i think it makes it look more futuristic
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JoseDelgadoCub17_ESO wrote: »Wait for Dwarf adventure zone
I disagree. The Dwemer did not inhabit the whole continent. If we ever get a game set in one of the southern provinces, Dwemer ruins will be out of place. And in fact, we already have a game without major Dwemer-related content: Oblivion.Having any Elder Scrolls game without a significant amount of dwemer ruins, quests, or artifacts would essentially be not having an Elder Scrolls game at all.
Adventure zone: Blackreach. Let's do this.JoseDelgadoCub17_ESO wrote: »Wait for Dwarf adventure zone
Huge underground Dungeon zone filled with Dwemer and Falmer!!? I'll take 3 please.
This. Dwemer ruins are value-added.AlexDougherty wrote: »I like the Dwemer spiders, spheres and centuarians, they have always added something to the TES flavour.
@Tabbycat I'm not sure if you've been through the Pact areas, but the 3rd zone (not including the starter) has the Mournhold Underground City
Stormhold is an ancient city in The Elder Scrolls Online. It's under control of the Ebonheart Pact, led by Jorunn the Skald-King. It lies in the region of Shadowfen in Black Marsh.
The city is built on top of an Ayleid Ruin, and was originally an Argonian settlement before the formation of the Pact. Vicecannons, war veterans from each of the Pact's races govern the city and the Pact's forces within the province.
The exact location of the Clockwork City is unknown; it is thought to be located somewhere in the southern swamps of Morrowind, but there is also evidence to suggest that it is located somewhere beneath the settlement of Old Ebonheart.
Ruins would be very out of place in large parts of Tamriel, yes, but there would (and should) still be plenty of dwemer-related items and storylines throughout the whole continent. You're right that Oblivion didn't have any major dwemer-related stuff, but it still had quite a bit of minor dwemer-related stuff like this:I disagree. The Dwemer did not inhabit the whole continent. If we ever get a game set in one of the southern provinces, Dwemer ruins will be out of place. And in fact, we already have a game without major Dwemer-related content: Oblivion.Having any Elder Scrolls game without a significant amount of dwemer ruins, quests, or artifacts would essentially be not having an Elder Scrolls game at all.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Now I can agree.An Elder Scrolls game wouldn't really be an Elder Scrolls game without references to the dwemer.I disagree. The Dwemer did not inhabit the whole continent. If we ever get a game set in one of the southern provinces, Dwemer ruins will be out of place. And in fact, we already have a game without major Dwemer-related content: Oblivion.Having any Elder Scrolls game without a significant amount of dwemer ruins, quests, or artifacts would essentially be not having an Elder Scrolls game at all.
timidobserver wrote: »I've never liked the Dwemer random mechanical stuff thing. I'd rather see the actual race come back. Of course, lore freaks would scream about that.
Nobody is required to agree with Final Report to Trebonius, however, consider this: in the Third Era no one knows for sure what happened to the Dwemer and no one has seen them since their disappearance. Now I know for certain that if my character visited a hidden Dwemer enclave and returned, she'd go straight to the Mages Guild and inform the scholars. It would not go unnoticed. Someone would remember.timidobserver wrote: »I've never liked the Dwemer random mechanical stuff thing. I'd rather see the actual race come back. Of course, lore freaks would scream about that.
Not really. It's only specified that they disappeared. If Beth/ZOS did it right they could bring them back.
Just spitballing, say you run into an odd looking person who needs your help, they create a portal to their city which is say... stuck in a plane of Oblivion like a certain other city, or otherwise hidden. If you went the oblivion route, it could be a whole section, but would still be "lost in time" so as to not conflict with later games.
Expand the Dwemer? They were wiped out in TES III: Morrowind, the last Dwemer was in that game and was an old fat guy. There's nothing really to expand on except for their written lore.
http://www.uesp.net/wiki/Morrowind:Yagrum_Bagarn
With an Elder Scroll anything is possible, but... I think it's way more likely that an Elder Scroll might be used to send a player back to a time before the Dwemer vanished than it would be to bring them back somehow.Amsel_McKay wrote: »Expand the Dwemer? They were wiped out in TES III: Morrowind, the last Dwemer was in that game and was an old fat guy. There's nothing really to expand on except for their written lore.
http://www.uesp.net/wiki/Morrowind:Yagrum_Bagarn
Last "known" Dwemer... they will be back... anything is possible with an elder scroll.. I mean a whole town got ported to colharbour so I have a feeling some Dwemer are stuck in places we dont know...
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |