xsorusb14_ESO wrote: »DontBeAfraid wrote: »xsorusb14_ESO wrote: »
how can u NOT morph dragon blood to green dragon blood.
other morph so incredible bad
but despites that i totally agree with your post.
current pvp gameplay and the resoluting tactics are far from fun.
gj matt
Hate to get off topic, but I have an answer for this
Because i usually run full Medium, and i'm overcapped on Stamina regen already, therefor Green Dragon Blood doesn't do much for me. While the other Dragon Blood Morph gives me Armor and Resist, and if i'm being hit at the time, Those are usually the two things I want.
demonlkojipub19_ESO wrote: »xsorusb14_ESO wrote: »DontBeAfraid wrote: »xsorusb14_ESO wrote: »
how can u NOT morph dragon blood to green dragon blood.
other morph so incredible bad
but despites that i totally agree with your post.
current pvp gameplay and the resoluting tactics are far from fun.
gj matt
Hate to get off topic, but I have an answer for this
Because i usually run full Medium, and i'm overcapped on Stamina regen already, therefor Green Dragon Blood doesn't do much for me. While the other Dragon Blood Morph gives me Armor and Resist, and if i'm being hit at the time, Those are usually the two things I want.
Might want to change that for update 3 since those regen caps are all increasing.
But on topic In some ways removing the aoe cap would suck without also nerfing impulse and the few other unblockable totally spammable aoe's along with it, such as capping how many targets hit would give you ultimate, and imo impulse could use a cast time for reals. They still need to remove the caps, but they would have to do other things a long with that or else Impulse and some other AOE is still going to be the go-to and these zerg balls will still exsist.
xsorusb14_ESO wrote: »DontBeAfraid wrote: »xsorusb14_ESO wrote: »
how can u NOT morph dragon blood to green dragon blood.
other morph so incredible bad
but despites that i totally agree with your post.
current pvp gameplay and the resoluting tactics are far from fun.
gj matt
Hate to get off topic, but I have an answer for this
Because i usually run full Medium, and i'm overcapped on Stamina regen already, therefor Green Dragon Blood doesn't do much for me. While the other Dragon Blood Morph gives me Armor and Resist, and if i'm being hit at the time, Those are usually the two things I want.
DontBeAfraid wrote: »xsorusb14_ESO wrote: »DontBeAfraid wrote: »xsorusb14_ESO wrote: »
how can u NOT morph dragon blood to green dragon blood.
other morph so incredible bad
but despites that i totally agree with your post.
current pvp gameplay and the resoluting tactics are far from fun.
gj matt
Hate to get off topic, but I have an answer for this
Because i usually run full Medium, and i'm overcapped on Stamina regen already, therefor Green Dragon Blood doesn't do much for me. While the other Dragon Blood Morph gives me Armor and Resist, and if i'm being hit at the time, Those are usually the two things I want.
well sorry for another offtopic question - but why do u use medium armor with that skillset? ^^
and actually i highly doubt that the 2 seconds resistance from the other morph are worth it..
Ifthir_ESO wrote: »xsorusb14_ESO wrote: »
They need to make forward camps only respawnable inside their range and you should have to be a group member.
That would cause irritation. Can´t see this being good in practise. Maybe in theory but too many question marks what good this would bring to PvP. Forward camps are best used in right moment. Sometimes it doesn´t work or it gets burned. But limiting who can use them isn´t improving mood in the battle field.
About AoE cap I have no idea. I solo and most of the time enjoy blasting enemies running in tight formation spamming their destro staff. It isn´t even hard to get out of their way. They don´t care if there isn´t an easy group of players who they can kill.
With or with out AoE caps... There are still going to be ZERG BALL AOE... Single targeting them down 1 by 1 is not going to work lmao... jesus
dennis.schmelzleb16_ESO wrote: »With or with out AoE caps... There are still going to be ZERG BALL AOE... Single targeting them down 1 by 1 is not going to work lmao... jesus
Why not? At least bring them down to half their manpower.
An example of a 24 impulse raid against two small groups.
A group of five can spike down a player within 2 seconds. (Or maybe less)
Two groups with 5 man could kill 8 people within 8 seconds making 1/3 of their manpower.
Of course they can come back to rezz them and it will work (if one person gets rezzed by 2-3 people at the same time to avoid the rezzers getting spiked too.) But in the end it would cost them another 2-3 people who got spiked and need to be rezzed.
You cant wipe them, but you can at least make them much weaker or stop them from moving around cause they always have to stop and rezz people.
If they move on without rezzing they will end with only a few people left.
so.... if one group like that runs at another group like that..... what happens?
It makes me think of Braveheart, heh.
I think another reason to stay close like that is for buffs/heals
The Zerg ball like that really isn't accomplishing anything but being a nuisance.
They aren't taking any Keeps to help their team at all. Just stay away from them. If they actually 'try' to be useful and take a Keep with Siege...hit them then.
