SBR_QuorTek wrote: »Trayyacakes wrote: »SBR_QuorTek wrote: »Trayyacakes wrote: »
Take away AOE caps and you force these groups to spread out. The larger force will still win most of the time. Most of us, I won't say all because there is always a few, aren't asking for the removal of AOE caps, so we can defeat 50+ with 8 people. We want more diverse gameplay. Make the zerg spread out. Make people actually fear choke points. Give small stealth groups a chance to chip away at the zerg.
Ok so how would make sure that 7 people that clever enough just the right composition... sneak in... and murder a group of 80 people who are rallying up for a big battle... eg. with using spies.. or being there at the right time.
You know it would be possible to do such, though probably 'rare' (certainly would not mind to wipe 80 people or the most of them myself could be fun lol)
Surely someone in that group of 80 is running magelight yes? Surely they are also stealthed while they group to buff as well.
Also you put diminishing returns on the AOE. See this thread. http://forums.elderscrollsonline.com/discussion/121403/suggestion-ways-to-balance-aoe-abilities-without-an-arbitrary-target-caphttp://
It was written by @frosth.darkomenb16_ESO not me, but he has gone through the trouble of listing a few ways have no caps, and still balance AOE.
Mage light is like 12 meters? and add the spy to the scenario... all the person has to do is to 'accidently' pop out of stealth as a beacon.... with 80 people around no one would probably notice that either... could pop stealth potions per 30 seconds though for being able to see more far out.. but eventually one will run out of pots as well.
I think the solution remain in other things, fix a bunch of small things which people probably would refere to nerfs, which it is not, for an instance all other weapon types and armor other than light armor having a severe buff up to it could do wonders for diversity.
Lower the cap of groups instead to 8 or 12 people only could be another actually better solution.
xsorusb14_ESO wrote: »This video was taken during a complete and total lag fest where you couldn't hurt each other.
I left this spot to chase a scroll and literally ran through AD entire group from the back all the way to the front where the scroll carrier was completely solo and none of them could touch me.
All this video shows is that they need to fix their broken lag fest game.
And what was causing that lag.....
Go on..I'll wait for those hamsters to get to work.
SBR_QuorTek wrote: »Trayyacakes wrote: »
Take away AOE caps and you force these groups to spread out. The larger force will still win most of the time. Most of us, I won't say all because there is always a few, aren't asking for the removal of AOE caps, so we can defeat 50+ with 8 people. We want more diverse gameplay. Make the zerg spread out. Make people actually fear choke points. Give small stealth groups a chance to chip away at the zerg.
Ok so how would make sure that 7 people that clever enough just the right composition... sneak in... and murder a group of 80 people who are rallying up for a big battle... eg. with using spies.. or being there at the right time.
You know it would be possible to do such, though probably 'rare' (certainly would not mind to wipe 80 people or the most of them myself could be fun lol)
xsorusb14_ESO wrote: »SBR_QuorTek wrote: »Trayyacakes wrote: »
Take away AOE caps and you force these groups to spread out. The larger force will still win most of the time. Most of us, I won't say all because there is always a few, aren't asking for the removal of AOE caps, so we can defeat 50+ with 8 people. We want more diverse gameplay. Make the zerg spread out. Make people actually fear choke points. Give small stealth groups a chance to chip away at the zerg.
Ok so how would make sure that 7 people that clever enough just the right composition... sneak in... and murder a group of 80 people who are rallying up for a big battle... eg. with using spies.. or being there at the right time.
You know it would be possible to do such, though probably 'rare' (certainly would not mind to wipe 80 people or the most of them myself could be fun lol)
First of all, if 7 people jump 80 people and kill them, They should be able to if those 80 people were stupid enough to clump in one spot.
Why that is such a travesty to some of you in terms of gameplay I will never guess, cept maybe you've been apart of the 80 that have no situational awareness.
Pretty much the entire timeline of DAOC's life worked that way, If you were stupid, and didn't spread, you died to AOE....
