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Skyrim > ESO

WhitePawPrints
WhitePawPrints
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Why is it that I was able to play Skyrim on Xbox (no mods) for months and months on end after its release?

I took my time through my faction's quests, hurried a bit more through the Pact quests and despise the Covenant quests. Here I am at VR10, and logging on only to feed my horse and continue researching other crafting traits. Skyrim kept me entertained for almost a full year after release and the two add-ons (discounting Hearthfire) kept me interested for another couple months.

What made Skyrim so enjoyable for you and Elder Scrolls Online so stale?

(Keep trolling to minimal please.) Edit: <- Apparently this is troll bait, and it certainly got a few bites.
Edited by WhitePawPrints on June 19, 2014 12:28AM
  • hk11
    hk11
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    Skyrim > ESO all day long. Throw Requiem, RN&D, Frostfall and your choice of other mods on there and it's awesome.

    I think it's the sense of freedom in skyrim. ESO is a lot more on rails, and the interface makes you feel more disconnected from your character than Skyrim for some reason.
    Edited by hk11 on June 18, 2014 10:52PM
  • ebondeath
    ebondeath
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    Better tavern wenches.
    ╔═════════════⌈Alannah Corvaine⌋══════════════╗
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    Ride, ride! To freedom, ride! Truth and glory to the brave!
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  • Worstluck
    Worstluck
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    Bethesda knows how to make great single player experiences. Even though the people in charge have MMO experience, ZoS as a whole has no experience making an MMO and it shows.
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • driosketch
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    (Keep trolling to minimal please.)
    Do you want trolling?

    Because this is how you get trolling.

    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • DragonLane555
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    I agree! A lot of people play the same Elder scrolls game for six months or more,and it's a single player game. That's what I really don't get about all the people who keep saying that MMO's can't survive if they are too much like single player games. I think that if any of the last three elder scrolls games had continual regular content updates people would still be playing them. I even think they might be willing to pay a subscription fee,I know I would.

    With that said, it is incredibly ironic that the single player elder scrolls games are able to hold people's attention for far longer than the elder scrolls MMO has.
  • ers101284b14_ESO
    ers101284b14_ESO
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    Ok 1) Skyrim is single Player Game. ESO is an MMO. Skyrim had no real rules and didn't have to try to please thousands of people on at once, meaning your fun in Skyrim will not get in the way of anyone else. 2) ESO has nothing to do with Skyrim because Skyrim started production about 2 years after ESO. 3.) An MMO keeps adding content for up to 10 years after release Single Player games only add DLC for 6 months to a year. 4) Why isn't Battelfied 4 more Like GTA V? I mean they both have guns so they should be exactly the same right?
  • WhitePawPrints
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    Ok 1) Skyrim is single Player Game. ESO is an MMO. Skyrim had no real rules and didn't have to try to please thousands of people on at once, meaning your fun in Skyrim will not get in the way of anyone else. 2) ESO has nothing to do with Skyrim because Skyrim started production about 2 years after ESO. 3.) An MMO keeps adding content for up to 10 years after release Single Player games only add DLC for 6 months to a year. 4) Why isn't Battelfied 4 more Like GTA V? I mean they both have guns so they should be exactly the same right?

    1. (A) Skyrim had severe rules to follow to keep the game interesting for the hundreds of thousands of players that were interested in the game. (B.) Skryim being easier to balance has nothing to do with why it was more fun.

    2. What? Of course they're different games!

    3. So...? Why isn't the new content of ESO interesting?

    4.Umm... The Elder Scrolls V: Skryim and Elder Scrolls Online both have the Elder Scrolls title on them?
    Edited by WhitePawPrints on June 18, 2014 11:08PM
  • ers101284b14_ESO
    ers101284b14_ESO
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    Ok 1) Skyrim is single Player Game. ESO is an MMO. Skyrim had no real rules and didn't have to try to please thousands of people on at once, meaning your fun in Skyrim will not get in the way of anyone else. 2) ESO has nothing to do with Skyrim because Skyrim started production about 2 years after ESO. 3.) An MMO keeps adding content for up to 10 years after release Single Player games only add DLC for 6 months to a year. 4) Why isn't Battelfied 4 more Like GTA V? I mean they both have guns so they should be exactly the same right?

