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This week's polearm post

Lynx7386
Lynx7386
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We still need them, and the sooner the better.

I had another interesting idea about differentiating the polearm skill line from other weapon types, in that it would have two subweapon types: Polearms and Battlestaffs, similar to how 2handed has battleaxe / greatsword / maul.

However, this setup would make each ability in the polearm tree dual-purpose. If you've got a polearm equipped, the abilities in the tree cost stamina and have more physical-oriented effects. If you have a battlestaff equipped, the abilities in the tree cost magicka and have more spell-oriented effects.

Some ideas for abilities:

Low Sweep
Damage and knock down nearby enemies.
With a polearm equipped, enemies bleed for X damage over 10 seconds.
With a battlestaff equipped, enemies take X magic damage.

Spinning Strike
A radial attack that damages all enemies around you.
With a polearm equipped, enemies are knocked back 5 meters and disoriented for 2 seconds.
With a battlestaff equipped, you create a vortex that pulls enemies closer and then detonates for X magic damage.

Javelin
Throw your weapon at a distant enemy dealing heavy physical damage.
With a polearm equipped, activating the ability a second time causes you to charge towards the target, dealing damage to any enemies in your path.
With a battlestaff equipped, activating the ability a second time causes you to teleport to the target, gaining a damage bonus on your next attack.

Deflection
For 30 seconds, while you are blocking you gain increased armor, spell resistance, and all attacks have a chance to miss you.
With a polearm equipped, you will automatically counter-attack melee attackers, dealing X physical damage.
With a battlestaff equipped, you will reflect negative single-target spells back at their casters.

impale
A powerful stab against a single target. Deals 300% increased damage to targets below 25% health.
With a polearm equipped, reduce the target's armor by 50% for 10 seconds.
With a battlestaff equipped, regain magicka when hitting targets below 25% health.



This kind of dual-purpose weapon, with the same skill tree having different effects based on the type of subweapon used, would greatly encourage hybrid builds. Imagine using a polearm on one weapon bar and a battlestaff on the other - you essentially have completely different attacks with each weapon bar and they function off of different resources.
PS4 / NA
M'asad - Khajiit Nightblade - Healer
Pakhet - Khajiit Dragonknight - Tank
Raksha - Khajiit Sorcerer - Stamina DPS
Bastet - Khajiit Templar - Healer
Leonin - Khajiit Warden - Tank
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    We need polearms.

    And Hand-to-Hand.

    Please, ZOS. Got some Daedra that need to be speared in the gut and kicked in the FAAAAAAAAACE!!!

    :D
  • Nox_Aeterna
    Nox_Aeterna
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    I dont wont even suggest how the skills should work , i just want the weapon option.

    I picked templar pretty much only for the spear skill line.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Another vote for spears!

    Zenimax, please fire Sheogorath from your development team and put an end to the madness.

    Give us our spears!
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Crisscross
    Crisscross
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    As long as there's one handed spears too please.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    two-handed spears/polearms aren't really meant for 1v1 melee though.
    Dear Sister, I do not spread rumors, I create them.
  • Amsel_McKay
    Amsel_McKay
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    Templars already have spears...
  • Mr.Turtlesworth
    Mr.Turtlesworth
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    Yes pls.
    I r robot
    hear me roar
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Crisscross wrote: »
    As long as there's one handed spears too please.

    Let's be totally Oprah about this. "You get a spear! And you get a spear! EVERYBODY GETS A SPEAR!"

    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Artemiisia
    Artemiisia
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    I want trowing knifes
  • Istyar
    Istyar
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    Pretty good post! I would love to use it :)
    Istyar ~ Sorcerer - Aldmeri Dominion - Savior of Nirn - Hero of Tamriel

    Istyar, the old sorcerer from Summerset Isles, Master of the Old Ways of the Psjiic Order and Grand Master of the Illusion and Mysticism Divison of Aldmeri Dominion Army.

    Check the UESP and learn more about TES universe: https://www.uesp.net/wiki/Main_Page
  • Nox_Aeterna
    Nox_Aeterna
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    two-handed spears/polearms aren't really meant for 1v1 melee though.

    There are many kinds of spears.

    Many of them are made for that and would give the user a huge advantage against something like a sword for example.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Lynx7386
    Lynx7386
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    two-handed spears/polearms aren't really meant for 1v1 melee though.

    How often do you find yourself fighting one enemy at a time in this game?

    Polearms are excellent weapons for fighting off multiple attackers. They're designed for sweeping area attacks.

    Not to mention that a weapon with a polearm's reach would be so much more effective against large daedroth and gargoyles and trolls than a short sword would.
    Templars already have spears...

    No, they dont, they have cheap glowing stick knockoffs of spears, and they're not even close to a proper polearm weapon.