Bloody christ i'm surprised some of you aren't demanding Bosses in PVE not AOE you since ya seem to fear it from players so much.
Trayyacakes wrote: »SBR_QuorTek wrote: »xsorusb14_ESO wrote: »SBR_QuorTek wrote: »All this video show is that they need to fix the lag... I find it interesting that no one actually threw aoes into the blob... it is not like it was moving at all and there is a bunch of ranged aoes that could be used for it.
Removing AOE caps would not be the answer though.
Other small fixes would be better, such as rapid maneuver ONLY provide speed buff, to use immoveable only users that has 5 pieces of heavy armor equipped and much much more.
Removing AOE caps would cause a big problem because some classes do not have this or that AOE thing as it is and those people would be the victims, also if something break and become totally OP aoe wise it would just be the same thing as with AOE caps enabled.
As it is we do not live in happy land where everyone will behave.
People were throwing AOE's into the blob, However...When you have the blob standing there, You're not killing it with AOE damage because its randomly hitting 6 people. I mean..We've had entire threads pointing out how completely moronic that notion is, and how throwing AOE's into this clump doesn't work, But you keep repeating it over and over....
Rapid Maneuver and Immoveable also wouldn't do a damn thing there, Because they weren't moving.
But being able to hit all.. all the time no matter amount of People do not seem OP to you? Just asking out of curiousity.
Rather look into the tendency of what people use, so many wear light armor... does it not occur that half the problem rely into that... improving the other types of armor as well as making restrictions to bonusses, meaning one would have to wear at least 5 of the given type to benefit from this and that.
I do not defend the 1 hit button strategy, I think it is *** as well.. but I think the problem should be fixed in other ways and also in ways so it is not like.. 'that is how they did it in daoc' or whichever else game, it should come down to.. 'this is how we do it in teso'
Wishing for more creative ways of playing the game and not like 'I fight guuuut... me use cluuub' ways AOE without caps would not solve any of that other than either quicker fights or severe abuse of AOE still lol.
AOE without a cap is only as OP as your opposition allows it to be. If they ball up you will hit all of them. If they spread out, you know not stand in red like games are suppose to work, than it isn't really that OP is it?
Also with the upcoming changes to CC DKs wouldn't be able to just rush in and drop a standard while spamming talons and win because you can't get rooted during your dodge roll and after 1.3 you will have a short immunity to roots afterwards.
If you leave the caps the stacking will continue. Change immovable to require 5 pcs of heavy and you have only changed 2 things.
1. 6 random people will now be negated because they won't have immovable to stop it, so they will cc break out of it instead. Not a game changer.
2. A dk will be able to chain pull one of those members out of the zerg, and he may die if you have enough coordination to focus him through his barrier and through all the rapid regens flying out that he will still be in range of.
It won't Make Volcanic rune suddenly awesome. They will have enough stam for break free sense they aren't spending it on immovable. The only thing it may change is they may require there templars slot Radiant Aura for more stam regen for more "Break Frees"
Take away AOE caps and you force these groups to spread out. The larger force will still win most of the time. Most of us, I won't say all because there is always a few, aren't asking for the removal of AOE caps, so we can defeat 50+ with 8 people. We want more diverse gameplay. Make the zerg spread out. Make people actually fear choke points. Give small stealth groups a chance to chip away at the zerg.
Zerg balling being the best response to AOE abilities is just dumb. It isn't logical. Why does anyone want a game that has those mechanics?
SBR_QuorTek wrote: »xsorusb14_ESO wrote: »SBR_QuorTek wrote: »Trayyacakes wrote: »
Take away AOE caps and you force these groups to spread out. The larger force will still win most of the time. Most of us, I won't say all because there is always a few, aren't asking for the removal of AOE caps, so we can defeat 50+ with 8 people. We want more diverse gameplay. Make the zerg spread out. Make people actually fear choke points. Give small stealth groups a chance to chip away at the zerg.