DontBeAfraid wrote: »dennis.schmelzleb16_ESO wrote: »With or with out AoE caps... There are still going to be ZERG BALL AOE... Single targeting them down 1 by 1 is not going to work lmao... jesus
Why not? At least bring them down to half their manpower.
An example of a 24 impulse raid against two small groups.
A group of five can spike down a player within 2 seconds. (Or maybe less)
Two groups with 5 man could kill 8 people within 8 seconds making 1/3 of their manpower.
Of course they can come back to rezz them and it will work (if one person gets rezzed by 2-3 people at the same time to avoid the rezzers getting spiked too.) But in the end it would cost them another 2-3 people who got spiked and need to be rezzed.
You cant wipe them, but you can at least make them much weaker or stop them from moving around cause they always have to stop and rezz people.
If they move on without rezzing they will end with only a few people left.
NO.
Apperently u have never met a coordinated well playing zergball.
if they play correctly and move on top of each other there is NO way to single dps someone down.
try to charge in with your 8 ppl. then u get hit by 1 firering from each player at the same time instantly after u arrived at your target.
24x~250dmg = 6000 dmg. enjoy taking this in your face and try to "focus something down" after that.
i'd say your 8 man just lie on the ground.
dap_robertb16_ESO wrote: »Having now watched the video, it's annoying yes, but easily counterable with another organised guild. Done it plenty of times with zerg balls.
Unfortunately it seems like DC were randoms with no coordination on a large scale.
Then you get this....
https://www.youtube.com/watch?v=0hyK9tLzG5o
they "whine" on the forusm, because there is not very much that can be done about it:/ if its a "bad" group doing this, then yes, you may be able to beat them. but if the people doing these "zerg balls" know how to do it properly, all you can do is avoid it and hope they run out of magicka, then jump them(heck, I may have just listed how to beat it! ) the problem with it, is it is so powerful, yet has so few counters, besides running away from it.Lava_Croft wrote: »It seems you don't realize that almost every single AoE ability in ESO already had a cap. The only thing that changed is that several overlooked abilities were brought in line with the already present AoE cap. Barely anything actually changed in regard to AoE caps. Talk about clueless...You're the clueless guy. Prior to the implementation of AoE cap, I can wipe a group of 30 with just a sorc and a dk.
It's not about 'defending' these paintrains, it's about people that, instead of actually changing their tactics when it comes to dealing with these groups rather spend their time on the forums whining about it.
dennis.schmelzleb16_ESO wrote: »DontBeAfraid wrote: »dennis.schmelzleb16_ESO wrote: »With or with out AoE caps... There are still going to be ZERG BALL AOE... Single targeting them down 1 by 1 is not going to work lmao... jesus
Why not? At least bring them down to half their manpower.
An example of a 24 impulse raid against two small groups.
A group of five can spike down a player within 2 seconds. (Or maybe less)
Two groups with 5 man could kill 8 people within 8 seconds making 1/3 of their manpower.
Of course they can come back to rezz them and it will work (if one person gets rezzed by 2-3 people at the same time to avoid the rezzers getting spiked too.) But in the end it would cost them another 2-3 people who got spiked and need to be rezzed.
You cant wipe them, but you can at least make them much weaker or stop them from moving around cause they always have to stop and rezz people.
If they move on without rezzing they will end with only a few people left.
NO.
Apperently u have never met a coordinated well playing zergball.
if they play correctly and move on top of each other there is NO way to single dps someone down.
try to charge in with your 8 ppl. then u get hit by 1 firering from each player at the same time instantly after u arrived at your target.
24x~250dmg = 6000 dmg. enjoy taking this in your face and try to "focus something down" after that.
i'd say your 8 man just lie on the ground.
Seems like you comprehended something wrong in my post.
I was talking about assist mechanic.
I know atm its impossible, but with an assist mechanic AND skill its possible.
I know what Iam speaking about I was in a guild who defeated Red Guard in GW2 4 times at 9 open field fights.
There are always some people standing a bit outside even if it is only 2 mtrs.
Only the best groups run around with everyone inside a 3 meter radius all the time.
Now you need very good coordination and reaction time.
The leader gets a target into softlock, shouts "spike" and the others have to get his target, aim at it and shoot within seconds.
Hard but possible.
And it should be hard, even for a coordinated spike group to defeat a coordinated ball.
The less coordinated the ball is the easier it is to target sheeps that are a few meters away from the herd.
Even good groups have this especially when changing directions.
Again: assist mechanic means others can get the target of the group leader through hotkey.
They.still have to aim at it but at least they all have the same target in softlock within a second.
Running into a zergball, or trying to spike without assist mechanic is stupid and impossible I know, but with assist mechanic its possible. Still much skill involved.
Edit:
And you dont run in there even with assist mechanic. You circle them spiking them with range attacks.