Remove Classes? Yes or No?

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  • Sotha_Sil
    Sotha_Sil
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    No, classes are fine
    As it has been said before. It's too late for a change like this. It would have been an interesting idea though.
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  • aisriyth_ESO
    aisriyth_ESO
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    Yes, every character should have free reign to all class tree's
    I do feel that classes shouldn't exist, but I am also not massively against it. Archeage which I am also playing lets you pick and drop skill sets pretty easily. Also, if i am not mistaken as does rift. So the idea of static classes isn't unheard of.
  • Spottswoode
    Spottswoode
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    I have another idea
    It would make much more sense for there to be a create-a-class added. The class system is ultimately designed to do three things:
    1) Limit the power of the individual.
    2) Foster cooperation.
    3) Create a unique experience
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  • moxiesauce
    moxiesauce
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    Yes, every character should have free reign to all class tree's
    Sotha_Sil wrote: »
    As it has been said before. It's too late for a change like this. It would have been an interesting idea though.

    Neva too late :disagree:
  • moxiesauce
    moxiesauce
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    Yes, every character should have free reign to all class tree's
    It would make much more sense for there to be a create-a-class added. The class system is ultimately designed to do three things:
    1) Limit the power of the individual.
    2) Foster cooperation.
    3) Create a unique experience

    2 and 3 would hold true if we had all the tree's,

    2, no discrimination against classes
    3, so many choice options It would be hard to find someone built exactly like you, Flavor of the months do happen though.
  • Blooddancer
    Blooddancer
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    No, classes are fine
    I dont think it's so much about classes as roles, there has to be a point in having a tank or a healer in a group to stop the skirt and stick fest from being the only logical build. It makes no sense to make the distinction at char creation if everyone ends up with the same homogenised build at the end.
  • Enkil
    Enkil
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    Yes, every character should have free reign to all class tree's
    I really think that after spell-crafting is in game, classes will be far less important... I wish they had gone the Elder Scrolls spell-crafting/skill line route from the beginning. It will almost be create your own class after all these updates.... Although, I will be totally disappointed if the assassin guild doesn't have something comparable to NB Shadow + Assassination skill line passives and my mage assassin is inferior because it's not a NB.
  • Beotor
    Beotor
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    No, classes are fine
    simply no :)
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  • moxiesauce
    moxiesauce
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    Yes, every character should have free reign to all class tree's
    Enkil wrote: »
    I really think that after spell-crafting is in game, classes will be far less important... I wish they had gone the Elder Scrolls spell-crafting/skill line route from the beginning. It will almost be create your own class after all these updates.... Although, I will be totally disappointed if the assassin guild doesn't have something comparable to NB Shadow + Assassination skill line passives and my mage assassin is inferior because it's not a NB.

    Conjured weapons are a for sure, I've heard talks about stealth being one. Hopefully stam builds will be compensated by both TG and DBH being stam tree's.
  • Falmer
    Falmer
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    No, classes are fine
    It would be just more catering to the min/maxers IMO. No, classes are just fine. Who wants to play a game where every person has the same skills set up?
  • moxiesauce
    moxiesauce
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    Yes, every character should have free reign to all class tree's
    Falmer wrote: »
    It would be just more catering to the min/maxers IMO. No, classes are just fine. Who wants to play a game where every person has the same skills set up?

    Yea Skyrim was terrible, I hated how everyone had all the same talents for every character, every time, always... there was no point to even playing a 2nd time around, Lol.
  • Aett_Thorn
    Aett_Thorn
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    Yes, but with limits
    Having all of the "class" skill lines as independent trees that you could choose any three of when you begin your character would be great. And it would allow the Devs to balance individual skill lines without worrying about how it would affect a whole class, which in theory is easier to do.

    Would it lead to some different balance issues? Yes. But they would just be different, not more or less severe.
  • moxiesauce
    moxiesauce
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    Yes, every character should have free reign to all class tree's
    Aett_Thorn wrote: »
    Having all of the "class" skill lines as independent trees that you could choose any three of when you begin your character would be great. And it would allow the Devs to balance individual skill lines without worrying about how it would affect a whole class, which in theory is easier to do.

