onlinegamer1 wrote: »Yet another person who is deluded into thinking that this game has "1-50, and v1-v12" instead of reality, which is that its "1-61", and there is no difference between pre-and-post vet leveling.
tldr; Leveling is leveling. There doesn't need to be any "difference".
I felt the opposite I thought it was mind numbing before. Spending that much time on every group of three just to get through some boring quest that I had already done to get whoop-de-doo 10k xp! Is it still boring and tedius .. yes but at least it isn't boring, tedius and extremely slow!
If you want a challenge there is plenty of challenging stuff in this game I just don't get why it should be mid-level leveling.
Solo in Craglorn over world, solo craglorn public dungeons, do Vet CoH, do trials even some of the lower level Vet Dungeons are a challenge.
Your first sentence in this clearly shows you have not been in vet areas either the last 2 weeks or after 1.3 update. ...there is definitely more people in vet zones especially v9+
I was in I think v8 after the nerf. Stood waiting for someone to come along to do a dolmen. No one came so tried soloing it. Got it 2nd attempt. Wasn't expecting to get anywhere near to be honest but now I know they are possible I can prepare properly and solo any of them. If there are more people in vet then that's great for the game. The irony is that now you don't actually need more people for the content.
What puzzles me is ZOS have been very careful about addressing balance issues between class. Stating that they need to go very slowly so that they don't over do it. I whish they has used that same philosophy with vet. Little steps to find a good balance.
LariahHunding wrote: »
Yeah, if you want a challenge go take out some group of air and storm atronauchs with a couple of casters thrown, or go solo an anomaly or burial site.
LariahHunding wrote: »
Your first sentence in this clearly shows you have not been in vet areas either the last 2 weeks or after 1.3 update. ...there is definitely more people in vet zones especially v9+
I was in I think v8 after the nerf. Stood waiting for someone to come along to do a dolmen. No one came so tried soloing it. Got it 2nd attempt. Wasn't expecting to get anywhere near to be honest but now I know they are possible I can prepare properly and solo any of them. If there are more people in vet then that's great for the game. The irony is that now you don't actually need more people for the content.
What puzzles me is ZOS have been very careful about addressing balance issues between class. Stating that they need to go very slowly so that they don't over do it. I whish they has used that same philosophy with vet. Little steps to find a good balance.
Don't know if was this patch, but soloed one in V7 and the spawn rate seems to be keyed to how many is at the dolmen, never noticed that before.
I know why they made veteran levels easier, because people who don't like grouping and want to play there own way, blah, blah, blah and so on I am sure we all read the bumpf...
But has anyone noticed that it's now just a little too easy, I mean I have gone from thinking about first targets and strategy to just bundling in there like a numpty and hitting things 'til they die, and now I seem to have gone from very vulnerable to super human and immortal.
Ok you could of tweaked it a little but this change has just made it all a bit pedestrian which shouldn't be what Veteran is about. I play a Nightblade, pretty much pure stealth single strike dps set up, in medium armour, bow (for range and initiating combat particularly in the wilderness) and dual wield (for dungeons where room is limited and melee situations) btw, medium armour, yeah I know everyone says light is god at high levels which is another thing I have had issues with for a long time, but I posted a thread about this already, fix it it sucks and is just plain dumb and since it plays such an enormous part of the game do it soon. ('nuff said).
Anyway I know I can only speak for v1-3 areas, but other people have been complaining in my guild and in genral. Did when they shifted this to pander to the casual gamer who hasn't got time or inclination to group, consider all the people who weren't complaining, or did the most vocal types who created the most noise become the sole concern, because I have seen more complaints about it being too easy by a factor of 10 than I ever did about it being too hard, so I think they might of overdone it by some considerable margin, and even v10-12s are saying this.
I realize my guild which is quite large 200+ members, regularly has 20 people on line, hardly represents the entire server, but does anyone else think they have gone from a considerate tactician to a blundering buffoon who doesn't really care about strategy- overnight? Or is it like the people who got this nerf implemented in the first place, just a vocal minority of the more social/antisocial style player?
What exactly was wrong with grouping anyway, and if you didn't you just had to play your character better, where was the beef? Dying is not the end of the world is it? Is it because it's hard to learn to play your character well and you just want an in and out breeze of a game you don't have to invest with much time? What was the actual issue, and why did they fix it? I realize at higher V levels you need to group more often, but why is that an issue, its an MMO if you want to play a lone wolf, play any of the other ES titles that cater to solo play exclusively, surely?
