ers101284b14_ESO wrote: »Please don't mention people leaving the game around here.
Jimmies will be rustled.
It's not about people leaving the game. People leaving and joining is completely natural. Pushing your ideas that the game is dying and going F2P by using sources that have already been proven false is whats annoying. Like when people try to use VG Chartz even though it has been proven that they are not reliable. Or try to use guild numbers like no other MMO on the planet has ever had dead guilds. So far this game is functioning like any other Sub based MMO. People leave People join.
Guild numbers is a solid metric to use for one reason-Megaserver.
ers101284b14_ESO wrote: »ers101284b14_ESO wrote: »Please don't mention people leaving the game around here.
Jimmies will be rustled.
It's not about people leaving the game. People leaving and joining is completely natural. Pushing your ideas that the game is dying and going F2P by using sources that have already been proven false is whats annoying. Like when people try to use VG Chartz even though it has been proven that they are not reliable. Or try to use guild numbers like no other MMO on the planet has ever had dead guilds. So far this game is functioning like any other Sub based MMO. People leave People join.
Guild numbers is a solid metric to use for one reason-Megaserver.
Except that you have multiple guilds you can join so say 500 people have 5 guilds. So it looks like 2500 people quit when only 500 quit. I have seen brand new people start and brand new guilds start everyday. Again not a metric to go by.
ers101284b14_ESO wrote: »ers101284b14_ESO wrote: »Please don't mention people leaving the game around here.
Jimmies will be rustled.
It's not about people leaving the game. People leaving and joining is completely natural. Pushing your ideas that the game is dying and going F2P by using sources that have already been proven false is whats annoying. Like when people try to use VG Chartz even though it has been proven that they are not reliable. Or try to use guild numbers like no other MMO on the planet has ever had dead guilds. So far this game is functioning like any other Sub based MMO. People leave People join.
Guild numbers is a solid metric to use for one reason-Megaserver.
Except that you have multiple guilds you can join so say 500 people have 5 guilds. So it looks like 2500 people quit when only 500 quit. I have seen brand new people start and brand new guilds start everyday. Again not a metric to go by.
That is assuming that the 5 guilds you belong to all have the same members for each guild. So yeah..it is a good metric to go by.
ers101284b14_ESO wrote: »ers101284b14_ESO wrote: »ers101284b14_ESO wrote: »Please don't mention people leaving the game around here.
Jimmies will be rustled.
It's not about people leaving the game. People leaving and joining is completely natural. Pushing your ideas that the game is dying and going F2P by using sources that have already been proven false is whats annoying. Like when people try to use VG Chartz even though it has been proven that they are not reliable. Or try to use guild numbers like no other MMO on the planet has ever had dead guilds. So far this game is functioning like any other Sub based MMO. People leave People join.
Guild numbers is a solid metric to use for one reason-Megaserver.
Except that you have multiple guilds you can join so say 500 people have 5 guilds. So it looks like 2500 people quit when only 500 quit. I have seen brand new people start and brand new guilds start everyday. Again not a metric to go by.
That is assuming that the 5 guilds you belong to all have the same members for each guild. So yeah..it is a good metric to go by.
Ok so going by guilds
FF11 could never find one because I could never find any one to play with -- been going Strong for 11 years
Everquest 2 Played for 2 months and went through 3 guilds that started and died
WoW played for 3 months and had 6 guilds die off
FF14-- played for 3 months went through 4 dead guilds
SWTOR played for 4 months had 1 guild that grew the entire time
ers101284b14_ESO wrote: »ers101284b14_ESO wrote: »ers101284b14_ESO wrote: »Please don't mention people leaving the game around here.
Jimmies will be rustled.
It's not about people leaving the game. People leaving and joining is completely natural. Pushing your ideas that the game is dying and going F2P by using sources that have already been proven false is whats annoying. Like when people try to use VG Chartz even though it has been proven that they are not reliable. Or try to use guild numbers like no other MMO on the planet has ever had dead guilds. So far this game is functioning like any other Sub based MMO. People leave People join.
Guild numbers is a solid metric to use for one reason-Megaserver.
Except that you have multiple guilds you can join so say 500 people have 5 guilds. So it looks like 2500 people quit when only 500 quit. I have seen brand new people start and brand new guilds start everyday. Again not a metric to go by.
That is assuming that the 5 guilds you belong to all have the same members for each guild. So yeah..it is a good metric to go by.
