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Are V levels a little too easy now?

Calrid
Calrid
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I know why they made veteran levels easier, because people who don't like grouping and want to play there own way, blah, blah, blah and so on I am sure we all read the bumpf...

But has anyone noticed that it's now just a little too easy, I mean I have gone from thinking about first targets and strategy to just bundling in there like a numpty and hitting things 'til they die, and now I seem to have gone from very vulnerable to super human and immortal.

Ok you could of tweaked it a little but this change has just made it all a bit pedestrian which shouldn't be what Veteran is about. I play a Nightblade, pretty much pure stealth single strike dps set up, in medium armour, bow (for range and initiating combat particularly in the wilderness) and dual wield (for dungeons where room is limited and melee situations) btw, medium armour, yeah I know everyone says light is god at high levels which is another thing I have had issues with for a long time, but I posted a thread about this already, fix it it sucks and is just plain dumb and since it plays such an enormous part of the game do it soon. ('nuff said).

Anyway I know I can only speak for v1-3 areas, but other people have been complaining in my guild and in genral. Did when they shifted this to pander to the casual gamer who hasn't got time or inclination to group, consider all the people who weren't complaining, or did the most vocal types who created the most noise become the sole concern, because I have seen more complaints about it being too easy by a factor of 10 than I ever did about it being too hard, so I think they might of overdone it by some considerable margin, and even v10-12s are saying this.

I realize my guild which is quite large 200+ members, regularly has 20 people on line, hardly represents the entire server, but does anyone else think they have gone from a considerate tactician to a blundering buffoon who doesn't really care about strategy- overnight? Or is it like the people who got this nerf implemented in the first place, just a vocal minority of the more social/antisocial style player?

What exactly was wrong with grouping anyway, and if you didn't you just had to play your character better, where was the beef? Dying is not the end of the world is it? Is it because it's hard to learn to play your character well and you just want an in and out breeze of a game you don't have to invest with much time? What was the actual issue, and why did they fix it? I realize at higher V levels you need to group more often, but why is that an issue, its an MMO if you want to play a lone wolf, play any of the other ES titles that cater to solo play exclusively, surely?

Why should people who want a more group and or community style MMO (which is after all what the whole genre is about) have to be punished for the views of a few players. Now I am not sure you have to take it back to the original difficulty, perhaps to keep the antisocial players happy we could just take it up a notch. Bam with the spice weasle, if you will. Then there could be a happy medium between not swanning around like Captain Amazing and actually dying a bit, not once in a blue moon. If I wanted to play like I was doing normal content again I'd play my low level characters, so I could feel smug about my mad skillz I haz picked up, incidentally, when the content was challenging. Which was kinda the point... :)

So long ramble short, anyone else think they went too far?
WTS a rare racial motif for a price that reflects it's value, you're probably the only one without an obsession for useless cosmetic crap. Who needs style anyway when you already have it?
  • Tenofas
    Tenofas
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    No.
    Tenofas
    Redguard stamina Nightblade (CP 810) - Daggerfall Covenant
    PC - EU
  • Swampster
    Swampster
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    *sigh* - here we go again...
    Swampriel - Nightblade (Archer Build) - Ebonheart Pact - Veteran
    Swampess - DragonKnight - Eboheart Pact - Lowbie Faceroller
  • hamon
    hamon
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    i think it depends what class you play. The horrifically unbalanced classes mean that DK and sorc are EZ-MODe templar and NB more difficult.

    i levelled a templar to vet 12 . now i,m levelling a sorc. cos ive parked my templar.

    and honestly playing with a sorc is so easy it's a joke. you just blow eveything to bits in seconds. If i die on my sorc its cos i,m being so careless that i virtually commited suicide.

    its immpossible for zos to balance vet mode when they have failed so completely to balance the classes.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    hamon wrote: »
    i think it depends what class you play. The horrifically unbalanced classes mean that DK and sorc are EZ-MODe templar and NB more difficult.

    i levelled a templar to vet 12 . now i,m levelling a sorc. cos ive parked my templar.

    and honestly playing with a sorc is so easy it's a joke. you just blow eveything to bits in seconds. If i die on my sorc its cos i,m being so careless that i virtually commited suicide.

    its immpossible for zos to balance vet mode when they have failed so completely to balance the classes.

    Honestly some of it is based on build as well. I cant see any halfway decent templar build using their healing spear pokey ability having any trouble at all in VR content now.

    Yeah i said healing spear pokey ability!
  • kitsinni
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    First off V1-V3 was never hard it was the higher ones that were really hard. Second who cares if leveling is easier?


