BrassRazoo wrote: »ZoS needs to test stuff more before releasing so this doesn't happen, but it I guess that's just wishful thinking.And the neckbeards who play nonstop force them to fix another way to exploit, so that by the time us casual players get there, there won't be anything for us to find. Thus creating an even larger wealth gap between exploiter and regular player.
Maverick827 wrote: »I've slightly reduced the amount of money I'm paying them from $15 to $0 a month.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
The majority of players in that zone were Farming one boss until no xp. Now they are farming Anamolies. Tomorrow it will be something else. This will continue until there isn't anything left for fast xp/fast loot. Because the players make it so...
Seems to me that anything that catalyzes the available playerbase to do one thing excepting all others is definitely up for a change. And man, were they slow with that change.
There is a serious lack of metagame content in VR levels. This too needs to be addressed. However the behavior of players makes leaving a boon available durning that time to be mission impossible.
Sadly, this is their surgery via chainsaw method of stopping the bleeding. If we as players stop giving them reasons to do it - it will stop. But how likely is this?
Not worth reading another whine thread but you opened 12 whole chests?!? WHOA THAT IS A PROPER SAMPLE SIZE FOR SURE.
Maverick827 wrote: »I've slightly reduced the amount of money I'm paying them.
ruze84b14_ESO wrote: »SinisterJoint wrote: »The problem with ESO right now (and honestly most mmo's period) is that there is no content. What I mean by content is, well... content. I'm not sure where this quest to level came to be (actually I do know.. WoW) but the crap is dull and boring. What happened to grind groups? Camps? Named mobs dropping items that will have a use for a long time? What happened to named mob spawns? What happened to QUALITY gaming?
Somewhere between WoW and now we as a genre of players have let something like quality, slip right through our hands. Nobody gives a *** anymore about a REAL gaming experience. It seems the latest generation (and I know its not ALL of the latest generation) is only in it for the quick fulfillment. Quite frankly, It SUCKS!
Call me nostalgic, call me whatever you want. The fact is, MMO's are dying. That my friends, is the cold hard truth. It's pathetic....had so much hope for this game and all there is, is a bunch of damn quests and some crap dungeons that suck to repeat.
Honestly, as I watched this change, it was mostly player requested.
Old-school, Golden Era MMO's had many mechanics that were essentially abused (or opportunistically appreciated, your pick) by a vast margin of players which generally rendered all the hardworking content the developers made useless.
Spam through quests till you get to a good grind zone. Grind mobs till you peak on gain. Spam through quests till next zone. Complain because game is repetitious and boring and needs more to do.
The irony of this is so thick I'm choking on it. Asian MMO's took that and focused on it. Grinding mechanics and 'fetch' missions became the norm. Storyline, lore, and immersion completely put on the wayside for holiday events (focused on grinding) and minute percentage loot in dungeons and raids (to focus on grinding).
Games are now going the other way, due to player feedback. ESO takes this further than most, completely taking away from the common grind tactic more than any game I've seen before. They go WAY further than UO or EQ or AC did. They've almost removed grinding entirely.
And of course, this is backlashing on them. Because for some reason, there is a huge portion of the MMO playerbase (some would even say a majority) who prefer micro-managing stats, creating macro's, and maximizing output efficiency through repetitive tasks better handled by the M1 button on our Logitech keyboards.
I don't disagree with ESO, and love what they've done. But even I recognize that it's a losing battle. Far more will say 'you suck cause you force me to GRIND quests' than those that will say 'thank you for finally focusing on storyline and immersion'.
SinisterJoint wrote: »The problem with ESO right now (and honestly most mmo's period) is that there is no content. What I mean by content is, well... content. I'm not sure where this quest to level came to be (actually I do know.. WoW) but the crap is dull and boring. What happened to grind groups? Camps? Named mobs dropping items that will have a use for a long time? What happened to named mob spawns? What happened to QUALITY gaming?
Somewhere between WoW and now we as a genre of players have let something like quality, slip right through our hands. Nobody gives a *** anymore about a REAL gaming experience. It seems the latest generation (and I know its not ALL of the latest generation) is only in it for the quick fulfillment. Quite frankly, It SUCKS!
Call me nostalgic, call me whatever you want. The fact is, MMO's are dying. That my friends, is the cold hard truth. It's pathetic....had so much hope for this game and all there is, is a bunch of damn quests and some crap dungeons that suck to repeat.