    1. Skyrim did have to please a lot more than thousands of fans to keep interest in the game and the add-ons. Skyrim appealed to hundreds of thousands. Skryim certainly is a ton easier to balance, but balance is not being called into question.

    2. What? Of course they're different games!

    3. So...? Why isn't the new content of ESO interesting?

    4.Umm... The Elder Scrolls V: Skryim and Elder Scrolls Online both have the Elder Scrolls title on them?


    1. Depends on who you ask. A lot of people I talked to hated Skyrim without Mods and wouldn't even play it unless it was modded to heck and back.
    2. Then why are you comparing them?
    3. Again depends on who you ask. Craglorn is way more interesting to me than a housing addon to Skyrim.
    4. So what if they both have elder scrolls in the title they are completely different. Would you really compare Super Mario Brothers to Super Mario Sunshine? I mean they both have Super Mario in the Title.
  • Timaios
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    You are still tring to compare two different genres. The experiences you have with single player games is nowhere near what you'll experience in an MMO. Just because the title is the same doesn't mean the same rules will apply.
  • WhitePawPrints
    WhitePawPrints
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    Ok 1) Skyrim is single Player Game. ESO is an MMO. Skyrim had no real rules and didn't have to try to please thousands of people on at once, meaning your fun in Skyrim will not get in the way of anyone else. 2) ESO has nothing to do with Skyrim because Skyrim started production about 2 years after ESO. 3.) An MMO keeps adding content for up to 10 years after release Single Player games only add DLC for 6 months to a year. 4) Why isn't Battelfied 4 more Like GTA V? I mean they both have guns so they should be exactly the same right?

    1. Skyrim did have to please a lot more than thousands of fans to keep interest in the game and the add-ons. Skyrim appealed to hundreds of thousands. Skryim certainly is a ton easier to balance, but balance is not being called into question.

    2. What? Of course they're different games!

    3. So...? Why isn't the new content of ESO interesting?

    4.Umm... The Elder Scrolls V: Skryim and Elder Scrolls Online both have the Elder Scrolls title on them?


    1. Depends on who you ask. A lot of people I talked to hated Skyrim without Mods and wouldn't even play it unless it was modded to heck and back.
    2. Then why are you comparing them?
    3. Again depends on who you ask. Craglorn is way more interesting to me than a housing addon to Skyrim.
    4. So what if they both have elder scrolls in the title they are completely different. Would you really compare Super Mario Brothers to Super Mario Sunshine? I mean they both have Super Mario in the Title.

    4. ...Yes. Every old-school gamer has probably compared the latest Super Mario games to be nothing compared to the old school Mario games.
    Timaios wrote: »
    You are still tring to compare two different genres. The experiences you have with single player games is nowhere near what you'll experience in an MMO. Just because the title is the same doesn't mean the same rules will apply.

    Yes, I am comparing a game with another game based on their title and fun factor. Not based on their mechanics or style as it has been compared before, but on that ESO is not living up to the Elder Scrolls name.

    The games are clearly different because one is single player and one is MMO. To say not to compare them because they have the same title is saying don't compare Skyrim to Oblivion. These games will be judged next to one another because Elder Scrolls has a reputation. One cannot put Elder Scrolls to their game's title and expect it not to be compared to its predecessors.

    Comparing games is a legitimate way to judge a game. Blind comparisons is not; which is why a lot of players will disagree with people comparing ESO to Skyrim based on their different development styles. Blindly disagreeing with a comparison is equally illegitimate.

    If I wanted blind comparisons then I would have created a title Mass Effect > ESO, or Oblivion > ESO, or World of Warcraft > ESO. Starcraft 2 > ESO. Mass Effect > ESO. Diablo III... < ESO. Spore > ESO.
    Edited by WhitePawPrints on June 18, 2014 11:24PM
  • Falmer
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    Well, for the most part Skyrim (and other ES games) are about the immersiveness. When I find a cave in Skyrim I explore it... in ESO you pretty much dash through it, find the Boss, the Skyshard then leave. There are a couple slips of paper "sometimes" that you can read for a bit of flavor for the cave. However, every cave is exactly the same as far as what to expect.

    ESO is an MMO as well and that ruins immersiveness too. Hard to feel like you are the first to explore this ancient ruin in 100 years, when there is literally a tour group in front of you... one behind you... and a trail of tourist trash marking the path.
  • ThePonzzz
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    The best thing you can do is not compare the game. Play it as long as you like, and move on. I don't understand why anyone wants to create expectations. If it's not fun, move on. I don't find it stale.
  • Arsenic_Touch
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    Comparing a single player game to an mmo and you say no trolling? That's just rich.

    Two different genres, two different games and yet you're still struggling to bridge the gap. The enjoyable experiences in a single player RPG are not remotely comparable to an mmorpg, even if they share a name.
    Edited by Arsenic_Touch on June 18, 2014 11:42PM
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • R1ckyDaMan
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    Always said They should add multiplayer co op to elder scrolls games as a drop in drop system, wanna go kill stuff, climb some hills, help a few of the good people of tamriel with a friend, Great Send him an inv so he can pop in your game.

    This game is here now so just have to roll with it, pay till its too much to bare anymore then leave.
  • ThisOnePosts
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    This is an extremely subjective topic. I disagree when people say the games are not similar. I feel very much that Skyrim and ESO feel very much a like in many ways --- but of course they are not identical as that would be near impossible for an MMO and a single player game to be exactly alike --- not to mention who the heck wants that? I have put hundreds of hours into Skyrim without mods on XBox and then plenty as well on PC with mods. I am greatly pleased with ESO overall, but it's not going to be the same experiences for everyone.

    In my encounters, most people are pleased with ESO. However, forums are a place where most MMOs see their most negativity, along with social media outlets. There are just a handful of games where that does not happen because they are much smaller, more tight-knit communities.

    I also thought Oblivion was BORING. I thought Morrowind was so/so. I lore was nice, but the games overall were not as exciting for me as I find the Fallout series. Skyrim made me a real fan of the Elder Scrolls series.. so I am what I'd say a harsh critic. However, there is no denying that I like ESO because it feels more to me like Skyrim than it does Oblivion. I find that to be a good thing, not everyone will agree with any/all points I've made. But I could care less, I'm just voicing my opinions. :grin:
  • badmojo
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    The only one who can answer that question is yourself.
    [DC/NA]
  • Loco_Mofo
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    Comparing a single player game to an mmo and you say no trolling? That's just rich.

    Two different genres, two different games and yet you're still struggling to bridge the gap. The enjoyable experiences in a single player RPG are not remotely comparable to an mmorpg, even if they share a name.

    Who cares if they're different genres...

    I judge a game by how much enjoyment I get from it and Skyrim wins that all day long. It also had more longevity than this MMO which is crazy.
  • theroyalestpythonnub18_ESO
    I think ESO is more interesting than Skyrim /shrug/

    I feel Skyrim really lacked in the world building department. Even if exploration was easier.
  • WhitePawPrints
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    This is an extremely subjective topic. I disagree when people say the games are not similar. I feel very much that Skyrim and ESO feel very much a like in many ways --- but of course they are not identical as that would be near impossible for an MMO and a single player game to be exactly alike --- not to mention who the heck wants that? I have put hundreds of hours into Skyrim without mods on XBox and then plenty as well on PC with mods. I am greatly pleased with ESO overall, but it's not going to be the same experiences for everyone.

    In my encounters, most people are pleased with ESO. However, forums are a place where most MMOs see their most negativity, along with social media outlets. There are just a handful of games where that does not happen because they are much smaller, more tight-knit communities.

    I also thought Oblivion was BORING. I thought Morrowind was so/so. I lore was nice, but the games overall were not as exciting for me as I find the Fallout series. Skyrim made me a real fan of the Elder Scrolls series.. so I am what I'd say a harsh critic. However, there is no denying that I like ESO because it feels more to me like Skyrim than it does Oblivion. I find that to be a good thing, not everyone will agree with any/all points I've made. But I could care less, I'm just voicing my opinions. :grin:

    Yes, the topic is very subjective. That was the point to see the different views of what people liked from the Elder Scrolls' previous games that they miss in Elder Scrolls Online. Instead, I got a majority of posts saying they can't be compared. Obviously the games cannot be exactly alike, and during the Beta I was among them to criticize those that were calling for "just make Skyrim: Online".

    Being an MMO, it takes a degree of the immersive factor out of the game. There are obvious balance issues to be concerned about. What I missed from Skyrim is the freedom; ESO we can't go from one zone to another without a loading screen, there's no sense of we're actually traveling on a ship when we go from starter area to mainland, creatures aren't leveled realistically and instead leveled to zone. Or if to compare ESO to another MMO like World of Warcraft; there is no interaction between factions except through PVP (lack of Sanctuaries like the city in Coldharbour should be; and this is the only compromise to remove Shards from the MMO which is not worth it in my opinion).

    Elder Scrolls Online as an MMO can improve a lot to make it feel more like an Elder Scrolls game in an MMO setting; rather than an MMO with an Elder Scrolls setting.
  • Rosveen
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    Non-linearity. Level scaling. Countless ways of developing characters without joining the same guilds or even doing the same quests twice. Walking into a cave not knowing what I might find inside, not dashing through copy&pasted corridors to grab a skyshard. Enemies who don't instantly respawn, which gives my actions meaning and increases believability.
  • kargen27
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    "I took my time through my faction's quests, hurried a bit more through the Pact quests and despise the Covenant quests. Here I am at VR10, and logging on only to feed my horse and continue researching other crafting traits."

    And right there is your answer. You didn't take your time. You rushed things. Maybe you just felt compelled to keep up with the others that rushed through the game?
    The need to keep up is part of the problem. Another problem is being rushed at the specific task at hand. If you enter a dungeon you almost have to rush to the end to thump the boss or you find yourself waiting around for a respawn. If you stop to read the books or look in each and every crate someone else rushes by and kills the next mob or critter. Hard to not give in and join the rush. Especially hard in dungeons, but I try to take my time anyway.

    Outside the dungeons the problem isn't quite as bad, but sometimes you can finish the quest simply because someone else is right in front clearing the path. So you either rush to get in front to get in a fight thus missing the little distractions along the way, or you take your time but miss the fighting.

    When I see this happening I go fishing, rat killing, cliff climbing or whatever until the area clears out some and then go back and do things at my pace. If several people are running in and out of a house completing some leg of a quest I like to just go in the house and jump on the bed a while or goof off with emotes until the crowd thins.

    I'm having fun because I am not giving in to the need to rush. Personally I think anybody that has reached the VR ranks has missed a lot of the game in their hurry to play the game. Just my opinion though.

    With Skyrim other than a desire to find out how the story ended there was no push to rush anywhere.
    and then the parrot said, "must be the water mines green too."
  • WebBull
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    Why is it that I was able to play Skyrim on Xbox (no mods) for months and months on end after its release?

    I took my time through my faction's quests, hurried a bit more through the Pact quests and despise the Covenant quests. Here I am at VR10, and logging on only to feed my horse and continue researching other crafting traits. Skyrim kept me entertained for almost a full year after release and the two add-ons (discounting Hearthfire) kept me interested for another couple months.

    What made Skyrim so enjoyable and Elder Scrolls Online so stale?

    (Keep trolling to minimal please.)



    MMO's are likely not for you. The general nature of the MMO is to level and then grind for gear. So far ESO does not have a gear grind as crafted is comparable or better than drops. While in concept this is great, in reality it takes away an avenue of progression in the end game. As much as everyone hates and complains about gear grinds in MMO's, it's a contributing factor to them logging in everyday after they hit max levels.

    That said you are right. There needs to be something more at the end game level and it needs to be more than a gear grind. Even the PvP as it is now is very boring.

    Bottom line, both PvE and PvP need much more of an incentive to keep us "hooked".

  • WhitePawPrints
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    kargen27 wrote: »
    "I took my time through my faction's quests, hurried a bit more through the Pact quests and despise the Covenant quests. Here I am at VR10, and logging on only to feed my horse and continue researching other crafting traits."

    And right there is your answer. You didn't take your time. You rushed things. Maybe you just felt compelled to keep up with the others that rushed through the game?
    The need to keep up is part of the problem. Another problem is being rushed at the specific task at hand. If you enter a dungeon you almost have to rush to the end to thump the boss or you find yourself waiting around for a respawn. If you stop to read the books or look in each and every crate someone else rushes by and kills the next mob or critter. Hard to not give in and join the rush. Especially hard in dungeons, but I try to take my time anyway.