    What exactly was wrong with grouping anyway, and if you didn't you just had to play your character better, where was the beef?
    The beef was before this change there was no one to group with in the higher VR areas.

    Again who cares is leveling is easier? I just can't for the life of me see what the big deal is.

    All of this talk about who you can just do anthing and not care about death is total bull also. I took my VR7 to the VR1 area to see if it was true. Bankin fire kills you in about 5 seconds. Archers can kill you in about the same. Heavy attacks still took off about 1/4 of health or more if you don't block. This was just fighting singles and packs of two, not the packs of three that summon an add and have a healer with them you find in the higher VR areas. If I was wearing armor, was V7 and have all of my attributes in the health and die in 5 seconds there is no way you are just standing in fire and what not and not taking damage it is just BS.
  • dolanjamieb16_ESO
    I too call BS on people complaining that its too easy i think its pretty much about where it should have been in the first place

    You dont have to think too much but if your not thinking at all you will still be killed

    Also there are now loads more ppl in the vet zones than before this too i think thie contributes to the overall feel because a lot of time now instead of been true solo with insane mobs the mobs are about right but u tend to get a hand from other people just like 1-50
    Edited by dolanjamieb16_ESO on July 11, 2014 12:12PM
  • kewl
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    The stated objective of VR was to increase group play. There will always be a percentage of people who don't want to group. But most of us will group to overcome challenges.

    However, phasing and questing issues make grouping problematic. If VR difficulty was designed for groups and we couldn't group effectively? The changes make sense.

    There are other reasons, but this is the biggest. It's not the optimal solution, but at least it will stop people from leaving the game when they reach VR.
    Edited by kewl on July 11, 2014 12:14PM
  • Hilgara
    Hilgara
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    Aw c'mon. There's bound to be a few of those who wanted this thinking maybe they went a little too far. There's a few that won't admit it but it's good to hear someone come out and say it
  • kitsinni
    kitsinni
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    Hilgara wrote: »
    Aw c'mon. There's bound to be a few of those who wanted this thinking maybe they went a little too far. There's a few that won't admit it but it's good to hear someone come out and say it

    Someone come out and say it finally ... it has been the FOTM whine on the forums since 10 seconds after the patch came out.
  • Hilgara
    Hilgara
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    I meant the former supporters of the nerf. It was too much and it was a flat nerf instead of ramping the difficulty. It must be mind numbing for anyone who plays in a group with friends. There's people in my guild that always play together and they hate this change.
    Edited by Hilgara on July 11, 2014 12:19PM
  • kitsinni
    kitsinni
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    I felt the opposite I thought it was mind numbing before. Spending that much time on every group of three just to get through some boring quest that I had already done to get whoop-de-doo 10k xp! Is it still boring and tedius .. yes but at least it isn't boring, tedius and extremely slow!

    If you want a challenge there is plenty of challenging stuff in this game I just don't get why it should be mid-level leveling.

    Solo in Craglorn over world, solo craglorn public dungeons, do Vet CoH, do trials even some of the lower level Vet Dungeons are a challenge.
  • Pele
    Pele
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    No.
  • Hilgara
    Hilgara
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    I enjoyed the risk. To me this is what immersive means. I never watched my bar while I was levelling. Clearing the zone was all I was focused on. Leaving a city limits should be dangerous in Tamriel. it should require a degree of skill and some preparation in exactly the same way it would do in the story. It amazes me how its the role layers who complained most but this it true role playing. Where in any lore does it say the villains are a *** so just brush em outta the way and off you go.
    Edited by Hilgara on July 11, 2014 12:33PM
  • kitsinni
    kitsinni
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    Hilgara wrote: »
    I enjoyed the risk. To me this is what immersive means. I never watched my bar while I was levelling. Clearing the zone was all I was focused on. Leaving a city limits should be dangerous in Tamriel. it should require a degree of skill and some preparation in exactly the same way it would do in the story. It amazes me how its the role layers who complained most but this it true role playing. Where in any lore does it say the villains are a *** so just brush em outta the way and off you go.

    Yeah I get it you have posted almost the same thing in like 30 threads about how leet you were and how it was easy for you etc etc etc. Maybe you are not the normal player?

    In other news are you still stuck in the idea that weapon damage and Stamina are buffing your Nightblade class abilities :smiley:
  • eliisra
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    They are slightly to easy I guess, since I can solo world bosses and face-roll public group dungeons now.

    But I sort of enjoy it for one reason. I no longer need specific morphs or builds to solo. I can use the morph with utility for PvP or instanced group PvE like trials or VR dungeons instead. Making those choices use to give me such a headache.

