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Why you are upset with impulse groups!

  • Sharee
    Sharee
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    Doesn't negate respect the AOE cap? So you silence six random people in a 20-30 people train?

    Not to mention they can just make three steps to get out of it.
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Impulse isn't the problem.

    It's morph Pulsar is.

    I would agree with everyone above. AoE in PvP screws this game.
    All AoE should be capped to 1 target at the time. All. From Pucturing Sweep, Nova, to Standard of Might and Talons, to Impulse/Pulsar, to Carve and Bow AoE.

    With that alone going to fix the imbalance between Stamina and Magicka builds in PvP. As as Stamina I do not mean the AoE bow wielder, but those who want to fight with swords, wear full set of heavy armour and smash each other to pieces.

    I find myself more and more, thinking that War of Roses has better PvP than TESO nowadays.

    Something that wasn't the case in beta, because none had those high level abilities, since we were all around level 10-16. And all the issues with PvP at Cyrodiil occured after the big untested, in beta, power creep of the late level abilities.

    Like Impulse/Pulsar, Vampire Ultimate, high Magicka/Spell power Standard of Might drop with Ultimate reduction to make it spamable etc.
  • Crogster
    Crogster
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    I dont think many off you really understand! we dont just spam pulsar we use many aoe effect because yes they are OP! We have 4 negates in the raid not one that is never going to work lol
    Phoenix Templar
    V16 Sorc
    EDC - Guild Leader/ Founder(30/3/14) , SWAT, DEI Alliance
  • rammstein2001pub18_ESO
    Crogster wrote: »
    I personally lead a bomb group / impusle group (whatever you want to call it) where we are very tight together, use aoe and and synergise our builds to have different aoe damage spells and ultimates. Only people on teamspeak are allowed in the group and this is why we win because we stay together and use spells / ultimates at the right time. When we fight another organised raid that spreads out they can really hurt as we cant centre our damage but if you are a random group with no co-ordination you will just run in and die to both groups should it be a AOE group or an organised single target raid. You moan that these AOE damage groups kill you but it just because you are not a good unit where you play everyday and speak on a mic without having to type. Using ultimates like soul assualt and single target spells over barriers and group orientated spells (that require you to be close togethe)r what hope do you think you will have?



    .... since when is zerging with a group considering a skilled player? am i missing something .. to think you need to use vent to win .. seriously ..
    i'm pretty sure when they designed this game they weren't thinking of all the asses like you that run around using 1 skill to kill people
  • galiumb16_ESO
    galiumb16_ESO
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    Crogster wrote: »
    I personally lead a bomb group / impusle group (whatever you want to call it) where we are very tight together, use aoe and and synergise our builds to have different aoe damage spells and ultimates. Only people on teamspeak are allowed in the group and this is why we win because we stay together and use spells / ultimates at the right time. When we fight another organised raid that spreads out they can really hurt as we cant centre our damage but if you are a random group with no co-ordination you will just run in and die to both groups should it be a AOE group or an organised single target raid. You moan that these AOE damage groups kill you but it just because you are not a good unit where you play everyday and speak on a mic without having to type. Using ultimates like soul assualt and single target spells over barriers and group orientated spells (that require you to be close togethe)r what hope do you think you will have?

    Someone that thinks stacking is a significant level of coordination should not be commenting on other people's coordination. The only thing that keeps your zerg stack from being wiped by a 4 man bomb group is AoE caps.

    Given how you enjoy playing, seems like you should have just stayed playing GW2, it is free.
    Edited by galiumb16_ESO on July 16, 2014 11:58AM
  • Ethyem
    Ethyem
    Soul Shriven
    Can anyone clarify math here about aoe caps? So you're neat 4 guys that can use 8 aoe damage skills in 2 seconds right? So there would be 28-32 damage skills used on you by 20-people group (assuming 4-6 of them are healers). It's 4 times more damage on you in same amount of time. Won't 4-people group die faster anyway?
    Ofc i expect that both groups are aware of their surroundings and big group isn't being jumped on while riding on their mounts somewhere.
    Edited by Ethyem on July 16, 2014 12:12PM
  • DontBeAfraid
    DontBeAfraid
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    Kiljaz wrote: »
    How to kill a zerg ball 101... have your sorc's follow them with negate...

