This week's polearm post

Maintenance for the week of March 24:
· [IN PROGRESS] PC/Mac: NA and EU megaservers for patch maintenance – March 24, 4:00AM EDT (8:00 UTC) - 10:00AM EDT (14:00 UTC)
· Xbox: NA and EU megaservers for patch maintenance – March 26, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
· Playstation®: NA and EU megaservers for patch maintenance – March 26, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
  • semp3rfi
    semp3rfi
    ✭✭✭
    Theres a glitch i grt after using biting jabs that leaves the spear in my hand after i use it. God a love this glitch. For the full 30 seconds it lasts
  • Tamanous
    Tamanous
    ✭✭✭✭✭
    I really do not want random weapons added for the sake of looks. I hope ZOS creates new sets based entirely upon the need to fill a function.

    We do not have a melee healing weapon (perfect fit for a quarter staff style weapon). We only have one ranged weapon using stamina (thrown weapons or xbow perhaps. I'd love to see polearms but also would like some realism behind them. ZOS failed to make 2h realistic like every single game ever made before them.

    I'd love 2h reworked to reflect the real combat style which was far more defensive and close ranged when not used in formation (most were only sharped near the tip, were grabbed on both the handle and blade for blocking, trapping and bludgeoning with the weighted guard and handle. A sharpened blade is meaningless with such mass through length when swinging. Physics is on your side. A dull edge will cut through a pig. This is more a mass thing than a weight thing but won't go more into it). It had a dual nature where it's added range was utilized in formation the style abruptly changed in close range. It was even mixed in with take down techniques with the killing blow a precise stab to a prone opponent).

    Did one charge with a large 2h sword? Likely no (I love the charge in game though)! It was used in ranks but in personal combat pulled out when all ranged and mounted options diminished. The core concept of zweihander (granted a more modern reference) sword combat was likely to get your enemy prone so you could accurately bypass their armor with the weighted piercing of the sharpened tip. The vast majority of killing blows vs armored foes was likely through stabbing standing and downed opponents ... not swinging slicing. Impacts with the weapon prior to the kill were likely bludgeoning attacks against shield, weapons and armor which was the benefit of using such a heavy weapon.

    I can only imagine what this sword could do to horses legs too.

    The weapon was a reflection of the arms race at the time and nothing more but it was it's own unique weapon style every bit as masterful as traditional asian styles we are more aware of today. Western martial styles died out due to the industry focused western culture. Asian arts only exist today because of the art being preserved due to isolationist political direction after contact with western cultures (China earlier followed by Japan).

    Even High Fantasy games would be so much more fun if more realism were added. Obviously game artists spend tons of time research the right look for designing visuals but so little research seems to be done on other fantasy items and we are stuck with the usual tropes over and over again.
    Edited by Tamanous on July 15, 2014 1:48AM
  • NorthernFury
    NorthernFury
    ✭✭✭✭
    Tamanous wrote: »
    I really do not want random weapons added for the sake of looks. I hope ZOS creates new sets based entirely upon the need to fill a function.

    We do not have a melee healing weapon (perfect fit for a quarter staff style weapon). We only have one ranged weapon using stamina (thrown weapons or xbow perhaps. I'd love to see polearms but also would like some realism behind them. ZOS failed to make 2h realistic like every single game ever made before them.

    I'd love 2h reworked to reflect the real combat style which was far more defensive and close ranged when not used in formation (most were only sharped near the tip, were grabbed on both the handle and blade for blocking, trapping and bludgeoning with the weighted guard and handle. A sharpened blade is meaningless with such mass through length when swinging. Physics is on your side. A dull edge will cut through a pig. This is more a mass thing than a weight thing but won't go more into it). It had a dual nature where it's added range was utilized in formation the style abruptly changed in close range. It was even mixed in with take down techniques with the killing blow a precise stab to a prone opponent).

    Did one charge with a large 2h sword? Likely no (I love the charge in game though)! It was used in ranks but in personal combat pulled out when all ranged and mounted options diminished. The core concept of zweihander (granted a more modern reference) sword combat was likely to get your enemy prone so you could accurately bypass their armor with the weighted piercing of the sharpened tip. The vast majority of kills vs armored foes was likely through stabbing downed opponents ... not swinging slicing. Impacts with the weapon prior to the kill were likely bludgeoning attacks against shield, weapons and armor which was the benefit of using such a heavy weapon.

    I can only imagine what this sword could do to horses legs too.

    The weapon was a reflection of the arms race at the time and nothing more but it was it's own unique weapon style every bit as masterful as traditional asian styles we are more aware of today. Western martial styles died out due to the industry focused western culture. Asian arts only exist today because of the art being preserved due to isolationist political direction after contact with western cultures (China earlier followed by Japan).

    Even High Fantasy games would be so much more fun if more realism were added. Obviously game artists spend tons of time research the right look for designing visuals but so little research seems to be done on other fantasy items and we are stuck with the usual tropes over and over again.

    Yep, this style was also reflected in the use of heavy maces and picks by knights as armor got heavier.....I remember also reading that most kills came either from the blunt force trauma of your armor getting crushed into your body by a mace or hammer, or from a dagger thrust between helmet slits/ top of the breastplate once you were knocked prone.

    I also read that Zweihanders were sometimes attached to ropes and swung like a pendulum from the top of battlements during sieges.

    Groups like the SCA still practice Western martial arts (as much as possible, copying written accounts and tapestry art) so they're kinda alive and well too =)
    Edited by NorthernFury on July 15, 2014 1:51AM

    Skadi Storm-Blade - VR14 Altmer Sorcerer
    Brynnhild Valkyrja - VR12 Nord DragonKnight
    Haakon Hardrada - VR12 Nord Templar
    Sanguine's Tester (retired)

    Cattle die
    kinsmen die
    all men are mortal.
    Words of praise
    will never perish
    nor a noble name.

    - The Havamal
  • ZOS_LenaicR
    ZOS_LenaicR
    ✭✭✭✭
    Hi there,

    We've closed this thread.

    Please post your answers in the Introducing the Polearm thread.
    Edited by ZOS_LenaicR on July 31, 2014 2:20PM
    The Elder Scrolls Online: Tamriel Unlimited Social Team - ZeniMax Online Studios
    Facebook | Twitter | Google+ | Tumblr | Pinterest | YouTube | Base de connaissance ESO

    Staff Post
This discussion has been closed.