    Than again I guess it depends a bit on class. I have no clue if all classes actually needed optimized solo builds in the past? Was forced to use morphs with heals or survivability etc, to grind or quest in VR7-10 zones? But my Templar and Sorcerer surely did.

    Would have preferred the ability to learn both morphs over easy-mode landscape of course. But this is still pretty convenient.
  • hk11
    hk11
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    nah. Why should leveling content be difficult (or tedious rather)?

    I think it was to slow people down while they worked on other content.
    Edited by hk11 on July 11, 2014 12:45PM
  • kitsinni
    kitsinni
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    The thing people are missing is they are going to raise Vet levels yet again. They can't have it so people are stuck in the V1-10 areas when there is a V15 area on the horizon. What new players are going to come to the game and try to level to V15 or V20 when it takes them a month or two to get from V1-V10?
  • onlinegamer1
    onlinegamer1
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    Yet another person who is deluded into thinking that this game has "1-50, and v1-v12" instead of reality, which is that its "1-61", and there is no difference between pre-and-post vet leveling.

    tldr; Leveling is leveling. There doesn't need to be any "difference".
  • Pele
    Pele
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    Hilgara wrote: »
    I enjoyed the risk. To me this is what immersive means. I never watched my bar while I was levelling. Clearing the zone was all I was focused on. Leaving a city limits should be dangerous in Tamriel. it should require a degree of skill and some preparation in exactly the same way it would do in the story. It amazes me how its the role layers who complained most but this it true role playing. Where in any lore does it say the villains are a *** so just brush em outta the way and off you go.

    Great for you. You can still risk your life if you want as the veteran zones are not completely devoid of challenges and, as of late, no longer devoid of people either.

    eliisra wrote: »
    They are slightly to easy I guess, since I can solo world bosses and face-roll public group dungeons now.
    I'm not saying this to brag, but I could do that before the patch, and I wasn't the only one.
  • Beesting
    Beesting
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    @pele

    I play a DK woodelf, started out with medium armor and a bow, leveled the bow to 38 and found out snipe was underwelming.
    So i went light armor and desto/restro, flame only on 28 now
    Am a vamp since 3 days, only lvl 2

    In a week i will hit V1, something to look forward to

    I thought about the dude farming wolves in crows wood in april. Then i thought can this still be done like that now.

    Dk standard was nerfed, duration far less
    dk burning taloms was nerfed, less targets at the same time now
    Flame staff impulse / pulsar was nerfed
    The magica furnace set was nerfed
    Bat swarm was nerfed

    Not sure if mages guild volcanic rune was nerfed
    Extraction rates of gold mats have been nerfed for sure, have 3/3 for 2 weeks now

    So i might make a video like the dude in april making lots of gold farming wolves.
    Guess it will be me being ripped to shreds by wolves instead.....

    Is it to easy? Was it too easy? Is the dude playing wildstar now?

    So many questions, april is only 3 months ago it seems like a generation
    Beesting, Bosmer Magica DK, AD EU, crafter
    Slager, Dunmer Magica DK, DC EU, pvp
    Farmer, Dunmer Magica DK, AD EU, trials build

    Every major patch looks like the end of the world but somehow i just cannot stop playing.
  • Alphashado
    Alphashado
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    Hilgara wrote: »
    Aw c'mon. There's bound to be a few of those who wanted this thinking maybe they went a little too far. There's a few that won't admit it but it's good to hear someone come out and say it

    I'm sure it gives you a certain sense of gratification to hear this, but I agree that it was a bigger nerf than I think was needed. But at the end of the day there are more people in vet zones now. And that is and always was my agenda.

    I think much of the reason it feels too easy for some of us now is because we twinked our characters in order to thrive in the old content. So naturally the OP cookie cutter builds are easy now. But the reason for the nerf was so that people could enjoy the content w/o being forced into a raiding caliber spec.

    Do I find it easy now? Yes. Do I still think it was a good idea? Yes.

    Populated vet zones are good for the game.
  • ers101284b14_ESO
    ers101284b14_ESO
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    @‌ OP

    In short yes, but its what people wanted so gotta live with it.
  • Mondo
    Mondo
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    Im a Nightblade and for me its ok. If it goes harder it would be pain in the ass, as long rep is that expensive
    Im not the Hero you need, im the Troll you deserve!
    - Survived the WoW Pre LK Rogue Forum "Come at me Bro" -

