priitkaasikeb17_ESO wrote: »So far as comparing with other games and Epicness, I really liked the path to Dark Council as Imperial Inquisitor in SWTOR (It went all downwards from that point though). But the story really let you feel like you were becoming a force to be reckoned with. I tend to agree with ESO Epic moments mentioned by OP. Sea monster fight is my favorite so far.
I just spent over 2 hours in the main quest line fighting Mannimarco. And I read everything. I LOOOOVED this. Beyond epic! Everything from the event, to the 3 companions talking among eachother that made sense! And talking to each was every more funny. Of course Cardwell was there in the start saying funny stuff.
The Whole event was EPIC. I am totaly beat. Had to use every focus I could. Probebly used up more then 20 potions and died lots of times before I figured out how to do it.
This is EPIC.....
I just spent over 2 hours in the main quest line fighting Mannimarco. And I read everything. I LOOOOVED this. Beyond epic! Everything from the event, to the 3 companions talking among eachother that made sense! And talking to each was every more funny. Of course Cardwell was there in the start saying funny stuff.
The Whole event was EPIC. I am totaly beat. Had to use every focus I could. Probebly used up more then 20 potions and died lots of times before I figured out how to do it.
This is EPIC.....
Cogo that amazes me I did it with a vampire NB DW/Bow user and was like a five to seven minute fight used about 4 pots you're a Dk what took so long?
Wintersage wrote: »For me, it's too linear to feel epic. And by "epic" I mean in the same vein as "the entire world lies open before me just begging to be explored" like you'd get, say, standing on a mountain in Skyrim.
I mean, don't get me wrong. I know it's pretty much impossible to do open world in an MMO setting. Or at least hard enough to make it not worth the energy.
But ESO is so linear, it's almost Final Fantasy XIII. Well, until the brick wall at the end apparently.
That, and most of the bosses have....very lackluster drops, if they drop anything more than a couple'a gold. That really takes away from the "Ahhhhh!" moments that might have been. Oh sure, you might get a nice piece of gear as a quest reward...but that makes the 1-50 questgrind basically 50 levels of handouts.
I don't want to be rewarded from some random nobody npc all the time. I want to carve my reward out of the ass of whatever boss I laid low. Or perhaps a nice instanced booty chest at the end of a dungeon, in a bandit's tent, whatever. That was pretty much one of my personal favorite things about Skyrim. Ass-kickery until I found the nice fat chest at the end. I grew to love those chests.
ESO has the dungeons, but not the reward.
So, I guess:Pretty much this.Epic potential..
priitkaasikeb17_ESO wrote: »So far as comparing with other games and Epicness, I really liked the path to Dark Council as Imperial Inquisitor in SWTOR (It went all downwards from that point though). But the story really let you feel like you were becoming a force to be reckoned with. I tend to agree with ESO Epic moments mentioned by OP. Sea monster fight is my favorite so far.
have to agree the sea monster fight was fun the let down however was fighting the boss guy can't remember his name and standing at the opposite end of the ship and snipe him three times to kill him with my bow DUH
And like you my favorite SWTOR story line is the Inquisitor one it was fun and interesting.
taylorwilenskiub17_ESO wrote: »As the title asks, does it?
For me, the answer is going to be no--not really. It's been rather lackluster for me. Let me explain why.
All of the quests are basic and the same--seal this portal, seal that portal, kill this Daedra, etc. These end results aren't the issue, it's the process of getting there that is not epic.
I have only had 2 epic encounters in this game so far (I am a V12 for the record):
Number 1: The first time I encountered a Titan. It was so badass and looked so cool. I felt like a true champion slaying that beast.
Number 2: An Aldmeri quest in Malabal Tor, in the first main city when you enter. You go on a ship and have to kill this giant sea serpent using fire balistas on the ship. While I think they could have done this better and made it more epic, it was definitely the coolest and most epic moment I've had outside of main story line quests.
The Molag Bal fight was a huge let down--it was like taking candy from a baby. I didn't feel like a hero killing him, I just felt like I was killing another Daedra spider or something.
