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Forced-Solo Bosses Too Hard For You? ESO, Here's a Solution!

  • GreySix
    GreySix
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    Feimerdre wrote: »
    @GreySix‌ you are missing one point maybe - if you mind taking this into your consideration.
    Solo Bosses are by no means hard anymore. They used to be. Yes. They are no more. Lotsa ppl here are discussing based on old information. Maybe make a toon and play to Level 20 just that you see what a cakewalk all those solo bosses are right now. Then come discuss again.

    Got that, but my point in regard to the question in the OP is that they really aren't, much as you stated - but this is an MMO, so cooperative play should be allowed all through the game.

    A team of two gets wiped out by a boss? Fine, then level up some more, change tactics, and go in and try again later. In short, the choice to team or play solo-only should be left up to the individual player - not the ESO developers.

    It would be a win-win.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Butcherboy
    Butcherboy
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    Feimerdre wrote: »
    Guys. Really.

    Patronizing mode activated! Ready to be being depreciating commentary!
    Feimerdre wrote: »
    Second: Dont be so blind when it comes to strategy and use of skills. You CANNOT GO LEVEL 1-50 WITH ALL THE SAME SKILLS on your quickbar. Period.

    Or in fact, any skills that involve stamina, melee weapons, or are not magicka and staves. Yes, I know. And *** you, I don't want to play a mage or anything that looks like one in this game. Thanks for asking owait - no one asked, that's just the most efficient cookie cutter in the drawer. In fact, it is currently the only cookie cutter available, and *** you if you want to play something else. Grab a staff and some light armor, and you're golden. Try to play any other way and you will fail hard over and over again. Yay. Such fun. So choices! Wow.
    Feimerdre wrote: »
    Third: this is not neccessarily a l2p issue but for pretty lots of ppl here I cannot get rid of that picture in my mind of that dog with that bone in his mouth, trying to get through that door. Bumping 100s of times... and 100 more.

    "I'm not saying you should learn to play, but maybe you should consider learning to play lol, and by play, I mean, do the thing that everyone else does because that's the only way it will ever work, you silly person! Tee hee!"
    Feimerdre wrote: »
    Something more constructive: Molag Bal can be pretty much killed by ANY class/armor setup with just ONE DoT and a healing staff. You will have it a lil easier if you have skilled some points in healing staff as you can keep Mutagen up on youself or drop a healing circle on the ground. The rest of the fight is ONLY movement and light/heavy staff attacks. Thats pretty much all the secret you will need to know about the last and greatest threat of Tamriel.

    Great. Too bad I wanted to level using a bow and wasn't planning on playing a caster. Guess I'm *** out of luck, eh? Oh, but I could just adapt and play the same cookie cutter build as everyone else! What fun! And to think, I pay for this privilege.
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  • dennis.schmelzleb16_ESO
    lol @ rewards....
    500gold?

    They will never raise the gold reward of boss mobs by 5000%


    xD
  • SK1TZ0FR3N1K
    SK1TZ0FR3N1K
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    GreySix wrote: »
    ... unless cooperative play is enabled, as should be the case.

    Says who? Ohhhhh, right! Every other MMO.....but this isn't every other MMO. Especially since Matt Firor has said since 2012 that "the main storyline will be 100-percent solo. After all, in the Elder Scrolls universe, the player is always the hero whether he/she wants to be or not. That's not going to change for the MMOG."

    So, everyone complaining about solo play should have done their research. This game was marketed to the people who wanted multiplayer AND solo play, so if you came in here expecting otherwise, that's kinda your own fault.

    Edit: I am not saying not to complain about the game. I am saying not to complain about something that was in YOUR control.
    Edited by SK1TZ0FR3N1K on June 20, 2014 4:14PM
    “There are three kinds of men. The ones that learn by readin’. The few who learn by observation. The rest of them have to pee on the electric fence for themselves.” -Will Rogers
  • GreySix
    GreySix
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    GreySix wrote: »
    ... unless cooperative play is enabled, as should be the case.

    Says who? Ohhhhh, right! Every other MMO.....but this isn't every other MMO. Especially since Matt Firor has said since 2012 that "the main storyline will be 100-percent solo. After all, in the Elder Scrolls universe, the player is always the hero whether he/she wants to be or not. That's not going to change for the MMOG."

