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Forced-Solo Bosses Too Hard For You? ESO, Here's a Solution!

  • GreySix
    GreySix
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    Nova Sky wrote: »
    Sakiri wrote: »
    Ur-Quan wrote: »
    SFBryan18 wrote: »
    GreySix wrote: »
    SFBryan18 wrote: »
    GreySix wrote: »
    SFBryan18 wrote: »
    Forztr wrote: »
    When I got stuck on a boss I'd just leave the instance , level up a couple of levels, gear up bit more and then go back.

    Exactly this. If something is too hard for you, then you need to reach a higher level.

    Briefs well on a PowerPoint slide, but how would that work with the final boss fight, when you can't level up any more?

    It wouldn't. Final bosses are supposed to be hard. It would work for everything else, but at the end, you should earn the victory. If you can't do what everyone else can, practice makes perfect.
    Yeah, in a single-player game (you know, those things that aren't multiplayer and don't require subscriptions?), I'd be all about that.

    But this is (supposed to be) an MMO, where grouping is (supposed to be) facilitated

    Oh well, guess ZOS skipped the opening chapter of MMO 101.

    You're talking about one boss. You don't have to beat it to play with your group. There's plenty of other stuff to do. The single player main quest is an achievement that everyone has to earn themselves. Is it really that hard? I haven't gotten there yet.

    Correct me if I'm wrong, because I haven't gotten there yet either (I play too many alts, so my main is only level 42 right now), but don't you need to beat Molag Bal to get to any of the VR zones? So if your group is in the VR zones, you do have to beat that fight to play with them, and there really isn't anything else to do with your character at that point unless you want to do PVP.

    Yes, and Im unsure how he thinks blocking titan bolts and circle strafing molag bal for 5 minutes with light attacks is a challenging fight.

    Hes he easiest one out of all of them.

    I'm closing in on Molag Bal myself with my only character — a VR1-ranked vampire sorcerer.

    I didn't think it was possible to reach VR until defeating Molag Bal, but apparently you can if you're thorough enough in the zones leading up to and including Coldharbour.

    Good to know. Wonder how high you can get in the VR ranks without finishing the main quest.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Nova Sky
    Nova Sky
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    I'm pretty sure it's just VR1, because the XP required to reach VR2 is, I believe, around 356,000.
    "Wheresoever you go, go with all of your heart."
  • Feimerdre
    Feimerdre
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    I still wait for the guy to come thats going to explain how ZOS should balance the game so anything is possible with any creepy skillset that you could ever imagine. I mean some here should get real, its pretty apparent that ZOS didnt mean skill as you like when they said play as you like. How many other MMOs you guys know where you can achieve the same thing with a complete different and maybe totally false skillset as someone does who actually put a bit of brain into his skill usage? Cant get that into my head and I tried really hard. If I find something that works actually why should I insist using something else that doesnt? Why?
  • Epona222
    Epona222
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    LonePirate wrote: »
    Xanthro wrote: »
    The biggest issue is that auto attack is more dangerous than special attacks on many bosses. That's just bad bad programming.

    A million times this. I am astonished by the sheer number of skills that are completely useless in boss fights while the vanilla mouse click light and heavy attacks are the only ways to deliver any effective damage. This is absolutely horrible game design.

    Then you have bosses like Faolchu in Glenumbra. The NPCs kept telling me he was weak against fire. As a DK who can equip an Inferno staff, I thought this fight would be a walk in the park. Boy was I wrong. All of my fire based class and weapon skills barely damaged this VR1 monster who supposedly was weak against fire. When I stopped attacking him with my all of my fire abilities and let him chase me around the room, the fire from the fallen debris he would stupidly stand in would melt him like butter on a hot summer afternoon. This is incredibly bad game design and programming.
    LOL but the whole point of the fight with Faolchu is to lure him into the fire, that is the whole mechanic of the fight. The NPCs who talk to you about the quest even tell you that they will bombard the building with fire and lure him to stand in those spots to weaken him.
    If you could just stand there and smack him down, the entire mechanic of the fight would be pointless. This is a game where certain boss fights have certain mechanics - right or wrong, that's just the way it is.

    Edit: The only time I failed at that battle was when I hit a glitch so the fire areas were not rendering - now if that happens, it really is impossible!
    Edited by Epona222 on June 22, 2014 10:54AM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • ItsMeToo
    ItsMeToo
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    Keep it simplified. Solo for people who want the challenge...able to group up for folks who don't care about that and want to just progress.

