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PTS Patch Notes v1.3.1

  • Erock25
    Erock25
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    Will we be seeing respec cost change in 1.3 by any chance?

    Eh, you don't get to decide what is valid discussion and what isn't. I don't see a ZOS tag next to your name. Have a good one.

    You're trying too hard.


    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • JLB
    JLB
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    So, I would just like to clarify for all the people who oh so coveted that 5% spell crit on willows.

    YOU HAVE EFFECTIVELY RUINED THE BEST CRAFTING SET IN THE GAME.

    Willows had the potential the be the BEST sustainable set in the game. For some reason people could not see this (omg a set that gives me 25+ regen to my health mag stam? *** that i want 4% spell crit!)

    I'm also quite deceived by the sudden change on Willow's Path.
    It was an awesome set. Any build could benefit from it.
    Now it's a Caster's set.

    IMO, it would have been better to have Willow's staying as a full Resource Regeneration set, and implement Spell Crit into an already Caster set like Magnus.
    Hopefully still on time to make more changes. Would be great to see Willow's back to what it was in 1.3.0.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Weapon power increases damage of everything too. Wrecking blow is an example of the bonus from weapon power, which is better than weapon damage. There is also empowering chains for the dragon knight which has the same bonus as wreaking blow. They both apply to the next light and heavy attack, or whatever weapon attack you use afterword. Weapon power also won't bring your weapon damage closer to the cap, like with soulshine's spell power.

    Actually empowering chains is weapon damage too :neutral_face:
  • Jaxom
    Jaxom
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    Erock25 wrote: »
    Will we be seeing respec cost change in 1.3 by any chance?

    @Erock25 I believe I saw a transcript of a Paul Sage interview where he mentions that in the first week of 1.3, respects will cost 100g. After the first week, the respec cost would be reduced by 25% of what it is right now (ie instead of 100g per skill point, it will be 75g per point). I can't find where I saw it though.
  • Bashev
    Bashev
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    Respec cost too high
    Nick: For the first week of update 3, we will make respec extremely cheap (i.e. 100 gold). After that we will reduce the respec cost by 25%. We will also add in respec for just your morphs that is really cheap (100x cheaper than a full respec).
    Source: http://forums.elderscrollsonline.com/discussion/comment/1123106
    Because I can!
  • Jaxom
    Jaxom
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    Bashev wrote: »
    Respec cost too high
    Nick: For the first week of update 3, we will make respec extremely cheap (i.e. 100 gold). After that we will reduce the respec cost by 25%. We will also add in respec for just your morphs that is really cheap (100x cheaper than a full respec).
    Source: http://forums.elderscrollsonline.com/discussion/comment/1123106

    Awesome. Thanks! I knew I saw it somewhere.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    JLB wrote: »
    So, I would just like to clarify for all the people who oh so coveted that 5% spell crit on willows.

    YOU HAVE EFFECTIVELY RUINED THE BEST CRAFTING SET IN THE GAME.

    Willows had the potential the be the BEST sustainable set in the game. For some reason people could not see this (omg a set that gives me 25+ regen to my health mag stam? *** that i want 4% spell crit!)

    I'm also quite deceived by the sudden change on Willow's Path.
    It was an awesome set. Any build could benefit from it.
    Now it's a Caster's set.

    IMO, it would have been better to have Willow's staying as a full Resource Regeneration set, and implement Spell Crit into an already Caster set like Magnus.
    Hopefully still on time to make more changes. Would be great to see Willow's back to what it was in 1.3.0.

    I feel like Magnus is pretty meh right now anyway. It seems like it looks better on paper than it actually is.
    :trollin:
  • Erock25
    Erock25
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    Am I missing something here on why people liked willows with 1.3? 10 magicka regen and 10 stam regen didnt seem too desirable to me.
    You earned the 500 LOLs badge.
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  • Jaxom
    Jaxom
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    Erock25 wrote: »
    Am I missing something here on why people liked willows with 1.3? 10 magicka regen and 10 stam regen didnt seem too desirable to me.