Ok so how would make sure that 7 people that clever enough just the right composition... sneak in... and murder a group of 80 people who are rallying up for a big battle... eg. with using spies.. or being there at the right time.
You know it would be possible to do such, though probably 'rare' (certainly would not mind to wipe 80 people or the most of them myself could be fun lol)
First of all, if 7 people jump 80 people and kill them, They should be able to if those 80 people were stupid enough to clump in one spot.
Why that is such a travesty to some of you in terms of gameplay I will never guess, cept maybe you've been apart of the 80 that have no situational awareness.
Pretty much the entire timeline of DAOC's life worked that way, If you were stupid, and didn't spread, you died to AOE....
Bloody christ i'm surprised some of you aren't demanding Bosses in PVE not AOE you since ya seem to fear it from players so much.
As for people rallying up, usually they are not standing that far apart... think of it like a sheep herd.... if you stand away from the group the wolf will snatch you.
I don't fear aoe I would not mind if it did hit all, but I also know problems it would cause since it is a skill based system... later on people would cry nerf this or that ability... or why can't I hit anything once your miss chance is increased by 30%... or why can't I damage anything when some people constantly keep on putting up group damage shields...
Simple solution to the current system... restrict groups to max 8 or 12 people with current system, please leave DAOC/gw2 out of it.... don't care what they did in that game, want unique ways in TESO rather or different.... am fine with bosses/mobs doing AOE in PvE by the way... but the max limits to groups in that is 4 or12 people.
SBR_QuorTek wrote: »All this video show is that they need to fix the lag... I find it interesting that no one actually threw aoes into the blob... it is not like it was moving at all and there is a bunch of ranged aoes that could be used for it.
.
SBR_QuorTek wrote: »All this video show is that they need to fix the lag... I find it interesting that no one actually threw aoes into the blob... it is not like it was moving at all and there is a bunch of ranged aoes that could be used for it.
.
what effective ranged aoes do we have? templar shards is weak, volley is weak. nova is so high in ultimate cost nobody uses it. plus lag makes it difficult to actually fire.
fair enough if we had proper ranged aoes like fireballs and chain lighning. but this game lacks it severely
frosth.darkomenb16_ESO wrote: »SBR_QuorTek wrote: »xsorusb14_ESO wrote: »SBR_QuorTek wrote: »Trayyacakes wrote: »
Take away AOE caps and you force these groups to spread out. The larger force will still win most of the time. Most of us, I won't say all because there is always a few, aren't asking for the removal of AOE caps, so we can defeat 50+ with 8 people. We want more diverse gameplay. Make the zerg spread out. Make people actually fear choke points. Give small stealth groups a chance to chip away at the zerg.
Ok so how would make sure that 7 people that clever enough just the right composition... sneak in... and murder a group of 80 people who are rallying up for a big battle... eg. with using spies.. or being there at the right time.
You know it would be possible to do such, though probably 'rare' (certainly would not mind to wipe 80 people or the most of them myself could be fun lol)
First of all, if 7 people jump 80 people and kill them, They should be able to if those 80 people were stupid enough to clump in one spot.
Why that is such a travesty to some of you in terms of gameplay I will never guess, cept maybe you've been apart of the 80 that have no situational awareness.
Pretty much the entire timeline of DAOC's life worked that way, If you were stupid, and didn't spread, you died to AOE....
Bloody christ i'm surprised some of you aren't demanding Bosses in PVE not AOE you since ya seem to fear it from players so much.
As for people rallying up, usually they are not standing that far apart... think of it like a sheep herd.... if you stand away from the group the wolf will snatch you.
I don't fear aoe I would not mind if it did hit all, but I also know problems it would cause since it is a skill based system... later on people would cry nerf this or that ability... or why can't I hit anything once your miss chance is increased by 30%... or why can't I damage anything when some people constantly keep on putting up group damage shields...
Simple solution to the current system... restrict groups to max 8 or 12 people with current system, please leave DAOC/gw2 out of it.... don't care what they did in that game, want unique ways in TESO rather or different.... am fine with bosses/mobs doing AOE in PvE by the way... but the max limits to groups in that is 4 or12 people.
It wouldn't be an issue to have balancing complaints after the removal of AoE caps because it would mean that there is at least progression towards a better game. Caps are just preventing evolutions because not all abilities are used properly because of it.
Yes, ESO needs a solution that is custom made, but looking elsewhere for inspiration is important.
gw2 and daoc are interesting examples of ways mechanics impacted player behaviours in the past. It is useful to be aware of this to be able to interpret what is currently happening and what could be done to prevent it.
Even if we didn't know about those games, and operated in a vaccuum, it would still be easy to know why and how Aoe caps are an issue by using simple maths.
Simply put, a group gets a passive damage mitigation as individual characters gain invulnerability at random. If you take a group of 40, 85% of them are invulnerable at any single point in time. And as group size increase, it gets worst. A group of 60 has 90% passive damage mitigation.
This here is the sad example of a dominant strategy, one that just makes every other game style non viable.
Fortunately, there are ways of balancing aoe that do not use caps at all.
PS: Thanks @Trayyacakes to plug the thread in my signature.
SBR_QuorTek wrote: »frosth.darkomenb16_ESO wrote: »SBR_QuorTek wrote: »xsorusb14_ESO wrote: »SBR_QuorTek wrote: »Trayyacakes wrote: »
Take away AOE caps and you force these groups to spread out. The larger force will still win most of the time. Most of us, I won't say all because there is always a few, aren't asking for the removal of AOE caps, so we can defeat 50+ with 8 people. We want more diverse gameplay. Make the zerg spread out. Make people actually fear choke points. Give small stealth groups a chance to chip away at the zerg.
Ok so how would make sure that 7 people that clever enough just the right composition... sneak in... and murder a group of 80 people who are rallying up for a big battle... eg. with using spies.. or being there at the right time.
You know it would be possible to do such, though probably 'rare' (certainly would not mind to wipe 80 people or the most of them myself could be fun lol)
First of all, if 7 people jump 80 people and kill them, They should be able to if those 80 people were stupid enough to clump in one spot.
Why that is such a travesty to some of you in terms of gameplay I will never guess, cept maybe you've been apart of the 80 that have no situational awareness.
Pretty much the entire timeline of DAOC's life worked that way, If you were stupid, and didn't spread, you died to AOE....
Bloody christ i'm surprised some of you aren't demanding Bosses in PVE not AOE you since ya seem to fear it from players so much.
As for people rallying up, usually they are not standing that far apart... think of it like a sheep herd.... if you stand away from the group the wolf will snatch you.
I don't fear aoe I would not mind if it did hit all, but I also know problems it would cause since it is a skill based system... later on people would cry nerf this or that ability... or why can't I hit anything once your miss chance is increased by 30%... or why can't I damage anything when some people constantly keep on putting up group damage shields...
Simple solution to the current system... restrict groups to max 8 or 12 people with current system, please leave DAOC/gw2 out of it.... don't care what they did in that game, want unique ways in TESO rather or different.... am fine with bosses/mobs doing AOE in PvE by the way... but the max limits to groups in that is 4 or12 people.
It wouldn't be an issue to have balancing complaints after the removal of AoE caps because it would mean that there is at least progression towards a better game. Caps are just preventing evolutions because not all abilities are used properly because of it.
Yes, ESO needs a solution that is custom made, but looking elsewhere for inspiration is important.
gw2 and daoc are interesting examples of ways mechanics impacted player behaviours in the past. It is useful to be aware of this to be able to interpret what is currently happening and what could be done to prevent it.
Even if we didn't know about those games, and operated in a vaccuum, it would still be easy to know why and how Aoe caps are an issue by using simple maths.
Simply put, a group gets a passive damage mitigation as individual characters gain invulnerability at random. If you take a group of 40, 85% of them are invulnerable at any single point in time. And as group size increase, it gets worst. A group of 60 has 90% passive damage mitigation.