    So, everyone complaining about solo play should have done their research. This game was marketed to the people who wanted multiplayer AND solo play, so if you came in here expecting otherwise, that's kinda your own fault.

    Edit: I am not saying not to complain about the game. I am saying not to complain about something that was in YOUR control.

    Sorry, not a big blog reader of upcoming MMOs, so missed the part when whatshisass said whatever about forcing solo-play.

    It was, and is, a brain-dead idea.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Ysne58
    Ysne58
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    This inability to group in at least a group of 2 flies in the face of the promise that you can 'play how you like.'

    The rest of the arguments about l2p and claiming it's not too hard just because you can do it? Invalid responses to the point @GreySix‌ and others, including me, are making.

    Some of these bosses are extremely difficult, and one should not have to outlevel by 15 levels just to beat one of them.
  • Feimerdre
    Feimerdre
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    Butcherboy wrote: »
    Feimerdre wrote: »
    Second: Dont be so blind when it comes to strategy and use of skills. You CANNOT GO LEVEL 1-50 WITH ALL THE SAME SKILLS on your quickbar. Period.

    Or in fact, any skills that involve stamina, melee weapons, or are not magicka and staves.

    Don't be such a childish [beep] here please. You get guild skills. You get a LOT of more skills. Ever cared to LOOK at them?

    Butcherboy wrote: »
    Feimerdre wrote: »
    Third: this is not neccessarily a l2p issue but for pretty lots of ppl here I cannot get rid of that picture in my mind of that dog with that bone in his mouth, trying to get through that door. Bumping 100s of times... and 100 more.

    "I'm not saying you should learn to play, but maybe you should consider learning to play lol, and by play, I mean, do the thing that everyone else does because that's the only way it will ever work, you silly person! Tee hee!"

    Bump. Bump. Bump.....

    Butcherboy wrote: »
    Feimerdre wrote: »
    Something more constructive: Molag Bal can be pretty much killed by ANY class/armor setup with just ONE DoT and a healing staff. You will have it a lil easier if you have skilled some points in healing staff as you can keep Mutagen up on youself or drop a healing circle on the ground. The rest of the fight is ONLY movement and light/heavy staff attacks. Thats pretty much all the secret you will need to know about the last and greatest threat of Tamriel.

    Great. Too bad I wanted to level using a bow and wasn't planning on playing a caster. Guess I'm *** out of luck, eh? Oh, but I could just adapt and play the same cookie cutter build as everyone else! What fun! And to think, I pay for this privilege.

    Nothing. I repeat: NOTHING. And once more for you. Just for you: nothing makes you a caster if you do one encounter in this game with a staff just because you can use it and it helps you win an encounter as in this single encounter you will go vs. TONS of HP and you just need a cheap way to restore magicka for USING SKILLS.

    And in the end, once more for you: Bump. Bump.

    Thank you.
  • SK1TZ0FR3N1K
    SK1TZ0FR3N1K
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    GreySix wrote: »
    a brain-dead idea.

    Kinda like buying a game with a certain design, then complaining about said design. It's like buy a side scrolled game, then complaining on the forums that you are forced to go side to side. And since there are just as many posts about being forced to group, as there are for being forced to solo I would say their design was right on. I know more people that love the half and half game design than not, so in personal experience your "half assed idea" was what alot of people were expecting.
    “There are three kinds of men. The ones that learn by readin’. The few who learn by observation. The rest of them have to pee on the electric fence for themselves.” -Will Rogers
  • GreySix
    GreySix
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    GreySix wrote: »
    a brain-dead idea.

    Kinda like buying a game with a certain design, then complaining about said design. It's like buy a side scrolled game, then complaining on the forums that you are forced to go side to side. And since there are just as many posts about being forced to group, as there are for being forced to solo I would say their design was right on. I know more people that love the half and half game design than not, so in personal experience your "half assed idea" was what alot of people were expecting.

    Speaking of brain-dead, couldn't help but notice you completely ignored what I wrote in regard to not researching video game blogs, which you apparently blithely assume everyone does.

    Some of us have lives outside of playing and researching MMOs.

    And yes, solo-only instances in an MMO is still an incredibly stupid idea, regardless of what some idiot wrote.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • GnatB
    GnatB
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    First, I have to say that giving lower rewards to people for having to try multiple times to finish a fight is a really silly idea. It leads to slippery slope that makes it that much harder for them to do the next one, etc. etc.