    With the softcaps rising, it would have actually helped Stamina Builds with sustain issues. You were getting 10 regen plus an additional 15% on top of it with the 5-set. Couple that with Vampire passive and you would have some pretty nice regen per second.
  • Nightreaver
    Nightreaver
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    So people complaining about whiners getting what they want are now whining to get what they want. Not sure how that is any different.

    In 1.3 there were 4 Sets that granted a total of SIX abilities to increase Weapon Crit. Compared to 1 set that granted a total of ONE ability to increase to Spell Crit and that was a part of a set that favored... you guessed it, physical DPS. Not sure how anyone can seriously say that was balanced.

    So are people whining because Spell casters actually have 3 bonuses that increase spell crit compared to 6 for Weapon Crit? Or because Spell Casters can actually get spell crit now from a set that doesn't favor physical DPS?

    Or if it's because they don't like that it was Willow's that was chosen to provide Spell Crit then what set would they change other than the ONE set that actually favors Spell DPS without someone else complaining?
    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • Thejollygreenone
    Thejollygreenone
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    So people complaining about whiners getting what they want are now whining to get what they want. Not sure how that is any different.

    In 1.3 there were 4 Sets that granted a total of SIX abilities to increase Weapon Crit. Compared to 1 set that granted a total of ONE ability to increase to Spell Crit and that was a part of a set that favored... you guessed it, physical DPS. Not sure how anyone can seriously say that was balanced.

    So are people whining because Spell casters actually have 3 bonuses that increase spell crit compared to 6 for Weapon Crit? Or because Spell Casters can actually get spell crit now from a set that doesn't favor physical DPS?

    Or if it's because they don't like that it was Willow's that was chosen to provide Spell Crit then what set would they change other than the ONE set that actually favors Spell DPS without someone else complaining?

    I interpret the complaint as something more like this:

    The idea of taking away spell crit from the majority of sets being an attempt to close the huge gap between stamina/weapon based dps and magicka/spell based dps.

    Reverting some of these changes because people asked for it on the forums without anyone fully being able to test in in practice due to the limitations of the PTS doesn't make much sense. How would people know if the balance was fine if it wasn't able to be properly tested?

    The problem people are rightfully worried about is a matter of balance between the two styles of play, is what I'm getting at.

    P.S.
    I would argue that the major set bonus of any given set should really be what defines that set, and that the minor set bonuses added in should provide similar bonuses. Because of that, I thought the change to the willow's set made sense.

    The initial change to the twilight's embrace set doesn't fit that dynamic it seems, but my point in adding this into my post is that the willows set having spell crit was peripheral, it was only major because crit ended up being a superior stat choice.

    Willow's wasn't chosen to be a set for any particular reason, and the spell crit chance doesn't really fit with the major set bonus (regen%). If the spell crit chance were instead given to a set that made more sense to give a bonus specifically to spell crit chance, would that resolve this issue? Or is it that people just really don't want to have to craft new gear like many of us do anyway?
    Edited by Thejollygreenone on July 23, 2014 10:01PM
  • Francescolg
    Francescolg
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    Dear Zenimax,
    you buff again magic crit..
    You still nurf the Soul Shine set as the only valuable alternative to spell crit builds, that is to raise basic dmg in %.
    Why is this necessary? Do you want people to spam their ultimates. Do you want casters and especially healer to only spec for crit (=ultimates) as the only valuable way to play the game?
  • Maverick827
    Maverick827
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    How did they buff spell crit?
  • Braddass
    Braddass
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    Thank you for changing the Twilight and Willow sets. I am a spell crit based NB and those sets are needed.
    Edited by Braddass on July 24, 2014 2:25PM
  • vovus69
    vovus69
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    ashen grip having 5 pieces to get the full effect is a complete BS. In this case we need craftable rings/necklaces to catch up with lost capabilities.
    "If I'll need your opinion, I'll give one to you" - Rivenspire
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    well, at least ashens grip has increased damage to go with it being 5 set, but agreed there needs to be a jewelry crafting system out very soon.