Ouch, watch out for that wall of text.
Its not the lack of purples most people have a problem with IMO.
Its the fact that an option was taken away. The "status quo" was changed.
If it had been that way on release, very few people would be whining right now. It'd be like people complaining that they never found a single purple item on the starter islands or something.
Unfortuanetly through lack of testing it was put into the game, people were allowed to enjoy it .. and benefit from it.
Now its been nerfed. Honestly, the people who already got VR12 off the xp could care less, and the people who have made zillions off of the rare drops have all the mats and money they could want.
Heres the part that sucks. Now the rest of us.. who have yet to reach that content, or were in the middle of doing it.. feel handicapped.
Its almost like they had access to some premium portion of the game where motiffs dropped like candy, exp practically made itself and all abilities were insta-gib 1shots.
Those who chose to remain get 1 purple drop per week, half damage abilities with cooldowns and other penalties, and well...two months of grinding horrible content to reach max level.
Ouch, watch out for that wall of text.
Its not the lack of purples most people have a problem with IMO.
Its the fact that an option was taken away. The "status quo" was changed.
If it had been that way on release, very few people would be whining right now. It'd be like people complaining that they never found a single purple item on the starter islands or something.
Unfortuanetly through lack of testing it was put into the game, people were allowed to enjoy it .. and benefit from it.
Now its been nerfed. Honestly, the people who already got VR12 off the xp could care less, and the people who have made zillions off of the rare drops have all the mats and money they could want.
Heres the part that sucks. Now the rest of us.. who have yet to reach that content, or were in the middle of doing it.. feel handicapped.
Its almost like they had access to some premium portion of the game where motiffs dropped like candy, exp practically made itself and all abilities were insta-gib 1shots.
Those who chose to remain get 1 purple drop per week, half damage abilities with cooldowns and other penalties, and well...two months of grinding horrible content to reach max level.
/agree
Is there going to be a rollback to solve the impact this bug had? or ar we still testing the game for the Xbox One and PS4 launch?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Crisscross wrote: »ruze84b14_ESO wrote: »SinisterJoint wrote: »The problem with ESO right now (and honestly most mmo's period) is that there is no content. What I mean by content is, well... content. I'm not sure where this quest to level came to be (actually I do know.. WoW) but the crap is dull and boring. What happened to grind groups? Camps? Named mobs dropping items that will have a use for a long time? What happened to named mob spawns? What happened to QUALITY gaming?
Somewhere between WoW and now we as a genre of players have let something like quality, slip right through our hands. Nobody gives a *** anymore about a REAL gaming experience. It seems the latest generation (and I know its not ALL of the latest generation) is only in it for the quick fulfillment. Quite frankly, It SUCKS!
Call me nostalgic, call me whatever you want. The fact is, MMO's are dying. That my friends, is the cold hard truth. It's pathetic....had so much hope for this game and all there is, is a bunch of damn quests and some crap dungeons that suck to repeat.
Honestly, as I watched this change, it was mostly player requested.
Old-school, Golden Era MMO's had many mechanics that were essentially abused (or opportunistically appreciated, your pick) by a vast margin of players which generally rendered all the hardworking content the developers made useless.
Spam through quests till you get to a good grind zone. Grind mobs till you peak on gain. Spam through quests till next zone. Complain because game is repetitious and boring and needs more to do.
The irony of this is so thick I'm choking on it. Asian MMO's took that and focused on it. Grinding mechanics and 'fetch' missions became the norm. Storyline, lore, and immersion completely put on the wayside for holiday events (focused on grinding) and minute percentage loot in dungeons and raids (to focus on grinding).
Games are now going the other way, due to player feedback. ESO takes this further than most, completely taking away from the common grind tactic more than any game I've seen before. They go WAY further than UO or EQ or AC did. They've almost removed grinding entirely.
And of course, this is backlashing on them. Because for some reason, there is a huge portion of the MMO playerbase (some would even say a majority) who prefer micro-managing stats, creating macro's, and maximizing output efficiency through repetitive tasks better handled by the M1 button on our Logitech keyboards.
I don't disagree with ESO, and love what they've done. But even I recognize that it's a losing battle. Far more will say 'you suck cause you force me to GRIND quests' than those that will say 'thank you for finally focusing on storyline and immersion'.