    That said, the whole "difficult fights you have to do solo" I find to be a really alarming concept. My sister, my nephew, my dad, and I have recently started playing through together as a group. Not surprisingly, each of us is speced for a certain role. Having significant (and difficult) portions of the content require solo play is almost certainly to cramp our playing. (Note: my dad and I have been going through SWTOR together for over a year now. My nephew joined us recently, but my sister wasn't really into SW. Considering how extremely group friendly SWTOR is, ESO is downright painful to play together.) I can see it now, all of us sitting around on the outside of an instance chatting while one of us is having trouble trying to fight through boss battle X. Not really able to go on without 'em. And, of course, sitting around overleveling not really much of an option either.
    Achievements Suck
  • SK1TZ0FR3N1K
    SK1TZ0FR3N1K
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    GreySix wrote: »
    GreySix wrote: »
    a brain-dead idea.

    Kinda like buying a game with a certain design, then complaining about said design. It's like buy a side scrolled game, then complaining on the forums that you are forced to go side to side. And since there are just as many posts about being forced to group, as there are for being forced to solo I would say their design was right on. I know more people that love the half and half game design than not, so in personal experience your "half assed idea" was what alot of people were expecting.

    Speaking of brain-dead, couldn't help but notice you completely ignored what I wrote in regard to not researching video game blogs, which you apparently blithely assume everyone does.

    Some of us have lives outside of playing and researching MMOs.

    And yes, solo-only instances in an MMO is still an incredibly stupid idea, regardless of what some idiot wrote.

    If its not your cup of tea, then its not your cup of tea. But if you don't look into something before you buy it, then you have *** all right to complain about it.



    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_JuhoJ on June 21, 2014 8:13AM
    “There are three kinds of men. The ones that learn by readin’. The few who learn by observation. The rest of them have to pee on the electric fence for themselves.” -Will Rogers
  • Nova Sky
    Nova Sky
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    GnatB wrote: »
    First, I have to say that giving lower rewards to people for having to try multiple times to finish a fight is a really silly idea. It leads to slippery slope that makes it that much harder for them to do the next one, etc. etc.

    That said, the whole "difficult fights you have to do solo" I find to be a really alarming concept. My sister, my nephew, my dad, and I have recently started playing through together as a group. Not surprisingly, each of us is speced for a certain role. Having significant (and difficult) portions of the content require solo play is almost certainly to cramp our playing. (Note: my dad and I have been going through SWTOR together for over a year now. My nephew joined us recently, but my sister wasn't really into SW. Considering how extremely group friendly SWTOR is, ESO is downright painful to play together.) I can see it now, all of us sitting around on the outside of an instance chatting while one of us is having trouble trying to fight through boss battle X. Not really able to go on without 'em. And, of course, sitting around overleveling not really much of an option either.

    Regarding the first portion of your post, the XP you would "lose" from defeating a boss at 75 or 50 percent of its original strength could be mostly recaptured by simply defeating more mobs that are within 5 levels below or above your current level. Or, if mobs aren't enough, there's always those random Daedric incursions into Nirn outside the anchors. Or world sub-bosses/bosses. Long story short, there would be many ways to recapture that "lost" XP from a battle against a weakened boss.

    As for less equipment that would drop from a weakened (and defeated) boss, replacements could simply be made by improving one's crafting skills or, if you're not into crafting, simply paying another player who has those skills to craft what you need.