    I in-game suggested at least a system that if we have enough traits in any craft researched to be able to imprint the set bonus onto a dropped piece of jewelry thats not already part of a set, making it BoE at the same time.
  • dtere1_ESO
    dtere1_ESO
    Soul Shriven
    Really disappointed with these set changes. Where are all the sets that give +Stamina, +Stamina Regen, and -Stamina Cost?

    The only choices stamina players have is +Weapon Crit and +Weapon Damage it seems.

    These sets that were released definitely gave more options to magicka users. But to stamina users... uhm no. I was building a stamina character for using the Willows Path 5pc because of the good stamina regen associated with it... and since i am not a NB, it would be really important for me to have it. So much for that idea. Alternatives?... yah don't see any.
  • Mondrely
    Mondrely
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    A simpler solution would have been to make all weapon abilities magicka based from the get-go. If they're going to require us to use stamina to dodge-roll, block, etc...then we shouldn't need to use it for damage as well.
    Edited by Mondrely on July 24, 2014 8:18PM
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    A simpler solution would have been to make all weapon abilities magicka based from the get-go. If they're going to require us to use stamina to dodge-roll, block, etc...then we shouldn't need to use it for damage as well.

    Then everyone really will be in light armor. Can just delete all other armor types.
    Edited by demonlkojipub19_ESO on July 24, 2014 8:27PM
  • Mondrely
    Mondrely
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    A simpler solution would have been to make all weapon abilities magicka based from the get-go. If they're going to require us to use stamina to dodge-roll, block, etc...then we shouldn't need to use it for damage as well.

    Then everyone really will be in light armor. Can just delete all other armor types.

    Obviously the armor sets would have needed to be much different from the start if that were the case. It's probably way too much work for them to do anything like this now. I suppose having a third resource pool to use for dodge-rolling, blocking, and those sorts of things would have worked too.
  • CirithValaria
    CirithValaria
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    I think stamina bar has way too much non-damage actions bound to it to be effective choice for DD.
    Mount sprint bar would make nice block, roll-dodge bar while on your own feet and when you ride it measures your mounts same things :D

    That way we already have bar ready and all they need to do is bound things to it and free stamina bar for killiiiiing :)

    but no more about that..its little off-topic.
    Just my late night two septims...
    Motto:
    “What we have done for ourselves alone dies with us...
    What we have done for others and the world, it remains and is immortal...”

    About me:
    @Cirith-Valar'ia & @Lilith-Valar'ia (in-game)
    | hardcore-casual | pc-eu / ps4-eu | pve | pvp | player since early beta | subscriber since early-launch |
    | The Sanctum Sanctorum - founder & guild master |

    Characters:
    @Cirith-Valar'ia(pc-eu)
    Cirith Valar'ia | Dunmer (F) | Lady of Light, Templar DD (stamina) | (ex)VR 16 | Aldmeri Dominion (Master Crafter - all crafts, traits & styles.)
    Nezghul Sithis | Breton (F) | Winter Ward, Warden Tank (magic) | lvl 50 | Aldmeri Dominion
    Hakrate Hecate | Orc (F) | Dying Light, Templar DD (stamina, PvP) | lvl 50 | Aldmeri Dominion
    Tummien-Vesien-Tulkki | Argonian (M) | Blood Shield, Nightblade Tank (magic) | (ex)VR 16 | Ebonheart Pact
    Valonkantaja | Argonian (F) | Healer of the Hist, Templar Healer | (ex)VR 16 | Ebonheart Pact
    Tulenvalaja | Argonian (M) | Guardian of the Hist, Dragonknight DD (magic) | (ex)VR 16 | Ebonheart Pact
    Kuolon-Raatojen-Kaitsija | Argonian (M) | Corpsekeeper of the Hist, Necromancer Tank (magic) | lvl 20 | Ebonheart Pact
    Kal-Mah | Argonian (F) | Spawn of Wamasu, Sorcerer Tank (magic) | (ex)VR 16 | Ebonheart Pact
    Puutiainen | Bosmer (F) | Horny Ravager, Sorcerer DD (stamina) | (ex)VR 16 | Daggerfall Covenant
    Musta-Surma | Khajiit (F) | Nightpawler, Nightblade DD - thief/murderer (stamina) | (ex)VR 16 | Daggerfall Covenant
    T'Sok Shiar | Altmer (F) | Touched by Daedra, Sorcerer DD (magic) | (ex)VR 1 | Daggerfall Covenant (Master Cook - all recipes.)
    S'auron | Khajiit (M) | Poison Paw, Dragonknight DD (stamina) | lvl 50 | Daggerfall Covenant
    (1100CP)

