@GreySix you are missing one point maybe - if you mind taking this into your consideration.
Solo Bosses are by no means hard anymore. They used to be. Yes. They are no more. Lotsa ppl here are discussing based on old information. Maybe make a toon and play to Level 20 just that you see what a cakewalk all those solo bosses are right now. Then come discuss again.
Guys. Really.
Second: Dont be so blind when it comes to strategy and use of skills. You CANNOT GO LEVEL 1-50 WITH ALL THE SAME SKILLS on your quickbar. Period.
Third: this is not neccessarily a l2p issue but for pretty lots of ppl here I cannot get rid of that picture in my mind of that dog with that bone in his mouth, trying to get through that door. Bumping 100s of times... and 100 more.
Something more constructive: Molag Bal can be pretty much killed by ANY class/armor setup with just ONE DoT and a healing staff. You will have it a lil easier if you have skilled some points in healing staff as you can keep Mutagen up on youself or drop a healing circle on the ground. The rest of the fight is ONLY movement and light/heavy staff attacks. Thats pretty much all the secret you will need to know about the last and greatest threat of Tamriel.
... unless cooperative play is enabled, as should be the case.
SK1TZ0FR3N1K wrote: »... unless cooperative play is enabled, as should be the case.
Says who? Ohhhhh, right! Every other MMO.....but this isn't every other MMO. Especially since Matt Firor has said since 2012 that "the main storyline will be 100-percent solo. After all, in the Elder Scrolls universe, the player is always the hero whether he/she wants to be or not. That's not going to change for the MMOG."
So, everyone complaining about solo play should have done their research. This game was marketed to the people who wanted multiplayer AND solo play, so if you came in here expecting otherwise, that's kinda your own fault.
Edit: I am not saying not to complain about the game. I am saying not to complain about something that was in YOUR control.
Butcherboy wrote: »
Butcherboy wrote: »Third: this is not neccessarily a l2p issue but for pretty lots of ppl here I cannot get rid of that picture in my mind of that dog with that bone in his mouth, trying to get through that door. Bumping 100s of times... and 100 more.
"I'm not saying you should learn to play, but maybe you should consider learning to play lol, and by play, I mean, do the thing that everyone else does because that's the only way it will ever work, you silly person! Tee hee!"
Butcherboy wrote: »Something more constructive: Molag Bal can be pretty much killed by ANY class/armor setup with just ONE DoT and a healing staff. You will have it a lil easier if you have skilled some points in healing staff as you can keep Mutagen up on youself or drop a healing circle on the ground. The rest of the fight is ONLY movement and light/heavy staff attacks. Thats pretty much all the secret you will need to know about the last and greatest threat of Tamriel.
Great. Too bad I wanted to level using a bow and wasn't planning on playing a caster. Guess I'm *** out of luck, eh? Oh, but I could just adapt and play the same cookie cutter build as everyone else! What fun! And to think, I pay for this privilege.
a brain-dead idea.
SK1TZ0FR3N1K wrote: »a brain-dead idea.
Kinda like buying a game with a certain design, then complaining about said design. It's like buy a side scrolled game, then complaining on the forums that you are forced to go side to side. And since there are just as many posts about being forced to group, as there are for being forced to solo I would say their design was right on. I know more people that love the half and half game design than not, so in personal experience your "half assed idea" was what alot of people were expecting.
SK1TZ0FR3N1K wrote: »a brain-dead idea.
Kinda like buying a game with a certain design, then complaining about said design. It's like buy a side scrolled game, then complaining on the forums that you are forced to go side to side. And since there are just as many posts about being forced to group, as there are for being forced to solo I would say their design was right on. I know more people that love the half and half game design than not, so in personal experience your "half assed idea" was what alot of people were expecting.
Speaking of brain-dead, couldn't help but notice you completely ignored what I wrote in regard to not researching video game blogs, which you apparently blithely assume everyone does.
Some of us have lives outside of playing and researching MMOs.
And yes, solo-only instances in an MMO is still an incredibly stupid idea, regardless of what some idiot wrote.
First, I have to say that giving lower rewards to people for having to try multiple times to finish a fight is a really silly idea. It leads to slippery slope that makes it that much harder for them to do the next one, etc. etc.