    Glad to see you have your family involved in gaming, too. Wish I could say the same for most of my friends and loved ones.
    "Wheresoever you go, go with all of your heart."
  • Feimerdre
    Feimerdre
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    Solo bosses are meant to introduce you to genres of mob types in ESO. They "teach" you how to handle harvesters, spell types, fighters, rogue types. You are forced to think about your skills needed to defeat them. They somehow prepare you for the harder content in veteran levels and group content.
    Making solo bosses easier or making them encounterable for groups will mean you are loosing a great part of what the developers are offering you. You always tend to look at the challenge - anyone ever cared to look what benefit it means to you if you understood the underlaying mechanics of a mob? You gain knowledge thats viable in every aspect of the (group) content too.
    It is meant to be challenging. It is also meant to give you something to think about skills. It is meant to teach you some aspects of your class.
    Dont make it with a bow? Lets think about why this could be. Dont make it with a twohander? Lets think about why this could be. What other weapon could offer you the badly needed trick for this encounter?
    I remember chosing weapons for single encounters. I would have never thought of playing sword'n'board with my nightblade back in after launch times if some encounter wouldnt have tought me that its not working what i am trying. It forced me to open up my skill plan and showed me some real goodies I would have never thought of.
    Everyone here is so grand about his plans for a class and his choice of skills as he is almost never forced to rethink if situations do not change. ESO is a lot about challenging you into rethinking your character or playstyle.
    It is obvious that this is giving some people a really hard time.
    Edited by Feimerdre on June 21, 2014 8:55AM
  • GreySix
    GreySix
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    Feimerdre wrote: »
    Solo bosses are meant to introduce you to genres of mob types in ESO. They "teach" you how to handle harvesters, spell types, fighters, rogue types. You are forced to think about your skills needed to defeat them. They somehow prepare you for the harder content in veteran levels and group content.
    Yeah, I've seen that argument several times before, and my reply is the same: We play ESO for fun - not to learn critical gaming button-mashing skilllz. Want to be the super-stud of super-studs in button-mashing skilllz? Then an option should be included to solo the content. But in an MMO, solo play should never be forced - unless said MMO doesn't mind bleeding subscriptions.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Coggage
    Coggage
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    Forztr wrote: »
    When I got stuck on a boss I'd just leave the instance , level up a couple of levels, gear up bit more and then go back.
    Exactly what I do.
  • JKorr
    JKorr
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    Feimerdre wrote: »
    Solo bosses are meant to introduce you to genres of mob types in ESO. They "teach" you how to handle harvesters, spell types, fighters, rogue types. You are forced to think about your skills needed to defeat them. They somehow prepare you for the harder content in veteran levels and group content.
    Making solo bosses easier or making them encounterable for groups will mean you are loosing a great part of what the developers are offering you. You always tend to look at the challenge - anyone ever cared to look what benefit it means to you if you understood the underlaying mechanics of a mob? You gain knowledge thats viable in every aspect of the (group) content too.
    It is meant to be challenging. It is also meant to give you something to think about skills. It is meant to teach you some aspects of your class.
    Dont make it with a bow? Lets think about why this could be. Dont make it with a twohander? Lets think about why this could be. What other weapon could offer you the badly needed trick for this encounter?
    I remember chosing weapons for single encounters. I would have never thought of playing sword'n'board with my nightblade back in after launch times if some encounter wouldnt have tought me that its not working what i am trying. It forced me to open up my skill plan and showed me some real goodies I would have never thought of.
    Everyone here is so grand about his plans for a class and his choice of skills as he is almost never forced to rethink if situations do not change. ESO is a lot about challenging you into rethinking your character or playstyle.
    It is obvious that this is giving some people a really hard time.

    If I picked a non caster class and a weapon and specialized in that class and weapon for 35 levels now, why would I be looking for any "other weapon that offers a badly needed trick" for this encounter? A weapon I have no skill points in and haven't ever used before? Really? I'm supposed to go back and level up a completely different weapon for one encounter? So far what I've discovered with one boss fight is that I can't win. If I interrupt his casting, I'm not doing damage. If I'm doing damage, he's casting and killing me with one or two hits. If I'm blocking/interrupting and attempting to do damage, the adds he's called are attacking and again, I'm dying. The npcs who are allegedly helping aren't. It isn't challenging. Its an exercise in frustration at this point, enough to make me abandon that quest. That character is my main crafter at this point.

    It is rather handy to have a level 40 something character to go out and harvest materials. In any lower level areas none of the enemies can do any damage, and its rather satisfying to one hit something.

    I know, its my build/weapon/skills/armor/enchants/whatever that is the problem, and as soon as I l2p, I'll just breeze through everything. Even though I've managed to get through enemies/fights 5 levels above my level.

    I wish they do offer a choice of how to handle the solo fights. For at least one of them I'll be doing other things until they do. I'm playing the game for fun and enjoyment, not in-depth tactical/strategic analysis.
  • SFBryan18
    SFBryan18
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    Forztr wrote: »
    When I got stuck on a boss I'd just leave the instance , level up a couple of levels, gear up bit more and then go back.

