Dude really Tera is the only F2P mainstream game they help manage the sky is def not falling. Every other game they have on their lists that are mmo's I haven't even heard of and were probably F2P from the start.
Some of the people here on the forums say things like "we just wanted Skyrim with some light grouping options" -- well, that's what you got ...
vyndral13preub18_ESO wrote: »and about 20% of my guild are still playing. I expected a lot of people to quit the guild, since I'm not logging on to lead it but nope, no one quit the guild - it looks like they simply don't log on either.
Got booted from one guild, another one is very active, and the other ones I'm in have about 50% inactive players (haven't logged in in more than 2 weeks).
Anyone else?
the guild you lead and stopped showing up for, no one plays in... Im shocked. Shocked i say...
One guild is very active... What ever that means. Are there only 3 people in the guild but they are very active? 500 people and they are all very active?
And one guild seems to be about 50% active... Which again means nothing. How was it 2 weeks ago? How many people are in it? How many 2 weeks ago...
To sum up here is some useless info on a bunch of nothing, that means nothing, discuss!
Fuzzylumpkins wrote: »5 guilds from early release. 3 trade guilds/ cross alliance, 1 rvr guild and my main guild that was comprised of (initially) 31 players directly from beta with additional 70 + players that each of us collectively knew from DAoC.
I do not actively log in anymore but here was the final look at the guilds I was in:
- Main guild 500 player cap by release, as of 3 weeks ago with a few that left, 489 players, 38 had logged in up until last month leaving 451 players inactive after the first month
-RvR guild: Capped the week after release, many came and went pending on playstyle- balanced out at 320 members: after vampire nerf there were never more than 40 on and last time I checked the roster I was the only active player in 2 weeks and that was logging in to check roster.
-all 3 of the trade guilds have players come and go , 2 are full but never have more than a handful of players on (always was the same 10-20 people) with hundreds inactive and 1 of the trade guilds has a GM that had updated and removed players every other week until he , himself, quit playing and the guild was down to 61 members of which I was the last to log in but the roster had a handful of players that still showed active up until that day.
Trend seems to be that no matter what we do or do not know about subs and player population, 5 guilds is 1 hell of a way to take the populations temperature and see it isn't very healthy.
Good luck spinning positives at Quakecon , Being in Dallas this weekend I promise I will not be anywhere near it. Nothing more can be done or said currently that isn't more empty words about great things coming that don't actually end up being great.
Malpherian wrote: »What does SG do?:
* Cash Shop Purchases
* Account integration and management
* Marketing, and IN game Marketing Development
* Reception studies for/and Development of Payment Systems
Malpherian wrote: »What does SG do?:
* Cash Shop Purchases
* Account integration and management
* Marketing, and IN game Marketing Development
* Reception studies for/and Development of Payment Systems
Its funny that your own post disproves you. Cash shop purchases -> they don't make a cash shop, they facilitate the purchase. That's a huge difference. This fall's under account and management of people's money. To keep it secure.
A mod has already come and said they helped with the account management during beta. If you go to their site, it also says " for the upcoming new MMO Elder scrolls online " emphasis on upcoming. So it isn't a new partnership.
And the last thing, if you look at the success of the SW:tor free to play model, they would at least put it with their projects. I can't find any link on their website showing they worked with SW:TOR.
Malpherian wrote: »We even told them they were going to lose a huge majority of TES fans because of it's restrictions.
Any REAL Elder Scrolls fan (i.e. someone who didn't just become a "fan" due to Skyrim) know that classes have been in all Elder Scrolls games except Redguard.
Malpherian wrote: »Malpherian wrote: »What does SG do?:
* Cash Shop Purchases
* Account integration and management
* Marketing, and IN game Marketing Development
* Reception studies for/and Development of Payment Systems
Every game that has went F2P has denied they were going F2P until the system was already in place, and ready to go. It's just marketing policy they want to milk your subs until the very last moment.
^ This. Trion even went so far as to still be peddling year long subs only a month before the KNEW they'd be going f2p with Rift. Developers can pull some SERIOUSLY shady stuff.
As others have pointed out in this thread, Sleepy Giant is one of our partners, and they've helped with ESO account management since since beta. We hope this clears up some of the concerns people had.
Malpherian wrote: »
SWTORs f2p model is one of the least successful models on the market.
coryevans_3b14_ESO wrote: »Malpherian wrote: »We even told them they were going to lose a huge majority of TES fans because of it's restrictions.
Any REAL Elder Scrolls fan (i.e. someone who didn't just become a "fan" due to Skyrim) know that classes have been in all Elder Scrolls games except Redguard.
So true. Love all the TES noobs who use skyrim as an example. Skyrim was the least TES game of them all imo.
Hlaren_shortsheath wrote: »Malpherian wrote: »Seems to be the common theme on the forums, all sorts of guild masters are reporting empty guilds, even my crafting guild (not mine but the one Im in) which had 500+ active people 2 weeks ago, now only has about 20 active people.
The consensus I'm gathering is that the sub ratio next month will be far less then it was this month int he report.
But in all honesty if ZOS would just remove classes, then 1.5 Million TES fans would come die hard running back. (As that's the reason they didn't buy the game or sub at release after beta).
But I don't think ZOS is wise enough to see that, especially after they ignored our please in the beta to ditch the things. We even told them they were going to lose a huge majority of TES fans because of it's restrictions.