    @Lilith-Valar'ia(pc-eu)
    Lilith Valar'ia | Dunmer (F) | Phœnix, Dragonknight Healer | lvl 25 | Aldmeri Dominion
    Stormpaw | Khajiit (F) | Cpt. Pirate Puss, Sorcerer DD (stamina) | lvl 25 | Aldmeri Dominion
    Iliath Valar'ia | Dunmer (F) | Storm Ward, Sorcerer Tank (magic) | lvl 25 | Aldmeri Dominion
    Haudantakainen | Argonian (M) | Pale Avenger, Nightblade DD (magic) | lvl 25 | Ebonheart Pact
    Kira Tal'Shiar | Breton (F) | Warrior of Light, Templar DD (magic) | lvl 10 | Ebonheart Pact
    Sunpaw | Khajiit (M) | Crescent Moon Guardian, Templar Tank (stamina, PvP) | lvl 40 | Daggerfall Covenant
    Shangri Shadowtusk | Orc (F) | Shadowtusk, Nightblade DD (stamina) | lvl 50 | Daggerfall Covenant
    (180CP)

    @CirithValaria(ps4-eu)
    Topaz-dar | Khajiit (F) | Mysticat, Sorcerer DD (stamina) | lvl 5 | Aldmeri Dominion
    Her-Frozen-Heart | Argonian (F) | Frozen Shield, Warden Tank (magicka) | lvl 5 | Daggerfall Covenant
    Neazgûl | Redguard (F) | Bear Matron, Warden DD (stamina) | lvl 50 | Daggerfall Covenant
    (160CP)
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    They shouldn't have changed hist bark back either. Being able to just hold block and have 20% dodge is just overpowered. Its no wonder why there were sooo many hist bark users. There are other tank sets and they are simply going to get overlooked because of how good the now 18% dodge is. Its higher than the medium armor skill before morph, and coincidently can be used together with it.

    They should have left it chance to heal on block, and possibly added stamina into that chance. They shouldn't be keeping it so that one set trumps all others.
  • Kego
    Kego
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    I have to say that I kinda like the Whitestrake's Retribution Set more.

    It comes with:

    +118 Health
    +157 Spell Resistance
    +10 Health Recovery
    If Health is below 30% HP, gain 840 DMG Shild for 8 Seconds. Can occur every 15 Seconds.

    Histbark:

    +118 Health
    + 157 Armor
    + 10 Health Recovery
    + 18% Dodge Chance during blocking

    If I am not wrong, than Dodge will only work against Melee and Bow Attacks? If thats the case, Histbark seems even weaker to me, cause most DMG in Bossfights seems to come from Magic DMG. The Phys. DMG is already low with blocking and is nothing that puts Healer under pressure.
    Edited by Kego on July 25, 2014 7:51AM
  • Bashev
    Bashev
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    Kego wrote: »
    I have to say that I kinda like the Whitestrake's Retribution Set more.

    It comes with:

    +118 Health
    +157 Spell Resistance
    +10 Health Recovery
    If Health is below 30% HP, gain 840 DMG Shild for 8 Seconds. Can occur every 15 Seconds.

    Histbark:

    +118 Health
    + 157 Armor
    + 10 Health Recovery
    + 18% Dodge Chance during blocking

    If I am not wrong, than Dodge will only work against Melee and Bow Attacks? If thats the case, Histbark seems even weaker to me, cause most DMG in Bossfights seems to come from Magic DMG. The Phys. DMG is already low with blocking and is nothing that puts Healer under pressure.
    I think that the dodge chance works against all types of attacks except unblockable AoEs.

