If we took that path with our disatisfaction with ESO it would now be a closed-down game.Anyone else remember a point in your past where you bought a game, played it part way and decided you didn't like it so you put the controller down. End of story. You didn't send hateful messages to the games developer telling them that aside from the graphics everything about the game, it's design and the dream of the game they had sucks.
Only reason people didn't complain was beacuse writing a physical letter to the publisher was too much of a hassle.
And in most cases it would probobly be ignored as there would be nothing they could/wanted do about it if you didnt like the game as it was released as a finsihed product and they already had your money.
With the Internet you can get live feedback and actually make the game better (or worse) depending on that feedback. That is a good thing imo.
Oh yes, the Internet was the biggest blow to software QA ever, it meant the release broken, patch later maybe attitude now prevails.I can also remember a time when a game had to work out of the box because not everyone had internet. Ok so they weren't as complex but they were still pushing the envelope of what was possible.
I can also remember a time when a game had to work out of the box because not everyone had internet. Ok so they weren't as complex but they were still pushing the envelope of what was possible.
No believe it or not games DID actually work out of the box back then. I know I almost played them all
fromtesonlineb16_ESO wrote: »ESO was clearly not ready for release for at least 3 months but ZOS took the attitude the players would put up with game-breaking bugs and tolerate umpteen patches being needed to fix it. Had this be in the pre-Internet era .. and yes, of course I realise large-scale on-line games pre-internet were impossible .. and the game was released in the state it was in ZOS would be out of business by now.
OP, do you see any middle ground between being hateful and just abandoning without feedback.
I think the makers of donkey Kong country would have loved to have had the level of feedback that ESO gets. Knowing what your potential customers do and don't like is some of the most precious information a company can have.
Anyone else remember a point in your past where you bought a game, played it part way and decided you didn't like it so you put the controller down. End of story. You didn't send hateful messages to the games developer telling them that aside from the graphics everything about the game, it's design and the dream of the game they had sucks. That they need to change it all, just to make you happy.
Donky Kong Country (SNES) did that for me. I still wish I had picked up Final Fantasy 3 in the store that day instead.
My point was that if people didn't like the game then, they left it alone. Take ESO now, people continuously come on the forums and bash it saying how horrible it is, yet they keep playing it. If you don't like that stamina is weaker then magicka, leave the game. Thats like me complaing that McDonalds makes me fat, while I'm in McDonalds... eating 3 double quarter pounders.
OP, do you see any middle ground between being hateful and just abandoning without feedback.
I think the makers of donkey Kong country would have loved to have had the level of feedback that ESO gets. Knowing what your potential customers do and don't like is some of the most precious information a company can have.
Or, or... or. It could be that I just didn't like the game and didn't feel like I should be a special snowflake and make them change the entire thing to suit my needs and wants. Like sports games, I don't like them, but I had to buy a few and try them out to realize that I don't. I didn't keep buying every one that came out and then complained that it wasn't the style of game I liked.
theegoliathb14_ESO wrote: »ZoS isnt dumb. They know console gamers wouldnt put up with the game in its curent bugged state. Why else push the release back 6 months for the consle platforms. Console gamers want to plug and play. Not mod, and tweek. That stuff takes patience, which I feel is what the ussual pc gamer has more of then the average console gamer. Most of my coworkers are proof of these stereo types between the two.
Anyone else remember a point in your past where you bought a game, played it part way and decided you didn't like it so you put the controller down. End of story. You didn't send hateful messages to the games developer telling them that aside from the graphics everything about the game, it's design and the dream of the game they had sucks. That they need to change it all, just to make you happy.
Donky Kong Country (SNES) did that for me. I still wish I had picked up Final Fantasy 3 in the store that day instead.
theegoliathb14_ESO wrote: »ZoS isnt dumb. They know console gamers wouldnt put up with the game in its curent bugged state. Why else push the release back 6 months for the consle platforms. Console gamers want to plug and play. Not mod, and tweek. That stuff takes patience, which I feel is what the ussual pc gamer has more of then the average console gamer. Most of my coworkers are proof of these stereo types between the two.
Only reason people didn't complain was beacuse writing a physical letter to the publisher was too much of a hassle.
And in most cases it would probobly be ignored as there would be nothing they could/wanted do about it if you didnt like the game as it was released as a finsihed product and they already had your money.
With the Internet you can get live feedback and actually make the game better (or worse) depending on that feedback. That is a good thing imo.
No believe it or not games DID actually work out of the box back then. I know I almost played them all
Anyone else remember a point in your past where you bought a game, played it part way and decided you didn't like it so you put the controller down. End of story. You didn't send hateful messages to the games developer telling them that aside from the graphics everything about the game, it's design and the dream of the game they had sucks. That they need to change it all, just to make you happy.
Donky Kong Country (SNES) did that for me. I still wish I had picked up Final Fantasy 3 in the store that day instead.
Yes
I can also remember a time when a game had to work out of the box because not everyone had internet. Ok so they weren't as complex but they were still pushing the envelope of what was possible.
Game developers are becoming lazy and relying on our patients to allow them to release half build games. This is happening more and more. People pay a premium price for a game and its in the bargain bin by the time they have fixed it to the point it is playable