want to see them 'nerfed'." I do respect the opinions of others and don't try to dictate what they consider fun. I myself am just at a level that could be truly called "average" in my skill at this game, as things never seem as easy as one crowd says or as hard as their opposition says.
    Me and my group have been stuck on the second boss on Fungal Grotto for around an hour, I personally think the amount of health on these bosses needs to be toned down. I would love to run them but they are simply too hard.

    They are supposed to be really challenging. The question is "How challenging?" After the changes to many of the bosses in the main story making them easier and easier to beat, the general veteran content from Cadwell's Silver and Gold was supposed to be the place players face a stiffer challenge. After that difficulty was adjusted, to paraphrase the devs, "ramp up more gradually and evenly", veteran dungeons were supposed to offer that greater challenge.

    The issue, which has been debated on these forums repeatedly, is whether or not everything should be readily beatable in the first few attempts by most players regardless of their knowledge of the game (general combat mechanics, choosing skill and gear loadouts for different situations, how to play effectively as a part of a team) and their overall level of practice and experience with ESO game play in general and with dungeon runs in particular.
    The rest of the game does not prepare you at all for the challenge you face in vet dungeons.

    The rest of the game used to do a better job of this, but the difficulty of the content kept being reduced. I'm not claiming these changes were too heavy or too light, but this is what has happened. Many people on the forums suggested that this would lead to a domino effect with each of the remaining areas of difficulty being simplified as well because players would hit a wall in game play and be upset by the sudden spike in difficulty.

    The ongoing adjustments to what is currently labeled as veteran content is just one part of this larger debate. I suspect that the OP knows this given the answers offered in the poll, but for those who haven't followed the arguments this is the core of the disagreement:

    - Should everything be readily beatable in the first few attempts by most players regardless of their knowledge of and level of practice with the game (or a particular type or piece of content)?

    - If not, what should be the different grades of difficulty (how easy for the easiest content? how hard for the hardest content? what about the content in the middle?) and how much content should be reserved for each grade?

    - How quickly should the difficulty be ramped up and how should the content be designed to train and offer practice for harder challenges?


    Unfortunately, if you disagree with someone on any of these questions the argument simply becomes whether you are a whiny n00b who needs to learn to play or a l33t jerk who wants to be able to brag. Either way this apparently means that you are defending something that will make ESO like (some other MMO) and because of that only players like you will be left in a year, causing ESO to go free-to-play or causing it to go completely bust.

    Edited by tinythinker on July 26, 2014 7:35PM
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  • Cody
    Cody
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    No, they are fairly easy and if they nerf them the challenge would not be high enough for me, I clear them the majority of the time
    well they are not "Farily easy" but nor are they too hard. iv completed quite a bit of them. the only one I have yet to do is crypt of hearts vet. these dungeons need to be left alone. if you can't do the vet dungeon, then simply find someone who did them, to help you. they are totally doable if you have a good team.
  • Phantax
    Phantax
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    No, they are fairly easy and if they nerf them the challenge would not be high enough for me, I clear them the majority of the time
    ZoS is making dungeons with scalable difficulty based on how the group is doing.

    If Group A wipes a few times then Boss A will be easier then if Group B does not wipe and tries to fight Boss A.

    Not sure how I like such a feature but it is coming to ESO.

    I know they are planning to scale dungeons to the group leaders level. I hadn't (don't recall) anything about making Dungeons scalable by inter-group success?
    (got a link to this info?)

    :/
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Welka
    Welka
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    What about the option: "no, they are hard and that's the way they should be. We have to earn that skill point..."