That said, the whole "difficult fights you have to do solo" I find to be a really alarming concept. My sister, my nephew, my dad, and I have recently started playing through together as a group. Not surprisingly, each of us is speced for a certain role. Having significant (and difficult) portions of the content require solo play is almost certainly to cramp our playing. (Note: my dad and I have been going through SWTOR together for over a year now. My nephew joined us recently, but my sister wasn't really into SW. Considering how extremely group friendly SWTOR is, ESO is downright painful to play together.) I can see it now, all of us sitting around on the outside of an instance chatting while one of us is having trouble trying to fight through boss battle X. Not really able to go on without 'em. And, of course, sitting around overleveling not really much of an option either.
Yeah, I've seen that argument several times before, and my reply is the same: We play ESO for fun - not to learn critical gaming button-mashing skilllz. Want to be the super-stud of super-studs in button-mashing skilllz? Then an option should be included to solo the content. But in an MMO, solo play should never be forced - unless said MMO doesn't mind bleeding subscriptions.Solo bosses are meant to introduce you to genres of mob types in ESO. They "teach" you how to handle harvesters, spell types, fighters, rogue types. You are forced to think about your skills needed to defeat them. They somehow prepare you for the harder content in veteran levels and group content.
Solo bosses are meant to introduce you to genres of mob types in ESO. They "teach" you how to handle harvesters, spell types, fighters, rogue types. You are forced to think about your skills needed to defeat them. They somehow prepare you for the harder content in veteran levels and group content.
Making solo bosses easier or making them encounterable for groups will mean you are loosing a great part of what the developers are offering you. You always tend to look at the challenge - anyone ever cared to look what benefit it means to you if you understood the underlaying mechanics of a mob? You gain knowledge thats viable in every aspect of the (group) content too.
It is meant to be challenging. It is also meant to give you something to think about skills. It is meant to teach you some aspects of your class.
Dont make it with a bow? Lets think about why this could be. Dont make it with a twohander? Lets think about why this could be. What other weapon could offer you the badly needed trick for this encounter?
I remember chosing weapons for single encounters. I would have never thought of playing sword'n'board with my nightblade back in after launch times if some encounter wouldnt have tought me that its not working what i am trying. It forced me to open up my skill plan and showed me some real goodies I would have never thought of.
Everyone here is so grand about his plans for a class and his choice of skills as he is almost never forced to rethink if situations do not change. ESO is a lot about challenging you into rethinking your character or playstyle.
It is obvious that this is giving some people a really hard time.
Personally I think it's fun to learn a way to beat something that you find challenging. Not everyone has the same idea of fun, though, so I'm in favour of a system that would let people experience the challenge of figuring out what combination of skills and tactics will let you win a fight, while also allowing people who prefer to just play one particular way to get past a given fight.Yeah, I've seen that argument several times before, and my reply is the same: We play ESO for fun - not to learn critical gaming button-mashing skilllz. Want to be the super-stud of super-studs in button-mashing skilllz? Then an option should be included to solo the content. But in an MMO, solo play should never be forced - unless said MMO doesn't mind bleeding subscriptions.Solo bosses are meant to introduce you to genres of mob types in ESO. They "teach" you how to handle harvesters, spell types, fighters, rogue types. You are forced to think about your skills needed to defeat them. They somehow prepare you for the harder content in veteran levels and group content.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
L2P noob.
Briefs well on a PowerPoint slide, but how would that work with the final boss fight, when you can't level up any more?
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Personally I think it's fun to learn a way to beat something that you find challenging. Not everyone has the same idea of fun, though, so I'm in favour of a system that would let people experience the challenge of figuring out what combination of skills and tactics will let you win a fight, while also allowing people who prefer to just play one particular way to get past a given fight.Yeah, I've seen that argument several times before, and my reply is the same: We play ESO for fun - not to learn critical gaming button-mashing skilllz. Want to be the super-stud of super-studs in button-mashing skilllz? Then an option should be included to solo the content. But in an MMO, solo play should never be forced - unless said MMO doesn't mind bleeding subscriptions.Solo bosses are meant to introduce you to genres of mob types in ESO. They "teach" you how to handle harvesters, spell types, fighters, rogue types. You are forced to think about your skills needed to defeat them. They somehow prepare you for the harder content in veteran levels and group content.
Briefs well on a PowerPoint slide, but how would that work with the final boss fight, when you can't level up any more?
When I got stuck on a boss I'd just leave the instance , level up a couple of levels, gear up bit more and then go back.
Yeah, in a single-player game (you know, those things that aren't multiplayer and don't require subscriptions?), I'd be all about that.
