The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/

Suggestions for improvements

AlyennahsCrafting
AlyennahsCrafting
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Here are my suggestions for improvements to be made, more or less in order of importance. I posted it here as this seems the most logical place. TLDR version: bugs and lag first, improve multiplayer so that is actually is multiplayer instead of doing a quest while other people are hanging around, improve crafting and resolve storage space issues, then move on to other matters. I don't even really care about new content at this point, there is still more than enough to do.

Bugs, lag and other issues
  • Fix lag and FPS drop issues, especially in Cyrodil as they make PvP unplayable and what point is an MMORPG if the MMO part doesn't work? Especially considering this is a subscription based game, this is a really serious flaw. I just played in Cyrodil, but had to drop out after a few minutes due to worse lag and lower FPS than I have ever had, despite this being something that has been addressed in the last few patches. I wasn't even part of a huge fight this time and I was eventually killed by someone I couldn't see and couldn't even respond to. I tried filing a bug report, but even that took forever and then the game decided to respawn me and my bug report was lost, but lag still remained, so I dropped out. It doesn't look as if I'll be playing in Cyrodil again unless this is fixed, even though this is probably one of the favourite aspects of the game for me.
  • Fix bugged quests and bosses, as it is annoying to have to relog or drop quests and start over, especially when you're with a group.
  • Fix bugged skills so we won't be spending skillpoints on things that don't work right.
  • Make good use of the PTS, for each and every patch and provide templates for other alliances than DC or allow us to import our characters from the megaservers. Also provide items, gold, etc, so all aspects of the game can be properly tested.
  • Only deploy well-tested patches (see above).
  • Do maintenance at night, somewhere between 1 AM GMT and 4 AM GMT so as few people as possible are affected by it. Earlier and it is still late in the evening in Britain, later and it is already morning in Europe.
  • Bring the European megaserver to the EU as quickly as possible.
  • Make a (preferably wiki) list of all known bugs and issues so we can keep track of what is already known, what needs to be mentioned, can offer feedback on ways to fix certain things, can help prioritize the most pressing bugs.
  • Keep us informed properly! Communication is key. Every time there is unexpected downtime, an issue with logging in, it should be communicated as quickly as possible. When there are hotfixes or patches, all aspects should be announced as soon as possible so we know what is coming. Planned downtime should be announced at least 24 hours before.

Gameplay
  • Quest sharing should work properly, allowing players to cooperate, instead of all doing the same quest individually and without desync issues because people are on a different stage of the quest. If a friend of mine needs help with a quest that I've already done, I want to be able to help out and not get locked out. The only thing players cooperate on in any way is combat and even that doesn't work right outside of dungeons. As a result, ESO very much feels like a solo game with multiplayer being an afterthrought, but this is an MMORPG and multiplayer should be at the core of this game.
  • When grouped, the quest should scale accordingly, adjusting to the average level of players and spawning additional enemies, so that a quest is always challenging.
  • It should be possible to join friends, even in another alliance, at least outside of Cyrodil. Perhaps it should even be possible to drop alliance, or at least alter your alliance according to your (current) veteran zone. Perhaps this can be done at the respective capital, with an oath of allegiance perhaps? It even makes sense storywise, as at that point, your character is basically an entirely new person in a different alliance, trusted by everyone.
  • It would be great to have the option of choosing a difficulty setting, maybe one that also affects drops, so if you are having trouble, you can decrease difficulty, but at the expense of rare item drops, or you can increase it and gain a rare item if you succeed.
  • Solo dungeons should be solo, other players should not be able to drop in unless you are grouped, because story wise it makes absolutely no sense that they are there and it is annoying to compete for the same resources. Sometimes a boss is getting killed right in front of me, with me being able to fire off maybe one shot. I still get part of the credit, but it removes any sense of achievement. Waiting around for the boss to respawn is annoying as well, it slows down the game and for what reason? It makes no sense storywise.
  • Quests should adjust to your level so you can play them regardless of your level and always obtain xp and loot. This will give the player more freedom in deciding when to do which quest. It will also make picking up earlier quests interesting, as it is basically pointless and it is frustrating not to get anything at all for your efforts. It also makes no sense to me that you can go to Cyrodil once level 10, even before you can switch weapons or make any real impact at all except as cannon fodder, while enemies in solo dungeons there are all VR 5. As for Craglorn, you can go there once VR1, but enemies are VR12. Adjusting levels makes much more sense than just seemingly arbitrarily assigning levels to certain locations. Combined with adjustable difficulty (see above) this would give us as players many more options to play this game the way we want to.
  • There should be better loot and more rare items. The new loot that was added with the last update seems useless to me. It has no useful stats, can't be sold and can't be deconstructed for useful materials either. I can't see any situation where I would pick it up and use it, not even for a newly created character. Bosses should spawn epic gear, after an epic battle. Perhaps bind-on-pickup items with great stats, but which can't be deconstructed.

