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https://forums.elderscrollsonline.com/en/discussion/668861

Full quakecon panel transcript all in one spot so people don't have to search.

Arsenic_Touch
Arsenic_Touch
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http://dulfy.net/2014/07/18/eso-quakecon-the-future-of-eso-panel-notes/

Developers

Brian Wheeler – Lead PvP Designer
Rich Lambert – Lead Designer
Jeese Mcintyre – Lead Programmer
Paul Sage – Creative Director
Nick Konkle – Lead Gameplay Designer
Jared Carr – Art Director


https://www.youtube.com/watch?v=69ABAiQ87qA

Imperial City with Brain Wheeler

PVP zone
Unlocked by Corydiil Keep ownership.
Rid the imperial city of Molag Bal’s Planemeld, tons of bosses and mini bosses to kill.
Clear out enemy players.
Capture and hold different districts of the city. You get rewards and can respawn in that captured districts.
Repeatable PvE quests with high gold and XP reards.
Craftable Imperial Daedric Gear.
Arena District
Daedra taken over the city, thrown the Imperials into the arenas to have some gladiatorial games.
Arboretum District
Not completely taken over by the Daedra, still have some flora. You get to go in and make sure life goes on when you kick out the daedra.
Market District
You can capture this district. Once you own it, you can respawn and gain alliance bonus. Specific tradeskill stations that allow you to craft Imperial Daedric gear.
Temple District
Temple of the One in Oblivion. This is where the daedra trying to start the planemeld.
How do I get in?
Enter Imperial City via the sewers, a homage to Oblivion. There are three locations to enter the sewer with a safe zone for each alliance once you enter the sewer. There will be a lot of PvP outside the sewer entrances to stop people from getting in.
There is a crossroads sewer level where the three alliances cross path. There are portals that pop underneath and spawn monsters.
Only one alliance can own a district, you can come in to flip it and kill all the other alliance players that are in there.


Content with Rich Lambert

Grouping updates – 5 initiatives underway to improve grouping
Gamewide audit to fix quests so players aren’t separated so often
More quests have shared advancement (one group member collecting items will give shared credit to the entire group)
You will always be able to sync with your group leader’s instance.
Journal and quest tracker to show common quests.
Confirmation for quest sharing (success or fail)
City of Ash – New Veteran Dungeon coming in Update 5
Veteran mode continues the story where the village elder havn’t returned from the portal and it is your job to go in and check it out.

https://www.youtube.com/watch?v=tbXmx8xAt6Q

Dungeon Scaling
Scale dungeon level to group leader. This includes monsters, items, XP and gold.
Solo instance difficulty will scale to you.
Dungeon repeatability
Daily dungeon runs come to ESO – Leverage the Undaunted.
New passive skills added to Undaunted skill line.
Daily rewards through Undaunted pledges
Get keys to open undaunted chests in various alliances headquarters – new armors etc
Craglorn
Third chapter (Mage and Warrior were the first two chapters) will have improved itemization, new crafting trait and a brand new 12 player trial focusing on the Serpent.

https://www.youtube.com/watch?v=AUK44pkcUYM

Dragonstar Arena
Four player group mini trials
Progrsssively more difficult timed PvE encounters with better rewards.
Leaderboards.
Two difficulty modes (normal mode and veteran mode). Veteran mode will have rez restrictions and leaderboards.




https://www.youtube.com/watch?v=x8WEzt5ddgY

Facial Animation with Jeese Mcintyre

Current NPC characters are like sock puppets in terms of facial animations.
The upgrade is powered by FaceFX. It is in a lot of games already.It takes audio and text of the dialogue and identify phonemics, the sound we make in speech and map them to mouth shapes.
Our artist and programmers work together to make believable mouth shapes. Our game has 120,000 lines of dialogue translated over 3 languages (your average feature length film only has 1000 lines). The humanoid and beast races have very different facial structures. Our robust character creation also allow you to modify the facial structures.