    I like KISS
    FYI - There is no such thing as 'night capping' in a world wide MMO.
    FYI - There was no paid Beta. When they launched the game the Beta was over, even if you don't think it was.
    FYI - It's B2P not F2P. There is a difference.
    FYI - It doesn't take any player skill to mash keys or buttons in this game. The ones that stay alive longer have the better internet connection and speed.
    FYI - The game is not broken, it still works. It just has 'bugs' that need to be fixed.
    Balance is a "Bad" thing.

    Example: There were hundreds of Jedi and only two Sith in Star Wars. The Jedi wanted, "Balance in the Force" and they got it. Now there are only two Jedi and two Sith.

    Balance is a "Bad" thing.
    Is the glass half full or half empty?
    I say, "Get a smaller glass."
  • ruff82
    ruff82
    GreySix wrote: »
    ruff82 wrote: »
    I'm curious what build people think is impossible to beat some main storyline bosses with. I'm now a V1 Templar (primary focus healing with some points in Aedric Spear and Dawns Wrath for some attacks) who also became a vampire early on and was able to defeat every boss in the game without a glitch or assistance. Instead of whining, learn the damn fights. If you can't figure out good techniques on your own, ask for help in the forums or in zone chat. There are plenty of techniques out there for beating every boss in the game with any build.

    Nothing to do with "impossible" but rather a desire to remain cooperative throughout this MMO, as is possible in most major MMOs.

    I agree with YOU about that, but many have claimed that certain builds are "impossible" to progress with.
  • ruff82
    ruff82
    ruff82 wrote: »
    who also became a vampire early on and was able to defeat every boss in the game without a glitch or assistance. .
    Okay, that invalidates your entire post .. you beat the content others have big trouble with using a hugely OP Vamp, which no lobger exists.

    Roll an alt, do the same on that now and then you may be able to validly argue your case.

    I didn't beat the content others are complaining about with a hugely OP Vamp, I didn't become a Vamp until after it had already been nerfed! Assumptions simply make you look like an ASS!

  • dharbert
    dharbert
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    Can't beat a boss? The solution is simple. Grind some mobs to get a few more levels above the boss, morph some skills or invest in new ones, purchase or craft some better gear, then go back and hand it's a** back to it on a silver platter.
  • Digiman
    Digiman
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    Honestly they need to tone the bosses down a lot or justify a real reason to slam your head against that concrete wall other then more grinding.

    It's ridiculous in the diversity of difficulty most of these bosses come with and at most I die due to some random thing. It certainly hurts the playstyle I want to play with. At average on VR5 zone I would die 9 times while I soloed the boss and because the area is so vacant as few bother to keep grinding it gets harder and harder.

    Right now I would just be fine if a nerf to the ground happened to all the bosses that a simple breeze will kill em before I kill myself.
  • RatsnevE
    RatsnevE
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    There is no solution to this that would satisfy hardcore. My solution is to move hardcore and PvP to a separate server and if you graduate and are ready for it you start a new character on that hardcore PvP server. The original Casual server has no PvP on it where Cyrodiil is modified to a final forced [since ZOS loves these so much] solo boss battle between two NPC bosses representing the other alliances...except now this time you can hire up to 3 other NPC Sellswords of your choice to help. And as for lower main story line boss battles let the PC use Sellswords there too or a group.

    The idea is you make a more casual server possible for anyone to finish 100%; and you make the hardcore server more impossible for anyone to finish on instead of rubbing the causal players face in your hardcore #$%^! AND do it before my 60 days runs out!
    Edited by RatsnevE on June 24, 2014 7:54PM
  • Xanthro
    Xanthro
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    ruff82 wrote: »
    GreySix wrote: »
    ruff82 wrote: »
    I'm curious what build people think is impossible to beat some main storyline bosses with. I'm now a V1 Templar (primary focus healing with some points in Aedric Spear and Dawns Wrath for some attacks) who also became a vampire early on and was able to defeat every boss in the game without a glitch or assistance. Instead of whining, learn the damn fights. If you can't figure out good techniques on your own, ask for help in the forums or in zone chat. There are plenty of techniques out there for beating every boss in the game with any build.

    Nothing to do with "impossible" but rather a desire to remain cooperative throughout this MMO, as is possible in most major MMOs.

    I agree with YOU about that, but many have claimed that certain builds are "impossible" to progress with.