Crafting, guilds and trading
  • More crafting options, such as the ability to learn to create dropped sets, create spells or invent new potions. Make it worth the time we have invested in these crafts. Right now, it is hardly worthwhile, the cost of creating items is so high due to scarcity of certain materials and the amount of time needed to collect them. I don't think you can compete with dropped sets as you need multiple green, blue and purple upgrade materials to make even a single purple item. It takes ages to be able to create the best possible sets, but since every serious crafter is probably going for that, we'll probably end up with many crafters competing with each other, driving prices down.
  • Allow us to customize crafted weapons and armour, at least by colour. Some sets would look great if given a paint job and I'm sure many of us would love to create something that really stands out.
  • Add new motifs, such as Ancient Nord or Dwemer from Skyrim.
  • Reduced research time for crafting, even if that comes at the expense of another skillpoint or two, because spending about a month on researching the final traits is absurd.
  • Respeccing should be made easier and cheaper. You should be able to reset individual skills incrementally, instead of only having the option of resetting each and every skill you have for a gazillion in gold.
  • Trade should be improved. For me, five guilds is not enough when they have 500 people each at most as I now use all my guilds for trading, I don't even have one spot left so I can join a guild that is active in Cyrodil. Even so, some items are difficult to find even though they are no doubt plentiful in some other guild, where someone is desperate to get rid of their stock. If we are playing on a megaserver, why not create an auction house which is visible to everyone, so we can use guilds the way they are intended, to work and play together? Also, as suggested below, a message that you've sold an item should include information on which item it was and which guild it was sold in. Furthermore, an expanded history of sales, so you can see what the going price is for an item, would be a welcome addition.
  • It should be easier and cheaper to upgrade inventory space, but especially bank space. With so many different items in the game, as a crafter that does everything, I find myself using the full eight characters, most of them as mules, while constantly sending items by ingame mail to my friends, just so they can send it back and I can either keep it in my mail for a while instead of in my overflowing bank or to be able to accept if with another character that stores all my food ingredients. I think I'd be able to fill over 300 (!) slots for my bank easily, just with all crafting materials, not even with the stash of various armours and weapons that I still need to research due to the excessive research time (see above). This is easily one of the most frustrating things in the game, even though it is not a bug or anything, it is just a design choice and one I can't understand at all. There have been times when I have spent an hour or so just shifting items between characters, resulting in me logging out, completely frustrated. I'm sure I am not the only one with this problem. Throwing away items or just deconstructing everything seems like a waste when you'll need those same item later on and then you either won't be able to find them or will be forced to pay for them with money you quite simply do not have.

UI
  • Show the entire skill tree from the start so I am able to make informed choices, instead of just having to take a guess at if a skill will eventually evolve into something useful. Respeccing costs me a whole lot of money so it should be prevented as much as possible (see above).
  • Give us at least one or two more slots so we have more options to choose from in combat. I have lots of skills that I won't be able to use unless I constantly switch them around. Also, some skills give additional bonuses depending on how many skills of that skill tree you have slotted, but there is hardly any room for that. Perhaps add one when you reach VR1, another when you reach VR 7 and yet another when you reach VR12.

Story and NPC
  • Improve the story lines as some of them make little to no sense. When playing in the Ebonheart Pact, this was especially noticeable. In the middle of a war, in the middle of a battle, I turn up and the local commander has absolutely no idea who I am, but takes one look at my armour and decides to give a critical, sensitive, secret mission to me without a second hesitation. This makes absolutely zero sense and it doesn't happen just once, but several times! Compare this to the Aldmeri Dominion, where I am working for the Queen, basically from the start and even the Queen knows me personally. This is made even worse because strangers sometimes recognize you instantly as the hero from that incident. Sometimes even enemies recognize me as such when I am in disguise, never mind the fact that I am working for the other side, which, again, makes absolutely zero sense. This makes it all completely unbelievable.
  • NPC characters should be useful and should at least look as if they make an effort. Often they are just standing around or pretend-fighting enemies who take zero damage.

Other
  • It should be possible to alter the appearance and name of your character after creation, perhaps even change your class.
  • Put hints on mundus stones to see what they do, it is weird I have to look it up on the internet. -I've read a comment that this works now, but haven't been able to test that yet.

See also my clarification here and please comment with suggestions of your own if you have any that are I've overlooked.
When Alyennnah is not here, she's probably crafting. Quite possibly at Alyennah's Crafting in Wayrest. Or maybe she's out there, looking for new materials, recipes and styles to use in crafting. She wants to craft all the things.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    This is a great list of suggestions, @Adrah. Thanks for taking the time to list out all your thoughts. At the risk of sounding vague, we are working hard to address many of these now and in the future. For example, the team has been working around the clock to fix the recent lag and FPS issues, and we are continually working to fix issues with quests, gameplay, dungeons, and more. We also have plans to improve grouping and itemization, and will continue to iterate on guild functionality (you'll actually see many of these changes for our next major content update).
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Perphection
    Perphection
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    Solid list of achievable goals.
  • Digiman
    Digiman
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    Bring inspiration gaining from crafting glyphs in enchanting in line with the other crafting professions.
  • Cogo
    Cogo
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    I do agree with most of it. but I play ebon, and it did very much sense.