    and another troll who has no idea about how the game works.


    small hint: zerg trains ALWAYS use immovable every 8 seconds.
    GG NEGATE.

    thx again for this AWESOME tip. greatly done. thank you
    Marlic - Dragonknight - VR12 - Aldmeri Dominion - PvP Rank 29 - Ex-Emperor on Dawnbreaker - EU


  • Orizuru
    Orizuru
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    I see zerg balling as an exploitation of aoe mechanics used by groups of players who like to win without having to think about how to achieve victory. Individual skill is next to meaningless in a zerg ball. It's usually one or two players that know what they're doing leading a group of sheep who are nothing more than a means to an end for the group leaders/organizers. It just doesn't strike me as being the least bit fun.

    My opinion may not be popular, but it is my opinion. :)
  • galiumb16_ESO
    galiumb16_ESO
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    Ethyem wrote: »
    Can anyone clarify math here about aoe caps? So you're neat 4 guys that can use 8 aoe damage skills in 2 seconds right? So there would be 28-32 damage skills used on you by 20-people group (assuming 4-6 of them are healers). It's 4 times more damage on you in same amount of time. Won't 4-people group die faster anyway?
    Ofc i expect that both groups are aware of their surroundings and big group isn't being jumped on while riding on their mounts somewhere.

    Have you ever actually played in a small zerg busting group?

  • Bramir
    Bramir
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    Orizuru wrote: »
    I see zerg balling as an exploitation of aoe mechanics used by groups of players who like to win without having to think about how to achieve victory. Individual skill is next to meaningless in a zerg ball. It's usually one or two players that know what they're doing leading a group of sheep who are nothing more than a means to an end for the group leaders/organizers. It just doesn't strike me as being the least bit fun.

    My opinion may not be popular, but it is my opinion. :)

    My opinion as well...and I rarely get killed by these zerg balls. I just find the whole thing stupid and wish they would go do a raid or something where tactics like this don't screw the competition for everyone else.

  • Ethyem
    Ethyem
    Soul Shriven
    Yep, i did, and it's is possible to kill a lot with even 4 players even here in a current state, but that is killing unaware guys, and never it was possible to kill big group of players that know what they are doing (so basically same as you, but more numbers). Maybe me and my mates are just bad.
  • Talcyndl
    Talcyndl
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    Regardless of the rest, spamming heals out of combat shouldn't build ultimate. It's gotten to the point that if you want to be "leet" you have to have a Resto staff bar that you spam before any encounter. Silly at best.
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
  • quakedawg_ESO
    quakedawg_ESO
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    It is funny when people thought guilds were 'bots' because 'nobody could be that coordinated'. Now that they have come to terms with them not being bots they complain about them not being coordinated.

    Internet +2
    Pro Tip: Form a group of 4 and hang out with the zerg. Now you can claim you only run with 4. I'm l33t

    'I've never died in AvA. Undefeated!'
    'My group of 4 will often take on 100+ with no problem. I have videos to prove it'
    'All the abilities on my keyboard require real skill to spam'
  • Nijjion
    Nijjion
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    You use the cheap tactic because you abuse a bad mechanic such as target caps... that's why everyone hates them. If target caps were taken away you would have to think twice about stacking up or deal with the consequences.

    It would then be skill > numbers... people rely on numbers over skill and that's not how a game should be designed... especially a RvR PvP game.
    Edited by Nijjion on July 16, 2014 12:49PM
    NijjijjioN - DK - AR27
    NijjioN - NB -
    Daggerfall Covenant
    The Nice Guys Guild
    EverQuest -> Dark Age of Camelot -> Ragnarok Online -> Cabal Online -> Guild Wars 1 -> Warhammer Online -> Vindictus -> SWTOR -> Tera -> Guild Wars 2 -> Elder Scrolls Online ->

    Eagerly awaiting Camelot Unchained.
  • Animus0724
    Animus0724
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    because it is a skill-less, cheap tactic mainly used by players that only know how to follow a command, in other words, players that lack skill, what so hard about spam a button to win.