Veteran System with Paul Sage

Player feedback: Players like to keep the same character and going into the various alliances. Players also like keep getting new items and we are working constantly on adding new items.
Challenge: There is a split between players who find post 50 content too difficult and those who like the challenge.
There is also the issue of infrequent reward – need a predictable reward path. We have a good progression system to level 50 but this isn’t there post 50.
Experience too different between 1-50 and post 50. Gaining Veteran points isn’t same as gaining experience points and can be confusing.
We are going to get rid of veteran points, instead veteran ranks are gained by experience points. You will get a rested XP for not playing in a certain length of time to allow you to catch up to players who play more.
Champion system – We are going to introduce a ton of passives. As you gain experience, you get champion points to spend on passives.
Example passives (The Tower Constellation). You can keep putting points into them to increase their %.
Blade expert – increase the base damage any player can do with a blade. It does not increase any “extra” damage from damage type on blades.
Tenactiy – increase total stamina regen by a %
Shock Boost – increase damage done by shock and increase resistance to shock
Precise strikes – increase the percentage on the weapon critical derived stat.
Champion points are account wide and able to spent on all characters independently.
For more points you put into a path/constellation you gain unlocks.
10 pts: Impatience – A significant increase to success chance at forcing locks
30 pts: Fortune Hunter – Gold found in Chests is Increased
50 pts Deflection – Blocking now returns a % of the mitigated damage onto the attack
100 pts Counterstrike – A successful block at lower than 10% health has a & chance to prevent and return 100% of the damage back on the attack. 10 Minutes cooldown.
New gear, no longer restricted by Veteran ranks. New items are come in with new content in “seasons”. They will be rare to acquire in the current season. The previous season items are easier to acquire and might be even be purchasable directly. No one will fall behind the item chase but there will still be an item chase.

eso-champion-system-passives.jpg

New gear, no longer restricted by Veteran ranks. New items are come in with new content in “seasons”. They will be rare to acquire in the current season. The previous season items are easier to acquire and might be even be purchasable directly.


Justice System with Paul Sage

https://www.youtube.com/watch?v=zAFdcsmJlKE

You can take items from crates etc as normal but instead now you are stealing items. Items will have value if they are stolen. To steal something, you need to be hidden. If a guard caught you stealing, you can pay a bounty but it remove all your stolen goods.
You can also murder NPCs.
If you cannot pay a bounty when caught by a guard, you can try to flee and guards will attack you.
You can also be guards and hunt down players with bounty – active world PvP.


Spellcrafting with Nicke Konkle

You are going to be able to find and combine various spell effects in the game and create new abilities you can put on your hotbar.
It is a bound system that is not completely unbalancing the game.
It might be something you can only do after you have completed the Mage Guild quest line.
Mage Guild discover new ancient doorways and found new ways to organize magic.
A lot of exploration in this system, you get a spell that summon a ball you have to chase to find the various ancient doorways located all over the world.
Inside the doorways you will find stone tablets. Some are whole, some are broken into pieces and scattered all over the world.
Using an interactive UI, similar to lockpicking, you will be using charcoal and paper on the tablet to recreate the spell and collect it.Once you collected the spell, you throw them into a book of all the spells you have collected.

eso-spellcrafting.jpg

eso-spellcrafting-2.jpg

eso-spellcrafting-3.jpg

Once you collected the spells, you want to recreate the tablets you found in order to learn that spell. First thing you do is to collect the base effect of the spell using the method described above. You can then customize it by using different focus (morphs).
Base, Ultimate, Enduring, Reduce Cost, Ritual, AoE.
If you put the AoE focus on Lighting Bolt you will create a chain lightning spell. If you put the enduring focus on a flame antronach it will become a permanent pet. You can use the ultimate to make the spells into ultimates.

eso-spellcrafting-4.jpg

The better stone you use for the tablets to create the spells, the more powerful and expensive the spell will be. Tablets can be traded with other players. Once the tablet is consumed, it will grant you the permanent ability.
In summary, you explore the world to collect base spells and then customize it with the six different focus and different stones for the tablets.