    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Heishi
    Heishi
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    As cool as it is that you made a whole skill line (that I won't get into). Even if said items were brought into game, which is reasonable, they would still fall under 1h/2h and subject to the same skill line not an entirely new one.
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Lynx7386 wrote: »
    two-handed spears/polearms aren't really meant for 1v1 melee though.

    How often do you find yourself fighting one enemy at a time in this game?

    Polearms are excellent weapons for fighting off multiple attackers. They're designed for sweeping area attacks.

    Not to mention that a weapon with a polearm's reach would be so much more effective against large daedroth and gargoyles and trolls than a short sword would.
    Templars already have spears...

    No, they dont, they have cheap glowing stick knockoffs of spears, and they're not even close to a proper polearm weapon.

    What I mean is that many of them, mostly polearms, less spears, were used in units. Multiple people in battle formation wielding poleaxes and what not. Or against Calvary, and what have you.
    Dear Sister, I do not spread rumors, I create them.
  • Lynx7386
    Lynx7386
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    You could say the same thing about sword and shield formations.

    Two handed axes and swords and mauls were rarely used in real-world combat, and only by unconventional combatants.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Turelus
    Turelus
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    This was asked in a recent podcast interview and they said they have no plans at this time to add any more weapon systems.

    Looks like you're going to be in for a much longer wait for them.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • dsalter
    dsalter
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    Lynx7386 wrote: »
    stuff

    nice idea's but battlestaffs would be the new dress and stick build with those abilities
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Tabbycat
    Tabbycat
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    I am not sure why but the title of this thread made me think of this:

    Seamus
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • semp3rfi
    semp3rfi
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    I picked templar soley for the spear aswell.

    I would like to see 1h spear with shield, 2 handed polearm and a ranged weapon javelin which could essential use the bow skills with different animations
  • NorthernFury
    NorthernFury
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    I'd rather see them fix the balance for stamina-based skills, first

    Skadi Storm-Blade - VR14 Altmer Sorcerer
    Brynnhild Valkyrja - VR12 Nord DragonKnight
    Haakon Hardrada - VR12 Nord Templar
    Sanguine's Tester (retired)

    Cattle die
    kinsmen die
    all men are mortal.
    Words of praise
    will never perish
    nor a noble name.

    - The Havamal
  • Flexar
    Flexar
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    Artemiisia wrote: »
    I want trowing knifes
    Dual Wielding gives you a throwing knife skill.

    I'd like to see spears and other polearms implemented, but I'd rather they were just classified as two-handed weapons as opposed to seeing an entirely new skill line for polearms.
  • NorthernFury
    NorthernFury
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    Lynx7386 wrote: »
    You could say the same thing about sword and shield formations.

    Two handed axes and swords and mauls were rarely used in real-world combat, and only by unconventional combatants.

    There were some awesomely skilled individuals that did, though.....I think back to the account of the Viking at Stamford Bridge in 1066.....he was said to have held the Saxon army to a standstill by himself, and killed over 40 enemy soldiers using a Dane axe.

    If they worked like they work in combat re-enactment, they are great for certain applications, like breaking the edge of a shield wall, or stopping a breach in your own. The power of a 2 handed weapon definetly had it's uses =)

    Skadi Storm-Blade - VR14 Altmer Sorcerer
    Brynnhild Valkyrja - VR12 Nord DragonKnight
    Haakon Hardrada - VR12 Nord Templar
    Sanguine's Tester (retired)

    Cattle die
    kinsmen die
    all men are mortal.
    Words of praise
    will never perish
    nor a noble name.

    - The Havamal
  • Lynx7386
    Lynx7386
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    There were some awesomely skilled individuals that did, though.....I think back to the account of the Viking at Stamford Bridge in 1066.....he was said to have held the Saxon army to a standstill by himself, and killed over 40 enemy soldiers using a Dane axe.

    Probably exagerrated, but you can find the same stories regarding polearms, sword and shield, or any other weapon.

    "Legendary" polearms used in history are more relegated to pre-medieval civilizations such as ancient greece, sparta, persia, sumeria, so on and so forth.

    Probably some of the most notable in mythology were Zeus' lightning spear/javelin and Poseidon's trident. Lugh, the irish sun god, had a blazing spear as his weapon. Even the norse god Odin used Gungnir, a magic spear.



    The mistake everyone makes here is that they think polearms and spears have to be 15 foot pikes that would be useless in close combat, and that's about as far from the truth as you can get. Common polearms are no more than 8 feet long, and many were shorter at 5 or 6 feet. The chinese po-dao had a stave section roughly 4 feet long with a 2 foot broadsword blade affixed to it. A similar weapon was the Japanese Nagamaki, which was essentially a sword with an extra long handle (about equal to the length of the blade, 2-3 feet). Both weapons allowed infantry to fight well enough in close quarters, fend off attacks with the haft of the weapon, have the advantage of reach when thrusting or slicing at someone using a standard sword or other short weapon, and they were effective at cutting down mounted cavalry in a charge.