    Until they fixed stability, I prefer the EU server in US.

    Even though I have friends in other alliances. How do you suggest a traitor choosing to go with an enemy? I am not against it....but some kind of long hard traitor quest maybe? With some negative effect?

    Inventory space is cheap enough! Common. Both the limited inventory and bank has paid off. Stuff that droped in may is still valuable...economy works!

    All the suggestions you have are all to make the game easier. Thats not the point. That is one of the main thing that makes ESO different and interesting. They should keep that, BUT, your adds....great!

    Remember its ESO, it suppose to be work for a living.
    Edited by Cogo on July 3, 2014 3:01PM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Dagoth_Rac
    Dagoth_Rac
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    Good list of goals, most seem reasonable and with broad appeal.

    One request on Guild Stores. I wish they had a history. When I want to sell something, it is often the case that no other of that item is in the store. What do I charge? I don't want to give it away too cheap, but also don't want to overcharge and have it sitting out there forever. I want to provide a reasonable price. A way to see what items have sold for in the past would be useful for both buyers and sellers.

    Also, would it be possible for the "Item Sold" emails to list *what* was sold and not just have a random amount of gold attached?
  • Cogo
    Cogo
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    Oh hell yeah! 5 guilds are enough.
    But this one been on my list for a loooong time. I wanted for them to fix normal MMO problems.

    BUT, Sell email: WHO, what guild, when, how much and what item.
    And make the mail list bigger or an own personal history over sold items. (I sell a lot)
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • danno8
    danno8
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    Adrah wrote: »
    Put hints on mundus stones to see what they do, it is weird I have to look it up on the internet.

    This one, at least, is in game now (1.2.3 I believe) when you try to activate a mundus stone.
  • Vanguard1
    Vanguard1
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    Suggestions for improvements
    ZOS has done a great job making this game, fixing broken quest, and coming out with updated content, the game is fun to play. I have put together some suggestions for you to review, I doubt you make any of these changes but they would help either way. You have clearly told what your intentions are for upcoming changes, and I am sure that it is not an exhaustive list. Some of the suggestions I will be making, you have already addressed and shot down the idea, I will still re-address them in this post due to conversations I have had in game with many players. The suggestions are based on keeping and adding players to the game, and not on improvements to classes.

    Basic perception changes
    1. Auction house: The developers have clearly stated that they do not have an auctions house because they want to keep rare items rare in the game. The problem is they are too rare, and with having 5 guilds, we see members dropping guilds left and right to make room for another one they believe is a better option. The guild store fee’s do not go into a guild repair fund of any kind and have caused everyone to overcharge for items, which in turn means people are buying and selling more from spamming chat(prices of materials are rising, while prices of the crafted items are falling). The Idea of creating a store front in specific towns across Tamriel sounds great on paper; however, it will boom at first and then fade quickly due to the same problem. If you can only buy and not sell at a random store front then it’s still more efficient to simply spam chat. Let’s not forget also, that then people are only going to want to be in guilds with store fronts and drop the guilds that aren’t. This atmosphere has created a lack of guild loyalty, team development, and the desire to want to get to know who you are gaming with, which in turns means people lose interest and leave the game. Gamers join for content and fun, they leave when they feel they have no connections in the game. Guild wars 2 has the one of the best auction house models in an MMO.


    2. Leveling: This has been a great debate among players, and I assume will continue to be so. If everyone hit level 50 and that was it, then people would complain there is too little content in the game, but to go to v12, it takes too long to level, so either way, you can’t please everyone. The problem is not with the time in leveling, it’s great that you can play all three factions and master one character in game, in my opinion. The problem then falls on perception, meaning that at 50 there was a sense of accomplishment that you’re done, and thinking only 12 more levels to go. This seems easy enough, until you realize after doing the next two starter islands and first zone, you are now only veteran 2, it then seems like it will take a year to reach veteran 12. The simple solution would be to change how the levels work. For example if at the start of the game I had to reach level 85 to be at the cap, yes it would seem like a lot of levels; however, I would be shooting for 85 not 50, which in turns means I am not leaving the game when I realize that getting to v12 is 2/3s longer than getting to 50(50 just means I’m closer to 85, all expectations are now gone at that level). It is all in how people look at the game, we have seen a lot of players who enjoy the game, but can’t seem to push through the veteran levels because they are no longer gaining levels every so often and start to see it as an endless grind.