    Outside the dungeons the problem isn't quite as bad, but sometimes you can finish the quest simply because someone else is right in front clearing the path. So you either rush to get in front to get in a fight thus missing the little distractions along the way, or you take your time but miss the fighting.

    When I see this happening I go fishing, rat killing, cliff climbing or whatever until the area clears out some and then go back and do things at my pace. If several people are running in and out of a house completing some leg of a quest I like to just go in the house and jump on the bed a while or goof off with emotes until the crowd thins.

    I'm having fun because I am not giving in to the need to rush. Personally I think anybody that has reached the VR ranks has missed a lot of the game in their hurry to play the game. Just my opinion though.

    With Skyrim other than a desire to find out how the story ended there was no push to rush anywhere.

    You are exactly right. I did feel a sense of being rushed through a good portion of it. Throughout the Dominion I didn't feel that as much but maybe because VR was taking so long to level that I felt rushed to hurry and complete the quests? That could be part of the problem too.

    With the Covenant Questlines in VR5+, I had quickly grown tired of the dream-state quests that seems to be a good 40% of the quests in Rivenspire and Stormhaven. It got annoying really fast making me lose interest in the history and lore as well.

    Yes, I definitely rushed some of the quests and that certainly ruined the longevity of the game for me but as you pointed out there is a bit of a reason for rushing. To my defense though it's not the same as rushing to reach top level like those that reached VR10 after one week after release. :P
    Why is it that I was able to play Skyrim on Xbox (no mods) for months and months on end after its release?

    I took my time through my faction's quests, hurried a bit more through the Pact quests and despise the Covenant quests. Here I am at VR10, and logging on only to feed my horse and continue researching other crafting traits. Skyrim kept me entertained for almost a full year after release and the two add-ons (discounting Hearthfire) kept me interested for another couple months.

    What made Skyrim so enjoyable and Elder Scrolls Online so stale?

    (Keep trolling to minimal please.)



    MMO's are likely not for you. The general nature of the MMO is to level and then grind for gear. So far ESO does not have a gear grind as crafted is comparable or better than drops. While in concept this is great, in reality it takes away an avenue of progression in the end game. As much as everyone hates and complains about gear grinds in MMO's, it's a contributing factor to them logging in everyday after they hit max levels.

    That said you are right. There needs to be something more at the end game level and it needs to be more than a gear grind. Even the PvP as it is now is very boring.

    Bottom line, both PvE and PvP need much more of an incentive to keep us "hooked".

    Yes, MMO's are classic to have the gear and level grinding at the end. But I certainly hope that is not the goal of an MMO :P World of Warcraft interested me because I loved Warcraft III: Reign of Fire and Warcraft III: Frozen Throne. Games with story and lore interest me; so yes, in that sense, MMO's are probably not for me. But I still played World of Warcraft, and I hope to continue to play Elder Scrolls Online as well. :)
    Edited by WhitePawPrints on June 19, 2014 12:02AM
  • badmojo
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    creatures aren't leveled realistically and instead leveled to zone.

    I actually prefer the way ESO does it. It's immersion breaking for me in Skyrim when all the enemies everywhere level up along side me. Sure, it enables you to wander where ever you want, and do it all on your own time. But, that takes away from the feeling of exploring a living world. I should be punished for wandering too far into a dangerous, unfamiliar area. The game shouldn't hold my hand and deal out enemies at a level I can handle, it should require me to be careful & only engage the right ones, in the right situations.

    There's a sense of growth in ESO that I didn't find in Skyrim, when I first ventured to Wayrest with a friend to do the Rings of Mara ceremony, we were extremely low leveled and had to be really careful not to engage too many enemies or even the wrong ones. Then, later on when I had improved my skills and equipment, I was able to return to those dangerous lands and wreak havoc on the bad guys I so carefully avoided before.

    I just wish the enemies in ESO were a bit higher level. It seems like I'm constantly a higher level than the enemies in the quest I'm doing. Or give us an option to disable xp gain, so they can catch up to me.
    [DC/NA]
  • WhitePawPrints
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    badmojo wrote: »
    creatures aren't leveled realistically and instead leveled to zone.