    Exactly this. If something is too hard for you, then you need to reach a higher level.
  • UrQuan
    UrQuan
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    GreySix wrote: »
    Feimerdre wrote: »
    Solo bosses are meant to introduce you to genres of mob types in ESO. They "teach" you how to handle harvesters, spell types, fighters, rogue types. You are forced to think about your skills needed to defeat them. They somehow prepare you for the harder content in veteran levels and group content.
    Yeah, I've seen that argument several times before, and my reply is the same: We play ESO for fun - not to learn critical gaming button-mashing skilllz. Want to be the super-stud of super-studs in button-mashing skilllz? Then an option should be included to solo the content. But in an MMO, solo play should never be forced - unless said MMO doesn't mind bleeding subscriptions.
    Personally I think it's fun to learn a way to beat something that you find challenging. Not everyone has the same idea of fun, though, so I'm in favour of a system that would let people experience the challenge of figuring out what combination of skills and tactics will let you win a fight, while also allowing people who prefer to just play one particular way to get past a given fight.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Coggage
    Coggage
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    Some classes do find some boss fights easier than others. I did Castle of the Worm (nominally a lvl 20 quest) on my Mage at 22 and breezed it, and my lvl 21 Dragon Knight found it even easier. My poor lvl 21 Templar got pasted several times until I decided to come back a couple of levels later.
  • GreySix
    GreySix
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    SFBryan18 wrote: »
    Forztr wrote: »
    When I got stuck on a boss I'd just leave the instance , level up a couple of levels, gear up bit more and then go back.

    Exactly this. If something is too hard for you, then you need to reach a higher level.

    Briefs well on a PowerPoint slide, but how would that work with the final boss fight, when you can't level up any more?
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • UrQuan
    UrQuan
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    GreySix wrote: »
    SFBryan18 wrote: »
    Forztr wrote: »
    When I got stuck on a boss I'd just leave the instance , level up a couple of levels, gear up bit more and then go back.

    Exactly this. If something is too hard for you, then you need to reach a higher level.

    Briefs well on a PowerPoint slide, but how would that work with the final boss fight, when you can't level up any more?
    L2P noob.








    I'm joking of course, that's actually a completely legitimate point.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • GreySix
    GreySix
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    Ur-Quan wrote: »
    GreySix wrote: »
    Feimerdre wrote: »
    Solo bosses are meant to introduce you to genres of mob types in ESO. They "teach" you how to handle harvesters, spell types, fighters, rogue types. You are forced to think about your skills needed to defeat them. They somehow prepare you for the harder content in veteran levels and group content.
    Yeah, I've seen that argument several times before, and my reply is the same: We play ESO for fun - not to learn critical gaming button-mashing skilllz. Want to be the super-stud of super-studs in button-mashing skilllz? Then an option should be included to solo the content. But in an MMO, solo play should never be forced - unless said MMO doesn't mind bleeding subscriptions.
    Personally I think it's fun to learn a way to beat something that you find challenging. Not everyone has the same idea of fun, though, so I'm in favour of a system that would let people experience the challenge of figuring out what combination of skills and tactics will let you win a fight, while also allowing people who prefer to just play one particular way to get past a given fight.

    Indeed. A common theme I champion is player choice:

    Want to be a solo super stud epeen champion who gets jollies from 45-minute slug-fests? There should be an option to facilitate that.

    Want to enjoy cooperative play with a spouse/significant other/pal, grouping for tough fights? There should be an option to facilitate that.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • SFBryan18
    SFBryan18
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    GreySix wrote: »
    SFBryan18 wrote: »
    Forztr wrote: »
    When I got stuck on a boss I'd just leave the instance , level up a couple of levels, gear up bit more and then go back.

    Exactly this. If something is too hard for you, then you need to reach a higher level.

    Briefs well on a PowerPoint slide, but how would that work with the final boss fight, when you can't level up any more?

    It wouldn't. Final bosses are supposed to be hard. It would work for everything else, but at the end, you should earn the victory. If you can't do what everyone else can, practice makes perfect.
  • Sakiri
    Sakiri
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    Forztr wrote: »
    When I got stuck on a boss I'd just leave the instance , level up a couple of levels, gear up bit more and then go back.

    Can't do that with the later ones.

    Well, not reasonably. Did talk to someone earlier yesterday that couldn't kill Molag Bal so he went and PvP'd to VR8.