    3. Storylines: this is another area I personally feel the developers did a great job with; however, it lacks when you go to play another character, meaning If I play a Nord and later run a Dark elf in ebonheart pact the story is the exact same, this discourages people from playing different characters in game because they quickly lose interest when they think about doing that same old quest line again. The bulk of the quest can be the same but adding 5 unique stories in each zone that are character specific, would make a huge difference. To simplify it you can have a player choose at the beginning which character storyline they want to play. Star wars the old republic did a great job at this. Keep in mind you want players to create alts, it keeps them interested and playing while you work on new content.


    4. Nerfing classes and moves: this is always going to present problems with players and cause them to complain in the forums and possibly leave the game. It is better to bring other classes up to par than to nerf a specific class. Perception goes from being you killed my character to, wow you my character is now awesome.


    5. Lastly the action bars: You have added many ways to fight your enemies in game, and created a great system where we have to change the moves we utilize based on fights; however, the limited amount of moves has created a system where you can’t maximize your character due to the lack of slots to put them in, 2 more slots would be perfect, one more slot would help. You’re going to be adding more moves and skill lines to the game over time and 5 moves will never be enough to keep up.

    Conclusion
    In conclusion, people always drop off a new MMO after the first couple months, which is to be expected; however, the lack of having what players are used to in game is causing more people to leave as time goes on. The reviews of this game have been bad from early on in beta, and it seems like no matter what you have done, they are not getting much better. Those of us that play the game don’t agree with many of the reviews out there and feel this game got too much comparison to a single player atmosphere and not enough reviews based on an MMO. The developers have worked hard at bringing out fixes to the game and adding new content; however, they have over looked the perception aspects of the game and as long as it stays this way, people are going to continue to drop, and this will hurt sales when the game goes to console’s. You can keep the system you built and bring back a lot of subscribers by simply changing the perception of how the game plays. Simple things like adding an auction house, more guild based content like trials, improved leveling perceptions, eliminate problems associated with nerfing classes, improved action bars, and more storylines while leveling, and the reviews of the games by the players change considerably. We love the game, but we perceive it as an unfinished product that is drowning, even though the new ideas being posted are great ones.
    Edited by Vanguard1 on July 3, 2014 3:50PM
  • the1andonlypzb14_ESO
    Cogo wrote: »

    All the suggestions you have are all to make the game easier. Thats not the point. That is one of the main thing that makes ESO different and interesting. They should keep that, BUT, your adds....great!

    Remember its ESO, it suppose to be work for a living.

    Agree 100% ... please don't make the game super easy like WoW... that just completely draws away all the appeal for those of us who joined ESO just to face a challenge.

    For instance, the 64 days it takes to get 8 traits on an item. It should take that long! You shorten it, every damn nut that know how to make a dagger can quickly boost their crafting skills and make the games best armor without even trying.

    A solid list for the most part, and I'm sure it took some time to create, but please dev's ... please ignore anything that will make this game easier. It's not necessary.
  • Mortosk
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    Cogo wrote: »
    Oh hell yeah! 5 guilds are enough.
    But this one been on my list for a loooong time. I wanted for them to fix normal MMO problems.

    BUT, Sell email: WHO, what guild, when, how much and what item.
    And make the mail list bigger or an own personal history over sold items. (I sell a lot)

    I agree, I don't know why the heck this isn't part of the native UI.

    There was a stable addon for it though, but unfortunately it broke and the author quit playing. A new programmer re-created it though.

    The old non-functional addon was called Luminary Trade Sales History.

    The new addon, Shopkeeper - Sales History and Alerts can be found here, it is brand new though v0.1:

    http://www.esoui.com/downloads/info616-Shopkeeper-SalesHistoryandAlerts.html
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • AlyennahsCrafting
    AlyennahsCrafting
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    Hi all,

    Wow, nice to see such a positive response! Gina, thanks for taking the time to respond. I am sure much work is being done, especially on bugs and lag, mentionining that here was just intended to show that imho it should be (remain) the top priority. Recently, me and my friends have been having more issues with lag and FPS drops, both in Cyrodil and elsewhere, while we've also struggled with bugs while doing dungeons. It was frustrating and took away a lot of the fun, so I took the time to write down how I felt. I did that because I was aware that you and other employees actively read the forum and that you do your best to address the concerns of the players, so I was hopeful that this, if only in part, may help. That you listen to feedback is, I think, very important. If people don't feel their concerns are heard, they may lose faith and I've seen topics where people got frustrated and decided to give up on the game. That is a shame, because ESO is a wonderful game and it is obvious a lot of hard work has gone into it and even more effort is being put into making it better. Which is why I've also stressed that giving us feedback and taking advantage of people willing to use the PTS to help out, is important to us. It keeps us informed, we know that issues are being worked on and we can do our own part. Taking full advantage of that seems like common sense, it helps make your work easier (free play testing on a massive scale, we will work for pixels) while it also helps to keep the community involved, make us feel we have a stake in this, that we are taken seriously.