Sleeping Giant is now working with ZOS apparently also, and their specialty is F2P marketing. So I guess ZOS is going F2P in the next 6 months to a year.
awesome post and complete truth from what i have seen. the classes are not balanced nor is the survivability of the lesser classes and damage output. its just not balanced and they claim they want to raise it slowly to come inline with the other classes, but i see that as an excuse to not do it.
eso is made for the people who love skyrim, the morrowind lovers just arent their main concern. my main belief that this happened was 2 reasons, which are 100% speculation and only a guess, but, my belief is that
1) sales = apeal to the skyrim lovers = high subs = make the nord type tank massive damage output and massive survivability.
and 2) again, purely speculation here, but, i think some one high up in eso likes nords and that massive tank nord type class and style so they made the game to put a big smile on one persons face.
as far as the guild's go, my guild had over 110 people in it the very 1st week of launch, i now have 3 active people who play daily and they have both stoped logging in recently and told me they went to play another mmo (darkfall) so basicly i am the only survivor left in my guild and i have heard reports that the same thing has happened to alot of guild's.
happened to me in eso
Malpherian wrote: »Malpherian wrote: »What does SG do?:
* Cash Shop Purchases
* Account integration and management
* Marketing, and IN game Marketing Development
* Reception studies for/and Development of Payment Systems
Its funny that your own post disproves you. Cash shop purchases -> they don't make a cash shop, they facilitate the purchase. That's a huge difference. This fall's under account and management of people's money. To keep it secure.
A mod has already come and said they helped with the account management during beta. If you go to their site, it also says " for the upcoming new MMO Elder scrolls online " emphasis on upcoming. So it isn't a new partnership.
And the last thing, if you look at the success of the SW:tor free to play model, they would at least put it with their projects. I can't find any link on their website showing they worked with SW:TOR.
SWTORs f2p model is one of the least successful models on the market.
TERA Online's system is the "Best" on the market. And maintains More players and a Higher income then ANY other F2P game (Currently).
Also ZOS are not allowed to talk about, confirm or deny anything on these forums (unless it's a permission granted upcoming feature, in which "jessica" will post about it), so take anything they say with a grain of salt.
Every game that has went F2P has denied they were going F2P until the system was already in place, and ready to go. It's just marketing policy they want to milk your subs until the very last moment.
Malpherian wrote: »We even told them they were going to lose a huge majority of TES fans because of it's restrictions.
Any REAL Elder Scrolls fan (i.e. someone who didn't just become a "fan" due to Skyrim) know that classes have been in all Elder Scrolls games except Redguard.
murklor007neb18_ESO wrote: »Really? You think out of all the things wrong with the game, broken PvP, no competition with lack of guild tags, no roleplayer aids, no EU server, plethora of bugs, broken guild stores, boring gameplay, boring veteran levels, forced group endgame, 5+ hours maintenances, etc etc etc... It was the class division that made 1.5 million TES fans run away?Malpherian wrote: »But in all honesty if ZOS would just remove classes, then 1.5 Million TES fans would come die hard running back. (As that's the reason they didn't buy the game or sub at release after beta).
Removing the classes isnt going to make the game any more fun. All it would do is create a build meta and then you'd have 100% vampire insert-FOTM-here instead of just 25% now. The skill system in ESO is not nearly enough varied to allow for the removal of classes. You cant be whatever you want, all you do is gimp yourself.
wrlifeboil wrote: »Fuzzylumpkins wrote: »5 guilds from early release. 3 trade guilds/ cross alliance, 1 rvr guild and my main guild that was comprised of (initially) 31 players directly from beta with additional 70 + players that each of us collectively knew from DAoC.
I do not actively log in anymore but here was the final look at the guilds I was in:
- Main guild 500 player cap by release, as of 3 weeks ago with a few that left, 489 players, 38 had logged in up until last month leaving 451 players inactive after the first month
-RvR guild: Capped the week after release, many came and went pending on playstyle- balanced out at 320 members: after vampire nerf there were never more than 40 on and last time I checked the roster I was the only active player in 2 weeks and that was logging in to check roster.
-all 3 of the trade guilds have players come and go , 2 are full but never have more than a handful of players on (always was the same 10-20 people) with hundreds inactive and 1 of the trade guilds has a GM that had updated and removed players every other week until he , himself, quit playing and the guild was down to 61 members of which I was the last to log in but the roster had a handful of players that still showed active up until that day.
Trend seems to be that no matter what we do or do not know about subs and player population, 5 guilds is 1 hell of a way to take the populations temperature and see it isn't very healthy.
Good luck spinning positives at Quakecon , Being in Dallas this weekend I promise I will not be anywhere near it. Nothing more can be done or said currently that isn't more empty words about great things coming that don't actually end up being great.
Are those 451 inactive guild members still paying their $15/month? If so, ZOS can afford to be smug with all the f2p-hoaxers and fps-whiners.
Please don't mention people leaving the game around here.
Jimmies will be rustled.
ers101284b14_ESO wrote: »Please don't mention people leaving the game around here.
Jimmies will be rustled.
It's not about people leaving the game. People leaving and joining is completely natural. Pushing your ideas that the game is dying and going F2P by using sources that have already been proven false is whats annoying. Like when people try to use VG Chartz even though it has been proven that they are not reliable. Or try to use guild numbers like no other MMO on the planet has ever had dead guilds. So far this game is functioning like any other Sub based MMO. People leave People join.