Combat Responsiveness with Jared Carr

Button responsiveness
We are improving the audio feedback for actions such as drinking potions and depleting magicka/stamina
We have fixed many bugs, such as Nightblade abilities randomly locking out and will continue to do so.
Better tools for QA to analyze unexpected behaviour with abilities and animation
Animation Timing
We are improving the actual timing of impacts.
We are improving the velocity and arcs of motion on weapon skins so that combat feels tighter.
We are making aesthetic improvements to combat poses and animation
Particle effects
We have now allocated more of the overall PFX budget to combat abilities
We have added more robust PFX priority culling rules into the system (my abilities and the enemy abilities on me are the most important and should appear first)
We are exposing these culling rules as player options in the UI, including a total PFX memory cap slider and a rendering distance slider.
We are now pre-caching all combat telegraphs to make sure they are always in memory and therefore always play.
Weapon swapping
We are now pre-caching all weapons in memory so weapon swapping is instant

New armor set

Kothringi Ceremonial Armor/weapon Set
eso-new-armor-set.jpg
eso-kothringi-weapon-set.jpg

Morag Tong
eso-morag-tong-armor-set.jpg
eso-morag-tong-weapon-set.jpg

Dark brotherhood
eso-dark-brotherhood-armor-set.jpg
eso-dark-brotherhood-weapon-set.jpg

Thieves guild
eso-thieves-guild-armor.jpg
eso-thieves-guild-weapon.jpg

Glass Armor
eso-glass-armor.jpg

Glass armor heavy in Zbrush (left) and medium (right
eso-glass-armor-heavy-2.jpg
eso-glass-armor-medium-2.jpg
eso-glass-weapons.jpg

High level pvp armor ebonheart
eso-high-level-pvp-armor-ebonheart.jpg

Undaunted armor set from undaunted treasure chests
eso-undaunted-armor-set.jpg

Undaunted armor set earned from dungeons
eso-undaunted-armor-set-2.jpgeso-undaunted-armor-set-7.jpg
eso-undaunted-armor-set-3.jpgeso-undaunted-armor-set-3.jpg
eso-undaunted-armor-set-4.jpgeso-undaunted-armor-set-6.jpg

Imperial daedric armor
https://www.youtube.com/watch?v=8Ql0lPJAOsI

Medium (left), heavy (right), ingame render of heavy on second row.
eso-imperial-daedric-armor-medium.jpgeso-imperial-daedric-armor-heavy.jpg

eso-imperial-daedric-heavy-armor.jpgeso-imperial-daedric-heavy-armor-2.jpg

Dwemer Armor

Heavy (left), light (right)
eso-dwemer-armor-heavy.jpgeso-dwemer-armor-light.jpg



Adventure Zone: Murkmire

eso-murkmire-adventure-zone.jpgeso-murkmire-adventure-zone-2.jpg
eso-murkmire-adventure-zone-3.jpg

Province of Black Marsh, under Shadowfen
Swamp in the north, upland area in the middle, bog in the south.
Dominant creature is Argonian.
New non player character race called the Naga

eso-murkmire-adventure-zone-4.jpgeso-murkmire-adventure-zone-7.jpg
eso-murkmire-adventure-zone-6.jpg


New monsters include a dreug variant, fire turtles, argonian behemoth that eats Naga

eso-murkmire-adventure-zone-5.jpg


Concept Art

eso-murkmire-adventure-zone-9.jpgeso-murkmire-adventure-zone-8.jpg
eso-murkmire-adventure-zone-11.jpgeso-murkmire-adventure-zone-10.jpgeso-murkmire-adventure-zone-12.jpg

https://www.youtube.com/watch?v=OGANBTnrSHM


Solo PvE Zone: Wrothgar

eso-wrothgar-zone-9.jpgeso-wrothgar-zone.jpg
eso-wrothgar-zone-2.jpg [IMG[http://dulfy.net/wp-content/uploads/2014/07/eso-wrothgar-zone-6.jpg[/IMG]eso-wrothgar-zone-5.jpg
eso-wrothgar-zone-4.jpgeso-wrothgar-zone-3.jpg

