Do you want trolling?WhitePawPrints wrote: »
(Keep trolling to minimal please.)
ers101284b14_ESO wrote: »Ok 1) Skyrim is single Player Game. ESO is an MMO. Skyrim had no real rules and didn't have to try to please thousands of people on at once, meaning your fun in Skyrim will not get in the way of anyone else. 2) ESO has nothing to do with Skyrim because Skyrim started production about 2 years after ESO. 3.) An MMO keeps adding content for up to 10 years after release Single Player games only add DLC for 6 months to a year. 4) Why isn't Battelfied 4 more Like GTA V? I mean they both have guns so they should be exactly the same right?
WhitePawPrints wrote: »ers101284b14_ESO wrote: »Ok 1) Skyrim is single Player Game. ESO is an MMO. Skyrim had no real rules and didn't have to try to please thousands of people on at once, meaning your fun in Skyrim will not get in the way of anyone else. 2) ESO has nothing to do with Skyrim because Skyrim started production about 2 years after ESO. 3.) An MMO keeps adding content for up to 10 years after release Single Player games only add DLC for 6 months to a year. 4) Why isn't Battelfied 4 more Like GTA V? I mean they both have guns so they should be exactly the same right?
1. Skyrim did have to please a lot more than thousands of fans to keep interest in the game and the add-ons. Skyrim appealed to hundreds of thousands. Skryim certainly is a ton easier to balance, but balance is not being called into question.
2. What? Of course they're different games!
3. So...? Why isn't the new content of ESO interesting?
4.Umm... The Elder Scrolls V: Skryim and Elder Scrolls Online both have the Elder Scrolls title on them?
ers101284b14_ESO wrote: »WhitePawPrints wrote: »ers101284b14_ESO wrote: »Ok 1) Skyrim is single Player Game. ESO is an MMO. Skyrim had no real rules and didn't have to try to please thousands of people on at once, meaning your fun in Skyrim will not get in the way of anyone else. 2) ESO has nothing to do with Skyrim because Skyrim started production about 2 years after ESO. 3.) An MMO keeps adding content for up to 10 years after release Single Player games only add DLC for 6 months to a year. 4) Why isn't Battelfied 4 more Like GTA V? I mean they both have guns so they should be exactly the same right?
1. Skyrim did have to please a lot more than thousands of fans to keep interest in the game and the add-ons. Skyrim appealed to hundreds of thousands. Skryim certainly is a ton easier to balance, but balance is not being called into question.
2. What? Of course they're different games!
3. So...? Why isn't the new content of ESO interesting?
4.Umm... The Elder Scrolls V: Skryim and Elder Scrolls Online both have the Elder Scrolls title on them?
1. Depends on who you ask. A lot of people I talked to hated Skyrim without Mods and wouldn't even play it unless it was modded to heck and back.
2. Then why are you comparing them?
3. Again depends on who you ask. Craglorn is way more interesting to me than a housing addon to Skyrim.
4. So what if they both have elder scrolls in the title they are completely different. Would you really compare Super Mario Brothers to Super Mario Sunshine? I mean they both have Super Mario in the Title.
You are still tring to compare two different genres. The experiences you have with single player games is nowhere near what you'll experience in an MMO. Just because the title is the same doesn't mean the same rules will apply.
Arsenic_Touch wrote: »Comparing a single player game to an mmo and you say no trolling? That's just rich.
Two different genres, two different games and yet you're still struggling to bridge the gap. The enjoyable experiences in a single player RPG are not remotely comparable to an mmorpg, even if they share a name.
ViciousWayz wrote: »This is an extremely subjective topic. I disagree when people say the games are not similar. I feel very much that Skyrim and ESO feel very much a like in many ways --- but of course they are not identical as that would be near impossible for an MMO and a single player game to be exactly alike --- not to mention who the heck wants that? I have put hundreds of hours into Skyrim without mods on XBox and then plenty as well on PC with mods. I am greatly pleased with ESO overall, but it's not going to be the same experiences for everyone.
In my encounters, most people are pleased with ESO. However, forums are a place where most MMOs see their most negativity, along with social media outlets. There are just a handful of games where that does not happen because they are much smaller, more tight-knit communities.
I also thought Oblivion was BORING. I thought Morrowind was so/so. I lore was nice, but the games overall were not as exciting for me as I find the Fallout series. Skyrim made me a real fan of the Elder Scrolls series.. so I am what I'd say a harsh critic. However, there is no denying that I like ESO because it feels more to me like Skyrim than it does Oblivion. I find that to be a good thing, not everyone will agree with any/all points I've made. But I could care less, I'm just voicing my opinions.
WhitePawPrints wrote: »Why is it that I was able to play Skyrim on Xbox (no mods) for months and months on end after its release?
I took my time through my faction's quests, hurried a bit more through the Pact quests and despise the Covenant quests. Here I am at VR10, and logging on only to feed my horse and continue researching other crafting traits. Skyrim kept me entertained for almost a full year after release and the two add-ons (discounting Hearthfire) kept me interested for another couple months.
What made Skyrim so enjoyable and Elder Scrolls Online so stale?
(Keep trolling to minimal please.)
"I took my time through my faction's quests, hurried a bit more through the Pact quests and despise the Covenant quests. Here I am at VR10, and logging on only to feed my horse and continue researching other crafting traits."
And right there is your answer. You didn't take your time. You rushed things. Maybe you just felt compelled to keep up with the others that rushed through the game?
The need to keep up is part of the problem. Another problem is being rushed at the specific task at hand. If you enter a dungeon you almost have to rush to the end to thump the boss or you find yourself waiting around for a respawn. If you stop to read the books or look in each and every crate someone else rushes by and kills the next mob or critter. Hard to not give in and join the rush. Especially hard in dungeons, but I try to take my time anyway.