Is this really a surprise? That's exactly what Bioware did with SWTOR, to the letter, and do you remember the thanks they got for that? The bottom line is that no one wants to pay 15 dollars a month for a single player game.
MMOs are not and should not be about storyline or immersion. I'm quite frankly perplexed as to where this idea came from. Seriously, where did it come from? MMOs are about large, online communities, and doing large, online activities with said community. Dungeons, raiding, social activities and competitive activities should be the focus. This is a truth for any multiplayer game. If you want a good story then, I don't know, buy a story based game? I'm not just talking about Mass Effect and Skyrim. Do you know how many artistically written and potentially brilliant indie games are selling on steam right now? There are options a-plenty for the story-motivated gamer, and they'll certainly be cheaper than what ESO demands of you.
If an MMO comes with a good story, then great - fantastic even - but ESO has done this to the absolute exclusion of everything else. The bitter irony is that at least SWTOR rewarded you for repeating dungeons and doing PVP during the levelling phase. ESO just shoves its quest content in your face at every turn, and only dangles alternative playstyles at you from the very top of the level cap. It's bad design, and makes for bad story pacing. It pressures the player into thinking they have to speed through the quests to be able to keep up with everyone else, instead of allowing them to enjoy the story at their leisure.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
FFXI has been running since 2002 and provides all the last-century MMO goodness you seem to be craving:SinisterJoint wrote: »What happened to grind groups? Camps? Named mobs dropping items that will have a use for a long time? What happened to named mob spawns?
Ouch, watch out for that wall of text.
Its not the lack of purples most people have a problem with IMO.
Its the fact that an option was taken away. The "status quo" was changed.
If it had been that way on release, very few people would be whining right now. It'd be like people complaining that they never found a single purple item on the starter islands or something.
Unfortuanetly through lack of testing it was put into the game, people were allowed to enjoy it .. and benefit from it.
Now its been nerfed. Honestly, the people who already got VR12 off the xp could care less, and the people who have made zillions off of the rare drops have all the mats and money they could want.
Heres the part that sucks. Now the rest of us.. who have yet to reach that content, or were in the middle of doing it.. feel handicapped.
Its almost like they had access to some premium portion of the game where motiffs dropped like candy, exp practically made itself and all abilities were insta-gib 1shots.
Those who chose to remain get 1 purple drop per week, half damage abilities with cooldowns and other penalties, and well...two months of grinding horrible content to reach max level.
/agree
Is there going to be a rollback to solve the impact this bug had? or ar we still testing the game for the Xbox One and PS4 launch?
SinisterJoint wrote: »The problem with ESO right now (and honestly most mmo's period) is that there is no content. What I mean by content is, well... content. I'm not sure where this quest to level came to be (actually I do know.. WoW) but the crap is dull and boring. What happened to grind groups? Camps? Named mobs dropping items that will have a use for a long time? What happened to named mob spawns? What happened to QUALITY gaming?
Somewhere between WoW and now we as a genre of players have let something like quality, slip right through our hands. Nobody gives a *** anymore about a REAL gaming experience. It seems the latest generation (and I know its not ALL of the latest generation) is only in it for the quick fulfillment. Quite frankly, It SUCKS!
Call me nostalgic, call me whatever you want. The fact is, MMO's are dying. That my friends, is the cold hard truth. It's pathetic....had so much hope for this game and all there is, is a bunch of damn quests and some crap dungeons that suck to repeat.
It is because questing hides actual gameplay, as do short dungeons and fast fights, and no downtime.
With mob grinding and camps coupled with class interdependence you had to have a strategy for the fights, you could improve your tactics and try different strategies. You had to communicate even in levelling groups.
Nowadays people think its grouping when 6 people dps some world "boss" together...
Since about WoW leveling strategy mainly involves thinking about the most efficient way to run to the quest markers.
Is there going to be a rollback to solve the impact this bug had? or ar we still testing the game for the Xbox One and PS4 launch?
Of course there isn't else you would loose an awful lot of players including many that didn't take advantage of this, but have achieved other things.
Look at it like this.
I went out, found a magical anomaly, I attacked it, it spawned a boss, I attacked that, I received XP, I received a chest.