    Try being in a real pvp group and see how they actually use everyone's unique builds to benefit the entire party, and yes even wipe out your noob spam parties. Negate magic anyone?
    I take pride in being an incredibly smart dumb ass, or an incredibly dumb smart ass, either way I'm awesome.

    -The Art Of Warfare (T.A.W.)
  • Thechemicals
    Thechemicals
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    There is no secret or unique skills required to this zerg bomb. Ive been a part of the 4-5 heal/19 impulse groups myself, i left the guild 2 days ago for something more personal and fun. Now i run in 10-12 man groups and avoid the amoeba.

    Heres the big secret if you want to make an impulse group- the more the better.
    1. Immovable
    2. Impulse
    3. Dk with impulse with standard
    4. barrier
    5. more barrier (it stacks)
    6. Negate for good measure
    7. Heal ultimates if you happen to find another impulse group.
    8. Purge purge purge Or Cleanse x3

    Once youve been a part of this youll discover your game style. GL
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • DontBeAfraid
    DontBeAfraid
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    Animus0724 wrote: »
    Negate magic anyone?
    1. Immovable

    100% negate imune, anyone? .....
    Edited by DontBeAfraid on July 16, 2014 1:04PM
    Marlic - Dragonknight - VR12 - Aldmeri Dominion - PvP Rank 29 - Ex-Emperor on Dawnbreaker - EU


  • quakedawg_ESO
    quakedawg_ESO
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    Sorry, but any time someone uses <insert ability> to kill a person over and over, the tears will flow. You spammed talons, you spammed bolt escape, you spammed impulse, so on and so on. The definition of skill in a damn video game is just an opinion and everyone has one. Of course the guy who kills you over and over has no 'skill'. Classic internet claim that continues to roll on.

    The dead scream the loudest.
    Edited by quakedawg_ESO on July 16, 2014 1:06PM
    Pro Tip: Form a group of 4 and hang out with the zerg. Now you can claim you only run with 4. I'm l33t

    'I've never died in AvA. Undefeated!'
    'My group of 4 will often take on 100+ with no problem. I have videos to prove it'
    'All the abilities on my keyboard require real skill to spam'
  • Thechemicals
    Thechemicals
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    There is no secret or unique skills required to this zerg bomb. Ive been a part of the 4-5 heal/19 impulse groups myself, i left the guild 2 days ago for something more personal and fun. Now i run in 10-12 man groups and avoid the amoeba.

    Heres the big secret if you want to make an impulse group- the more the better.
    1. Immovable
    2. Impulse
    3. Dk with impulse with standard
    4. barrier
    5. more barrier (it stacks)
    6. Negate for good measure
    7. Heal ultimates if you happen to find another impulse group.
    8. Purge purge purge Or Cleanse x3

    Once youve been a part of this youll discover your game style. GL

    Oh and have someone spamming retreating manuevers.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • Ethyem
    Ethyem
    Soul Shriven
    It's obvious that everyone use immovable, but negate isn't used by normal groups in attempt to silence opponents :/
    Well at least we don't have that much negates :D could be used to silence still when enemies get low on stamina
    Edited by Ethyem on July 16, 2014 1:23PM
  • Rallick71
    Rallick71
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    Just avoid the Train. Trains are only out there to farm AP. An AoE Train isn't going to take a Keep so don't give them a target. If they do try to take a Keep then they will be spread out and then you can pick them off.
  • pitdemon_ESO
    pitdemon_ESO
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    It is funny when people thought guilds were 'bots' because 'nobody could be that coordinated'. Now that they have come to terms with them not being bots they complain about them not being coordinated.

    Internet +2

    Well to be fair, you actually could easily replace an entire impulse raid with a simple multiboxing script.