    Not an option for the 45 friend of mine that hates PvP and quit because he couldn't kill Lyris doppleganger.

    And I'm about to quit because I'm sick and fraggin tired of rolling alts while waiting on him to actually get his butt in gear and figure out if he wants to actually play with me or not.
  • GreySix
    GreySix
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    SFBryan18 wrote: »
    GreySix wrote: »
    SFBryan18 wrote: »
    Forztr wrote: »
    When I got stuck on a boss I'd just leave the instance , level up a couple of levels, gear up bit more and then go back.

    Exactly this. If something is too hard for you, then you need to reach a higher level.

    Briefs well on a PowerPoint slide, but how would that work with the final boss fight, when you can't level up any more?

    It wouldn't. Final bosses are supposed to be hard. It would work for everything else, but at the end, you should earn the victory. If you can't do what everyone else can, practice makes perfect.
    Yeah, in a single-player game (you know, those things that aren't multiplayer and don't require subscriptions?), I'd be all about that.

    But this is (supposed to be) an MMO, where grouping is (supposed to be) facilitated

    Oh well, guess ZOS skipped the opening chapter of MMO 101.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • SFBryan18
    SFBryan18
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    GreySix wrote: »
    SFBryan18 wrote: »
    GreySix wrote: »
    SFBryan18 wrote: »
    Forztr wrote: »
    When I got stuck on a boss I'd just leave the instance , level up a couple of levels, gear up bit more and then go back.

    Exactly this. If something is too hard for you, then you need to reach a higher level.

    Briefs well on a PowerPoint slide, but how would that work with the final boss fight, when you can't level up any more?

    It wouldn't. Final bosses are supposed to be hard. It would work for everything else, but at the end, you should earn the victory. If you can't do what everyone else can, practice makes perfect.
    Yeah, in a single-player game (you know, those things that aren't multiplayer and don't require subscriptions?), I'd be all about that.

    But this is (supposed to be) an MMO, where grouping is (supposed to be) facilitated

    Oh well, guess ZOS skipped the opening chapter of MMO 101.

    You're talking about one boss. You don't have to beat it to play with your group. There's plenty of other stuff to do. The single player main quest is an achievement that everyone has to earn themselves. Is it really that hard? I haven't gotten there yet.
  • UrQuan
    UrQuan
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    SFBryan18 wrote: »
    GreySix wrote: »
    SFBryan18 wrote: »
    GreySix wrote: »
    SFBryan18 wrote: »
    Forztr wrote: »
    When I got stuck on a boss I'd just leave the instance , level up a couple of levels, gear up bit more and then go back.

    Exactly this. If something is too hard for you, then you need to reach a higher level.

    Briefs well on a PowerPoint slide, but how would that work with the final boss fight, when you can't level up any more?

    It wouldn't. Final bosses are supposed to be hard. It would work for everything else, but at the end, you should earn the victory. If you can't do what everyone else can, practice makes perfect.
    Yeah, in a single-player game (you know, those things that aren't multiplayer and don't require subscriptions?), I'd be all about that.

    But this is (supposed to be) an MMO, where grouping is (supposed to be) facilitated

    Oh well, guess ZOS skipped the opening chapter of MMO 101.

    You're talking about one boss. You don't have to beat it to play with your group. There's plenty of other stuff to do. The single player main quest is an achievement that everyone has to earn themselves. Is it really that hard? I haven't gotten there yet.

    Correct me if I'm wrong, because I haven't gotten there yet either (I play too many alts, so my main is only level 42 right now), but don't you need to beat Molag Bal to get to any of the VR zones? So if your group is in the VR zones, you do have to beat that fight to play with them, and there really isn't anything else to do with your character at that point unless you want to do PVP.
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  • GreySix
    GreySix
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    SFBryan18 wrote: »
    GreySix wrote: »
    SFBryan18 wrote: »
    GreySix wrote: »
    SFBryan18 wrote: »
    Forztr wrote: »
    When I got stuck on a boss I'd just leave the instance , level up a couple of levels, gear up bit more and then go back.

    Exactly this. If something is too hard for you, then you need to reach a higher level.

    Briefs well on a PowerPoint slide, but how would that work with the final boss fight, when you can't level up any more?