    See below for two comments to clear up a few things.
    • I'd like to clarify, I don't want the game to be made easier, I just want it to be even better. Overall, if anything, I am asking for the game to be made more difficult. If bosses adjust to your level, that doesn't just mean that they will adjust downwards if you are at a relatively low level, with less valuable loot as a result, so without the risk of the market being flooded with epic items through a loophole, it also means that they will scale upwards if you are at a relatively high level, so that quest that you put off until later is still worthwhile. Combine this with difficulty settings (which already exist for dungeons but only discern between regular and veteran level) and you can make the game as challenging as you like. I can imagine people who like a real challenge choosing a setting like 'hardcore' and getting slaughtered unless they play a perfect game. In my experience, there is already so much content in this game, that if you do each and every quest, you end up leveling too fast. When I did that, I was often one or more levels ahead of the 'recommended' level, with disappointing or even zero loot and easily defeated opponents as a a result. That made for less of a challenge, so on my current playthrough, I've decided to skip some things. With the above changes, you'll be able to avoid that and always have a challenging game. Of course, some people may decide they think the game is challenging enough, or adjust the difficulty downwards if they can't get past a particular boss, but they won't be able to get the most valuable loot easily, that would be a bit like cheating. So if you want the most challenging experience, you'll either avoid certain quests or the solo dungeons in Cyrodil and the content in Craglorn until you've leveled or you'll play at the highest difficulty setting. You'll have a choice instead as you won't be facing impossible odds unless you want to. Does that sound like a workable system to those of you who don't want the game to be made easier?
    • As for researching, I do feel that almost a month in real time research time is just too much. As explained, I do all the crafts, most of them on a single character, only alchemy on another. I am spending huge amounts of time on collecting crafting materials, ingredients, items to research, starting research and keeping track of everything. I want to be able to craft absolutely everything myself, I especially like that my weapons, armour and glyphs have the name of my character on it. (BTW, why are food and potions not treated the same way? I'd love that!) But it is just a very long wait until that slot is available again, until you finish that research. I'd rather that it be a week or two at most. There must be other ways of making becoming a better crafter challenging enough that it will keep too many people from exploring it, such as requiring the use of more skillpoints if you want to speed up research, even more traits to research, more items to research, etc. But I do understand your concerns, I already fear that maybe there are already too many people who are becoming crafters, so once I finish researching everything there will be many other crafters to compete with and the market will be flooded, so the time and effort it took will be largely in vain, other than being able to say that I craft my own gear. Although that might be sufficient, it won't be that special anymore if too many people are doing it, it will be like: of course you do, who doesn't? So I understand your concerns in that respect and again, I welcome feedback on how to trim down the time needed, but still keeping it challenging enough.
    When Alyennnah is not here, she's probably crafting. Quite possibly at Alyennah's Crafting in Wayrest. Or maybe she's out there, looking for new materials, recipes and styles to use in crafting. She wants to craft all the things.
  • AlyennahsCrafting
    AlyennahsCrafting
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    Dagoth_Rac wrote: »
    Good list of goals, most seem reasonable and with broad appeal.

    One request on Guild Stores. I wish they had a history. When I want to sell something, it is often the case that no other of that item is in the store. What do I charge? I don't want to give it away too cheap, but also don't want to overcharge and have it sitting out there forever. I want to provide a reasonable price. A way to see what items have sold for in the past would be useful for both buyers and sellers.

    Also, would it be possible for the "Item Sold" emails to list *what* was sold and not just have a random amount of gold attached?

    Thanks for the compliment, and I've added your suggestions to the OP, I agree that both would be very welcome additions.
    When Alyennnah is not here, she's probably crafting. Quite possibly at Alyennah's Crafting in Wayrest. Or maybe she's out there, looking for new materials, recipes and styles to use in crafting. She wants to craft all the things.
  • Windshadow_ESO
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    This is a great list of suggestions, @Adrah. Thanks for taking the time to list out all your thoughts. At the risk of sounding vague, we are working hard to address many of these now and in the future. For example, the team has been working around the clock to fix the recent lag and FPS issues, and we are continually working to fix issues with quests, gameplay, dungeons, and more. We also have plans to improve grouping and itemization, and will continue to iterate on guild functionality (you'll actually see many of these changes for our next major content update).

    First a hearty well done to @adara for praising an official reply from a ZOS rep.
    But Gina how about addressing the section of the OP on using the PTS more effectively? Or better yet reply to the points raised in the two pinned posts in this forum.... Please make better use of the PTS and those of us willing to put in time on the PTS to make this a better game.
  • strongoakb14a_ESO
    strongoakb14a_ESO
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    Dagoth_Rac wrote: »
    Good list of goals, most seem reasonable and with broad appeal.