Shared by all 3 alliances. In it up north between High Rock and Skyrim. Originally given to the Orcs when they joined Daggerfall
Orc’s ancestral capital, Orsinium, is in this province in the Black Mountain area.
The followers of the Code of Malacath are distrustful of the Orc King and his Daggerfall allies as the Bretons and Redguards destroyed Orsinium a while back. Simultaneously, the Orc Sing is sympathic a sect of another cult that wants to destroy the Malacath worshippers.
You are asked to help to rebuild Orsinium and determine the future of the Orcs there
Female giant creature added

eso-wrothgar-zone-8.jpgeso-wrothgar-zone-7.jpg

https://www.youtube.com/watch?v=bqivTnEteG0


Q&A

Werewolves are in need of updates. Are there changes in places for werewolves?

Nick: Yes, absolutely. There are two phases of changes. For starters, we are going to balance the ultimate – decrease cost, increase damage etc. In the second phase we are going to add in more active abilities.

Who is the old man that appeared in the spellcrafting presentation?
Nick: That is a special stone mason the mage guild has conscripted. There are some lore around it and you can get his costume.

Barbershop?
Paul: We like to introduce a RP mechanic where players can earn these and give them to each other. It is coming, just a question of how and when.

When you stealing, is the bounty timer based?
Paul: If you incur a high bounty, you will remain Kill on sight until you pay the bounty.

Why do some quests get broken from one patch to another
Rich: Tons of moving parts. When we fix a quest in one area, it won’t work everytime and under all conditions/load.

When are the new facial animations coming?
Jesse: Unknown at this point. The technology is there, it is a production issue due to all the dialogues. Probably months of additional work. We can’t commit to a time period at the moment.

Plan to adding dueling feature?
Paul: Dueling system sound simply but it is not very simple. There are a lot of things to consider. When the Justice system is place, maybe we can get it in place.

What are the future plans for the PvP system
Brain: Imperial City coming, more gear, figuring out how to continue to progress your character, more consumables to use.

When will we see minigames?
Matt: Horse racing, better fishing system. We will reserve it until we have more information.

New crafting motifs?
Paul: Yes

Plans for stamina builds to compare with magicka builds
Nick: Medium armor already have a stamina reduction. Some stamina weapon abilities will get damage boosted. Doing some balance between spell crit and weapon crit. For ultimates it will pick to see the higher of the weapon attack speed or spell attack speed.

Plans for Roleplayers in the future?
Paul: Justice System, Guild traders. Ongoing effort overtime.

Respec cost too high
Nick: For the first week of update 3, we will make respec extremely cheap (i.e. 100 gold). After that we will reduce the respec cost by 25%. We will also add in respec for just your morphs that is really cheap (100x cheaper than a full respec).

PvPers have an advantage in PvE content? (i..e PvP passives) What are you doing about it?
Nick: We don’t have any specific changes but we will look into it.
Paul: We don’t want this game to be one where if you are good in PvE, you can’t do PvP.

Plans to discourage Emperor trading?
Brian: Condense amount of campaigns from 10 to 5. We are increase the amount of AP need to become emperor (increased to 50k AP from 10k AP). Adding faster decay on siege weapons. Adding in 3 day lockout in home and guest campaign switching.

Are the spelltomes consumable? Can you make stamina abilities?
Nick: yes they are consumable. We have other plans for stamina abilities but we have a spell you can use to gain stamina (magicka to stamina).

Not taking credit for it, just made it it so people don't have to read through multiple posts. There may be other threads on this but the info is scattered across numerous posts. Here it is all in one spot.
Edited by Arsenic_Touch on July 19, 2014 6:09AM
Is it better to out-monster the monster or to be quietly devoured?

╔═════════════ ೋღ☃ღೋ ══════════════╗
"Hope can drown lost in thunderous sound."
"Fear can claim what little faith remains."
"Death will take those who fight alone."
"But united we can break a fate once set in stone."

╚═════════════ ೋღ☃ღೋ ══════════════╝

NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • ers101284b14_ESO
    ers101284b14_ESO
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    The other 6 posts weren't enough?
  • Dominoid
    Dominoid
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    The other 6 posts weren't enough?