Why should people who want a more group and or community style MMO (which is after all what the whole genre is about) have to be punished for the views of a few players. Now I am not sure you have to take it back to the original difficulty, perhaps to keep the antisocial players happy we could just take it up a notch. Bam with the spice weasle, if you will. Then there could be a happy medium between not swanning around like Captain Amazing and actually dying a bit, not once in a blue moon. If I wanted to play like I was doing normal content again I'd play my low level characters, so I could feel smug about my mad skillz I haz picked up, incidentally, when the content was challenging. Which was kinda the point...
So long ramble short, anyone else think they went too far?
LariahHunding wrote: »
Yeah, if you want a challenge go take out some group of air and storm atronauchs with a couple of casters thrown, or go solo an anomaly or burial site.
The whole point of immersion is that you don't go looking for the danger. it comes looking for you
i think it depends what class you play. The horrifically unbalanced classes mean that DK and sorc are EZ-MODe templar and NB more difficult.
i levelled a templar to vet 12 . now i,m levelling a sorc. cos ive parked my templar.
and honestly playing with a sorc is so easy it's a joke. you just blow eveything to bits in seconds. If i die on my sorc its cos i,m being so careless that i virtually commited suicide.
its immpossible for zos to balance vet mode when they have failed so completely to balance the classes.
**But this isn't levels 1 - 50, its Veteran Content...dolanjamieb16_ESO wrote: »I too call BS on people complaining that its too easy i think its pretty much about where it should have been in the first place
You dont have to think too much but if your not thinking at all you will still be killed
Also there are now loads more ppl in the vet zones than before this too i think thie contributes to the overall feel because a lot of time now instead of been true solo with insane mobs the mobs are about right but u tend to get a hand from other people just like 1-50
LariahHunding wrote: »
Yeah, if you want a challenge go take out some group of air and storm atronauchs with a couple of casters thrown, or go solo an anomaly or burial site.
The whole point of immersion is that you don't go looking for the danger. it comes looking for you
I enjoyed the risk. To me this is what immersive means. I never watched my bar while I was levelling. Clearing the zone was all I was focused on. Leaving a city limits should be dangerous in Tamriel. it should require a degree of skill and some preparation in exactly the same way it would do in the story. It amazes me how its the role layers who complained most but this it true role playing. Where in any lore does it say the villains are a *** so just brush em outta the way and off you go.
The beef was before this change there was no one to group with in the higher VR areas.
Again who cares is leveling is easier? I just can't for the life of me see what the big deal is.
The stated objective of VR was to increase group play. There will always be a percentage of people who don't want to group. But most of us will group to overcome challenges.
However, phasing and questing issues make grouping problematic. If VR difficulty was designed for groups and we couldn't group effectively? The changes make sense.
There are other reasons, but this is the biggest. It's not the optimal solution, but at least it will stop people from leaving the game when they reach VR.
The beef was before this change there was no one to group with in the higher VR areas.
Again who cares is leveling is easier? I just can't for the life of me see what the big deal is.
First of all, VR was not leveling. This is what 1-50 was all about. Wanted to see the story, go play 1-50.
VR was the so called "Endgame" for non raiders, which implies Casuals, solo gamers and small guilds.
Its not the fault of the VR system that ZO messed up with Craglorn and their VR 12 raid and dungeon content. To put a raid based on an optional rank is silly and I guess ZO figured that out by now as well. This forced players to get to VR 12 to be able to do these dungeons and raids that came, making the once optional content mandatory...
You are also wrong, if you think the territories were empty. I saw a lot of players, yet again Craglorn ruined it - an area where mobs are faceroll and xp much higher than at VR 1-10.
The basic idea with VR was alright, it was one single patch that destroyed that idea sadly.
The stated objective of VR was to increase group play. There will always be a percentage of people who don't want to group. But most of us will group to overcome challenges.
However, phasing and questing issues make grouping problematic. If VR difficulty was designed for groups and we couldn't group effectively? The changes make sense.
There are other reasons, but this is the biggest. It's not the optimal solution, but at least it will stop people from leaving the game when they reach VR.
Yep, it will stop people who specifically want to primarily solo in VR from leaving the game dissatisfied. Instead of providing solo content for an important part of this MMO's population - the Solo-ers, instead content was taken AWAY for another important part of this MMO's population -- those who looked forward to having a chunk of content to play in prior to endgame.
In addition, what was taken away in the Vet+ 1-10 nerf was (while the grouping had some challenges), the grouping-encouraged content and level of mob difficulty/density was original design, put in there specifically to encourage grouping up and for practice so players could arrive in the higher endgame content prepped and good-to-go.