    One request on Guild Stores. I wish they had a history. When I want to sell something, it is often the case that no other of that item is in the store. What do I charge? I don't want to give it away too cheap, but also don't want to overcharge and have it sitting out there forever. I want to provide a reasonable price. A way to see what items have sold for in the past would be useful for both buyers and sellers.

    Also, would it be possible for the "Item Sold" emails to list *what* was sold and not just have a random amount of gold attached?

    A few add ons address both of your requests.
  • KiriX
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    I agree with most of things.
    PC EU
  • AlyennahsCrafting
    AlyennahsCrafting
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    Thanks again to everyone who provided feedback on this.

    I really hope that it is clear that I've stressed that solving lag and bugs are the most important things at the moment, not new content. For me personally, there is still a lot left to explore and I really would like to play more in Cyrodil. But with the current state of things, I've decided not to bother, as it wouldn't work right and that would bother me.

    I am not very hopeful about 1.3.3, which I've just finished downloading. I'm sure a lot of effort has been put into it, but I've seen so many topics regarding problems with this patch that I am very worried. The two main new items, dyes and new guild options, appear to be having many problems and guild functionality actually had to be suspended altogether. That is NOT good, any real issues with these new features should have become apparent on the PTS. I already ran into one error just downloading the patch, although that seems to be resolved for now and the revised colours make it basically mandatory to dye my character's armour ASAP, so I hope I'll have necessary dyes to salvage the situation. Although I am looking forward to being able to craft gear in the colours that I desire, I would much rather have waited until the existing game had been patched properly and the new content was more mature. I've seen a number of topics here in the PTS forum about potential problems that, afaik, have not yet been addressed and it seems to me the patch was released too soon.

    I wanted to join play testing, but haven't been able to do so yet as that would require me to re-install, but I am not allowed to install the PTS on a different drive for some reason. I am even considering buying a new PC mostly to be able to play ESO more smoothly, but I am starting to believe that issues that I've been having are more related to the game than to my PC.

    I am currently contemplating whether to renew my subscription, which will be up in a few days. How the patch performs will greatly affect this decision. As I have said, there is more than enough content for me to explore, but I keep running into bugs and other issues, even now the European server is located much closer and performance should be less of an issue. I don't want to spend money or time on a game that just won't work right.

    I really hope this is taken too heart. No matter how beautiful the game is, or how challenging, there are far too many issues for me to ignore. Those need to be resolved and I don't think that can be done properly while also adding features. Again, I would much rather wait for new features to be implemented than wait for fixes. I would much rather have frequent, smaller patches that lead to a game that works right, than big patches that add stuff but don't address major underlying issues and add new bugs. I know patching is hard and that it is quite likely that a patch will fix certain things and break other stuff, but imho that is what the PTS are for. People are eager to help out and provide feedback and this should be used to maximum effect.

    If I decide to renew and revisit that decision again in the future, I will be doing so solely because I am hoping that these issues will be dealt with, not because I am happy about where we are now. I will be paying money to support working towards that direction. If all of us would just cancel and log off and hope for future fixes, no one would be paying for it to be fixed and this game would be doomed. There is so much unfulfilled potential here, it would be a huge waste.

    TLDR: please, please, please, fix bugs and other issues, THEN release new content and ONLY after thorough testing.
    When Alyennnah is not here, she's probably crafting. Quite possibly at Alyennah's Crafting in Wayrest. Or maybe she's out there, looking for new materials, recipes and styles to use in crafting. She wants to craft all the things.
  • Kypho
    Kypho
    ✭✭✭✭
    Suggestion
    Ultimates should not fill if active. and/or cost increased

  • SBR_QuorTek
    SBR_QuorTek
    ✭✭✭
    Armor cap suggestion!

    Would suggest a model like this:

    Minimum 5/7 pieces for the soft caps to work, so eg. cannot just equip one heavy piece among all the light armor and get full buff up.

    Heavy armor: 1000
    Medium: 700
    Light: 400

    Mostly because it seem odd that a light armor tank is viable and other stuff, diversity by armor classes would be a good start.
  • nvsg
    nvsg
    ✭✭✭
    well heres my suggestion name change
  • Wyld
    Wyld
    Can I please add my biggest "Want" for crafting? Alchemy Poison crafting!
    It's in Skyrim to put on weapons and with you using the Elder Scrolls Alchemy set for the most part (No animal ingredients yet ie Mudcrab Chitin). Why not allow us to make use of the negative traits on the ingredients?
    Poisons would add so much to the player options, such as Slow poison to keep a player opponent within striking distance or to allow you a better chance to escape or a Ravage Health poison to knock NPCs down faster.
  • aneova_ESO
    aneova_ESO
    ✭✭✭
    +1 for poisons please
  • meglon978ub17_ESO
    meglon978ub17_ESO
    ✭✭✭
    Guild stores are simply too small to be effective. You have too few sellers, and too few buyers, with an item cap that's so small you'll never scratch being able to have enough inventory for people to find what they need.