    It wouldn't. Final bosses are supposed to be hard. It would work for everything else, but at the end, you should earn the victory. If you can't do what everyone else can, practice makes perfect.
    Yeah, in a single-player game (you know, those things that aren't multiplayer and don't require subscriptions?), I'd be all about that.

    But this is (supposed to be) an MMO, where grouping is (supposed to be) facilitated

    Oh well, guess ZOS skipped the opening chapter of MMO 101.

    You're talking about one boss. You don't have to beat it to play with your group. There's plenty of other stuff to do. The single player main quest is an achievement that everyone has to earn themselves. Is it really that hard? I haven't gotten there yet.

    End-game is blocked by a forced-solo instance. That should never be the case in an MMO, and it is simply mind boggling that so many of you readily accept such lunacy.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Sakiri
    Sakiri
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    Ur-Quan wrote: »
    SFBryan18 wrote: »
    GreySix wrote: »
    SFBryan18 wrote: »
    GreySix wrote: »
    SFBryan18 wrote: »
    Forztr wrote: »
    When I got stuck on a boss I'd just leave the instance , level up a couple of levels, gear up bit more and then go back.

    Exactly this. If something is too hard for you, then you need to reach a higher level.

    Briefs well on a PowerPoint slide, but how would that work with the final boss fight, when you can't level up any more?

    It wouldn't. Final bosses are supposed to be hard. It would work for everything else, but at the end, you should earn the victory. If you can't do what everyone else can, practice makes perfect.
    Yeah, in a single-player game (you know, those things that aren't multiplayer and don't require subscriptions?), I'd be all about that.

    But this is (supposed to be) an MMO, where grouping is (supposed to be) facilitated

    Oh well, guess ZOS skipped the opening chapter of MMO 101.

    You're talking about one boss. You don't have to beat it to play with your group. There's plenty of other stuff to do. The single player main quest is an achievement that everyone has to earn themselves. Is it really that hard? I haven't gotten there yet.

    Correct me if I'm wrong, because I haven't gotten there yet either (I play too many alts, so my main is only level 42 right now), but don't you need to beat Molag Bal to get to any of the VR zones? So if your group is in the VR zones, you do have to beat that fight to play with them, and there really isn't anything else to do with your character at that point unless you want to do PVP.

    Yes, and Im unsure how he thinks blocking titan bolts and circle strafing molag bal for 5 minutes with light attacks is a challenging fight.

    Hes he easiest one out of all of them.
  • Nova Sky
    Nova Sky
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    Sakiri wrote: »
    Ur-Quan wrote: »
    SFBryan18 wrote: »
    GreySix wrote: »
    SFBryan18 wrote: »
    GreySix wrote: »
    SFBryan18 wrote: »
    Forztr wrote: »
    When I got stuck on a boss I'd just leave the instance , level up a couple of levels, gear up bit more and then go back.

    Exactly this. If something is too hard for you, then you need to reach a higher level.

    Briefs well on a PowerPoint slide, but how would that work with the final boss fight, when you can't level up any more?

    It wouldn't. Final bosses are supposed to be hard. It would work for everything else, but at the end, you should earn the victory. If you can't do what everyone else can, practice makes perfect.
    Yeah, in a single-player game (you know, those things that aren't multiplayer and don't require subscriptions?), I'd be all about that.

    But this is (supposed to be) an MMO, where grouping is (supposed to be) facilitated

    Oh well, guess ZOS skipped the opening chapter of MMO 101.

    You're talking about one boss. You don't have to beat it to play with your group. There's plenty of other stuff to do. The single player main quest is an achievement that everyone has to earn themselves. Is it really that hard? I haven't gotten there yet.

    Correct me if I'm wrong, because I haven't gotten there yet either (I play too many alts, so my main is only level 42 right now), but don't you need to beat Molag Bal to get to any of the VR zones? So if your group is in the VR zones, you do have to beat that fight to play with them, and there really isn't anything else to do with your character at that point unless you want to do PVP.

    Yes, and Im unsure how he thinks blocking titan bolts and circle strafing molag bal for 5 minutes with light attacks is a challenging fight.

    Hes he easiest one out of all of them.

    I'm closing in on Molag Bal myself with my only character — a VR1-ranked vampire sorcerer.

    I didn't think it was possible to reach VR until defeating Molag Bal, but apparently you can if you're thorough enough in the zones leading up to and including Coldharbour.
    "Wheresoever you go, go with all of your heart."
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