I got on my horse, I rode to another magic anomaly, I attacked that, it spawned a boss, I killed it, it gave me XP and gave me a chest.
I then rode back to the other one and a few secs after I got back, it re spawned and I went through the process again.
There was no taking advantage of an exploit. Zenimax set the timers for the respawns.
Before I realised there was more than one, I spent 30 mins hanging about at one, waiting for it to respawn. I have also found a group of 3 treasure chests iin DC and after collecting them, also hung about waiting for them to re-spawn, it's no different.
It's no different from me riding around the starter island in AD on my Vet 1 main, along the beach, opening treasure chest after treasure chest containing vet stuff, it's literally non stop. If they want to remove some, that's up to them. I did this for a few hours, didn't even bother checking what I picked up, I simply sold all armour and all weapons as soon as my inv filled up and went back. This allowed me to afford my expensive horse in a few hrs playtime and anyone vet level who has AD as their 2nd island, can easily still do this to their hearts content (and judging by the people I meet running the same circles as me, many others are doing exactly this)
It's also no different to say you finding a circle of mining nodes in the game where you gather one, move onto the next etc and get back to the first to find it's re-spawned.
They have since realised they need to adjust the magical anomalies as people are getting too much XP, so they have altered them. They should have got it right before releasing it.
It's not like this is some underhand, not east to spot thing. I could have simply stayed without moving at one magical anomaly and waited for the respawn and still got about 50K vet xp every 10 to 15 mins, (which is exactly what I started doing until I kept seeing this huge train of horses riding down just before they re-spawned and realised there must be another one and went to investigate) if the devs didn't work that out, it's not really my fault, it's not as though we have been taking advantage of some unexpected, unforeseen game mechanic, they set the timers, we killed the boss.
From what I gather from the patch notes (might have misunderstood), instead of me getting 100k XP in about 10 mins, as now only the boss gives XP and not the anomaly, I will now still get about 50k xp (about 200 - 300k per hour) by continuing to do this, was never doing it for the loot anyway.
Compare that to levelling up my vet ranks in AD (which I really want to save for an alt to start there with) , where after about 8 hrs I'm lucky if I've got 50K.
I know which option I'm going to choose
I like hard challenging content, I don't want the content to be nerfed at all. But going to vet dungeons with four vet ones, we are simply getting wiped over and over again, maybe it's a learn to play issue, but part of what attracted me to ESO was the promise that we could get away from the "if you play this class, you must have skills x,y and z else you will get nowhere " attitude.
I take it as being vet1 simply being a little too low level for them, hence I need to raise my level to take part in anything properly really.
I've done the AD starter island and most of Auridon with my vet 1. Every mob is 50. I have almost facerolled it, it's not really that challenging, just got to make sure you don't pull too many at once. Far far less challenging than it would be experiencing it with a brand new alt.
On Auridon, I've done Defs Claim, Ondil, Entilias Folly and a couple of other quest related dungeon like places, by myself, sometimes there's been the odd couple of players in a place too. And I have had zero trouble (apart from doing silly things which we all do now and again) . Get to the boss, use my ultimate and 20 secs later the boss is dead without me raising a sweat.
If I wasn't planing on going through the other two factions on alts, it would be better as I would pay the story line much more attention , but I'm trying not to spoil it for my alts (although that's almost impossible not to do) , but as every mob I meet seems to be exactly the same difficulty, it is becoming a bit of a faceroll grind.
Faceroll might be a bit of an exaggeration, especially if there's a group, but I don't feel there's the challenge like I felt levelling up my main through DC, I don't think this is because I'm used to the game, I simply think it's because of my level and the mobs level (hence I think it will be a much better experience on my alts)
Don't get me wrong, I love this game and will hopefully be here for years to come, I'm simply trying to explain why some players like myself am really glad there's a faster way to get xp
There's not anything I can think of that we really need money for in this game apart from repairs and horses (until their levelled). I have never bought off another player and doubt I ever will as being in a guild where we share things, , there isn't any real need.
Anyone can go harvest treasure chests if they want to get 50K quickly and don't find spending a few hours riding from one chest to another boring. Simply look at one of the many map sites that show exactly where they are located (or use an addon).
So with that essay, I don't see how you can even begin to justify claiming a roll-back is required or claim you have been disadvantaged (and it would never happen anyway).