games in the old days took 2 developers and a few months to make. now you have teams that cover different aspects of the game, and daily meetings for each team to tell the others what its doing, and what they need. sometimes, teams are in different locations of the world, and even speak different first languages. Nowadays, just to maintain something like an mmo, without doing any more development, would take at least half a dozen devs, and likely entry level devs that understand 5% of the game code at best.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
As long as we're reminiscing, the first computer game I ever played on the Commodore 64 was one where my dad laboriously transcribed the code, character by character, from a computer magazine that had printed it out, because that was what you did back in the days when almost nobody had a computer, game stores were years away, modems were sci-fi, and the internet was an unthinkable concept. Heck, this was before we even had a floppy drive - the game was written onto a cassette tape. I don't remember if the game even had a name, but it was just navigating a maze. And it had a bug - there was one wall that you could move right through.