That is - pardon me saying so - a stupid question.
First of all tehy just did several fixes to performance and lag. Let's see how it is now for the overall population before we start over acting.
Second (and more importantly) they have more then one computer and more then one developer (team).
Only X people can work on any problem without getting in each others way.
And the Art team, mission designer and theater scene coreograph are not exactly helpfull at finding lags.
The Balance team is also more concerned with (you guessed it) balance.
They are working on the issues as fast as feasible. They are not taking extra long just to annoy you, you know?
Ragnar_Lodbrok wrote: »NerfEverything wrote: »This poll question demonstrates an acute lack of knowledge of the development process.
[Moderator Note: Edited per our rules on Trolling & Baiting]
That is - pardon me saying so - a stupid question.
First of all tehy just did several fixes to performance and lag. Let's see how it is now for the overall population before we start over acting.
Second (and more importantly) they have more then one computer and more then one developer (team).
Only X people can work on any problem without getting in each others way.
And the Art team, mission designer and theater scene coreograph are not exactly helpfull at finding lags.
The Balance team is also more concerned with (you guessed it) balance.
They are working on the issues as fast as feasible. They are not taking extra long just to annoy you, you know?
Tannakaobi wrote: »Ragnar_Lodbrok wrote: »NerfEverything wrote: »This poll question demonstrates an acute lack of knowledge of the development process.
[Moderator Note: Edited per our rules on Trolling & Baiting]
Not really, I think that what he meant was that when developers are employed it is for a certain roll, pulling people from design to help fix codes would cause more problems than it would solve.
If you what you mean is should fixing problems be a priority then sure. No point halting people doing their jobs until the fix is implemented though.
thorntk421 wrote: »Yeah, that's it. Stop all development to cater to pvp..ummm No.
Ragnar_Lodbrok wrote: »Tannakaobi wrote: »Ragnar_Lodbrok wrote: »NerfEverything wrote: »This poll question demonstrates an acute lack of knowledge of the development process.
[Moderator Note: Edited per our rules on Trolling & Baiting]
Not really, I think that what he meant was that when developers are employed it is for a certain roll, pulling people from design to help fix codes would cause more problems than it would solve.
If you what you mean is should fixing problems be a priority then sure. No point halting people doing their jobs until the fix is implemented though.
Because making cash shop vanity pets for the next update is SO important.
Tannakaobi wrote: »Ragnar_Lodbrok wrote: »Tannakaobi wrote: »Ragnar_Lodbrok wrote: »NerfEverything wrote: »This poll question demonstrates an acute lack of knowledge of the development process.
This poster demonstrates an acute amount of trollism.
Not really, I think that what he meant was that when developers are employed it is for a certain roll, pulling people from design to help fix codes would cause more problems than it would solve.
If you what you mean is should fixing problems be a priority then sure. No point halting people doing their jobs until the fix is implemented though.
Because making cash shop vanity pets for the next update is SO important.
That statement is based on assumptions.
But say your right, the people designing and making vanity pets don't necessarily know how to fix the problems in cyrodiil. So what does stopping them working on the vanity pets achieve?
At least he stopped asking for the overpowered shield bash back.
Note: lag problems are in Cyro and Graglorn. Serious yes.
The rest of Tamriel seams fine. Some reports from players who experienced lag problems from the lightning upgrade, reporting more problems. Kinda thinking that a local driver/hardware problem.
But taking all their resources who have no clue what a debugging tool is....
They HAVE all resources on this. The team who does balancing for example, wouldn't have to first clue how to search for code/support/platform errors, or what it can be.
This poll/post servers no purpose what so ever. If anyone wants to help, go to cyro, try stuff, post as detailed as you can on the patch thread, and you will serve a purpose.
Ragnar_Lodbrok wrote: »Tannakaobi wrote: »Ragnar_Lodbrok wrote: »Tannakaobi wrote: »Ragnar_Lodbrok wrote: »NerfEverything wrote: »This poll question demonstrates an acute lack of knowledge of the development process.
This poster demonstrates an acute amount of trollism.
Not really, I think that what he meant was that when developers are employed it is for a certain roll, pulling people from design to help fix codes would cause more problems than it would solve.
If you what you mean is should fixing problems be a priority then sure. No point halting people doing their jobs until the fix is implemented though.
Because making cash shop vanity pets for the next update is SO important.
That statement is based on assumptions.
But say your right, the people designing and making vanity pets don't necessarily know how to fix the problems in cyrodiil. So what does stopping them working on the vanity pets achieve?
The all got those expensive shiny heald tech degrees right?
Ragnar_Lodbrok wrote: »
Your first statement proves you never once read any of my posts. Why? Because of that lie about me wanting shield bash to be op. You as a poster serve no purpose what so ever other than to flame me.
cyrodiil doesnt lag......
why would they shut down cyrodiil so one person with a sub par machine or a mac doesnt have to experience lag when its the users end and not ZoS.
the only thing im concerned with is whether or not the frame rate drops were fixed. not that they were a big deal in the first place.
may the Lorkhan consume Cyrodiil. such insignificant thing to the lore, exploration and game series as pvp is of no importance to me! insignificant!
there is TES to be made! class erasure, spellcrafting, dyes and much more!