Briefs well on a PowerPoint slide, but how would that work with the final boss fight, when you can't level up any more?
It wouldn't. Final bosses are supposed to be hard. It would work for everything else, but at the end, you should earn the victory. If you can't do what everyone else can, practice makes perfect.
Yeah, in a single-player game (you know, those things that aren't multiplayer and don't require subscriptions?), I'd be all about that.
Briefs well on a PowerPoint slide, but how would that work with the final boss fight, when you can't level up any more?
It wouldn't. Final bosses are supposed to be hard. It would work for everything else, but at the end, you should earn the victory. If you can't do what everyone else can, practice makes perfect.
But this is (supposed to be) an MMO, where grouping is (supposed to be) facilitated
Oh well, guess ZOS skipped the opening chapter of MMO 101.
Yeah, in a single-player game (you know, those things that aren't multiplayer and don't require subscriptions?), I'd be all about that.
Briefs well on a PowerPoint slide, but how would that work with the final boss fight, when you can't level up any more?
It wouldn't. Final bosses are supposed to be hard. It would work for everything else, but at the end, you should earn the victory. If you can't do what everyone else can, practice makes perfect.
But this is (supposed to be) an MMO, where grouping is (supposed to be) facilitated
Oh well, guess ZOS skipped the opening chapter of MMO 101.
You're talking about one boss. You don't have to beat it to play with your group. There's plenty of other stuff to do. The single player main quest is an achievement that everyone has to earn themselves. Is it really that hard? I haven't gotten there yet.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Yeah, in a single-player game (you know, those things that aren't multiplayer and don't require subscriptions?), I'd be all about that.
Briefs well on a PowerPoint slide, but how would that work with the final boss fight, when you can't level up any more?
It wouldn't. Final bosses are supposed to be hard. It would work for everything else, but at the end, you should earn the victory. If you can't do what everyone else can, practice makes perfect.
But this is (supposed to be) an MMO, where grouping is (supposed to be) facilitated
Oh well, guess ZOS skipped the opening chapter of MMO 101.
You're talking about one boss. You don't have to beat it to play with your group. There's plenty of other stuff to do. The single player main quest is an achievement that everyone has to earn themselves. Is it really that hard? I haven't gotten there yet.
Yeah, in a single-player game (you know, those things that aren't multiplayer and don't require subscriptions?), I'd be all about that.
Briefs well on a PowerPoint slide, but how would that work with the final boss fight, when you can't level up any more?
It wouldn't. Final bosses are supposed to be hard. It would work for everything else, but at the end, you should earn the victory. If you can't do what everyone else can, practice makes perfect.
But this is (supposed to be) an MMO, where grouping is (supposed to be) facilitated
Oh well, guess ZOS skipped the opening chapter of MMO 101.
You're talking about one boss. You don't have to beat it to play with your group. There's plenty of other stuff to do. The single player main quest is an achievement that everyone has to earn themselves. Is it really that hard? I haven't gotten there yet.
Correct me if I'm wrong, because I haven't gotten there yet either (I play too many alts, so my main is only level 42 right now), but don't you need to beat Molag Bal to get to any of the VR zones? So if your group is in the VR zones, you do have to beat that fight to play with them, and there really isn't anything else to do with your character at that point unless you want to do PVP.
Yeah, in a single-player game (you know, those things that aren't multiplayer and don't require subscriptions?), I'd be all about that.
Briefs well on a PowerPoint slide, but how would that work with the final boss fight, when you can't level up any more?
It wouldn't. Final bosses are supposed to be hard. It would work for everything else, but at the end, you should earn the victory. If you can't do what everyone else can, practice makes perfect.
But this is (supposed to be) an MMO, where grouping is (supposed to be) facilitated
Oh well, guess ZOS skipped the opening chapter of MMO 101.
You're talking about one boss. You don't have to beat it to play with your group. There's plenty of other stuff to do. The single player main quest is an achievement that everyone has to earn themselves. Is it really that hard? I haven't gotten there yet.
Correct me if I'm wrong, because I haven't gotten there yet either (I play too many alts, so my main is only level 42 right now), but don't you need to beat Molag Bal to get to any of the VR zones? So if your group is in the VR zones, you do have to beat that fight to play with them, and there really isn't anything else to do with your character at that point unless you want to do PVP.
Yes, and Im unsure how he thinks blocking titan bolts and circle strafing molag bal for 5 minutes with light attacks is a challenging fight.
Hes he easiest one out of all of them.