    ?
  • Adrastes
    Adrastes
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    Yes, they are way too hard and I would love to see Zenimax nerf these, I can never seem to complete them
    yes. never been able to complete any. not in 1-6 VR and now as im VR 12 still zero from higher ones..
  • Mud_Puppy
    Mud_Puppy
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    No, they are way too easy and Zenimax should look to buff them, I always complete them with no problems
    I love landslide polls.
    /kill
  • Mormo
    Mormo
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    No, they are way too easy and Zenimax should look to buff them, I always complete them with no problems
    With the proper gear, Veteran dungeons are extremely easy. If you understand how to interrupt and not stand in red, you'll do just fine. I understand that I took a very strong stance in this poll, however, when you clear CoH Veteran the first time in under 20 minutes, something is wrong.
    ▓▓▓▓▓▓▓▓▓▒▒▒▒▒▒▒▒▒▒▒▓▓▓▓▓▓▓▓▓
    Mormo
    45K DpS oN NaVi GoDSLaYeR
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  • renton1x1x1
    renton1x1x1
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    No, they are fairly easy and if they nerf them the challenge would not be high enough for me, I clear them the majority of the time
    they're just right imho they tough but they meant to be challenging. there isn't anything that impossible you may have look at your builds and rotations and the mechanics of the encounter.
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  • moxiesauce
    moxiesauce
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    No, they are fairly easy and if they nerf them the challenge would not be high enough for me, I clear them the majority of the time
    The challenge is great, the problem is the work/reward ratio.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    No, they are fairly easy and if they nerf them the challenge would not be high enough for me, I clear them the majority of the time
    I hate saying this but if the vr1 vet dungeons are too hard for you, it's a lrn2play issue.

    Block, don't stand in red, etc.

    That said, I was using dw and bow last time and I felt fairly useless. Your group might just not be specced in an effective manner. The real problem there would be an inability to put out enough dps.
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  • cracker81
    cracker81
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    No, they are fairly easy and if they nerf them the challenge would not be high enough for me, I clear them the majority of the time
    Phantax wrote: »
    I feel they are about right.
    That being said I wish there was an easy, normal, uber hard setting settable
    by the group leader to please everybody.
    If you are solo you would be considered the group leader having the same option.

    Hmm, I've never tried but could a high level VR player actually solo the lower level vet Dungeons ???

    :/

    No lol
  • DenverRalphy
    DenverRalphy
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    No, they are fairly easy and if they nerf them the challenge would not be high enough for me, I clear them the majority of the time
    Me and my group have been stuck on the second boss on Fungal Grotto for around an hour, I personally think the amount of health on these bosses needs to be toned down, the rest of the game does not prepare you at all for the challenge you face in vet dungeons. I would love to run them but they are simply too hard. Does Zenimax need to patch these?
    If you provide a rundown/summary of how your group is built, I'd be willing to bet some people here would give you a few pointers. Better that, than questioning the difficulty. :)
    Edited by DenverRalphy on July 26, 2014 9:48PM
  • Anvos
    Anvos
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    No, they are fairly easy and if they nerf them the challenge would not be high enough for me, I clear them the majority of the time
    Phantax wrote: »
    Anvos wrote: »
    My vote is nerfing vet zones make them seem harder.

    You realise that making something harder and nerfing something are actually opposites, right ??

    :/

    What I mean is that by nerfing the difficulty of the Vet+ and Vet++ alliances that players are left less prepared for the difficulty spike of vet dungeons, thus making them seem harder.

    Before vet nerf I actually had to dodge aoes or interrupt power attacks when possible and use an ultimate to get through 3 mob groups.

    Now I can pretty much just stand around basic attacking something with a weapon I'm just training and not skilling and maybe have to use a couple offensive abilities.

    While maybe it was a little too hard before, now its just plain too easy to do vet zones, thus you are less prepared for dungeons.
    Edited by Anvos on July 26, 2014 10:14PM
  • Nebthet78
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    No, they are fairly easy and if they nerf them the challenge would not be high enough for me, I clear them the majority of the time
    Your poll is flawed. You missed out a middle option where the dungeons are neither too hard, nor too easy.


    Solo vet dungeons are just fine the way they are. As a NB vampire I was able to do ALL of them (up to Vet 9) on my own BEFORE Vet content was nerfed. After when the dungeons were buffed a bit, I was still able to still do the ones I had yet to do (Vet10), on my own.