Outside the dungeons the problem isn't quite as bad, but sometimes you can finish the quest simply because someone else is right in front clearing the path. So you either rush to get in front to get in a fight thus missing the little distractions along the way, or you take your time but miss the fighting.
When I see this happening I go fishing, rat killing, cliff climbing or whatever until the area clears out some and then go back and do things at my pace. If several people are running in and out of a house completing some leg of a quest I like to just go in the house and jump on the bed a while or goof off with emotes until the crowd thins.
I'm having fun because I am not giving in to the need to rush. Personally I think anybody that has reached the VR ranks has missed a lot of the game in their hurry to play the game. Just my opinion though.
With Skyrim other than a desire to find out how the story ended there was no push to rush anywhere.
tdilloncub18_ESO wrote: »WhitePawPrints wrote: »Why is it that I was able to play Skyrim on Xbox (no mods) for months and months on end after its release?
I took my time through my faction's quests, hurried a bit more through the Pact quests and despise the Covenant quests. Here I am at VR10, and logging on only to feed my horse and continue researching other crafting traits. Skyrim kept me entertained for almost a full year after release and the two add-ons (discounting Hearthfire) kept me interested for another couple months.
What made Skyrim so enjoyable and Elder Scrolls Online so stale?
(Keep trolling to minimal please.)
MMO's are likely not for you. The general nature of the MMO is to level and then grind for gear. So far ESO does not have a gear grind as crafted is comparable or better than drops. While in concept this is great, in reality it takes away an avenue of progression in the end game. As much as everyone hates and complains about gear grinds in MMO's, it's a contributing factor to them logging in everyday after they hit max levels.
That said you are right. There needs to be something more at the end game level and it needs to be more than a gear grind. Even the PvP as it is now is very boring.
Bottom line, both PvE and PvP need much more of an incentive to keep us "hooked".
WhitePawPrints wrote: »creatures aren't leveled realistically and instead leveled to zone.
WhitePawPrints wrote: »creatures aren't leveled realistically and instead leveled to zone.
I actually prefer the way ESO does it. It's immersion breaking for me in Skyrim when all the enemies everywhere level up along side me. Sure, it enables you to wander where ever you want, and do it all on your own time. But, that takes away from the feeling of exploring a living world. I should be punished for wandering too far into a dangerous, unfamiliar area. The game shouldn't hold my hand and deal out enemies at a level I can handle, it should require me to be careful & only engage the right ones, in the right situations.
There's a sense of growth in ESO that I didn't find in Skyrim, when I first ventured to Wayrest with a friend to do the Rings of Mara ceremony, we were extremely low leveled and had to be really careful not to engage too many enemies or even the wrong ones. Then, later on when I had improved my skills and equipment, I was able to return to those dangerous lands and wreak havoc on the bad guys I so carefully avoided before.
I just wish the enemies in ESO were a bit higher level. It seems like I'm constantly a higher level than the enemies in the quest I'm doing. Or give us an option to disable xp gain, so they can catch up to me.
Skyrim does it though. Perhaps it could be improved so there's a greater sense of danger, but still there are enemies you don't want to fight at level 5. Falmer, Dwemer centurions, giants. Solstheim in general is intended for more experiences adventurers. If you're careful and know the game well, you can successfully explore these areas, but it's not a walk in the park. On the other hand, some creatures have fixed levels or scale only to a point. Animals, mostly - no dying to VR mudcrabs in Skyrim.WhitePawPrints wrote: »creatures aren't leveled realistically and instead leveled to zone.
I actually prefer the way ESO does it. It's immersion breaking for me in Skyrim when all the enemies everywhere level up along side me. Sure, it enables you to wander where ever you want, and do it all on your own time. But, that takes away from the feeling of exploring a living world. I should be punished for wandering too far into a dangerous, unfamiliar area. The game shouldn't hold my hand and deal out enemies at a level I can handle, it should require me to be careful & only engage the right ones, in the right situations.
There's a sense of growth in ESO that I didn't find in Skyrim, when I first ventured to Wayrest with a friend to do the Rings of Mara ceremony, we were extremely low leveled and had to be really careful not to engage too many enemies or even the wrong ones. Then, later on when I had improved my skills and equipment, I was able to return to those dangerous lands and wreak havoc on the bad guys I so carefully avoided before.
I just wish the enemies in ESO were a bit higher level. It seems like I'm constantly a higher level than the enemies in the quest I'm doing. Or give us an option to disable xp gain, so they can catch up to me.
jared0169b14_ESO wrote: »Without knowing your play style or what you find interesting in a game, or what keeps you coming back, it's hard to say what you find lacking in this game that you enjoyed in Skyrim.
If it's the immersion that you felt in Skyrim that you find lacking, there's not really that much that can be done. It's hard to feel like an epic sneak-thief type while sneaking through a public dungeon or delve and xMissNewBootyx comes rushing through aoeing all the things, but that's one of the trade-offs of this being an MMO. Sure, they could instance the whole thing except for towns, but that'd probably be even worse than it is now.
That's just one of the things I could think of off the top of my head, since I'm not in yours.
You've said you're trying to make comparisons, but you haven't actually. You've just said that you think Skyrim is better.
Your argument is simply "I like option A better than option B, that means option A is clearly better than option B. Why is it that option A is better?"
It's hard to have a constructive conversation or discussion on the topic if that's all you're putting forward. Unless you give specific examples of what you think Skyrim did better than ESO, and vice versa, we can't really help you, because otherwise it's just going to deteriorate into a "debate" about which is "better," which will likely lead to a flamewar and a locked topic.