LariahHunding wrote: »
Your first sentence in this clearly shows you have not been in vet areas either the last 2 weeks or after 1.3 update. ...there is definitely more people in vet zones especially v9+
I was in I think v8 after the nerf. Stood waiting for someone to come along to do a dolmen. No one came so tried soloing it. Got it 2nd attempt. Wasn't expecting to get anywhere near to be honest but now I know they are possible I can prepare properly and solo any of them. If there are more people in vet then that's great for the game. The irony is that now you don't actually need more people for the content.
What puzzles me is ZOS have been very careful about addressing balance issues between class. Stating that they need to go very slowly so that they don't over do it. I whish they has used that same philosophy with vet. Little steps to find a good balance.
Don't know if was this patch, but soloed one in V7 and the spawn rate seems to be keyed to how many is at the dolmen, never noticed that before.
It did the same before but it stepped up a certain numbers. I think the first step was at 4 people so 3 maning was easier than 4 maning. never been proven or acknowledged but just my impressions
vyndral13preub18_ESO wrote: »i think it depends what class you play. The horrifically unbalanced classes mean that DK and sorc are EZ-MODe templar and NB more difficult.
i levelled a templar to vet 12 . now i,m levelling a sorc. cos ive parked my templar.
and honestly playing with a sorc is so easy it's a joke. you just blow eveything to bits in seconds. If i die on my sorc its cos i,m being so careless that i virtually commited suicide.
its immpossible for zos to balance vet mode when they have failed so completely to balance the classes.
Honestly some of it is based on build as well. I cant see any halfway decent templar build using their healing spear pokey ability having any trouble at all in VR content now.
Yeah i said healing spear pokey ability!
i think it depends what class you play. The horrifically unbalanced classes mean that DK and sorc are EZ-MODe templar and NB more difficult.
i levelled a templar to vet 12 . now i,m levelling a sorc. cos ive parked my templar.
and honestly playing with a sorc is so easy it's a joke. you just blow eveything to bits in seconds. If i die on my sorc its cos i,m being so careless that i virtually commited suicide.
its immpossible for zos to balance vet mode when they have failed so completely to balance the classes.
I said a million times that they need to address imbalance among the classes and weapon builds before they lowered the difficulty and that made me an elitist jerk then.
Its always been a stupid joke for sorcs and DKs with staves. The problem wasn't entirely with the difficulty but with balance... ZoS took the easy way out by making things easier without addressing the core issue of balance. It is quite literally night and day doing vet ranks with a sorc/dk compared to other classes.
I wonder if you have multiple people post under your name some times.
The beef was before this change there was no one to group with in the higher VR areas.
Again who cares is leveling is easier? I just can't for the life of me see what the big deal is.
First of all, VR was not leveling. This is what 1-50 was all about. Wanted to see the story, go play 1-50.
.
Today was the first time I played some PVE in some time. I managed to completely solo a Craglorn Delve with my NB. Two in fact Chiselshriek Mine and Buried Sands. I know they are the easier ones but still. I will try for a solo Hircine's later. The nerf is really damn obvious and kind of stupid.
Alphashado wrote: »Today was the first time I played some PVE in some time. I managed to completely solo a Craglorn Delve with my NB. Two in fact Chiselshriek Mine and Buried Sands. I know they are the easier ones but still. I will try for a solo Hircine's later. The nerf is really damn obvious and kind of stupid.
Interesting considering that Craglorn wasn't included in the nerf.
Alphashado wrote: »Today was the first time I played some PVE in some time. I managed to completely solo a Craglorn Delve with my NB. Two in fact Chiselshriek Mine and Buried Sands. I know they are the easier ones but still. I will try for a solo Hircine's later. The nerf is really damn obvious and kind of stupid.
Interesting considering that Craglorn wasn't included in the nerf.
Well I guess I got 30% better in one week of not playing. Maybe that's why I don't need to drop a Veil Of blades In fights that required it before. In the mean time I also learned how to shrug off those Taking Aim! arrows that usually meant death if I didn't interrupt them and now are barely worth the change of rhythm to try to interrupt. Craglorn not touched my ass.
LariahHunding wrote: »
Yeah, if you want a challenge go take out some group of air and storm atronauchs with a couple of casters thrown, or go solo an anomaly or burial site.
The whole point of immersion is that you don't go looking for the danger. it comes looking for you
That pile of bull is so high I can smell it through my monitor. There is no need for mid level leveling to be really hard. You can go find something if you want to be an elitist. No reason to screw the majority of players in the game over because you think you are great at the game.
https://www.youtube.com/watch?v=C0NXvmnpDlg