    I actually prefer the way ESO does it. It's immersion breaking for me in Skyrim when all the enemies everywhere level up along side me. Sure, it enables you to wander where ever you want, and do it all on your own time. But, that takes away from the feeling of exploring a living world. I should be punished for wandering too far into a dangerous, unfamiliar area. The game shouldn't hold my hand and deal out enemies at a level I can handle, it should require me to be careful & only engage the right ones, in the right situations.

    There's a sense of growth in ESO that I didn't find in Skyrim, when I first ventured to Wayrest with a friend to do the Rings of Mara ceremony, we were extremely low leveled and had to be really careful not to engage too many enemies or even the wrong ones. Then, later on when I had improved my skills and equipment, I was able to return to those dangerous lands and wreak havoc on the bad guys I so carefully avoided before.

    I just wish the enemies in ESO were a bit higher level. It seems like I'm constantly a higher level than the enemies in the quest I'm doing. Or give us an option to disable xp gain, so they can catch up to me.

    I actually forgot how some NPC's in Skryim do level up next to you. I didn't mind that so much, it was still really difficult to find those top level werewolves. :p I was referring to a bit more of the VR Mudcrabs that I find in Elder Scrolls Online. Whereas Skyrim Mudcrabs stayed at capped level of about five or something. Same with Skeevers, Elder Scrolls Online has them level according to zone.

    I would like for the borders on the zones to be removed and the NPC's in ESO to have cap levels depending on their type. Like Mudcrabs (it's a pain when I accidentally hit a group of VR mudcrabs when fighting a group of VR NPC's) and Skeevers being on lower end. Where Liches would be virtually impossible for a low level to kill it. These two changes would really make Elder Scrolls Online feel more like Elder Scrolls.
  • jelliedsoup
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    I preferred oblivion and ESO to skyrim.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • NightWatch
    NightWatch
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    Interesting question; I agree that Skyrim had far more longevity then ESO, for me anyway although the PVP in ESO will certainly appeal to others. In the end I think that Skyrim just had more stuff, deeper dungeons, more involved quests, more guilds, etc; Also the modding community kept Skyrim going for another couple of months, something you can't do with an MMO.
  • jared0169b14_ESO
    jared0169b14_ESO
    Soul Shriven
    Without knowing your play style or what you find interesting in a game, or what keeps you coming back, it's hard to say what you find lacking in this game that you enjoyed in Skyrim.

    If it's the immersion that you felt in Skyrim that you find lacking, there's not really that much that can be done. It's hard to feel like an epic sneak-thief type while sneaking through a public dungeon or delve and xMissNewBootyx comes rushing through aoeing all the things, but that's one of the trade-offs of this being an MMO. Sure, they could instance the whole thing except for towns, but that'd probably be even worse than it is now.

    That's just one of the things I could think of off the top of my head, since I'm not in yours.

    You've said you're trying to make comparisons, but you haven't actually. You've just said that you think Skyrim is better.

    Your argument is simply "I like option A better than option B, that means option A is clearly better than option B. Why is it that option A is better?"

    It's hard to have a constructive conversation or discussion on the topic if that's all you're putting forward. Unless you give specific examples of what you think Skyrim did better than ESO, and vice versa, we can't really help you, because otherwise it's just going to deteriorate into a "debate" about which is "better," which will likely lead to a flamewar and a locked topic.
  • Rosveen
    Rosveen
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    badmojo wrote: »
    creatures aren't leveled realistically and instead leveled to zone.

    I actually prefer the way ESO does it. It's immersion breaking for me in Skyrim when all the enemies everywhere level up along side me. Sure, it enables you to wander where ever you want, and do it all on your own time. But, that takes away from the feeling of exploring a living world. I should be punished for wandering too far into a dangerous, unfamiliar area. The game shouldn't hold my hand and deal out enemies at a level I can handle, it should require me to be careful & only engage the right ones, in the right situations.

    There's a sense of growth in ESO that I didn't find in Skyrim, when I first ventured to Wayrest with a friend to do the Rings of Mara ceremony, we were extremely low leveled and had to be really careful not to engage too many enemies or even the wrong ones. Then, later on when I had improved my skills and equipment, I was able to return to those dangerous lands and wreak havoc on the bad guys I so carefully avoided before.

