The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/

PTS Patch Notes v1.2.1

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
DEUTSCHE PTS PATCHNOTIZEN v1.2.1


OVERVIEW
The Elder Scrolls Online v1.2.1 features a number of fixes to gameplay and quests, in addition to some itemization fixes.

FIXES & IMPROVEMENTS

Combat & Gameplay
General
  • Pets will no longer heal to full health when returning to you.
  • Logging into areas with NPC fighting will no longer cause your health bar to desync.
  • Critical strikes now generate 1 Ultimate instead of 3.

Dragonknight
  • Ardent Flame
    • Standard of Might (Morph from Dragonknight Standard): Reduced the amount of damage done and damage taken.
  • Earthen Heart
    • Magma Armor: Decreased the duration of this ability.

Nightblade
  • Siphoning
    • Catalyst: Increased the potion effectiveness for this ability.

Alliance War
  • Assault
    • Continuous Attack: Fixed an issue where the weapon damage for this ability was not displaying properly in the character panel after a load screen.

Restoration Staff
  • Force Siphon: This ability no longer generates ultimate.

Crafting & Economy
General
  • Edited the tooltip for the Intricate to be clearer.

Clothier
  • Fixed a typo in the passive Tannin Expertise 1.

Dungeons & Group Content
Dungeons
  • Blackheart Haven
    • Roost Mother will no longer despawn or spawn multiple times during the fight.

Veteran Dungeons
  • Crypt of Hearts
    • The door to the final boss, Nerien’eth, will now open reliably.
    • Nerien’eth will no longer get stunned or stuck inappropriately during combat.

Trials
  • Fixed an issue where not all 12 members of a successful trial run would place on the trial leaderboard when they should have received credit.

Exploration & Itemization
General
  • Chests and summoned monsters will now have the appropriate veteran rank within their veteran instance.
  • Fixed an issue where you could not equip an item that you obtained from a container.
  • The Mage Restoration Item Set now reduces power by a percentage, and the effect now has a 30 second cooldown.
  • Veteran Dungeon bosses will now drop loot down to Veteran Rank 1.
  • Fixed an issue where Robe of Twilight’s Embrace would craft as Well Fitted.
  • Updated Belkarth vendors so they now sell more varied and appropriate gear.

Quests
Bangkorai
  • To Walk on Far Shores: You will no longer have to fight two copies of Septima simultaneously.
  • A Token Trophy: If you die or leave Captain Helenus, you now have a compass pin directing you back to the fight.

Coldharbour
  • Holes in the World: Mezha-dro will now assist you in combat.

Deshaan
  • The Judgement of Veloth: Vox will now respawn after a short delay if she gets stuck during combat.
  • Plague Bringer: Merdyundril will no longer get stuck and block progression of the quest.

Glenumbra
  • The End of Extortion: You will no longer be blocked from completing this quest if you finish the quest Crosswych Reclaimed first.
  • The map for Angof’s Sanctum now displays properly.

Grahtwood
  • The Honor of the Queen: The quest will now advance to the next step after talking to Azareth.

Main Quest
  • Daughter of Giants: Fixed an issue where you could not interact with the axe.

Reaper’s March
  • The Sorcerer Division: You will no longer be blocked if you kill Einnel or Irgun before the announcer completes the introduction.
  • Baan Dar’s Boast: Abandoning this quest will no longer despawn unrelated NPCs, such as player character pets.
  • Thjizzrini Arena: Debtors will no longer become unresponsive if you’ve lost a fight to them.
  • The Golden Claw: You will no longer see out-of-place effects triggered by other player characters that are interacting with the altars.

Shadowfen
  • The Fangs of Sithis: When you log out, Barvyn will reset to the front of the dungeon. If Barvyn becomes stuck, he will reset to his location at the end.

Stormhaven
  • Legacy of the Three: Arie, Gilbert, and Emory will no longer become stuck and block your quest progress.

The Rift
  • Shattered Hopes: After killing Thallik Wormfather, the dragr will now always appear to finish the fight.
  • Trial of the Spirit: You will no longer have a nonfunctioning timer in your quest journal if you log out or fail the drinking challenge.
Edited by ZOS_GinaBruno on June 16, 2014 7:47PM
Gina Bruno
Senior Community Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • Ysne58
    Ysne58
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    When are you going to fix the companions and harvesters in the level 30 main quest and the level 43 fighters guild quest?

    When are you going to honor your play as you like promise and allow for at least 2 person grouping in forced solo quests?
  • Hearts
    Hearts
    ✭✭✭
    Did... you guys even read any of the suggestions, feedbacks or complains about the stupidity of the nerfs?
    Are you guys going to wait to publish this on real server, then have people play it and then realize the cluster fudge you guys made with the nerfing and the boosting?
    I really hope there will be more patch notes for the PTS.