    L2P = Accept that DK is OP and stop complaining
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    No it's not too easy. I can still get myself killed if I make a mistake. The only thing that makes it easier is there are more people in vet level areas now. Before the change, I'd never see anyone and the chat box had 2 or 3 people on it, usually spaming stuff for sale.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • frwinters_ESO
    frwinters_ESO
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    It is noticeably easier but not that easy. I still have to watch myself with groups of 3 mobs. I play a NB and if I mess up my rotation or do not manage my resources well I come close to death. I still have to alter my gameplay a bit as i move on just to survive.
  • Elad13
    Elad13
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    When it was to hard for several builds...I will happily give you the reply people gave to fix that. ...switch to heavy armor duel wield and respec your character to have full balance magic health and stanima. Or just re roll a templar.
    When so many people complained about impossible mobs and bosses that was the solution...so now if it's too easy and people complain just take their own advice...rework your toon to fix it.
  • Hilgara
    Hilgara
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    Alphashado wrote: »
    Hilgara wrote: »
    Aw c'mon. There's bound to be a few of those who wanted this thinking maybe they went a little too far. There's a few that won't admit it but it's good to hear someone come out and say it

    I'm sure it gives you a certain sense of gratification to hear this, but I agree that it was a bigger nerf than I think was needed. But at the end of the day there are more people in vet zones now. And that is and always was my agenda.

    I think much of the reason it feels too easy for some of us now is because we twinked our characters in order to thrive in the old content. So naturally the OP cookie cutter builds are easy now. But the reason for the nerf was so that people could enjoy the content w/o being forced into a raiding caliber spec.

    Do I find it easy now? Yes. Do I still think it was a good idea? Yes.

    Populated vet zones are good for the game.

    cant say I've noticed any more people in higher level vet. The lower levels were never empty anyway. Which is why I would have preferred to see difficulty ramped. At leas then there is some change in gameplay .If hitting a lvl 10 mob with a lvl10 sword gives the same effect as hitting a v10 mob with a v10 sword then surely that's the definition of grind. Doing the same thing over and over again. At least pre nerf you were expected to adapt and think about things as you progressed.

    I'm spending most of my time in cyro or levelling lowbies now though so its not really my problem but for the purposes of retaining new subs I think it still needs some adjustment.
    Edited by Hilgara on July 11, 2014 1:41PM
  • Elad13
    Elad13
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    Hilgara wrote: »
    Alphashado wrote: »
    Hilgara wrote: »
    Aw c'mon. There's bound to be a few of those who wanted this thinking maybe they went a little too far. There's a few that won't admit it but it's good to hear someone come out and say it

    I'm sure it gives you a certain sense of gratification to hear this, but I agree that it was a bigger nerf than I think was needed. But at the end of the day there are more people in vet zones now. And that is and always was my agenda.

    I think much of the reason it feels too easy for some of us now is because we twinked our characters in order to thrive in the old content. So naturally the OP cookie cutter builds are easy now. But the reason for the nerf was so that people could enjoy the content w/o being forced into a raiding caliber spec.

    Do I find it easy now? Yes. Do I still think it was a good idea? Yes.

    Populated vet zones are good for the game.

    cant say I've noticed any more people in higher level vet. The lower levels were never empty anyway. Which is why I would have preferred to see difficulty ramped. At leas then there is some change in gameplay .If hitting a lvl 10 mob with a lvl10 sword gives the same effect as hitting a v10 mob with a v10 sword then surely that's the definition of grind. Doing the same thing over and over again. At least pre nerf you were expected to adapt and think about things as you progressed.

    I'm spending most of my time in cyro or levelling lowbies now though so its not really my problem but for the purposes of retaining new subs I think it still needs some adjustment.

    Your first sentence in this clearly shows you have not been in vet areas either the last 2 weeks or after 1.3 update. ...there is definitely more people in vet zones especially v9+

  • rbenkepub19_ESO
    rbenkepub19_ESO
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    I was fine with the VR zones just as they were. However, there's been one HUGE benefit to the nerf: There were a lot more complaints about VR being too hard than there are now about VR being too easy. The overall level of whining in this forum has been reduced, and that's a good thing.
  • Hilgara
    Hilgara
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    Elad13 wrote: »

    Your first sentence in this clearly shows you have not been in vet areas either the last 2 weeks or after 1.3 update. ...there is definitely more people in vet zones especially v9+

    I was in I think v8 after the nerf. Stood waiting for someone to come along to do a dolmen. No one came so tried soloing it. Got it 2nd attempt. Wasn't expecting to get anywhere near to be honest but now I know they are possible I can prepare properly and solo any of them. If there are more people in vet then that's great for the game. The irony is that now you don't actually need more people for the content.

    What puzzles me is ZOS have been very careful about addressing balance issues between class. Stating that they need to go very slowly so that they don't over do it. I whish they has used that same philosophy with vet. Little steps to find a good balance.
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