    I just wish the enemies in ESO were a bit higher level. It seems like I'm constantly a higher level than the enemies in the quest I'm doing. Or give us an option to disable xp gain, so they can catch up to me.
    Skyrim does it though. Perhaps it could be improved so there's a greater sense of danger, but still there are enemies you don't want to fight at level 5. Falmer, Dwemer centurions, giants. Solstheim in general is intended for more experiences adventurers. If you're careful and know the game well, you can successfully explore these areas, but it's not a walk in the park. On the other hand, some creatures have fixed levels or scale only to a point. Animals, mostly - no dying to VR mudcrabs in Skyrim.

    I think this system is fine, it just needs a little tweaking. For me the benefits of an open, freely explorable, but partially level-scaled world far outweight whatever advantages ESO's system might have (if it was a single player game, of course). You say level scaling is unrealistic, but how is ESO any better? You move to the next zone and suddenly bandits are ten times more competent, senche start hitting like trucks compared to their Khenarti's Roost cousins and you get eaten alive by level 50 mudcrabs. The world is still designed to level with you, conveniently guiding you so you're not under- or overleveled for the next quest. I don't find it immersive that I can slay pirates by the dozen in Auridon, but as soon as I take the same character into Greenshade the lowliest bandit scum will crush me.
    Edited by Rosveen on June 19, 2014 12:40AM
  • WhitePawPrints
    WhitePawPrints
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    Without knowing your play style or what you find interesting in a game, or what keeps you coming back, it's hard to say what you find lacking in this game that you enjoyed in Skyrim.

    If it's the immersion that you felt in Skyrim that you find lacking, there's not really that much that can be done. It's hard to feel like an epic sneak-thief type while sneaking through a public dungeon or delve and xMissNewBootyx comes rushing through aoeing all the things, but that's one of the trade-offs of this being an MMO. Sure, they could instance the whole thing except for towns, but that'd probably be even worse than it is now.

    That's just one of the things I could think of off the top of my head, since I'm not in yours.

    You've said you're trying to make comparisons, but you haven't actually. You've just said that you think Skyrim is better.

    Your argument is simply "I like option A better than option B, that means option A is clearly better than option B. Why is it that option A is better?"

    It's hard to have a constructive conversation or discussion on the topic if that's all you're putting forward. Unless you give specific examples of what you think Skyrim did better than ESO, and vice versa, we can't really help you, because otherwise it's just going to deteriorate into a "debate" about which is "better," which will likely lead to a flamewar and a locked topic.

    I suppose my original post could have been better worded since this is supposed to be a rhetorical and subjective question. I have yet to post my thoughts on why I think Skyrim is better because I'm interested in learning what other people thought was better in Skryim and is lacking in Elder Scrolls Online.

    Skryim certainly had a more immersive feel, but as you and a couple others pointed out, that is a compromise for the MMO genre because of your example of xMissNewBootyx. What I like a lot more about Skyrim is the sense of freedom, specifically that each zone has borders and requires a loading screen to go through. Other MMO's don't have zone borders, and more of map borders. With removal of these borders that allows uninterrupted travel in any direction we want, would be a step towards making Elder Scrolls Online feel more like Elder Scrolls.

    Another way to follow the Elder Scrolls franchise would be to level creatures according to their type. Having Mudcrabs and Skeevers do the damage they do at VR content is really taking one out of the immersion. Certainly their lack of abilities make them easier than other creatures, but it is still immersion-breaking. On the other hand, the Troll that spawns on the northern tip of Auridon should be incredibly tough and require multiple players at that level 13-15 to take it down. This would be another step towards making Elder Scrolls Online feel more like Elder Scrolls; and I believe it has been done in a similar fashion in Guild Wars 2, but I never played that one.

    Those who claim the games cannot be compared are ignorant to the fact that there are MMO mechanics that can be done to make Elder Scrolls Online feel more like Elder Scrolls. That is what I am calling into question; why aren't these mechanics taking priority in the patches? Instead raid mechanics are taking priority; mechanics that are present in other MMO's and very unpopular.
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