    Not when this source is Dulfy.
  • ErykGrimm
    ErykGrimm
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    Thank you for posting this.
  • Arsenic_Touch
    Arsenic_Touch
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    The other 6 posts weren't enough?

    So there are six other threads containing all the information? Or are there six other threads where the information is scattered and paraphrased? this way it's in one location and people don't have to go searching for it, thanks for your concern though.
    ErykGrimm wrote: »
    Thank you for posting this.

    No problem.
    Edited by Arsenic_Touch on July 19, 2014 2:14AM
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • ers101284b14_ESO
    ers101284b14_ESO
    ✭✭✭✭✭
    ✭✭✭
    The other 6 posts weren't enough?

    So there are six other threads containing all the information? Or are there six other threads where the information is scattered and paraphrased? this way it's in one location and people don't have to go searching for it, thanks for your concern though.
    ErykGrimm wrote: »
    Thank you for posting this.

    No problem.

    6 threads will full info. Along with Transcripts, videos, and everything.
  • Laura
    Laura
    ✭✭✭✭✭
    The other 6 posts weren't enough?

    So there are six other threads containing all the information? Or are there six other threads where the information is scattered and paraphrased? this way it's in one location and people don't have to go searching for it, thanks for your concern though.
    ErykGrimm wrote: »
    Thank you for posting this.

    No problem.

    6 threads will full info. Along with Transcripts, videos, and everything.


    You sure do like to complain. I'll bet you are a hoot to be around.
  • Enkil
    Enkil
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    Thanks for posting it.. Nice on the eyes.. Dulfy is an awesome info guru huh?
  • rynth
    rynth
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    all I can say is new pair of shorts please! Awesome, only crappy thing is now waiting and being patient but this game just keeps getting better and better. As far as mmo's that I have played TOR, Rift, GW2, one month of WoW when it first came out this by far has got to be the best of them all.!

    Thank you very, very, very much for this post OP Awesome job give yourself not one but two Scooby snacks for this one
    When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • Dominoid
    Dominoid
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    [Media] FULL VIDEO - QuakeCon: The Future of ESO Panel

    https://www.youtube.com/watch?v=aYbl5B8R9-E

    Fully uploaded. Should be done "processing" soon. Uploaded in 1080p. Sometimes that resolution takes a little while longer to be available.
  • Tamanous
    Tamanous
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    __________________________________________________________________________
    PvPers have an advantage in PvE content? (i..e PvP passives) What are you doing about it?
    Nick: We don’t have any specific changes but we will look into it.
    Paul: We don’t want this game to be one where if you are good in PvE, you can’t do PvP.
    __________________________________________________________________________

    It sounded like this player was hoping that something like this would be added. I love pvp. I love competition but competition ONLY exists when it is fair on all sides for all players.

    Here is my answer:

    Dear player,

    Leave. Please, for the love of everything TES stands for ... leave. There are many other games out there that pad hardcore pvp player egos by letting them have mathematical advantages over others. If you need such an advantage to make up for your obvious lack of skill (because the experience advantage of playing pvp all the time obviously doesn't actually provide benefit for you) then there are many games that allow you to stomp others based entirely on numerical advantage through gear and stats. These crutch games are made just for you.

    Edited by Tamanous on July 19, 2014 2:55AM
  • Nox_Aeterna
    Nox_Aeterna
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    Finally , ty for this.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Enkil
    Enkil
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    Tamanous wrote: »
    __________________________________________________________________________
    PvPers have an advantage in PvE content? (i..e PvP passives) What are you doing about it?
    Nick: We don’t have any specific changes but we will look into it.
    Paul: We don’t want this game to be one where if you are good in PvE, you can’t do PvP.
    __________________________________________________________________________

    It sounded like this player was hoping that something like this would be added. I love pvp. I love competition but competition ONLY exists when it is fair on all sides for all players.