    There are encounters that are impossible without luck.
    When a boss can simply auto-attack and kill you 100% of the time, there is something wrong. You can't dodge auto-attack forever, eventually you run out of stamina and if all you are doing is dodging, you are doing no damage.
    It is impossible to beat bosses that heal when they go into spam healing mode. A boss should not sit there and heal, over and over and over and over and over, and the only way you can interrupt the heal is melee bash.

    It's not that certain bosses are hard, it's that they bug to hell often and you have no idea what is going on.

    When I fought Fochou the first time, there was no fire at all. I almost beat him anyway, but then he started beating me through the wall. I had to drop the quest, restart it and then there was the fire you just walk him through.

    There are so many of these types of bugs in the game, and they hurt some builds more than others. If you are a healer build, you may get a standoff, which is annoying, but not as annoying as getting killed over and over.
  • Elember
    Elember
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    Forztr wrote: »
    When I got stuck on a boss I'd just leave the instance , level up a couple of levels, gear up bit more and then go back.

    +1 ^^

  • ruff82
    ruff82
    Xanthro wrote: »
    ruff82 wrote: »
    GreySix wrote: »
    ruff82 wrote: »
    I'm curious what build people think is impossible to beat some main storyline bosses with. I'm now a V1 Templar (primary focus healing with some points in Aedric Spear and Dawns Wrath for some attacks) who also became a vampire early on and was able to defeat every boss in the game without a glitch or assistance. Instead of whining, learn the damn fights. If you can't figure out good techniques on your own, ask for help in the forums or in zone chat. There are plenty of techniques out there for beating every boss in the game with any build.

    Nothing to do with "impossible" but rather a desire to remain cooperative throughout this MMO, as is possible in most major MMOs.

    I agree with YOU about that, but many have claimed that certain builds are "impossible" to progress with.

    There are encounters that are impossible without luck.
    When a boss can simply auto-attack and kill you 100% of the time, there is something wrong. You can't dodge auto-attack forever, eventually you run out of stamina and if all you are doing is dodging, you are doing no damage.
    It is impossible to beat bosses that heal when they go into spam healing mode. A boss should not sit there and heal, over and over and over and over and over, and the only way you can interrupt the heal is melee bash.

    It's not that certain bosses are hard, it's that they bug to hell often and you have no idea what is going on.

    When I fought Fochou the first time, there was no fire at all. I almost beat him anyway, but then he started beating me through the wall. I had to drop the quest, restart it and then there was the fire you just walk him through.

    There are so many of these types of bugs in the game, and they hurt some builds more than others. If you are a healer build, you may get a standoff, which is annoying, but not as annoying as getting killed over and over.

    Glitches / bugs are one thing - they are not intended to occur and therefore are irrelevant to the point of this discussion. While it is definitely true that, in the VR zones, there are some areas / bosses that are ridiculously overpowered, there is no quest or boss in the 1-50 aspect of the game that should be impossible for any build (except in the case of a bug or a glitch).
  • RatsnevE
    RatsnevE
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    It is moot and obvious that there are gamers in ESO who know how to get 100% out of the game and are not phased by any of the challenges. And there are other more casual gamers who are dogged until they quit in utter frustration--maybe place them at 10%. Zero being the character who doesn't open the jail door at the game's beginning tutorial. I'm putting myself at around close to 50% because I reached Veteran VR-1 but gave up trying to get past MB. There is an awful lot more game to choose to play beyond MB but the scale I'm using is not proportional. I even tasted a tiny bit of Cyrodiil for the fun of it. The whole point of my ESO game is 'for the fun of it'! None of 'it' is for the pain of it!
    Edited by RatsnevE on June 24, 2014 8:20PM
  • Xanthro
    Xanthro
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    ruff82 wrote: »
    Xanthro wrote: »
    ruff82 wrote: »
    GreySix wrote: »
    ruff82 wrote: »
    I'm curious what build people think is impossible to beat some main storyline bosses with. I'm now a V1 Templar (primary focus healing with some points in Aedric Spear and Dawns Wrath for some attacks) who also became a vampire early on and was able to defeat every boss in the game without a glitch or assistance. Instead of whining, learn the damn fights. If you can't figure out good techniques on your own, ask for help in the forums or in zone chat. There are plenty of techniques out there for beating every boss in the game with any build.

    Nothing to do with "impossible" but rather a desire to remain cooperative throughout this MMO, as is possible in most major MMOs.

    I agree with YOU about that, but many have claimed that certain builds are "impossible" to progress with.