    EDIT: nvm, seems like you just input patch 1.1.3 changes into the PTS (i hope)
    Edited by Hearts on June 7, 2014 9:10AM
  • bandage106rwb17_ESO
    Hearts wrote: »
    Did... you guys even read any of the suggestions, feedbacks or complains about the stupidity of the nerfs?
    Are you guys going to wait to publish this on real server, then have people play it and then realize the cluster fudge you guys made with the nerfing and the boosting?
    I really hope there will be more patch notes for the PTS.

    Boosting, there is only nerfs in this patch.

    "Critical strikes now generate 1 Ultimate instead of 3."
    "Catalyst: Increased the potion effectiveness for this ability."

    These two things have already been implemented in 1.13

    .

    Edited by bandage106rwb17_ESO on June 7, 2014 9:17AM
  • Jade_Knightblazerb14_ESO
    Umm... were the wrong patch notes posted here... Forgot to check the 1.2.1 part?
  • Laura
    Laura
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    some of the changes in 1.13 weren't in 1.2 now they are
  • spliffmaster2b16_ESO
    Needlessly confusing...
    Edited by spliffmaster2b16_ESO on June 8, 2014 1:31AM
  • Rhazmuz
    Rhazmuz
    ✭✭✭
    Is this a futher nerf to DK, or simply the ones already on the live servers?
    Rhazmuz - Nord DK tank
    PS4 - EU
  • Orchish
    Orchish
    ✭✭✭✭✭
    I cannot understand why Magma Armour got nerfed. A defensive ultimate that is quite easily avoided by simply kitiing around for a few seconds. It's probably the easiest ultimate to make an enemy DK waste. Yet it still got a nerf?
  • Rother
    Rother
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    see you next week on pts for 1.2.2. ;)
  • Ysne58
    Ysne58
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    I've found a new issue -- It showed up as soon as I started playing PTS again. In combat, some of the npcs act as if they are stuck, They do not move at all. It's not predictable when this will happen, but when they don't move, they don't attack or defend. Makes defeating them way too easy. This could be exploitable if it makes it to live. I have reported it a couple of times when I was absolutely sure that was what was happening.
  • dragnier
    dragnier
    ✭✭✭
    Ysne58 wrote: »
    I've found a new issue -- It showed up as soon as I started playing PTS again. In combat, some of the npcs act as if they are stuck, They do not move at all. It's not predictable when this will happen, but when they don't move, they don't attack or defend. Makes defeating them way too easy. This could be exploitable if it makes it to live. I have reported it a couple of times when I was absolutely sure that was what was happening.

    I've seen this twice now myself and was considering reporting it here. First time I thought it might just be lag, but turned out not to be.
  • Ysne58
    Ysne58
    ✭✭✭✭✭
    It's definitely not lag. I haven't had attacks fail to fire off the few times this has happened. Usually at least one of them can fight back.
    Edited by Ysne58 on June 8, 2014 3:30PM
  • Cogo
    Cogo
    ✭✭✭✭✭
    Outstanding how you keep posting updates like this.

    Please keep it up!
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • vyal
    vyal
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    These are confusing... it gives the impression things are being nerfed twice.
  • Stamden
    Stamden
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    Orchish wrote: »
    I cannot understand why Magma Armour got nerfed. A defensive ultimate that is quite easily avoided by simply kitiing around for a few seconds. It's probably the easiest ultimate to make an enemy DK waste. Yet it still got a nerf?

    Completely agree. What the hell is ZoS thinking on this one.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • murmur
    murmur
    ✭✭✭
    Orchish wrote: »
    I cannot understand why Magma Armour got nerfed. A defensive ultimate that is quite easily avoided by simply kitiing around for a few seconds. It's probably the easiest ultimate to make an enemy DK waste. Yet it still got a nerf?

    Probably to nerf DK pve soloing bosses.
  • julianlookhrwb17_ESO
    Before I started playing this game, I was amazed that I can play this game the way I like. I love heavy armour but right now especially during PVE fighting a group of mobs, I am forced to use a destruction staff to play effectively. I love to tank thus heavy armour is my choice but unfortunately light armour with destruction staff is the only way to go when fighting 3-5 mobs at a time.
    ZOS have to understand that I can't play this game the way I like. This is not what you assured me. Every class must have sufficient skills (PVE or PVP) to combat effectively.

  • Nicko_Lps
    Nicko_Lps
    ✭✭✭✭✭
    Every class must have sufficient skills (PVE or PVP) to combat effectively.

