lestaudenmaierub17_ESO wrote: »Amsel_McKay wrote: »There will be no NPCs and whole cities cleared of guards... Guilds will own entire towns and grief kills for days... sounds fun cant wait to start my grief guild!
Of course this won't be the case. They are going to make NPC's independent of each person's client. So, for example, if I go into town and kill all the NPC's then from that point on, those NPC's will not exist in my game.
This won't impact anybody else's game, as the NPC's will be "instanced" to each person's play through. No one will be able to grief anyone else by killing all of the NPC's, vendors, quest givers, guards, etc.
But, your personal bounty will be known to everyone else, and when it gets high enough, you will be flagged for execution. I think it's a fun system that adds a whole other layer of complexity to the game.
lestaudenmaierub17_ESO wrote: »Amsel_McKay wrote: »There will be no NPCs and whole cities cleared of guards... Guilds will own entire towns and grief kills for days... sounds fun cant wait to start my grief guild!
Of course this won't be the case. They are going to make NPC's independent of each person's client. So, for example, if I go into town and kill all the NPC's then from that point on, those NPC's will not exist in my game.
This won't impact anybody else's game, as the NPC's will be "instanced" to each person's play through. No one will be able to grief anyone else by killing all of the NPC's, vendors, quest givers, guards, etc.
But, your personal bounty will be known to everyone else, and when it gets high enough, you will be flagged for execution. I think it's a fun system that adds a whole other layer of complexity to the game.
Mr.Turtlesworth wrote: »They are gunna sort out the kinks. In the end, everyone will be happy.AlienDiplomat wrote: »isengrimb16_ESO wrote: »Mr.Turtlesworth wrote: »isengrimb16_ESO wrote: »Just as long as pve provisioners/collectors don't get mixed up in this crap just because we want that purple motif marked "STEAL". I think I'll now level my DK's butt up to town-farm before the "justice system" is implemented.
can't do the time then don't do the crime.
But we'll be restricted to gathering only outside of town? That sucks, in an MMO computer game. One of the most boring things about WoW is that there is nothing to loot besides dead bodies. TI isn't much better, with their one-shot chests that give one crappy token that no one needs.
And what of folks with auto-loot on? I guess Auto-loot is now a thing of the past. Might as well get rid of it.
This crap should have been left to specially-tagged fluff/trash townie NPCs, don't include containers of any sort, except for those right by the killable/robbable NPC's feet.
Yeah, I am pretty much against the justice system as proposed.
It sounds like just another honey pot for people that like to grief others for attention, just like monkeys in the bank.
No thanks, ZOS.
Depends how you look at it. Part of the fun is risk vs reward. When you die in the game there are penalties that are not "fun" but it keeps the game interesting. A few minutes in the stocks or some kind of mini game would just add to the fun imo. Remember choices had to be made to end up looking like a criminal in the first place.As if anyone would continue playing after their character gets locked out of movement. As much as I like immersion, remember that this is a game and players want to have fun.
Amsel_McKay wrote: »"They are going to make NPC's independent of each person's client." ROFL...
isengrimb16_ESO wrote: »Mr.Turtlesworth wrote: »isengrimb16_ESO wrote: »Just as long as pve provisioners/collectors don't get mixed up in this crap just because we want that purple motif marked "STEAL". I think I'll now level my DK's butt up to town-farm before the "justice system" is implemented.
can't do the time then don't do the crime.
But we'll be restricted to gathering only outside of town? That sucks, in an MMO computer game. One of the most boring things about WoW is that there is nothing to loot besides dead bodies. TI isn't much better, with their one-shot chests that give one crappy token that no one needs.
And what of folks with auto-loot on? I guess Auto-loot is now a thing of the past. Might as well get rid of it.
This crap should have been left to specially-tagged fluff/trash townie NPCs, don't include containers of any sort, except for those right by the killable/robbable NPC's feet.
Joining the guards is a new function in this game, as an attempt to get players more involved than just being either good citizens or criminals. Personally, I like the idea.All of you Elder Scroll Experts, can you tell me how you "Joined" the guards in those other single player games?
In Morrowind I was able to do quests "For the guard" sort of... but not really join them... I could get in trouble with them, in fact I did a few times because I hit the wrong button... but I was never able to join them... and the meaningful consequences I always seemed to get was dead.
Amsel_McKay wrote: »"They are going to make NPC's independent of each person's client." ROFL...
emeraldbay wrote: »Joining the guards is a new function in this game, as an attempt to get players more involved than just being either good citizens or criminals. Personally, I like the idea.All of you Elder Scroll Experts, can you tell me how you "Joined" the guards in those other single player games?
In Morrowind I was able to do quests "For the guard" sort of... but not really join them... I could get in trouble with them, in fact I did a few times because I hit the wrong button... but I was never able to join them... and the meaningful consequences I always seemed to get was dead.
Kronosphere wrote: »It's not like the combat flags on eve, where the second u touch something everyone in the entire game can kill you.
daniangiub17_ESO wrote: »And for everyone complaining about the justice system... well, stop (or whatever) - this is elder scrolls, after all (or supposed to be, at least) so, actually, this should've been there from start... Don't come whining as if it was some change made against you.
Besides, everyone who played Ultima Online long ago (good times, like T2A) knows how fun this is going to be lol
indytims_ESO wrote: »daniangiub17_ESO wrote: »And for everyone complaining about the justice system... well, stop (or whatever) - this is elder scrolls, after all (or supposed to be, at least) so, actually, this should've been there from start... Don't come whining as if it was some change made against you.
Besides, everyone who played Ultima Online long ago (good times, like T2A) knows how fun this is going to be lol
A "Justice System" in TES games is going to be fundamentally different than a "Justice System" in ESO. If you are too blind to see that, then that's on you. Killing random NPCs in any of the TES games is one thing, because it affects no one but yourself. Killing NPCs in an MMO is drastically different. I don't care if 'consequences' exist - when you start $#@* with someone else's game, other people who are paying just as much as you to sub and enjoy the game, then things start to go downhill really quick.
Also - UO sucked. There is NOTHING for current MMO's to model off of that game.
Amsel_McKay wrote: »
You'll get a bound on your head only if someone sees you, so just go in sneak mode and steal when the eye indicator is closed lol
There will be no NPCs and whole cities cleared of guards... Guilds will own entire towns and grief kills for days... sounds fun cant wait to start my grief guild!
This is exactly what I see this update evolving into.Mr.Turtlesworth wrote: »Amsel_McKay wrote: »https://www.youtube.com/watch?v=zAFdcsmJlKE
You'll get a bound on your head only if someone sees you, so just go in sneak mode and steal when the eye indicator is closed lol
There will be no NPCs and whole cities cleared of guards... Guilds will own entire towns and grief kills for days... sounds fun cant wait to start my grief guild!
I'm sure there will be some restrictions. Or they might make guards insanely tough. Plus tons of players ( me included ) will help out the guards.
Ah so I'm going to guess you haven't done any questing in ESO yet. Since it's OBVIOUS that the quest NPC's are independent of each person's client. Also, ALL lootable items like crates, barrels, nightstands, etc are instanced to each person's client. ALL Dungeons are instanced to the 1-4 players in that space. ALL Trials are instanced to the 1-12 players in that space. I could keep going on but it seems reality has run over your comment.Amsel_McKay wrote: »"They are going to make NPC's independent of each person's client." ROFL...
Yea Amsel, agreed. Just really wonder about some folks.
Imaginations are a wonderful thing though, eh.
This is not a per-item banquet. Just in case its not apparent yet...most of what is dished out in marketing thats 'coming up' is already being worked on/has already got its foundation in place and its highly unlikely ZOS is going to be making any major deviations from their basic presentation of the feature. Additionally, 'npc's independent of each person's client' ... *shakes head. Is believing that along the same lines of expecting real-time A.I.?Now THATs the day MMO's will be addictive ;o)!
isengrimb16_ESO wrote: »Just as long as pve provisioners/collectors don't get mixed up in this crap just because we want that purple motif marked "STEAL". I think I'll now level my DK's butt up to town-farm before the "justice system" is implemented.
isengrimb16_ESO wrote: »Just as long as pve provisioners/collectors don't get mixed up in this crap just because we want that purple motif marked "STEAL". I think I'll now level my DK's butt up to town-farm before the "justice system" is implemented.
You only get a bounty if you get CAUGHT(as far as I know). I used to steal in Skyrim all the time, I just never got caught
isengrimb16_ESO wrote: »Just as long as pve provisioners/collectors don't get mixed up in this crap just because we want that purple motif marked "STEAL". I think I'll now level my DK's butt up to town-farm before the "justice system" is implemented.
You only get a bounty if you get CAUGHT(as far as I know). I used to steal in Skyrim all the time, I just never got caught
I suspect getting high level thieves guild abilities and passives will make you a master thief virtually impossible to detect during a crime
This seems to be a massive case of wishful thinking.lestaudenmaierub17_ESO wrote: »Amsel_McKay wrote: »There will be no NPCs and whole cities cleared of guards... Guilds will own entire towns and grief kills for days... sounds fun cant wait to start my grief guild!
Of course this won't be the case. They are going to make NPC's independent of each person's client.
lestaudenmaierub17_ESO wrote: »Amsel_McKay wrote: »"They are going to make NPC's independent of each person's client." ROFL...
Not sure why you are rolling around on the floor...in case you haven't noticed, they already do this with quests. Have you ever been further along on a quest chain so that the NPC moves and when you go back to a location where the NPC was previously you'll see a bunch of people standing around nothing?
Same concept. If you elect to kill the NPC he'll be forever dead from your perspective. But a person who hasn't killed them will see the NPC.
It's not rocket science.