World Bosses suck. They can hardly be called World Bosses...oh cool, they have a lot of HP and hit like trucks--they still look like regular NPCs. In my mind, WBs are supposed to be large, the encounter epic and unforgettable...they are not.
Even Dolmens are boring, they were cool the first time I did them but they are the exact same in every zone. Not epic at all.
Maybe it is just me, but I thought this game would have more epic encounters...just feels meh.
taylorwilenskiub17_ESO wrote: »
Number 2: An Aldmeri quest in Malabal Tor, in the first main city when you enter. You go on a ship and have to kill this giant sea serpent using fire balistas on the ship. While I think they could have done this better and made it more epic, it was definitely the coolest and most epic moment I've had outside of main story line quests.
Loot awesome? In GW2? HA! Look, I am a *huge* GW2 fan (played every day in organized raids from release up until ESO release) but GW2 still wasnt like that from the start. World bosses where... lame. Big yes and visually great, but they gave little to no loot. The events leading to the world bosses where better than the actual boss, which in most cases was just a static punching bag. They patched them what, like a year after release? More? I dont remember exactly. Some they just gave 10x hitpoints and more damage, before they where dropping faster than anomaly bosses. Some they completely revamped and made damn near impossible without a 100 man organized raid (like Tequila, ugh) and sure they where epic when they came out and a ghosttown a week later, but it was still not in GW2 at release in that state. Later patches (most notably SAB/halloween) and living story arcs brought some REALLY epic boss fights (marionette, best boss fight I have ever seen a game) but that was still... later.MrDenimChicken wrote: »I tried playing Guild Wars 2 after playing this game...and needless to say the world bosses there make the ESO world bosses look half-assed. In the first major zone I leveled in, there was a huge boss that like 60 people all killed, and the loot was awesome. Where is that in this game???
murklor007neb18_ESO wrote: »Loot awesome? In GW2? HA! Look, I am a *huge* GW2 fan (played every day in organized raids from release up until ESO release) but GW2 still wasnt like that from the start. World bosses where... lame. Big yes and visually great, but they gave little to no loot. The events leading to the world bosses where better than the actual boss, which in most cases was just a static punching bag. They patched them what, like a year after release? More? I dont remember exactly. Some they just gave 10x hitpoints and more damage, before they where dropping faster than anomaly bosses. Some they completely revamped and made damn near impossible without a 100 man organized raid (like Tequila, ugh) and sure they where epic when they came out and a ghosttown a week later, but it was still not in GW2 at release in that state. Later patches (most notably SAB/halloween) and living story arcs brought some REALLY epic boss fights (marionette, best boss fight I have ever seen a game) but that was still... later.MrDenimChicken wrote: »I tried playing Guild Wars 2 after playing this game...and needless to say the world bosses there make the ESO world bosses look half-assed. In the first major zone I leveled in, there was a huge boss that like 60 people all killed, and the loot was awesome. Where is that in this game???
If a year from now, ZOS has made new zones/events with just as mediocre world bosses and improved nothing in the overall gameplay/groupplay of ESO... Maybe then I will consider your complaint justified.
All in all, GW2 was nowhere near as epic as the ESO mainstory and quests. Because to be honest, it is a little epic. ESO is absolutely huge and the story builds up to the epic final fight with Molag Bal. GW2 is simplistic in comparison, even though it has great personality in all its characters, the storyline quests cant compete. The only thing that was epic was the time you first saw the dragon on Claw Island. The final fight with Zhaitan was one big anti-climax. Like if Caldwell brought you into Coldharbour and yelled "Hey over there, a cannon!" and then you spend the next 5 minutes in a turret shooting at Molag Bal while he flail his arms around and yell profanities at you.
Either way its not really these things that fails ESO, its the basic fundamental gameplay. Laggy and broken combat, imbalances, buggy skills, etc, all these negative things are rotting away at the core of ESO when you try to enjoy it for what it is - an epic adventure unlike any other MMO.
Bah! Now I made myself feel sad again.