    You do complain about the DK nerf but if you want to understand the NON efficient skills for pvp or pve try a nightblade.I think you swallow them in packs on pvp.As about heavy armor,if you use it you do probably less damage per sec but you are able to stay alive in other terms it takes you abit longer than dps setup but..you dont travel to the shrine first after killing 2/5 mobs as i do,thats something :)

    As about DKs with light armor and staff...They raze 3-4 people each in pvp with ease,that means..they are way overpowered in dps AND survivability so my friend,if you want damage you will sacrifice your surviveability.I(NB) have lot less dps from DKs and still easy i get 1 hitted in pve,you dont.
    None must have both high Dps and surviveabilty,whatever class is it! because fun for 1 ruins the game for 3 (4 classes).

    Friendly opinion sharing :)
    Edited by Nicko_Lps on June 9, 2014 2:52PM
  • wolfe26ub17_ESO
    Orchish wrote: »
    I cannot understand why Magma Armour got nerfed. A defensive ultimate that is quite easily avoided by simply kitiing around for a few seconds. It's probably the easiest ultimate to make an enemy DK waste. Yet it still got a nerf?

    Completely agree. What the hell is ZoS thinking on this one.

    Because some portion of the DK players are running ultimates continuously so they figure if they penalize everyone by shortening the duration of the magma Armour and reducing crits ultimate from 3 to 1 it will fix the problem which it won't
    Edited by wolfe26ub17_ESO on June 9, 2014 4:12PM
  • GTech_1
    GTech_1
    ✭✭✭✭
    Fix is simple, really: Remove Crits all together.
  • wolfe26ub17_ESO
    What they really need to do is stop everything being Magika based.... Right now there is no reason to be anything other than light armor for the Magika bonuses because everything is Magic and based on your magic stats. No amount of balancing is going to fix the problems until this balancing is addressed.
  • SirAndy
    SirAndy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hearts wrote: »
    Did... you guys even read any of the suggestions, feedbacks or complains ...
    Welcome to PTS testing ... shades.gif

  • wolfe26ub17_ESO
    SirAndy wrote: »
    Hearts wrote: »
    Did... you guys even read any of the suggestions, feedbacks or complains ...
    Welcome to PTS testing ... shades.gif

    Yes, been a part of many testing environments and this like many others is just a token gesture an attempt by zenimax to shift some of the blame on the testers rather than them. so when they push the patch out there the plays say the tester really dropped the ball on this one.
  • Moiskormoimi
    Moiskormoimi
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    How does this game even remotely resemble a TES game now? We're being pigeon holed into one build or another, instead of being able to come up with something unique that pertains to the player's appetite that is just as viable as the next build. Kudos on demonstrating how amateur you are at this.
  • AelyinESO
    AelyinESO
    ✭✭✭
    ShadowFen - Quest: And Throw Away The Key, still need to be fix.

    When you need to bring the Medical Supplies to the Tower, NPC is not there to complete this part of the quest.

    Real Server, Patch 1.1.4: Nothing about it.
    NA PC Server - CP810 - Played Since Beta 2014, but left for 4 years, coz games got unbalancing, boring and too much expensive (still?)

    - MagSorc (50) - DPS
    - MagTem (50) - Healer
    - StamDK (50) - Tank
    - StamNecro (50) - DPS
    - StamTem (developing) - DPS
    - MagNecro (developing) - DPS
    - MagWard (developing) - Healer
    - Stamblade (developing) - DPS


    "Stop nerfing Sorcerers please"
    "Stop putting most interesting items inside a lucky Crate costing money"
  • vyal
    vyal
    ✭✭✭
    I'll be explicit, as apparently, Zenimax, you missed the subtle approach;
    MANY OF THESE CHANGES ARE ALREADY LIVE.

    POSTING THEM HERE IS CONFUSING TO MANY PLAYERS.