    There are encounters that are impossible without luck.
    When a boss can simply auto-attack and kill you 100% of the time, there is something wrong. You can't dodge auto-attack forever, eventually you run out of stamina and if all you are doing is dodging, you are doing no damage.
    It is impossible to beat bosses that heal when they go into spam healing mode. A boss should not sit there and heal, over and over and over and over and over, and the only way you can interrupt the heal is melee bash.

    It's not that certain bosses are hard, it's that they bug to hell often and you have no idea what is going on.

    When I fought Fochou the first time, there was no fire at all. I almost beat him anyway, but then he started beating me through the wall. I had to drop the quest, restart it and then there was the fire you just walk him through.

    There are so many of these types of bugs in the game, and they hurt some builds more than others. If you are a healer build, you may get a standoff, which is annoying, but not as annoying as getting killed over and over.

    Glitches / bugs are one thing - they are not intended to occur and therefore are irrelevant to the point of this discussion. While it is definitely true that, in the VR zones, there are some areas / bosses that are ridiculously overpowered, there is no quest or boss in the 1-50 aspect of the game that should be impossible for any build (except in the case of a bug or a glitch).

    Encounters don't come with a "This is a bugged encounter" notification. Often the only way to determine whether the encounter is bugged is to watch a video of the encounter online and see the differences.

    When a boss goes invisible and is still attacking you, is it some mechanic that you need to counter act, such as something you need to press, or dodge in a certain way, or is it bugged? You don't know right away, and often you have to log out to determine, and that puts you back to the beginning in quests.

    I've even had NPC just start speaking German randomly, which isn't a problem with text, but when they are telling you what to do in a fight, yea that's a problem. Sorry, I don't know the German word for hide behind that particular pillar.

    Sure, 1-50 is much easier than VR, but most of the complaints are about VR content.
  • ArchLegend
    That won't be necessary since a player should be able to go out and level up then go back and fight the boss again. Whats important is they need to be able to get out if people find the fight too hard...
  • corina.rossrwb17_ESO
    corina.rossrwb17_ESO
    Soul Shriven
    Forztr wrote: »
    When I got stuck on a boss I'd just leave the instance , level up a couple of levels, gear up bit more and then go back.

    Not that easy to do at Veteran level - level a couple of levels I mean - hundreds of thousands of XP per level :#
  • ruff82
    ruff82
    Xanthro wrote: »
    ruff82 wrote: »
    Xanthro wrote: »
    ruff82 wrote: »
    GreySix wrote: »
    ruff82 wrote: »
    I'm curious what build people think is impossible to beat some main storyline bosses with. I'm now a V1 Templar (primary focus healing with some points in Aedric Spear and Dawns Wrath for some attacks) who also became a vampire early on and was able to defeat every boss in the game without a glitch or assistance. Instead of whining, learn the damn fights. If you can't figure out good techniques on your own, ask for help in the forums or in zone chat. There are plenty of techniques out there for beating every boss in the game with any build.

    Nothing to do with "impossible" but rather a desire to remain cooperative throughout this MMO, as is possible in most major MMOs.

    I agree with YOU about that, but many have claimed that certain builds are "impossible" to progress with.

    There are encounters that are impossible without luck.
    When a boss can simply auto-attack and kill you 100% of the time, there is something wrong. You can't dodge auto-attack forever, eventually you run out of stamina and if all you are doing is dodging, you are doing no damage.
    It is impossible to beat bosses that heal when they go into spam healing mode. A boss should not sit there and heal, over and over and over and over and over, and the only way you can interrupt the heal is melee bash.

    It's not that certain bosses are hard, it's that they bug to hell often and you have no idea what is going on.

    When I fought Fochou the first time, there was no fire at all. I almost beat him anyway, but then he started beating me through the wall. I had to drop the quest, restart it and then there was the fire you just walk him through.

    There are so many of these types of bugs in the game, and they hurt some builds more than others. If you are a healer build, you may get a standoff, which is annoying, but not as annoying as getting killed over and over.

    Glitches / bugs are one thing - they are not intended to occur and therefore are irrelevant to the point of this discussion. While it is definitely true that, in the VR zones, there are some areas / bosses that are ridiculously overpowered, there is no quest or boss in the 1-50 aspect of the game that should be impossible for any build (except in the case of a bug or a glitch).

    Encounters don't come with a "This is a bugged encounter" notification. Often the only way to determine whether the encounter is bugged is to watch a video of the encounter online and see the differences.

    When a boss goes invisible and is still attacking you, is it some mechanic that you need to counter act, such as something you need to press, or dodge in a certain way, or is it bugged? You don't know right away, and often you have to log out to determine, and that puts you back to the beginning in quests.