This here is the sad example of a dominant strategy, one that just makes every other game style non viable.
Fortunately, there are ways of balancing aoe that do not use caps at all.
PS: Thanks @Trayyacakes to plug the thread in my signature.
Honestly not much interest in playing gw2 or daoc, this is supposed to be a TES alike game, that is why we play first of all.. it has a huge legacy to gaming history in general as well, so at this point... so screw those under rated MMOs and let us focus on something that would be more elderscrolls alike instead.
It is like what work in that game may not work in this game... and honestly no interest in another clone... besides from developer side there would be no pride in that either that they failed to come up with something and then just have to copy + paste what someone else did.
SBR_QuorTek wrote: »All this video show is that they need to fix the lag... I find it interesting that no one actually threw aoes into the blob... it is not like it was moving at all and there is a bunch of ranged aoes that could be used for it.
.
what effective ranged aoes do we have? templar shards is weak, volley is weak. nova is so high in ultimate cost nobody uses it. plus lag makes it difficult to actually fire.
fair enough if we had proper ranged aoes like fireballs and chain lighning. but this game lacks it severely
Chain Lighting is supposedly/potentially one of the skills that can be made in Spell Crafting when it is added.
Unfortunately, it would keep chaining through different targets in the zerg.
SBR_QuorTek wrote: »frosth.darkomenb16_ESO wrote: »SBR_QuorTek wrote: »xsorusb14_ESO wrote: »SBR_QuorTek wrote: »Trayyacakes wrote: »
Take away AOE caps and you force these groups to spread out. The larger force will still win most of the time. Most of us, I won't say all because there is always a few, aren't asking for the removal of AOE caps, so we can defeat 50+ with 8 people. We want more diverse gameplay. Make the zerg spread out. Make people actually fear choke points. Give small stealth groups a chance to chip away at the zerg.
Ok so how would make sure that 7 people that clever enough just the right composition... sneak in... and murder a group of 80 people who are rallying up for a big battle... eg. with using spies.. or being there at the right time.
You know it would be possible to do such, though probably 'rare' (certainly would not mind to wipe 80 people or the most of them myself could be fun lol)
First of all, if 7 people jump 80 people and kill them, They should be able to if those 80 people were stupid enough to clump in one spot.
Why that is such a travesty to some of you in terms of gameplay I will never guess, cept maybe you've been apart of the 80 that have no situational awareness.
Pretty much the entire timeline of DAOC's life worked that way, If you were stupid, and didn't spread, you died to AOE....
Bloody christ i'm surprised some of you aren't demanding Bosses in PVE not AOE you since ya seem to fear it from players so much.
As for people rallying up, usually they are not standing that far apart... think of it like a sheep herd.... if you stand away from the group the wolf will snatch you.
I don't fear aoe I would not mind if it did hit all, but I also know problems it would cause since it is a skill based system... later on people would cry nerf this or that ability... or why can't I hit anything once your miss chance is increased by 30%... or why can't I damage anything when some people constantly keep on putting up group damage shields...
Simple solution to the current system... restrict groups to max 8 or 12 people with current system, please leave DAOC/gw2 out of it.... don't care what they did in that game, want unique ways in TESO rather or different.... am fine with bosses/mobs doing AOE in PvE by the way... but the max limits to groups in that is 4 or12 people.
It wouldn't be an issue to have balancing complaints after the removal of AoE caps because it would mean that there is at least progression towards a better game. Caps are just preventing evolutions because not all abilities are used properly because of it.
Yes, ESO needs a solution that is custom made, but looking elsewhere for inspiration is important.
gw2 and daoc are interesting examples of ways mechanics impacted player behaviours in the past. It is useful to be aware of this to be able to interpret what is currently happening and what could be done to prevent it.
Even if we didn't know about those games, and operated in a vaccuum, it would still be easy to know why and how Aoe caps are an issue by using simple maths.