    Would it lead to some different balance issues? Yes. But they would just be different, not more or less severe.

    I like the idea of Cadwell's silver/gold unlocking other class tree's :D
  • Spottswoode
    Spottswoode
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    I have another idea
    moxiesauce wrote: »

    2 and 3 would hold true if we had all the tree's,
    .
    Having access to all of the abilities would serve to make the classes self sustainable as opposed to make them interdependent. And the unique experience is unique to each class. I.e. playing as a rogue is different than playing as a warrior. (There was some length attached to that comment, but then again, I was typing with my phone. So I'll just pick up from here.) That criteria was directed toward class structure in RPGs as a whole. I don't think it's an entirely bad idea to open up the class abilities but if there isn't some predefined limitation in their structure we get Rift. (Not that that's a bad thing, mind you. That is, in my opinion, one of the things Rift does excellently.)
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  • ghofmann
    ghofmann
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    Yes, but with limits
    AngryNord wrote: »

    Why do people go on about this? The ONLY mainstream ES game to not have classes was Skyrim, EVERY OTHER MAINSTREAM TES GAME HAS CLASSES!!!!

    But, they all have a lot more than 4 haphazardly organized classes. And half of those classes are stamina based. In ESO we have 4 magicka based classes. I'd much rather have Warrior, Thief, Mage, and Healer than what we have. If I want to just use a two handed sword, why do I have to be a dragonknight/templar/sorc/or nightblade? It's too disorganized and not lore-friendly. Sorc should have dark magic, conjuring, and necromancy, add a 5th class, Mage, and have a skill one for each element. There's currently no way to have a viable sorcerer without using lighting. WTH? Dragon Knight, and Templar are fine, they're battle mages (fire magic, earth magic, holy magic), but give us a straight up warrior whose class skills are stamina based. Same for nightblade. Give us a straight up stamina rogue that uses shadow and assassination skills (stamina based). Save blood magic for another class, or put those skills in the necromancy skill line.
  • Vildebill
    Vildebill
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    No, classes are fine
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  • merovignub17_ESO
    merovignub17_ESO
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    1) I dislike classes as a general rule (though "role" makes a certain amount of sense, if it's optional).
    2) I'm not sure this would fix anything that would remotely justify the effort.

    This seems like a "I want a new MMO" thing. Which I get.
  • C0wrex
    C0wrex
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    Yes, every character should have free reign to all class tree's
    Why not? :3
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  • SirMewser
    SirMewser
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    Yes, every character should have free reign to all class tree's
    moxiesauce wrote: »
    Probably other posts made about this but, IMHO I think the game would be better if they just removed choosing a class, and every character had the free range to pick from any of the 12 class tree's. Perhaps put some restrictions on them, but it really would add to the "play your way" deal.

    What do you guys think?

    Bring back spell tomes.
    Bring back buyable spells.
    Bring back NPC training services.
    Bring back spells learned by NPCs during quests (adds motivation).
    Bring back schools of magic.
    Redefine classes as a way to define your initial spells.
  • shadowwraith666
    shadowwraith666
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    Yes, every character should have free reign to all class tree's
    If they want to make ESO in line with the other TES games then this would be one of those changes that needs to be implimented.
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  • PS4_ZeColmeia
    PS4_ZeColmeia
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    Yes, but with limits
    I'm fine with this if the skills are locked behind trees. This would make investing to unlock skills which would effectively build classes. If you have all skills available like they are now, you basically put everyone into the same build with the only difference being what's on the bar.

    I don't think this is a bad idea, but i do think open skills would be a bad overall choice. This would make it easier to understand how people are built if you make the top 3 trees their "class" name. This would also be a nice boon to those, like me, that have invested enough time on one character to have 320+ skill points as we would be more diverse and more powerful. The alternative being the current one which is have more characters which are easier and faster to position into a class.
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  • Tryxus
    Tryxus
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    Yes, let's replace all the classes with the Necromancer class instead. Only class skill: revive old threads
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