Neutronium_Dragon wrote: »"Slightly reduced" something undesirable means that no one will ever notice the difference.
"Slightly reduced" something desirable means that no one will ever see it again.
SinisterJoint wrote: »The problem with ESO right now (and honestly most mmo's period) is that there is no content. What I mean by content is, well... content. I'm not sure where this quest to level came to be (actually I do know.. WoW) but the crap is dull and boring. What happened to grind groups? Camps? Named mobs dropping items that will have a use for a long time? What happened to named mob spawns? What happened to QUALITY gaming?
Somewhere between WoW and now we as a genre of players have let something like quality, slip right through our hands. Nobody gives a *** anymore about a REAL gaming experience. It seems the latest generation (and I know its not ALL of the latest generation) is only in it for the quick fulfillment. Quite frankly, It SUCKS!
Call me nostalgic, call me whatever you want. The fact is, MMO's are dying. That my friends, is the cold hard truth. It's pathetic....had so much hope for this game and all there is, is a bunch of damn quests and some crap dungeons that suck to repeat.
SinisterJoint wrote: »The problem with ESO right now (and honestly most mmo's period) is that there is no content. What I mean by content is, well... content. I'm not sure where this quest to level came to be (actually I do know.. WoW) but the crap is dull and boring. What happened to grind groups? Camps? Named mobs dropping items that will have a use for a long time? What happened to named mob spawns? What happened to QUALITY gaming?
Somewhere between WoW and now we as a genre of players have let something like quality, slip right through our hands. Nobody gives a *** anymore about a REAL gaming experience. It seems the latest generation (and I know its not ALL of the latest generation) is only in it for the quick fulfillment. Quite frankly, It SUCKS!
Call me nostalgic, call me whatever you want. The fact is, MMO's are dying. That my friends, is the cold hard truth. It's pathetic....had so much hope for this game and all there is, is a bunch of damn quests and some crap dungeons that suck to repeat.
Maverick827 wrote: »I've slightly reduced the amount of money I'm paying them from $15 to $0 a month.
SinisterJoint wrote: »The problem with ESO right now (and honestly most mmo's period) is that there is no content. What I mean by content is, well... content. I'm not sure where this quest to level came to be (actually I do know.. WoW) but the crap is dull and boring. What happened to grind groups? Camps? Named mobs dropping items that will have a use for a long time? What happened to named mob spawns? What happened to QUALITY gaming?
Somewhere between WoW and now we as a genre of players have let something like quality, slip right through our hands. Nobody gives a *** anymore about a REAL gaming experience. It seems the latest generation (and I know its not ALL of the latest generation) is only in it for the quick fulfillment. Quite frankly, It SUCKS!
Call me nostalgic, call me whatever you want. The fact is, MMO's are dying. That my friends, is the cold hard truth. It's pathetic....had so much hope for this game and all there is, is a bunch of damn quests and some crap dungeons that suck to repeat.
MasterSpatula wrote: »Wait, grinding is "content" and quests are "dull and boring?"
Oooooooooookay.
LonePirate wrote: »SinisterJoint wrote: »The problem with ESO right now (and honestly most mmo's period) is that there is no content. What I mean by content is, well... content. I'm not sure where this quest to level came to be (actually I do know.. WoW) but the crap is dull and boring. What happened to grind groups? Camps? Named mobs dropping items that will have a use for a long time? What happened to named mob spawns? What happened to QUALITY gaming?
Somewhere between WoW and now we as a genre of players have let something like quality, slip right through our hands. Nobody gives a *** anymore about a REAL gaming experience. It seems the latest generation (and I know its not ALL of the latest generation) is only in it for the quick fulfillment. Quite frankly, It SUCKS!
Call me nostalgic, call me whatever you want. The fact is, MMO's are dying. That my friends, is the cold hard truth. It's pathetic....had so much hope for this game and all there is, is a bunch of damn quests and some crap dungeons that suck to repeat.