Simply put, a group gets a passive damage mitigation as individual characters gain invulnerability at random. If you take a group of 40, 85% of them are invulnerable at any single point in time. And as group size increase, it gets worst. A group of 60 has 90% passive damage mitigation.
This here is the sad example of a dominant strategy, one that just makes every other game style non viable.
Fortunately, there are ways of balancing aoe that do not use caps at all.
PS: Thanks @Trayyacakes to plug the thread in my signature.
Honestly not much interest in playing gw2 or daoc, this is supposed to be a TES alike game, that is why we play first of all.. it has a huge legacy to gaming history in general as well, so at this point... so screw those under rated MMOs and let us focus on something that would be more elderscrolls alike instead.
It is like what work in that game may not work in this game... and honestly no interest in another clone... besides from developer side there would be no pride in that either that they failed to come up with something and then just have to copy + paste what someone else did.
frosth.darkomenb16_ESO wrote: »SBR_QuorTek wrote: »frosth.darkomenb16_ESO wrote: »SBR_QuorTek wrote: »xsorusb14_ESO wrote: »SBR_QuorTek wrote: »Trayyacakes wrote: »
Take away AOE caps and you force these groups to spread out. The larger force will still win most of the time. Most of us, I won't say all because there is always a few, aren't asking for the removal of AOE caps, so we can defeat 50+ with 8 people. We want more diverse gameplay. Make the zerg spread out. Make people actually fear choke points. Give small stealth groups a chance to chip away at the zerg.
Ok so how would make sure that 7 people that clever enough just the right composition... sneak in... and murder a group of 80 people who are rallying up for a big battle... eg. with using spies.. or being there at the right time.
You know it would be possible to do such, though probably 'rare' (certainly would not mind to wipe 80 people or the most of them myself could be fun lol)
First of all, if 7 people jump 80 people and kill them, They should be able to if those 80 people were stupid enough to clump in one spot.
Why that is such a travesty to some of you in terms of gameplay I will never guess, cept maybe you've been apart of the 80 that have no situational awareness.
Pretty much the entire timeline of DAOC's life worked that way, If you were stupid, and didn't spread, you died to AOE....
Bloody christ i'm surprised some of you aren't demanding Bosses in PVE not AOE you since ya seem to fear it from players so much.
As for people rallying up, usually they are not standing that far apart... think of it like a sheep herd.... if you stand away from the group the wolf will snatch you.
I don't fear aoe I would not mind if it did hit all, but I also know problems it would cause since it is a skill based system... later on people would cry nerf this or that ability... or why can't I hit anything once your miss chance is increased by 30%... or why can't I damage anything when some people constantly keep on putting up group damage shields...
Simple solution to the current system... restrict groups to max 8 or 12 people with current system, please leave DAOC/gw2 out of it.... don't care what they did in that game, want unique ways in TESO rather or different.... am fine with bosses/mobs doing AOE in PvE by the way... but the max limits to groups in that is 4 or12 people.
It wouldn't be an issue to have balancing complaints after the removal of AoE caps because it would mean that there is at least progression towards a better game. Caps are just preventing evolutions because not all abilities are used properly because of it.
Yes, ESO needs a solution that is custom made, but looking elsewhere for inspiration is important.
gw2 and daoc are interesting examples of ways mechanics impacted player behaviours in the past. It is useful to be aware of this to be able to interpret what is currently happening and what could be done to prevent it.
Even if we didn't know about those games, and operated in a vaccuum, it would still be easy to know why and how Aoe caps are an issue by using simple maths.
Simply put, a group gets a passive damage mitigation as individual characters gain invulnerability at random. If you take a group of 40, 85% of them are invulnerable at any single point in time. And as group size increase, it gets worst. A group of 60 has 90% passive damage mitigation.
This here is the sad example of a dominant strategy, one that just makes every other game style non viable.
Fortunately, there are ways of balancing aoe that do not use caps at all.