Ok so going by guilds
FF11 could never find one because I could never find any one to play with -- been going Strong for 11 years
Everquest 2 Played for 2 months and went through 3 guilds that started and died
WoW played for 3 months and had 6 guilds die off
FF14-- played for 3 months went through 4 dead guilds
SWTOR played for 4 months had 1 guild that grew the entire time
And none of those games had a megaserver and had to decrease the number of available servers or close the game completely, so back to my original point.
Megaserver + Guild Member reduction = concern for the game at the very least.
ers101284b14_ESO wrote: »ers101284b14_ESO wrote: »ers101284b14_ESO wrote: »Please don't mention people leaving the game around here.
Jimmies will be rustled.
It's not about people leaving the game. People leaving and joining is completely natural. Pushing your ideas that the game is dying and going F2P by using sources that have already been proven false is whats annoying. Like when people try to use VG Chartz even though it has been proven that they are not reliable. Or try to use guild numbers like no other MMO on the planet has ever had dead guilds. So far this game is functioning like any other Sub based MMO. People leave People join.
Guild numbers is a solid metric to use for one reason-Megaserver.
Except that you have multiple guilds you can join so say 500 people have 5 guilds. So it looks like 2500 people quit when only 500 quit. I have seen brand new people start and brand new guilds start everyday. Again not a metric to go by.
That is assuming that the 5 guilds you belong to all have the same members for each guild. So yeah..it is a good metric to go by.
Ok so going by guilds
FF11 could never find one because I could never find any one to play with -- been going Strong for 11 years
Everquest 2 Played for 2 months and went through 3 guilds that started and died
WoW played for 3 months and had 6 guilds die off
FF14-- played for 3 months went through 4 dead guilds
SWTOR played for 4 months had 1 guild that grew the entire time
Didn't someone establish early in this thread that company ZoS is working with isn't the f2p dev? They have similar names but are not the same entity. Pretty sure someone in page one pointed this out.
Malpherian wrote: »Didn't someone establish early in this thread that company ZoS is working with isn't the f2p dev? They have similar names but are not the same entity. Pretty sure someone in page one pointed this out.
No, it is the exact same company, the only thing the ZOS person stated was that they had been working with SG since beta.
Again ZOS DID NOT state, that ESO was not going free to play, or that SG was NOT helping them form an F2P system.
What they DID STATE was that SG had been working with them with accounts since beta.
nerevarine1138 wrote: »Malpherian wrote: »Didn't someone establish early in this thread that company ZoS is working with isn't the f2p dev? They have similar names but are not the same entity. Pretty sure someone in page one pointed this out.
No, it is the exact same company, the only thing the ZOS person stated was that they had been working with SG since beta.
Again ZOS DID NOT state, that ESO was not going free to play, or that SG was NOT helping them form an F2P system.
What they DID STATE was that SG had been working with them with accounts since beta.
They also didn't state that SG was NOT helping them develop a new recipe for fried chicken that will compete with the Colonel's 11 herbs and spices. They didn't say they're not doing it, so clearly, that means that it's a possibility. Right guys?
Now, everyone put on the provided tinfoil hats and sing "A Mighty Fortress is Our God".
Malpherian wrote: »nerevarine1138 wrote: »Malpherian wrote: »Didn't someone establish early in this thread that company ZoS is working with isn't the f2p dev? They have similar names but are not the same entity. Pretty sure someone in page one pointed this out.
No, it is the exact same company, the only thing the ZOS person stated was that they had been working with SG since beta.
Again ZOS DID NOT state, that ESO was not going free to play, or that SG was NOT helping them form an F2P system.
What they DID STATE was that SG had been working with them with accounts since beta.
They also didn't state that SG was NOT helping them develop a new recipe for fried chicken that will compete with the Colonel's 11 herbs and spices. They didn't say they're not doing it, so clearly, that means that it's a possibility. Right guys?
Now, everyone put on the provided tinfoil hats and sing "A Mighty Fortress is Our God".
Well.. considering that would be trademark infringement they probably are not helping develop a new chicken recipe with.... (But I do love KFC)
- That is just an urban legend! All the photos I ever saw were blurry or undoubtedly photoshopped.There is something called LIFE, out there guys
Malpherian wrote: »Sleeping Giant is now working with ZOS apparently also, and their specialty is F2P marketing. So I guess ZOS is going F2P in the next 6 months to a year.