    PLEASE REMOVE THE CHANGES ENUMERATED IN THESE PATCH NOTES THAT ARE ALREADY ON THE LIVE PRODUCTION GAME.
    (unless you plan to nerf the duplicates twice, in which case, carry on)
  • Meggedo
    Meggedo
    I haven't posted much on any of the forums at all. Number one they are kind of a cluster as far as layout, which I guess a new design is coming, and I wanted to wait until I got into the game a little more. I have been playing MMO's since Ultima Online (Which I played for almost 10 years, because of gameplay and content), one of the first real MMO's made. I have Beta tested more crap than I can remember, and have probably forgotten more than I have tested as of late. When I Beta tested this game I was pretty excited, because this was the first game I had seen with a good crafting system and material distribution control. Me I have always been the crafter freak in every MMO I have done. I generally play DPS or Tanks, and I run around everywhere looking at things instead of focusing on power leveling. I figure someone worked hard to create the world, I should be respectful enough to explore it. Plus being in the computer industry, I know how much work it takes to code this stuff. That being said, I find a number of things that could use some improvement, and I am sure they have already been spoken of. My sons read more of this stuff then I do, because of the above reasons. The crafting system I love and feel it is reasonably balanced compared to other MMOs, and my two boys drove me crazy about how great it was going to be. It does not have the deficiencies' that many of the others have.
    The few things that really get under my skin is the monetary system, the game play for the non-power lever, and the storage to mat requirement ratio.
    The monetary system of the game is very unbalanced based on the amount of gold you get for killing things, to the cost of the repairs for armor damage. I suppose I could just run around farming all day for the cash, but that is not what I want to do. One of my sons, who is a power lever type, has made bank doing this. This really doesn't promote the idea of guilds supporting crafting players, as you sell all your mats instead of distributing them to the crafters. Crafters tend to be slower at leveling, and leveling almost seems out of reach at times for me. I am at lvl 24 right now, and I don't think I have missed to many quests up to Grahtwood; as I walk from one side to the other talking to every frigin NPC I come across. I chose a Dragonknight to play, which at this point seems to have been a mistake, as the damage they do, cannot seemed to be balanced well for crafting and battling. I have already tried respecting about 4 times, with some gold help. The idea of getting 1-2 GP per kill is a little silly, and from my understanding it doesn't scale up at all. I end up looking for chests more then killing things to support my needs. I have done all of the extra little things around the world as much as possible. If your making 1-2 gp per kill, and you die a couple of times, how do you pay a repair cost of 300 gp. You just don't go anywhere and kill things, because the risk vs the reward is poor.
    The amount of Mats is astounding, and very impressive to say the least. The problem of what to do with all of it, I don't know. Again back to the monetary design, the cost of getting more slots is not balanced to the amounts you are earning killing things. I would rather do a micro transaction like I did in SWTOR than try to make 3000 gp to get only 10 more slots, and that number just grows exponentially. Researching requires items as well, which also take up space. Trying to hold on to these items to research, while one branch can takes days upon days is almost impossible. I don't know if this was a problem with sever storage space concerns, but with P2P games this should be less of a concern than a F2P game.
    While I like the guild set up also, the idea of having no other way to publicly selling your wares other than spamming all day is ridiculous. Why is there no Auction House system, again is this a storage server issue? In WOW you wasted all your time running everywhere, and in this game you spend all your time spamming what you have to sell. This kind of makes the whole travel system, which is awesome, seem somewhat useless if I am spamming more than traveling. This set up also makes the crafting a lot less attractive to me anyway.
    The graphics area amazing, and I can run it on Ultra like it was butter, but he user interface is lacking a lot. Doing privacy and security, I don't want to have to rely on some third party program to get what I need out of a game that should already be in the set up. I think SWTOR has the most impressive customizable UI, and taking some ideas from them would probably be a good idea. I have a strike 7 key board with a sick amount of programmable keys, but it is mostly useless to this game, as most gamer keyboards would be if you rely on the in game UI. Either make more abilities Passive, or increase the number of slots from 5 switchable ones, which is an oddball number.
    I think ESO overall is an awesome game, and the general concepts and designs are good, but I am finding something's getting more annoying every day. I am hoping some of this stuff is evaluated and corrected soon, or I would rather just drop the game overall. I was hoping for a game to play for another million years, but currently I don't see that happening at all. It will definitely be time to drop it if you come out with a Kung Fu Panda knock off expansion. Just a few thoughts, sorry it was so long of a post.
    Overlord of Black Knights of Virtue, Needful Things, and White Knights of Virtue
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
    ✭✭✭✭✭
    Yay more nerfs to DK. Not.
  • Kraven
    Kraven
    ✭✭✭✭✭
    I'm not even going to get started on the balance issue, luckily I have a mage build character coming up since tank and melee dps seem to be on the ignore list. This is a PTS patch so my question:

    Can we actually play on PTS now with out having mobs stuck not doing anything?

    Can we test Crypt of Hearts without getting stuck 'waiting for battle to end'?

    Is there a fix for different people to randomly stop seeing red indicators?
    -At first I thought this was just a group mate saying "I can't see it!" because he was not paying attn and just missed it, however each time we entered it was someone different all being unable to see telegraphs. At one point the adds didn't load for our healer at all. None of these issues exist on Live for these same people or I'd say it was probably hardware.Seems more like the red indicators are under ground out of sight.

    V14 - IMPERIAL NIGHTBLADE - DPS/TANK
    V13 - BRETON SORCERER - HEALS/DPS
    V2 - REDGUARD DRAGONKNIGHT - MELEE DPS
    V1 - BRETON TEMPLAR - TANK/DPS

    to be continued... Nevermind, no longer "to be continued"
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