PS: Thanks @Trayyacakes to plug the thread in my signature.
Honestly not much interest in playing gw2 or daoc, this is supposed to be a TES alike game, that is why we play first of all.. it has a huge legacy to gaming history in general as well, so at this point... so screw those under rated MMOs and let us focus on something that would be more elderscrolls alike instead.
It is like what work in that game may not work in this game... and honestly no interest in another clone... besides from developer side there would be no pride in that either that they failed to come up with something and then just have to copy + paste what someone else did.
You missed my point entirely.
it isn't copying, it is learning from history.
Implementing aoe caps is like trying to invade Russia in winter.
Even if you were to choose to ignore history, and just look at ESo, you'd notice that aoe caps are destructive: Zerg balling started when the aoe cap was revealed
Common sense and simple maths show that it is a stupid mechanic to have on all aoes. Did you read and understand what I said about the random invulnerability and the group wide passive damage mitigation?
The whole discussion about AoE caps is firmly gimped by repeating this false statement over and over.Trayyacakes wrote: »This isn't on those players. This is all on ZOS. The player base spoke out against the AOE caps months ago when we became aware of them, but our words fell on def ears.
What is false about that statement? Did forums here and anywhere ESO is a topic not explode when we became aware of AoE caps? A majority of the player base that use the forums and that participate in AvA spoke against caps. Sorry to burst your bubble, but that is a fact.Lava_Croft wrote: »The whole discussion about AoE caps is firmly gimped by repeating this false statement over and over.Trayyacakes wrote: »This isn't on those players. This is all on ZOS. The player base spoke out against the AOE caps months ago when we became aware of them, but our words fell on def ears.
SBR_QuorTek wrote: »frosth.darkomenb16_ESO wrote: »SBR_QuorTek wrote: »frosth.darkomenb16_ESO wrote: »SBR_QuorTek wrote: »xsorusb14_ESO wrote: »SBR_QuorTek wrote: »Trayyacakes wrote: »
Take away AOE caps and you force these groups to spread out. The larger force will still win most of the time. Most of us, I won't say all because there is always a few, aren't asking for the removal of AOE caps, so we can defeat 50+ with 8 people. We want more diverse gameplay. Make the zerg spread out. Make people actually fear choke points. Give small stealth groups a chance to chip away at the zerg.
Ok so how would make sure that 7 people that clever enough just the right composition... sneak in... and murder a group of 80 people who are rallying up for a big battle... eg. with using spies.. or being there at the right time.
You know it would be possible to do such, though probably 'rare' (certainly would not mind to wipe 80 people or the most of them myself could be fun lol)
First of all, if 7 people jump 80 people and kill them, They should be able to if those 80 people were stupid enough to clump in one spot.
Why that is such a travesty to some of you in terms of gameplay I will never guess, cept maybe you've been apart of the 80 that have no situational awareness.
Pretty much the entire timeline of DAOC's life worked that way, If you were stupid, and didn't spread, you died to AOE....
Bloody christ i'm surprised some of you aren't demanding Bosses in PVE not AOE you since ya seem to fear it from players so much.
As for people rallying up, usually they are not standing that far apart... think of it like a sheep herd.... if you stand away from the group the wolf will snatch you.
I don't fear aoe I would not mind if it did hit all, but I also know problems it would cause since it is a skill based system... later on people would cry nerf this or that ability... or why can't I hit anything once your miss chance is increased by 30%... or why can't I damage anything when some people constantly keep on putting up group damage shields...
Simple solution to the current system... restrict groups to max 8 or 12 people with current system, please leave DAOC/gw2 out of it.... don't care what they did in that game, want unique ways in TESO rather or different.... am fine with bosses/mobs doing AOE in PvE by the way... but the max limits to groups in that is 4 or12 people.
It wouldn't be an issue to have balancing complaints after the removal of AoE caps because it would mean that there is at least progression towards a better game. Caps are just preventing evolutions because not all abilities are used properly because of it.