Malpherian wrote: »Malpherian wrote: »What does SG do?:
* Cash Shop Purchases
* Account integration and management
* Marketing, and IN game Marketing Development
* Reception studies for/and Development of Payment Systems
Every game that has went F2P has denied they were going F2P until the system was already in place, and ready to go. It's just marketing policy they want to milk your subs until the very last moment.
^ This. Trion even went so far as to still be peddling year long subs only a month before the KNEW they'd be going f2p with Rift. Developers can pull some SERIOUSLY shady stuff.
Preachin to the choir here. I bought one of those year subs a month before they went f2p. Trion is the shadiest, most disgusting game company to date. Even worse then EA imo. Holy crap do I loathe them. If ESO goes F2P I'm gone for sure.
ers101284b14_ESO wrote: »Please don't mention people leaving the game around here.
Jimmies will be rustled.
It's not about people leaving the game. People leaving and joining is completely natural. Pushing your ideas that the game is dying and going F2P by using sources that have already been proven false is whats annoying. Like when people try to use VG Chartz even though it has been proven that they are not reliable. Or try to use guild numbers like no other MMO on the planet has ever had dead guilds. So far this game is functioning like any other Sub based MMO. People leave People join.
Guild numbers is a solid metric to use for one reason-Megaserver.
daneyulebub17_ESO wrote: »Wow, this thread is like a poster child for how bad rumors get started.
Someone speculates that F2P is around the corner because...
murklor007neb18_ESO wrote: »Really? You think out of all the things wrong with the game, broken PvP, no competition with lack of guild tags, no roleplayer aids, no EU server, plethora of bugs, broken guild stores, boring gameplay, boring veteran levels, forced group endgame, 5+ hours maintenances, etc etc etc... It was the class division that made 1.5 million TES fans run away?Malpherian wrote: »But in all honesty if ZOS would just remove classes, then 1.5 Million TES fans would come die hard running back. (As that's the reason they didn't buy the game or sub at release after beta).
Removing the classes isnt going to make the game any more fun. All it would do is create a build meta and then you'd have 100% vampire insert-FOTM-here instead of just 25% now. The skill system in ESO is not nearly enough varied to allow for the removal of classes. You cant be whatever you want, all you do is gimp yourself.
you really think that? Guess you haven't been exposed to many games in your life then. There is another MMO, pretty popular. Been going on for longer than even WoW has that has no major restrictions on what a player can be. Sure there are FOTMs, but then people counteract that with anti-builds. Support is always needed and is always played. Overall, there is always a balance in the game, even when things get out of hand and end up getting a nerf. I'm talking about Eve, the only MMO to ONLY increase its userbase over the years.
We'd have to have free-ish skill resets to make this happen, but its entirely within the realm of possibility. Then again ZoS probably won't do it. I also agree there aren't enough skill lines to do this just yet, but it'd be a start.
coryevans_3b14_ESO wrote: »
Guild numbers is a solid metric to use for one reason-Megaserver.
poodlemasterb16_ESO wrote: »
Could you please explain me why the server (VR zones) looks WAY more desert than Age Of Conan or Warhammer Online (two classic failures, profit speaking) 2 months into the game?
Could you please explain why they still are, after the VR neutering?
Could you please explain why other MMOs (citing WOW and EvE Online just as example) show a summer drop of 30-35% of players, while here it looks like 95%?
Malpherian wrote: »Malpherian wrote: »We even told them they were going to lose a huge majority of TES fans because of it's restrictions.
Any REAL Elder Scrolls fan (i.e. someone who didn't just become a "fan" due to Skyrim) know that classes have been in all Elder Scrolls games except Redguard.
I think your confusing "Races" with "Classes". and yes Classes have been in TES games all along, but only in ESO do they force you to play a certain way and restrict what other "skills" and "spells" you can learn.
Could you please explain me why the server (VR zones) looks WAY more desert than Age Of Conan or Warhammer Online (two classic failures, profit speaking) 2 months into the game?
Could you please explain why they still are, after the VR neutering?
Could you please explain why other MMOs (citing WOW and EvE Online just as example) show a summer drop of 30-35% of players, while here it looks like 95%?
On the first point, the fact that the VR zones (and concept) are unpopular doesn't mean people aren't playing the game. The analysis of those zones as being deserted is in any event just your subjective view.
On the second point, both sets of figures are completely unsubstantiated. Again, they are just your subjective view.