    Here is my answer:

    Dear player,

    Leave. Please, for the love of everything TES stands for ... leave. There are many other games out there that pad hardcore pvp player egos by letting them have mathematical advantages over others. If you need such an advantage to make up for your obvious lack of skill (because the experience advantage of playing pvp all the time obviously doesn't actually provide benefit for you) then there are many games that allow you to stomp others based entirely on numerical advantage through gear and stats. These crutch games are made just for you.

    Ummm.. Wtf? The question is almost certainly talking about people using PvP skills like barrier to be better healers in PvE content.
  • Tamanous
    Tamanous
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    Enkil wrote: »
    Tamanous wrote: »
    __________________________________________________________________________
    PvPers have an advantage in PvE content? (i..e PvP passives) What are you doing about it?
    Nick: We don’t have any specific changes but we will look into it.
    Paul: We don’t want this game to be one where if you are good in PvE, you can’t do PvP.
    __________________________________________________________________________

    It sounded like this player was hoping that something like this would be added. I love pvp. I love competition but competition ONLY exists when it is fair on all sides for all players.

    Here is my answer:

    Dear player,

    Leave. Please, for the love of everything TES stands for ... leave. There are many other games out there that pad hardcore pvp player egos by letting them have mathematical advantages over others. If you need such an advantage to make up for your obvious lack of skill (because the experience advantage of playing pvp all the time obviously doesn't actually provide benefit for you) then there are many games that allow you to stomp others based entirely on numerical advantage through gear and stats. These crutch games are made just for you.

    Ummm.. Wtf? The question is almost certainly talking about people using PvP skills like barrier to be better healers in PvE content.

    I wrote this based on watching the video where is sounded like asking if pvp players get more pvp benefit over pve players who partake less often (already exists slightly due to current world tree but not over the top). In this case then the answer about exploits or imbalance makes sense.

    What I wrote still applies obviously if pvp exclusivity is the train of thought. So only apply it that then.
    Edited by Tamanous on July 19, 2014 3:05AM
  • NadiusMaximus
    NadiusMaximus
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    The previous season items are easier to acquire and might be even be purchasable directly.


    Huh. Buy where? Cash shop coming?
  • Mrtimtim
    Mrtimtim
    Soul Shriven
    The previous season items are easier to acquire and might be even be purchasable directly.


    Huh. Buy where? Cash shop coming?

    Jessica said in the twitch chat that it would be in game currency for previous season items.
    Edited by Mrtimtim on July 19, 2014 3:13AM
  • Tamanous
    Tamanous
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    Mrtimtim wrote: »
    The previous season items are easier to acquire and might be even be purchasable directly.


    Huh. Buy where? Cash shop coming?

    Jessica said in the twitch chat that it would be in game currency for previous season items.

    Ya sort of shook my head on that too. Was surprised the audience didn't speak up on that point. In other games (like Swtor) this certainly would have meant a cash shop item.
  • Makkir
    Makkir
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    Amazing stuff on the plate. Hopefully the player base will boost a bit.
    Game is amazing. Thank you
  • Tamanous
    Tamanous
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    Makkir wrote: »
    Amazing stuff on the plate. Hopefully the player base will boost a bit.
    Game is amazing. Thank you

    It is fair to judge the game how it is now as people paid money and perhaps the game didn't meet their expectations. But ... imagine leveling from scratch with all these changes in place compared to now. What an amazing difference it would be.

    ESO year 2 will be nothing like year 1. I say this because many mmos only add more content to the top end. Much of ESO content is equally added through the entire game. Not a true sandbox development direction but impressive for an mmo and good focus on it's TES heritage (and I know for some it will never be enough like Skyrim but in time ESO will gain it's own soul. Even if I am not playing in the future I hope it keeps focus).
    Edited by Tamanous on July 19, 2014 3:30AM
  • Liquid_Time
    Liquid_Time
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    Looking forward to it. Great post OP.
    ¸.•¨)
    ¸.•´¸.•*´¨) ¸.•*¨)
    (¸.•´ (¸.•`
    Liquid_Time'*-.¸.-•-.¸_¸.-•-.¸_¸.-•-.¸_¸.-•-.¸_¸.-•-.¸_¸.-••¤
    ╔═══════════════════════════════════════════════════╗
       IGN: Liquid Past || Rank: V14 || Class: Nightblade || World Skill: Vampire
    ╚═══════════════════════════════════════════════════╝
  • GreySix
    GreySix
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    Grouping updates – 5 initiatives underway to improve grouping
    Gamewide audit to fix quests so players aren’t separated so often
    More quests have shared advancement (one group member collecting items will give shared credit to the entire group)

    You will always be able to sync with your group leader’s instance.

