I personally lead a bomb group / impusle group (whatever you want to call it) where we are very tight together, use aoe and and synergise our builds to have different aoe damage spells and ultimates. Only people on teamspeak are allowed in the group and this is why we win because we stay together and use spells / ultimates at the right time. When we fight another organised raid that spreads out they can really hurt as we cant centre our damage but if you are a random group with no co-ordination you will just run in and die to both groups should it be a AOE group or an organised single target raid. You moan that these AOE damage groups kill you but it just because you are not a good unit where you play everyday and speak on a mic without having to type. Using ultimates like soul assualt and single target spells over barriers and group orientated spells (that require you to be close togethe)r what hope do you think you will have?
I personally lead a bomb group / impusle group (whatever you want to call it) where we are very tight together, use aoe and and synergise our builds to have different aoe damage spells and ultimates. Only people on teamspeak are allowed in the group and this is why we win because we stay together and use spells / ultimates at the right time. When we fight another organised raid that spreads out they can really hurt as we cant centre our damage but if you are a random group with no co-ordination you will just run in and die to both groups should it be a AOE group or an organised single target raid. You moan that these AOE damage groups kill you but it just because you are not a good unit where you play everyday and speak on a mic without having to type. Using ultimates like soul assualt and single target spells over barriers and group orientated spells (that require you to be close togethe)r what hope do you think you will have?
How to kill a zerg ball 101... have your sorc's follow them with negate...
Can anyone clarify math here about aoe caps? So you're neat 4 guys that can use 8 aoe damage skills in 2 seconds right? So there would be 28-32 damage skills used on you by 20-people group (assuming 4-6 of them are healers). It's 4 times more damage on you in same amount of time. Won't 4-people group die faster anyway?
Ofc i expect that both groups are aware of their surroundings and big group isn't being jumped on while riding on their mounts somewhere.
I see zerg balling as an exploitation of aoe mechanics used by groups of players who like to win without having to think about how to achieve victory. Individual skill is next to meaningless in a zerg ball. It's usually one or two players that know what they're doing leading a group of sheep who are nothing more than a means to an end for the group leaders/organizers. It just doesn't strike me as being the least bit fun.
My opinion may not be popular, but it is my opinion.
Animus0724 wrote: »Negate magic anyone?
Thechemicals wrote: »1. Immovable
Thechemicals wrote: »There is no secret or unique skills required to this zerg bomb. Ive been a part of the 4-5 heal/19 impulse groups myself, i left the guild 2 days ago for something more personal and fun. Now i run in 10-12 man groups and avoid the amoeba.
Heres the big secret if you want to make an impulse group- the more the better.
1. Immovable
2. Impulse
3. Dk with impulse with standard
4. barrier
5. more barrier (it stacks)
6. Negate for good measure
7. Heal ultimates if you happen to find another impulse group.
8. Purge purge purge Or Cleanse x3
Once youve been a part of this youll discover your game style. GL
quakedawg_ESO wrote: »It is funny when people thought guilds were 'bots' because 'nobody could be that coordinated'. Now that they have come to terms with them not being bots they complain about them not being coordinated.
Internet +2
Dekkameron wrote: »Because it's lame and it make a mockery of pvp?
Those are two pretty good reasons in my opinion.
pitdemon_ESO wrote: »
Well to be fair, you actually could easily replace an entire impulse raid with a simple multiboxing script.
Looking at the responses in this thread, that's the cause of most people's ire (overly simplistic, boring gameplay that is)
quakedawg_ESO wrote: »pitdemon_ESO wrote: »
Well to be fair, you actually could easily replace an entire impulse raid with a simple multiboxing script.
Looking at the responses in this thread, that's the cause of most people's ire (overly simplistic, boring gameplay that is)
To be honest, with that same argument you can replace any class with a script. I can make one to spam crystal fragment like no other on a Sorc. His DK buddy to spam talons. Throw in Emperor buffs and I don't even need a keyboard! Apparently that takes skill for some people to pull off. Keep in mind not all bomb groups are created equal. Some run much different than people realize.
In summary, everyone is entitled to their opinion though. If you find a style boring, I strongly suggest not playing that way. If you find a style simplistic, feel free to find another.
There is ALWAYS going to be guilds who find ways to kill you in whatever manner. This will ALWAYS result in a niche of players complaining and using the 'skill card' as if that makes them sleep better at night.
*shrug*