    Public and Group dungeons are meant to be challenging, therefore forcing you to work AS a group to work out strategy and not just a bunch of people traveling together spamming attacks to take the enemies down.
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  • Csub
    Csub
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    No, they are fairly easy and if they nerf them the challenge would not be high enough for me, I clear them the majority of the time
    The difficulty is just right although there are some Dps race bosses that until the stamina builds are buffed, stamina build people won't be too welcome in certain groups.

    Also, rewards should be nicer, I liked how each boss dropped at least a blue, sometimes purple, item. Even if it was not for me, I still got something. This should be made for veteran dungeons too.
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  • MercyKilling
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    Well, considering that the last six dungeons I've attempted have been utter and dismal failures AT NORMAL LEVEL......I don't hold out much hope for the veteran levels.

    Seriously, the level 12-15 dungeon runs were a blast. The next two level tiers after that weren't fun at all. Multiple runs at the level 20-23 and 28-31 dungeons with multiple characters ALL ended in failure...with ONE exception. I managed to team with three other VR level characters that wanted to go back through the level 20-23 ones and collect the lore books. ONE character managed to get all three level 20-23 done.

    I didn't vote because, despite having played the game since early access...I have no Veteran level characters yet. I don't rush through the content to get to max level.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Anastasia
    Anastasia
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    No, they are fairly easy and if they nerf them the challenge would not be high enough for me, I clear them the majority of the time
    Anvos wrote: »
    Phantax wrote: »
    Anvos wrote: »
    My vote is nerfing vet zones make them seem harder.

    You realise that making something harder and nerfing something are actually opposites, right ??

    :/

    What I mean is that by nerfing the difficulty of the Vet+ and Vet++ alliances that players are left less prepared for the difficulty spike of vet dungeons, thus making them seem harder.

    Before vet nerf I actually had to dodge aoes or interrupt power attacks when possible and use an ultimate to get through 3 mob groups.

    Now I can pretty much just stand around basic attacking something with a weapon I'm just training and not skilling and maybe have to use a couple offensive abilities.

    While maybe it was a little too hard before, now its just plain too easy to do vet zones, thus you are less prepared for dungeons.


    Anvos: Excellent point. Absolutely true; nerf of Vet+ 1-10 has CONSEQUENCES. Def need a reason for grouping in an area that originally had the design RIGHT, but implementation could have been adjusted as in better loot, higher group e x p bonus etc.

    Oh but the day before the nerf, they said it was just going to be a little adjustment, a "TAD" ...

    Seriously so sad.

    Edited by Anastasia on July 27, 2014 1:44AM
  • Arsenic_Touch
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    No, they are fairly easy and if they nerf them the challenge would not be high enough for me, I clear them the majority of the time
    They're already easy enough, they don't need to make the dungeons for carebears like they did the rest of the veteran content. It was bad enough to do that and we're feeling the results in even more players that aren't prepared for higher content because they breezed through everything else. A dungeon nerf at this point would pretty much be a giant middle finger.
    Edited by Arsenic_Touch on July 27, 2014 1:52AM
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  • Cody
    Cody
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    No, they are fairly easy and if they nerf them the challenge would not be high enough for me, I clear them the majority of the time
    Me and my group have been stuck on the second boss on Fungal Grotto for around an hour, I personally think the amount of health on these bosses needs to be toned down, the rest of the game does not prepare you at all for the challenge you face in vet dungeons. I would love to run them but they are simply too hard. Does Zenimax need to patch these?
    and also, the 2nd boss in FG is not really that hard if your group knows what they are doing. I despise L2P people, but im going to be one now. that boss is not really that hard; heck, its bugged atm. when she summons those adds that chain you down and summon the spectral sword, that sword DOES NOT kill you, when it hits you. that bug makes that fight really easy if your group is prepared for it. what level is everyone in your group? what is their builds/gear? iv done FG vet 3 or 4 times over, and the only boss I think is hard, is the giant spider daedra.(that's the boss I see most groups get stopped on)
    Edited by Cody on July 28, 2014 10:34PM
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