    The guild vendors helped this a little, but at the cost of causing unwanted strife in guilds who now have to come up with a way to pay for the vendor, while having people complaining that they now have to pay for a vendor. I've already seen one of my guilds lose/boot 20 members or so who, for whatever reason, could not seem to grasp that having a vendor meant more sales which meant more profit, even if it cost them a small amount up front. Who knew asking for 500g from a veteran player would cause such pissing and moaning.

    Possible solutions, which would help a lot: increase guild membership to 1000. Tie membership to vendors.... any guild who maintains over 750-800 gets a vendor in there choice of a couple different zones (1 vendor where they want it in like The Rift or Eastmarch for EP), guilds over 500 (but not up to the next level) get a vendor in other tiered zones (like Eastmarch or Shadowfen). The vendors would cost XX amount... not of this bidding crap where you don't know what it will cost, so you have no idea how much money to raise, and you don't know from week to week if you're going to have a vendor or not.

    Then, raise the item cap per player. 30 items is stupidly small. Up it to 100. As is, i'm in 5 guilds. All 5 have 450+ members, and mostly stay in that 490 area. Rounded to 500, at 30 items cap, that's 15,000 items possible per guild. 5 guilds would be a possible 75,000 items. Yet, when i use the search add-on, it has never hit more than 12,000 items. That's roughly 5 items per person, on average.

    People who are actually selling can't post enough because of the cap, and buyers can't find things because those people who actually are selling can't post enough. I would love to just be able to play the game, instead of have all the mindless annoying timesinks that really detract from the game as a whole.
  • AlyennahsCrafting
    AlyennahsCrafting
    ✭✭✭
    Again, thanks to everyone participating here.

    I like the suggestion about crafting poisons, I had actually already been thinking about ammunition crafting, combining the two would further increase options available for crafters. Bonus: there are items people will run out of, which means there will be continued demand for them.

    I also like the thinking about the guild stores. Imho the current system is a major problem. One of my friends, who is an avid trader, recently quit trading because it wasn't interesting enough to him. Personally, I get frustrated trying to find certain items and have a hard time making a profit trying to sell items.

    One solution would be an auction house, if not for the whole megaserver, then divided up into regions. Even if every region of every alliance has one, that would still be much bigger than any guild. If you wanted to visit them all, it would take a while, but it is doable. Much more so than visiting 5 guild stores through your bank and travelling to each and every NPC Guild vendor. There are just too many of them! Imho, an auction house of sorts is just plain necessary. Let the guilds be used for roleplaying, raiding and for internal trading, as an additional source of revenue (sell the best materials and equipment on the guild store, the rest on the auction house), but give us an auction house to elminate the drag of having to wander around for ages just hoping to find that one item.

    An increase in members, additional item slots, might help as well, but it would probably lead to a few really good trading guilds that -everyone- wanted to join. If we can't have any of the other solutions, then yes, this would be a compromise solution. In addition, it should be possible to look up for how much an item is going at a guild store, how long ago the last sale was. It would help determine if it is worth posting that item and what a fair price would be. For real traders, information like that is essential.

    FYI, regarding my previous post, I've decided to renew, for now. But I do hope that lag and bugs will be prioritized, even over new content. Friends of mine have been turned off the game mostly by lags and bugs making it almost impossible to play in Cyrodil, eliminating PvP. As I've said before, what is a MMORPG without the multiplayer part? This, of all things, should work smoothly. More in general, this game should be fun to play, without any kind of hindrance. No bugs forcing you to quit and reload midway a quest or making it impossible to play with your friends, no lag making you a sitting duck in PvP, no needless obstacles while crafting / trading. When all of the existing content works and works right, then I'll feel the need for more content, provided it doesn't break things. If we can have both, even better, but I don't see that happening and I still don't see the PTS being used to full advantage. If in two months, we have more new content, but still the same underlying issues, I'll probably do what my friends have done and drop the game and wait for these issues to be resolved. I think that is what many people are doing and that it will be hard to get these people to come back. As I've said, ESO is basically a single player game, the multiplayer feels far too much like something that was tacked on. Once people have played through (most of) the campaign, once every quests starts to feel like the previous one, they lose interest, especially when there are problems that take away from the experience. Multiplayer can keep things fresh, but it just isn't working right. I really hope ESO improves soon, or I fear there might not be enough subscribers left to keep development of the game worthwhile.
    When Alyennnah is not here, she's probably crafting. Quite possibly at Alyennah's Crafting in Wayrest. Or maybe she's out there, looking for new materials, recipes and styles to use in crafting. She wants to craft all the things.
  • Dog31Sierra
    Here's a simple, somewhat minuscule, improvement.