Yes, ESO needs a solution that is custom made, but looking elsewhere for inspiration is important.
gw2 and daoc are interesting examples of ways mechanics impacted player behaviours in the past. It is useful to be aware of this to be able to interpret what is currently happening and what could be done to prevent it.
Even if we didn't know about those games, and operated in a vaccuum, it would still be easy to know why and how Aoe caps are an issue by using simple maths.
Simply put, a group gets a passive damage mitigation as individual characters gain invulnerability at random. If you take a group of 40, 85% of them are invulnerable at any single point in time. And as group size increase, it gets worst. A group of 60 has 90% passive damage mitigation.
This here is the sad example of a dominant strategy, one that just makes every other game style non viable.
Fortunately, there are ways of balancing aoe that do not use caps at all.
PS: Thanks @Trayyacakes to plug the thread in my signature.
Honestly not much interest in playing gw2 or daoc, this is supposed to be a TES alike game, that is why we play first of all.. it has a huge legacy to gaming history in general as well, so at this point... so screw those under rated MMOs and let us focus on something that would be more elderscrolls alike instead.
It is like what work in that game may not work in this game... and honestly no interest in another clone... besides from developer side there would be no pride in that either that they failed to come up with something and then just have to copy + paste what someone else did.
You missed my point entirely.
it isn't copying, it is learning from history.
Implementing aoe caps is like trying to invade Russia in winter.
Even if you were to choose to ignore history, and just look at ESo, you'd notice that aoe caps are destructive: Zerg balling started when the aoe cap was revealed
Common sense and simple maths show that it is a stupid mechanic to have on all aoes. Did you read and understand what I said about the random invulnerability and the group wide passive damage mitigation?
I actually agree with you, but personally I think it would be better coming up with other solutions than messing with the current caps.
I do understand how this game work as well, it is not rocket science, but it wont make me go for removing aoe caps as a bunch of small fixes could turn the tide totally around to begin with.. as well as not making anyone vulnerable to when they apply new patches and some skill breaks into pieces and can be massive abused due to one class skill.
CPT_CAPSLOCK wrote: »I cant see a problem with the aoe cap in the vids. Its just a problem how heals works.
While u can not chose which target u wanna hit with ur aoe dmg, u can with heals. If the heals would heal a random char too, or if the dmg would hit always the target with the lowest health, then they would be dead in a few seconds.
If removal of aoe caps would truly eliminate the impulse spam monkeys, I'd be for it. I'm worried it could make these spam chimps even more powerful.
Thechemicals wrote: »looks like a zerg vs zerg.
SBR_QuorTek wrote: »All this video show is that they need to fix the lag... I find it interesting that no one actually threw aoes into the blob... it is not like it was moving at all and there is a bunch of ranged aoes that could be used for it.
.
what effective ranged aoes do we have? templar shards is weak, volley is weak. nova is so high in ultimate cost nobody uses it. plus lag makes it difficult to actually fire.
fair enough if we had proper ranged aoes like fireballs and chain lighning. but this game lacks it severely
Chain Lighting is supposedly/potentially one of the skills that can be made in Spell Crafting when it is added.
Unfortunately, it would keep chaining through different targets in the zerg.
demonlkojipub19_ESO wrote: »SBR_QuorTek wrote: »All this video show is that they need to fix the lag... I find it interesting that no one actually threw aoes into the blob... it is not like it was moving at all and there is a bunch of ranged aoes that could be used for it.
.
what effective ranged aoes do we have? templar shards is weak, volley is weak. nova is so high in ultimate cost nobody uses it. plus lag makes it difficult to actually fire.
fair enough if we had proper ranged aoes like fireballs and chain lighning. but this game lacks it severely
Chain Lighting is supposedly/potentially one of the skills that can be made in Spell Crafting when it is added.
Unfortunately, it would keep chaining through different targets in the zerg.
They could limit the number of chains to 5. They will hopefully no llonger have caps with different aoe balancing by then tho.