    I've even had NPC just start speaking German randomly, which isn't a problem with text, but when they are telling you what to do in a fight, yea that's a problem. Sorry, I don't know the German word for hide behind that particular pillar.

    Sure, 1-50 is much easier than VR, but most of the complaints are about VR content.

    Why do you have to log out to find an answer? All you have to do is ALT-TAB and you go right out of the game to your desktop (or another open program such as IE, FF, GC, etc).

    As for the last part of your comment, no. A majority of the people whining have been referencing the 1-50 content not the VR content.
  • Jofish
    Jofish
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    Yeah, the faolchu fight was guided by the conversation with the general's son... he would have the archers shoot fire into the room; that was the fire that weakened him...
  • Xanthro
    Xanthro
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    ruff82 wrote: »
    Why do you have to log out to find an answer? All you have to do is ALT-TAB and you go right out of the game to your desktop (or another open program such as IE, FF, GC, etc).

    As for the last part of your comment, no. A majority of the people whining have been referencing the 1-50 content not the VR content.

    Because alt-tab has not once ever worked in resetting a quest for me.'
  • ruff82
    ruff82
    Xanthro wrote: »
    ruff82 wrote: »
    Why do you have to log out to find an answer? All you have to do is ALT-TAB and you go right out of the game to your desktop (or another open program such as IE, FF, GC, etc).

    As for the last part of your comment, no. A majority of the people whining have been referencing the 1-50 content not the VR content.

    Because alt-tab has not once ever worked in resetting a quest for me.'

    Who said anything about alt-tab resetting a quest? I said alt-tab to go onto the internet and look up answers!
  • Moonscythe
    Moonscythe
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    Syntse wrote: »
    Easier would be just to make it possible to group on those.

    I don't actually agree with this but find it ironic that the hints after I have died for the umteenth time tell me that "if it's too hard bring a friend". Hello? It's a solo boss?

    I just back out and go do something else to try and raise myself another level, or go try to find some gear or make some potions and food, then go try again. I wouldn't mind a difficulty slider or an alternative approach for solo bosses just to be able to get unstuck. I have quit a couple of solo-player games because I hit a wall requiring a skill I just suck at and there was no way around it. I know the hardcore will say learn or leave but my money is as green as theirs and I'm not asking for a gimme just a teeny bit of OPTIONAL help.
    Scura di Notte - Altmer Nightblade (gear)
    Lalin del Sombra - Bosmer Sorcerer (alchemy/enchanting)
    Angevin Sarkany - Bosmer Dragonknight
    Alkemene Velothi - Dunmer Warden (Morrowind)
    Sanna yos'Phalen - Altmer Sorcerer (provisioning)
    Cosima di Mattina -Altmer Sorcerer
    Naria Andrano - Dunmer Templar
    Luca della Serata - Redguard Templar
  • Xeres14
    Xeres14
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    I'm going to strongly disagree with the OP on so many levels. I'll just talk about in game though. Instead of the player trying to get better / gear up / research - instead we lower the difficulty. That's a bad precedent for the game to take. Think of it like any other challenge. You either rise up to meet it or you don't.

    FYI, that boss you're trying to kill doesn't have to be killed NOW. You can come back to it later.

    Or, like previously mentioned, maybe these bosses be encountered by a group.
  • butterfly442
    butterfly442
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    "Namely, a player will have "x" chances to defeat a boss at full strength."

    Saw the above.

    Looked for a dislike button.

    Lacking that, I felt it necessary to make a comment and say you need to L2P.
  • zhevon
    zhevon
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    Being able to bring a friend for solo bosses is a whole lot better than nerfing them to oblivion. It boggles the mind why they made this particular decision and this is from a person who publicly complained about Doisha and Falcou; especially since you had been allowed to group before.

    The issues I had with both were due to broken game mechanics - Falchou had an extreme slowing snare causing you not to reliably be able to run to proper location. [It also turned out there were bugs with passives at the time]. Doisha (dependent on zone) had a resetting mechanism making kiting very hard - Doisha would run back to her enclosed area and reset. Actually the running back would have been OK - if annoying; the incredibly fast resetting was ridiculous.

    In fact the quick mob resetting is one of the most broken parts of the ESO design.

    Edited by zhevon on August 11, 2014 2:22PM
  • Cyberdown
    Cyberdown
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    Solo instance bosses are a cake walk...not sure this is needed. The only place in the game where I loathe content are the public dungeons...since no one does them, its content I want to clear, and I need to die several times usually just to get the skyshard....
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