    Let me paint my shield. It's wood, it's not like it'd be hard to paint (to keep it lore friendly.)
    And a wood colored shield looks stupid with black armor, or really any colored armor. But, other than that, I have minimal to no complaints that I didn't expect from an MMO.
  • Yearsbled
    Yearsbled
    Soul Shriven
    A few suggestions.

    1. There needs to be a raid type chat for when multiple groups are running together (like in PVP).
    2. Put an enchanting station at the set crafting locations.
    3. REMOVE the option for not set crafting at said set crafting stations.
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    We also need rebalance old sets. Sets like Trinimac Valor or Nikulas Armor and manu others could be awesome, however in its current mechanic 5pc is useless.
  • TayyyBaee
    TayyyBaee
    For an improvement. I really think there needs to be player homes with storage!!! I strongly urge this! There could be different levels of homes cost wise such as in skyrim. I myself would love a big villa like in the Thieves Guild DLC like Suluma Mansion or a little town home in the starting city of each dominion.
    -East Empire Trade
  • Torahiko19
    Torahiko19
    Soul Shriven
    Well I'd like to suggest a few things

    1. About werewolves: https://www.youtube.com/watch?v=XHirn93DlfI It would be nice to be able to have different were forms to be than just werewolf , after all it would still fit in with lore .

    2. About housing: I look forward to this content but worried since there is a limited amount of skill points available , I hope you find a compromise for it.
    About housing 2: Since there will be housing I have a few ideas , one would be able to have a party . 2. Marriage: It would be nice to marry special npc's . It would be a long questline to really earn their love and like the main quest line give a skillpoint after every quest. Also to make them useful after marriage you can choose them a special job to for example harvesting for you that is at your current lvl , fighting with you , steal for you etc .

    3. About inventory: I feel that one should also be able to earn a craft bag by having all crafting around 25 or 30 .

    4:About Emperor regalia: I think those who become emperor should be able to keep that costume , after all becoming emperor is not something that is easily gained. They should be able to wear it proudly .

    5:About questing: In a alliance side quest that don't affect the alliance quest line should look different .
  • Aistis1990
    Ofc ZEN won't even read this topic but still I could make my own suggestions.

    1. Usage of Horses : Why only players might use horses or see few caravans with dead horses , but there's no merchants with horses going anywhere , on Cyrodiil no Imperial patrols or mounted soldiers. I mean there are Horses but only players used this really stupid.
    2. Akaviri sword : they look nothing like katana in previous games , even weapon models sucks. Should be more like in previous TES games.
    3. Spear/jevelin weapon skill line. There must be spear weapons : in "Morrowind" there was spear weapon even NPCs in fighter guild using spears for training , but Spear is nonexistant... Templar has aedric skill line : using invisible spears , do you know how stupid does it look? Guy running with 1h sword or bow and somehow same sec he takes invisible spears to stab enemies , while true Spear weapons are non-existent.
    4. Character Creation : Every MMORPG have vast of character creation and ESO is such a strong game , but it has so few options to create a character... No tattoo paint , very slim options to choose hair color , eye color...
    5. There could be Personality : "Bard" it could add some unique emotes , and few new tunes , while player is idle he could try prepare lute and stuff ;)
    6. Ability to modify Music folder , to remove or replace some soundtracks. This games music is very boring , and people can't replace it to anything else. Maybe they wish to add previous TeS soundtracks. :)
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Aistis1990 wrote: »
    Ofc ZEN won't even read this topic but still I could make my own suggestions.

    1. Usage of Horses : Why only players might use horses or see few caravans with dead horses , but there's no merchants with horses going anywhere , on Cyrodiil no Imperial patrols or mounted soldiers. I mean there are Horses but only players used this really stupid.
    2. Akaviri sword : they look nothing like katana in previous games , even weapon models sucks. Should be more like in previous TES games.
    3. Spear/jevelin weapon skill line. There must be spear weapons : in "Morrowind" there was spear weapon even NPCs in fighter guild using spears for training , but Spear is nonexistant... Templar has aedric skill line : using invisible spears , do you know how stupid does it look? Guy running with 1h sword or bow and somehow same sec he takes invisible spears to stab enemies , while true Spear weapons are non-existent.
    4. Character Creation : Every MMORPG have vast of character creation and ESO is such a strong game , but it has so few options to create a character... No tattoo paint , very slim options to choose hair color , eye color...
    5. There could be Personality : "Bard" it could add some unique emotes , and few new tunes , while player is idle he could try prepare lute and stuff ;)
    6. Ability to modify Music folder , to remove or replace some soundtracks. This games music is very boring , and people can't replace it to anything else. Maybe they wish to add previous TeS soundtracks. :)

    Very nice ideas. Horses in Battle are a solid option... Maybe a third bar while mounted and some skills that support that playing style
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
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