The one thing I don't understand about this loot change and the removal of VP from the crystal is why would ZOS alter something in the game which the vast majority of players actually enjoyed. Anomalies were crowded and people liked farming them for VP and loot. The one I usually camp has been almost deserted with spawn times that are significantly slower than before this patch. The zone chat has slowed down as well with a much reduced number of players post Anomaly LFG messages.
I tried a couple of Burial sites and those seem to be fine as far as loot drops; but I could not form a definitive opinion on two chests. Unlike the Anomalies, the Burial site I visited was overflowing with players. All of this is anecdotal so please form your own opinions.
wrlifeboil wrote: »Also, if they reached VR12, there is no reason for them to be farming anomalies now anyway.
MasterSpatula wrote: »
Wait, grinding is "content" and quests are "dull and boring?"
Oooooooooookay.
LonePirate wrote: »wrlifeboil wrote: »Also, if they reached VR12, there is no reason for them to be farming anomalies now anyway.
I'm VR12 and I have been farming anomalies for the loot. The previous drop rates of purple gear, some set pieces, soul gems and treasure maps made them a profitable use of my time.
LonePirate wrote: »From the 1.1.4 Patch Notes:
Exploration & Itemization
General
- Fixed an issue where Veteran Rank treasure chests were not dropping Veteran Rank enchantment glyphs.
- Reduced the debuff to armor and spell resist for the Wise Mage Item Set Bonus.
- We have slightly reduced the rate at which you can get items from chests for completing Magical Anomalies in Craglorn.
I can confirm that the appropriate level glyphs are now dropping in Craglorn chests everywhere.
However, the "slightly reduced" rate of loot in Anomaly chests is anything but slight. It has been nerfed hard. I have opened about a dozen chests after clearing anomalies today. Three of the chests contained only gold - 67 to be precise. Blue items dropped in four of them. Soul gems only appeared in two of them. Only one contained a glyph. None of them contained a purple item.
I would love to know how ZOS considers this to be a slight reduction when (except for the gold) everything is appearing anywhere from 50-75% less frequently than it did before today's patch. I previously was receiving purple items every third or fourth chest. Blue items and soul gems were present in almost three quarters of them. Glyphs were present at least one third of the time.
This is either bugged or ZOS and I have completely different definitions of what constitutes a slight reduction. Anywhere from 5-10% is a slight reduction, maybe even 20%. What I am seeing today is anything but slight.
LonePirate wrote: »The one thing I don't understand about this loot change and the removal of VP from the crystal is why would ZOS alter something in the game which the vast majority of players actually enjoyed. Anomalies were crowded and people liked farming them for VP and loot.
Maybe people will do dungeon group runs now for exp and loot or even the daily quests in craglorn.....
Two hrs later....nope, all the people who farmed from V1 to V12 are now back in the old vet zones doing the quests they bypassed
SinisterJoint wrote: »The problem with ESO right now (and honestly most mmo's period) is that there is no content. What I mean by content is, well... content. I'm not sure where this quest to level came to be (actually I do know.. WoW) but the crap is dull and boring. What happened to grind groups? Camps? Named mobs dropping items that will have a use for a long time? What happened to named mob spawns? What happened to QUALITY gaming?
Somewhere between WoW and now we as a genre of players have let something like quality, slip right through our hands. Nobody gives a *** anymore about a REAL gaming experience. It seems the latest generation (and I know its not ALL of the latest generation) is only in it for the quick fulfillment. Quite frankly, It SUCKS!
Call me nostalgic, call me whatever you want. The fact is, MMO's are dying. That my friends, is the cold hard truth. It's pathetic....had so much hope for this game and all there is, is a bunch of damn quests and some crap dungeons that suck to repeat.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
And the neckbeards who play nonstop force them to fix another way to exploit, so that by the time us casual players get there, there won't be anything for us to find. Thus creating an even larger wealth gap between exploiter and regular player.