    Scale dungeon level to group leader. This includes monsters, items, XP and gold.

    Solo instance difficulty will scale to you.
    Interesting. I've long asked for the ability to group currently forced-solo instances.

    That seems to hint that the ability may be coming.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • EQBallzz
    EQBallzz
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    The Dulfy cliff notes version with small clips isn't nearly as interesting as the full video IMO.

    edit: Didn't mean for that to sound negative about Dulfy. She is awesome and her site is awesome and her synapse of the panel is awesome. I just meant that watching the video is more interesting than reading about it. Just to be clear.

    https://www.youtube.com/watch?v=3LkeMacg-b0&feature=youtu.be&t=2s
    Edited by EQBallzz on July 19, 2014 8:02AM
  • Makkir
    Makkir
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    Game is so beautiful
  • iaintoff
    iaintoff
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    Laura wrote: »
    The other 6 posts weren't enough?

    So there are six other threads containing all the information? Or are there six other threads where the information is scattered and paraphrased? this way it's in one location and people don't have to go searching for it, thanks for your concern though.
    ErykGrimm wrote: »
    Thank you for posting this.

    No problem.

    6 threads will full info. Along with Transcripts, videos, and everything.


    You sure do like to complain. I'll bet you are a hoot to be around.

    Why you think he on here rofl, I bet he,s a pve, er can spot the mentality a mile off.
    Edited by iaintoff on July 19, 2014 5:47AM
  • Arsenic_Touch
    Arsenic_Touch
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    Okay, thread has been updated with new images and video clips.
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • Logan9a
    Logan9a
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    Thank you for taking the time to post this AT.
  • kassandratheclericb14_ESO
    I didn't see anything else on this though I may have missed it.

    In the justice system they said NPCs are killable. Does this mean ANY NPC? Like questgivers, shopkeepers, etc or will they make them essential?

    I have stuck through this game for a long while and supported it. However if NPC questgivers are killable then I would personally find it find it unbearable. Nothing was worse to me than when playing WoW the other faction would come in a low zone, kill all the NPCs, rinse and repeat. I would often have to log out for an hour or more before I could play again.

    As the justice system is bringing PVP into PVE zones I don't think the questgiver NPCS or shopkeepers should be killable or they should respawn immediately.

    I don't have issue with the system having consequence for your actions. I just don't want peoples experience ruined by having every, single NPC killable which would allow massive griefing.
  • R0M2K
    R0M2K
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    Woa lots of good *** coming, take my money !!!
  • isengrimb16_ESO
    isengrimb16_ESO
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    Taking from crates will be stealing now? I was afraid of that. I was hoping theft would be restricted just to certain NPCs. And let's hope to the gods questgivers can't be killed.

    I can see this whole thief thing being a royal pain in the arse in the end, I hope it won't be, though.

    It was a pita in Skyrim to accidentally steal books I was reading (got too used to just putting them in my bag) RIGHT IN FRONT OF THAT QUEEN.

    Everything else looks boss, though.

    Edited by isengrimb16_ESO on July 19, 2014 7:40AM
  • EQBallzz
    EQBallzz
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    They stated that quest givers can't be killed only "civilians". I'm guessing there will still be lots of crates and things not in cities that won't be affected but yeah..all that free crate junk just got more valuable. Maybe a black market of onions will develop? DIBS ON THE NAME DAVOS THE ONION KNIGHT.
  • Pele
    Pele
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    Awesome, but did you get Dulfy's permission to rip her content and repost it here in its entirety?
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