    Because I can!
  • Thechemicals
    Thechemicals
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    These sets are not impressive and they took away the dynamics of matching multiple 3 piece sets with unique abilities. Big mistake and poor creativity behind this overhaul. You simply added stats and some don't even match the flavor/lore of the set itself. Whoever you are using to handle these set ideas, stop using him/her.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • MonkeyAssassin24
    MonkeyAssassin24
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    Let's be honest here. They didn't change back Twilight's and Willow's because players wanted their spell crit back, they changed it because caster builds are still the overwhelming favorite for high levels and all those players were angry that they were going to have to craft new sets to get the build they wanted. This has nothing to do with balance or the gap between magicka and stamina, it has everything to do with crafting mats. I'm pretty certain most of the backlash for this change come from players who never set foot in the PTS and instead looked ahead to having to remake some armor and/or weapons.
    On second thought, let's not go to the forums. 'Tis a silly place.
  • Maverick827
    Maverick827
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    Let's be honest here. They didn't change back Twilight's and Willow's because players wanted their spell crit back, they changed it because caster builds are still the overwhelming favorite for high levels and all those players were angry that they were going to have to craft new sets to get the build they wanted. This has nothing to do with balance or the gap between magicka and stamina, it has everything to do with crafting mats. I'm pretty certain most of the backlash for this change come from players who never set foot in the PTS and instead looked ahead to having to remake some armor and/or weapons.
    I fail to see the problem. Effectively deleting difficult-to-replace end-game gear from tens of thousands of players is more important to correct than balance between stamina and magicka, which wasn't even affected by the 1.3 Twilight/Willow versions in the first place.
    Edited by Maverick827 on July 25, 2014 3:43PM
  • MonkeyAssassin24
    MonkeyAssassin24
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    Let's be honest here. They didn't change back Twilight's and Willow's because players wanted their spell crit back, they changed it because caster builds are still the overwhelming favorite for high levels and all those players were angry that they were going to have to craft new sets to get the build they wanted. This has nothing to do with balance or the gap between magicka and stamina, it has everything to do with crafting mats. I'm pretty certain most of the backlash for this change come from players who never set foot in the PTS and instead looked ahead to having to remake some armor and/or weapons.
    I fail to see the problem. Effectively deleting difficult-to-replace end-game gear from tens of thousands of players is more important to correct than balance between stamina and magicka, which wasn't even affected by the 1.3 Twilight/Willow versions in the first place.

    Oh I agree. I was merely stating that a lot of people are saying this change was due to casters being afraid to lose crit but I believe it has much more to do with players not wanting to have to remake gear that they sunk lots of mats into. I'm actually looking forward to some of the sets that look to be helping with melee builds, though I do think they could have left the original changes to Willow's and added spell crit onto a set that was already focused towards casters. The new change turns it into basically caster only whereas the regen bonuses could have applied to virtually any archetype.

    Also I think that if tens of thousands of players are all gearing with one gear setup, something needs to be addressed as it either means it's too powerful to not use, or other sets are not powerful enough to compete. Then again we could argue that the superiority of casters over melee is what leads to the majority using that set...but now I'm just confusing myself :P
    On second thought, let's not go to the forums. 'Tis a silly place.
  • Garian
    Garian
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    Would you please activate a wayshrine/bindpoint/teleport to coldharbour for testing the new instances/dungeons? We cant get there because we don't have done the story on PTS :)
    Garian Metatron
    Gildenleiter von Metatrons Nexus der Kraft
    Bewerbungen gerne unter www.mndk.de - Seit 2002 aktiv in MMORPG's
    TESO&More: http://www.youtube.com/user/Garian06
  • Quaesivi
    Quaesivi
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    I can understand the deal with the Willow's Path... to a degree... but man, Twilight was a TANK set... hence the increased healing received... with all the Health bonus it had... and now it is a complete steaming pile of manure and a joke for any Tank build because we get spell crit and magicka... on a tank set... seriously, wth? It is not just more added bonus for casters... and yet again screwing any Tank that is not in a dress.
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