SK1TZ0FR3N1K wrote: »And some MMOs (like this one) are single-player games.
Sorry, but you left yourself open to it.
Yes but you left yourself open for the fact that for the last 2 years, Matt Firor has been saying the main quests of this game WILL be single player. If you didn't want that, why buy it? It was never meant to be anything else but single player hero with multiplayer on the side, and some PvP thrown in.
And yet we cannot do so in the main quest instances, so apparently the right folks weren't paying attention.p_tsakirisb16_ESO wrote: »Didn't all those years the significant majority of the community asked for a coop version of the ES games, so we can play with our mates and make the world "alive"? I remember that being the case since Morrowind.
cigarsmoker wrote: »If they somehow made Oblivion and Skyrim into a multiplayer game I think EVERYONE would have been happy.
Add in instancing of dungeons and some communication interfaces (VOIP, Chat, LFG stuff) and It 'could' have worked.
But I'm not a programmer. For all I know it would be super impossible to add any of that to Oblivion/Skyrim.
And yet we cannot do so in the main quest instances, so apparently the right folks weren't paying attention.p_tsakirisb16_ESO wrote: »Didn't all those years the significant majority of the community asked for a coop version of the ES games, so we can play with our mates and make the world "alive"? I remember that being the case since Morrowind.
ESO is an MMO, with all of MMO's good and bad things.Sandmanninja wrote: »You're half-right.
Skyrim <> ESO
Based on the same roots but different games.
Really enjoyed SWTOR, but disliked the linear nature and "Go get X number of [fill in the blank things]" of it; nor was it a truly open-exploration game as the KOTR games were - but that's an MMO feature that WoW popularized, so we were stuck with it.I've seen this before - in the SWTOR, where was a tons of StarWars fans at start, who even didn't know what is "MMO", their dreams was broken, but this is MMO, no single-player RPG.
Many already have ... by unsubscribing. Would it not be preferable for the developers of ESO to fix glaring errors, or are you gleefully anticipating this MMO's demise?Deal with it.
WhitePawPrints wrote: »Why is it that I was able to play Skyrim on Xbox (no mods) for months and months on end after its release?
I took my time through my faction's quests, hurried a bit more through the Pact quests and despise the Covenant quests. Here I am at VR10, and logging on only to feed my horse and continue researching other crafting traits. Skyrim kept me entertained for almost a full year after release and the two add-ons (discounting Hearthfire) kept me interested for another couple months.
What made Skyrim so enjoyable for you and Elder Scrolls Online so stale?
(Keep trolling to minimal please.) Edit: <- Apparently this is troll bait, and it certainly got a few bites.
NadiusMaximus wrote: »Eso = no exploration.
Every cave is attached to a quest and once finished you never go back, because you can't get back in there. Or you do a delve like fungal grotto solo, it was fun and a good test of build strength to be able to do so, go back to mess around there again only to find its now scaled so high you are forced to group up. Try to find a group isn't fun.
There is only one cave hidden behind a waterfall that I actually discovered, and it ended up just being a crafting site.
Eso may have a bigger map, but it's so gated each land seems small after a while.
But the real cause is that end game in skyrim was exploration and "Hey, watch this" moments.
Eso end game is just a grind.