ruze84b14_ESO wrote: »
Soliduparrow wrote: »I like the 1-50 game a lot. I don't like the veteran levels at all. I view this game the same as I view far cry 3. Something fun to play through but I wont pay $15 to play through it again.
I dont understand why everyones saying this Im having so much more fun in VR zones 1-50 was really easy for me as a sorc and Im not a Hardcore player or anything. I fully get the games not as easy as wow and pretty much every other mmo but its ES and ES games are hard. well not really skyrim but still harder than wow
Soliduparrow wrote: »I like the 1-50 game a lot. I don't like the veteran levels at all. I view this game the same as I view far cry 3. Something fun to play through but I wont pay $15 to play through it again.
I dont understand why everyones saying this Im having so much more fun in VR zones 1-50 was really easy for me as a sorc and Im not a Hardcore player or anything. I fully get the games not as easy as wow and pretty much every other mmo but its ES and ES games are hard. well not really skyrim but still harder than wow
Mainly beacuse if you ever want to try another class or when/if they add more classes later you will have to do all three faction all over again on every single charcter you make... That sucks.
Also kind of ruins the lore and story. How will it work when they add new story content? Do faction/main story until 50, then go do all other faction then go back to own faction and continue story? And then what? Do other factions new story too?
Imagine a few years on when they have 2-3 expansions each adding faction story. Now imagine starting a new charcter... or two...
coryevans_3b14_ESO wrote: »I'm all for respecting a difference of opinion, but seriously, if you haven't tried it and are writing it off because of the color palette, you're missing out. I did 1 month of both to see which would keep me. I was also a huge ESO fanboy, tried to hate WS, called it wowstar, talked about how the style was cartoony, told other people they should get ESO instead. And then I actually played it:
*takes a deep breath* It's extremely well done, no Mega-Server phasing, fluid combat mechanics, class balance, way more depth in terms of things to do besides quest grind, player housing, path quests based on how you want to play, stable working PvP, no getting locked into a dead campaign, social/guild functionality, you can actually complete quests with other players, late game that doesn't consist of doing another factions starter zones, the community isn't actually going berserk, actually seeing lots of other players in game, 99% of players don't have the same mount, you get actual rewards for killing world bosses, bosses are challenging and require people to group up, and I mean this in the sincerest way possible: I think a lot of what's being said here is just denial to self-reassure. Notice that no one after will acknowledge this post.
Don't get me wrong, I am very eager for ESO to have all of that ^ and I will be the first one back when they do. But they don't. WS is the far better game at the moment by years (apparently 2 years according to ZoS predictions of when they will add these things) by any stretch of the imagination. So...unless color palette is more important to you than all of that, maybe you should actually give it a fair shake. Who knows, you might agree with me.
You described wow with a couple acceptions....
Also, how is it that you get "locked" into a dead campaign in ESO? ... I think maybe you didn't play ESO much or when you did you didn't learn much.
Okay, maybe its because I'm older, but when I see "WildStar" I tend to think "WordStar"
For you kids, that's an old DOS-based word-processing program.
First, welcome back.
I, like many other people who play this game, come to the forums to express our dissatisfaction with the ZoS dev. team because of their inability to fix the many on going problems that this game has.
However, overall, I still like this game.
You can try to leave, but you will just wind up with an arrow to the knee!
I'm an adult too, and I also really like the Wildstar graphics, but... they prevent me from taking the game seriously. If it was a single player game with the same graphics, I'd probably buy it and play it casually here and there (and probably enjoy it). I couldn't pay a subscription for a game with graphics like that, though, because even though I think the graphics are cool, I would never be able to bring myself to play it enough for it to be worth the subscription. Cartoony graphics can only hold my attention for a limited time.On a side note, I am one of the rare adults who actually likes Wildstar for it's cartoon graphics.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Thanks, all, for the welcome backs. We have our opinions about WS and we realize they are just ours and we understand others will feel very differently. Maybe it's an age difference, there is something about WS that feels twitchy, hyperactive, and neon bright. Whatever it is, reasonable gamers can come to different conclusions about the two games.
WS definitely has depth, the crafting system looked awesome and it's one thing I miss. But there really was nothing in WS comparable to the ESO 1-50 questing, which has always blown me away as epic, compelling and unique. I loved having to figure out the phases of the moon puzzles, and the multiple subplots in parallel. I'm not a big fan of dialog trees (reading is NOT a multiplayer experience) and it's one of the things I found most distasteful about SWTOR, but I was surprised to find how much interest I actually had in the 1-50 quests.
At the end of the day, what brought us back to ESO was the style, the feel, the music, and the clean boundaries between substance and fluff. WS was just too hyperactive and in your whole screen, I constantly felt overwhelmed. We came back to ESO with some trepidation but, within minutes, we were so at peace with how clearly our horses ran through familiar landscapes where it was easy to distinguish between substance and fluff, and how clearly defined our goals were. It was just more fun for us. And the combat here is also very different, and unique in a different way than WS's is. Both are non traditional non-targeting systems that place a big emphasis on position and aiming rather than tab targeting and looking at hp bars. You're in the game. But WS's demands a level of reflexes that, in my opinion, exalts form over substance. It's one thing to aim your heals and your DPS, but it's another to have to manage CDs and telegraphs in order to optimize it. You could argue that it requires more skill, but I would argue that it just requires a very different set of skills. Maybe more of them, but ESO's is challenging and fresh enough, and far more intuitive in my view.
Anyway, as someone else says, this thread wasn't supposed to be a comparison of the two games. But I did start that subtopic, so I think it's not really a hijack. We're back, and we're now in VR space and devoting a lot of time to optimizing our complement of crafting skills and research. I made my first set of Hunding's Rage and that's pretty satisfying.
Thanks for the warm welcome back. And kudos if you actually read ^^^ wall of text! ;-)
Wow, didn't know that. You have to do cheetah-flips to get WordStar to run on any modern machine - heck any machine running anything newer than Windows 98 anyway.ruze84b14_ESO wrote: »