    Polearms of any type give the advantage of reach and leverage when attacking, the advantage of a larger deflecting surface when parrying, and overall greater balance than a sword, axe, hammer, or similar weapon. The one and only disadvantage of a polearm is at extreme close quarters combat, where a smaller weapon can out-maneuver you - however, that disadvantage can be lessened, especially in one on one combat, through techniques to keep an opponent at a distance.

    Edited by Lynx7386 on July 14, 2014 1:46AM
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Birfreben_Kinghelred
    They shouldn't make a new skill line for this, just add them to two handed and make them give crit chance through heavy weapons passive. Like daggers do for dual wield.
  • Lynx7386
    Lynx7386
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    They shouldn't make a new skill line for this, just add them to two handed and make them give crit chance through heavy weapons passive. Like daggers do for dual wield.

    That's an option, but not a very good one. Right now, all 2handed weapons use the same grip points and the same animations. That goes for all 1handed weapons when using shield or dual wield as well. With the 1handed weapons in particular you get animation issues where you're "stabbing' with blunt weapons.

    Polearms require a different stance, different grip points, and different attack animations than 2handed weapons use.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Dayel
    Dayel
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    Pole arms are unwieldy, difficult to handle in melee and range sensitive. Unless you are going the WoW route with bows of allowing you to shoot a person one inch in front of you, it would be better to skip them. Also they are aesthetically weird looking when you are trying to be pretty.
  • Lynx7386
    Lynx7386
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    I love how ZOS decides to close my thread that has the really detailed explanation and leaves this one open.
    Unless you are going the WoW route with bows of allowing you to shoot a person one inch in front of you, it would be better to skip them.

    Uh, in case you hadnt noticed, you CAN shoot people at point blank range with bows in this game. Staffs too.

    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Tremulous
    Tremulous
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    We need polearms.

    And Hand-to-Hand.

    Please, ZOS. Got some Daedra that need to be speared in the gut and kicked in the FAAAAAAAAACE!!!

    :D
    We need polearms.

    And Hand-to-Hand.

    Please, ZOS. Got some Daedra that need to be speared in the gut and kicked in the FAAAAAAAAACE!!!

    :D

    I was running a dungeon yesterday and my weapons glitch (Dual Wielding) and I was just punching stuff.
  • AngryWolf
    AngryWolf
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    How about a nunchuck tree?!?
  • NorthernFury
    NorthernFury
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    Lynx7386 wrote: »
    There were some awesomely skilled individuals that did, though.....I think back to the account of the Viking at Stamford Bridge in 1066.....he was said to have held the Saxon army to a standstill by himself, and killed over 40 enemy soldiers using a Dane axe.

    Probably exagerrated, but you can find the same stories regarding polearms, sword and shield, or any other weapon.

    "Legendary" polearms used in history are more relegated to pre-medieval civilizations such as ancient greece, sparta, persia, sumeria, so on and so forth.

    Probably some of the most notable in mythology were Zeus' lightning spear/javelin and Poseidon's trident. Lugh, the irish sun god, had a blazing spear as his weapon. Even the norse god Odin used Gungnir, a magic spear.



    The mistake everyone makes here is that they think polearms and spears have to be 15 foot pikes that would be useless in close combat, and that's about as far from the truth as you can get. Common polearms are no more than 8 feet long, and many were shorter at 5 or 6 feet. The chinese po-dao had a stave section roughly 4 feet long with a 2 foot broadsword blade affixed to it. A similar weapon was the Japanese Nagamaki, which was essentially a sword with an extra long handle (about equal to the length of the blade, 2-3 feet). Both weapons allowed infantry to fight well enough in close quarters, fend off attacks with the haft of the weapon, have the advantage of reach when thrusting or slicing at someone using a standard sword or other short weapon, and they were effective at cutting down mounted cavalry in a charge.

    Polearms of any type give the advantage of reach and leverage when attacking, the advantage of a larger deflecting surface when parrying, and overall greater balance than a sword, axe, hammer, or similar weapon. The one and only disadvantage of a polearm is at extreme close quarters combat, where a smaller weapon can out-maneuver you - however, that disadvantage can be lessened, especially in one on one combat, through techniques to keep an opponent at a distance.

    Definetly love using a 7'-7.5' glaive as a personal preference. Good all-around length and weight, you can blast people over the top of the shield wall with it, yank shields out of people's hands, and overall brutalize people breaking through your wall. And still small enough to avoid getting tangled up most of the time =)

    Skadi Storm-Blade - VR14 Altmer Sorcerer
    Brynnhild Valkyrja - VR12 Nord DragonKnight
    Haakon Hardrada - VR12 Nord Templar
    Sanguine's Tester (retired)

    Cattle die
    kinsmen die
    all men are mortal.
    Words of praise
    will never perish
    nor a noble name.

    - The Havamal
This discussion has been closed.