    Looking at the responses in this thread, that's the cause of most people's ire (overly simplistic, boring gameplay that is)
    The Grixxitt of Melek - Alfar Nightblade
    Grixx of the Reach - Crafter/Reachwitch/Sorceror


    Must...downvote...stupidity... (clicks sidebar furiously)
  • AllPlayAndNoWork
    AllPlayAndNoWork
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    Dekkameron wrote: »
    Because it's lame and it make a mockery of pvp?

    Those are two pretty good reasons in my opinion.


    Bang on ..... Its not PvP, there is no skill involved.
  • Thechemicals
    Thechemicals
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    Last night during my guilds pvp event(we are small) 10 of us decided to avoid this Impulse group by just stealing resources at random locations quickly.....believe it or not, we managed to get all 24 of them to come out and kill us 10 minutes later.

    The thought that 8-10 players attracted 24 impulse spamming maniacs is just too funny. I might have to rejoin my Zerg fest guild just to play on my server.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • Pathfinder
    Pathfinder
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    A problem with the Zerg-ball mentality is that it is effectively eliminating individuals and small groups from PvP. New players going into Cyrodil and getting rolled by the zerg will stop coming back. What you are going to be left with is zerg guilds on voice chat lamenting on why PvP is dead.
    Main
    Malfahri del Sol Imperial Templar (stamplar *new respec) PC/NA/Trueflame
  • quakedawg_ESO
    quakedawg_ESO
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    Well to be fair, you actually could easily replace an entire impulse raid with a simple multiboxing script.

    Looking at the responses in this thread, that's the cause of most people's ire (overly simplistic, boring gameplay that is)

    To be honest, with that same argument you can replace any class with a script. I can make one to spam crystal fragment like no other on a Sorc. His DK buddy to spam talons. Throw in Emperor buffs and I don't even need a keyboard! Apparently that takes skill for some people to pull off. Keep in mind not all bomb groups are created equal. Some run much different than people realize.

    In summary, everyone is entitled to their opinion though. If you find a style boring, I strongly suggest not playing that way. If you find a style simplistic, feel free to find another.

    There is ALWAYS going to be guilds who find ways to kill you in whatever manner. This will ALWAYS result in a niche of players complaining and using the 'skill card' as if that makes them sleep better at night.

    *shrug*
    Pro Tip: Form a group of 4 and hang out with the zerg. Now you can claim you only run with 4. I'm l33t

    'I've never died in AvA. Undefeated!'
    'My group of 4 will often take on 100+ with no problem. I have videos to prove it'
    'All the abilities on my keyboard require real skill to spam'
  • Lorkhan
    Lorkhan
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    thats why arena.
  • Thechemicals
    Thechemicals
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    I think the point is "Dynamics" and this game is lacking them.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • c0rp
    c0rp
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    These groups hide behind an AOE cap game mechanic and think they are great. How great would ESO be if the game allowed a 4 man group to wipe these zerg balls out? One can dream I guess.
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • FENGRUSH
    FENGRUSH
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    Well to be fair, you actually could easily replace an entire impulse raid with a simple multiboxing script.

    Looking at the responses in this thread, that's the cause of most people's ire (overly simplistic, boring gameplay that is)

    To be honest, with that same argument you can replace any class with a script. I can make one to spam crystal fragment like no other on a Sorc. His DK buddy to spam talons. Throw in Emperor buffs and I don't even need a keyboard! Apparently that takes skill for some people to pull off. Keep in mind not all bomb groups are created equal. Some run much different than people realize.

    In summary, everyone is entitled to their opinion though. If you find a style boring, I strongly suggest not playing that way. If you find a style simplistic, feel free to find another.

    There is ALWAYS going to be guilds who find ways to kill you in whatever manner. This will ALWAYS result in a niche of players complaining and using the 'skill card' as if that makes them sleep better at night.

    *shrug*

    This is your stance on everything posted on the forums here though. It doesnt really amount to anything of value though. The devs read feedback and change things. Theres valid points here aside from peoples preference in play style.
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